ghostty/pkg/libuv/Embed.zig
2022-10-14 09:44:22 -07:00

178 lines
5.4 KiB
Zig

//! This has a helper for embedding libuv in another event loop.
//! This is an extension of libuv and not a helper built-in to libuv
//! itself, although it uses official APIs of libuv to enable the
//! functionality.
const Embed = @This();
const std = @import("std");
const builtin = @import("builtin");
const testing = std.testing;
const Allocator = std.mem.Allocator;
const Loop = @import("Loop.zig");
const Thread = @import("Thread.zig");
const Mutex = @import("Mutex.zig");
const Cond = @import("Cond.zig");
const log = std.log.scoped(.libuv_embed);
const BoolAtomic = std.atomic.Atomic(bool);
loop: Loop,
mutex: Mutex,
cond: Cond,
ready: bool = false,
terminate: BoolAtomic,
sleeping: BoolAtomic,
callback: std.meta.FnPtr(fn () void),
thread: ?Thread,
/// Initialize a new embedder. The callback is called when libuv should
/// tick. The callback should be as fast as possible.
pub fn init(
alloc: Allocator,
loop: Loop,
callback: std.meta.FnPtr(fn () void),
) !Embed {
return Embed{
.loop = loop,
.mutex = try Mutex.init(alloc),
.cond = try Cond.init(alloc),
.terminate = BoolAtomic.init(false),
.sleeping = BoolAtomic.init(false),
.callback = callback,
.thread = null,
};
}
/// Deinit the embed struct. This will not automatically terminate
/// the embed thread. You must call stop manually.
pub fn deinit(self: *Embed, alloc: Allocator) void {
self.mutex.deinit(alloc);
self.cond.deinit(alloc);
self.* = undefined;
}
/// Start the thread that runs the embed logic and calls callback
/// when the libuv loop should tick. This must only be called once.
pub fn start(self: *Embed) !void {
self.thread = try Thread.initData(self, Embed.threadMain);
}
/// Stop stops the embed thread and blocks until the thread joins.
pub fn stop(self: *Embed) void {
if (self.thread == null) return;
// Mark that we want to terminate
self.terminate.store(true, .SeqCst);
// Post to the semaphore to ensure that any waits are processed.
self.cond.broadcast();
}
/// Wait for the thread backing the embedding to end.
pub fn join(self: *Embed) !void {
if (self.thread) |*thr| {
try thr.join();
self.thread = null;
}
}
/// loopRun runs the next tick of the libuv event loop. This should be
/// called by the main loop thread as a result of callback making some
/// signal. This should NOT be called from callback.
pub fn loopRun(self: *Embed) !void {
self.mutex.lock();
defer self.mutex.unlock();
if (self.ready) {
self.ready = false;
_ = try self.loop.run(.nowait);
self.cond.broadcast();
}
}
fn threadMain(self: *Embed) void {
while (self.terminate.load(.SeqCst) == false) {
const fd = self.loop.backendFd() catch unreachable;
const timeout = self.loop.backendTimeout();
// If the timeout is negative then we are sleeping (i.e. no
// timers active or anything). In that case, we set the boolean
// to true so that we can wake up the event loop if we have to.
if (timeout < 0) {
log.debug("going to sleep", .{});
self.sleeping.store(true, .SeqCst);
}
defer if (timeout < 0) {
log.debug("waking from sleep", .{});
self.sleeping.store(false, .SeqCst);
};
switch (builtin.os.tag) {
// epoll
.linux => {
var ev: [1]std.os.linux.epoll_event = undefined;
_ = std.os.epoll_wait(fd, &ev, timeout);
},
// kqueue
.macos, .dragonfly, .freebsd, .openbsd, .netbsd => {
var ts: std.os.timespec = .{
.tv_sec = @divTrunc(timeout, 1000),
.tv_nsec = @mod(timeout, 1000) * 1000000,
};
// Important: for kevent to block properly, it needs an
// EMPTY changeset and a NON-EMPTY event set.
var changes: [0]std.os.Kevent = undefined;
var events: [1]std.os.Kevent = undefined;
_ = std.os.kevent(
fd,
&changes,
&events,
if (timeout < 0) null else &ts,
) catch |err| blk: {
log.err("kevent error: {}", .{err});
break :blk 0;
};
},
else => @compileError("unsupported libuv Embed platform"),
}
// Call our trigger
self.callback();
// Wait for libuv to run a tick.
//
// NOTE: we use timedwait because I /believe/ there is a race here
// with gflw post event that sometimes causes it not to receive it.
// Therefore, if too much time passes, we just go back and loop
// through the poller.
//
// TODO: this is suboptimal for performance. There as to be a better
// way to do this.
self.mutex.lock();
defer self.mutex.unlock();
self.ready = true;
_ = self.cond.timedwait(self.mutex, 10 * 1000000);
}
}
test "Embed" {
var loop = try Loop.init(testing.allocator);
defer loop.deinit(testing.allocator);
var embed = try init(testing.allocator, loop, (struct {
fn callback() void {}
}).callback);
defer embed.deinit(testing.allocator);
// This just tests that the thread can start and then stop.
// It doesn't do much else at the moment
try embed.start();
embed.stop();
try embed.join();
}