ghostty/src/renderer/message.zig

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const std = @import("std");
const assert = std.debug.assert;
const Allocator = std.mem.Allocator;
const font = @import("../font/main.zig");
const renderer = @import("../renderer.zig");
/// The messages that can be sent to a renderer thread.
pub const Message = union(enum) {
/// A change in state in the window focus that this renderer is
/// rendering within. This is only sent when a change is detected so
/// the renderer is expected to handle all of these.
focus: bool,
/// Reset the cursor blink by immediately showing the cursor then
/// restarting the timer.
reset_cursor_blink: void,
/// Change the font size. This should recalculate the grid size and
/// send a grid size change message back to the window thread if
/// the size changes.
font_size: font.face.DesiredSize,
/// Change the screen size.
screen_size: renderer.ScreenSize,
/// The derived configuration to update the renderer with.
change_config: struct {
alloc: Allocator,
ptr: *renderer.Renderer.DerivedConfig,
},
};