mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-04-27 03:48:37 +03:00
1058 lines
42 KiB
Swift
1058 lines
42 KiB
Swift
import SwiftUI
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import UserNotifications
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import GhosttyKit
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extension Ghostty {
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/// The NSView implementation for a terminal surface.
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class SurfaceView: OSView, ObservableObject {
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/// Unique ID per surface
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let uuid: UUID
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// The current title of the surface as defined by the pty. This can be
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// changed with escape codes. This is public because the callbacks go
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// to the app level and it is set from there.
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@Published var title: String = "👻"
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// The cell size of this surface. This is set by the core when the
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// surface is first created and any time the cell size changes (i.e.
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// when the font size changes). This is used to allow windows to be
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// resized in discrete steps of a single cell.
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@Published var cellSize: NSSize = .zero
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// The health state of the surface. This currently only reflects the
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// renderer health. In the future we may want to make this an enum.
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@Published var healthy: Bool = true
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// Any error while initializing the surface.
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@Published var error: Error? = nil
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// An initial size to request for a window. This will only affect
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// then the view is moved to a new window.
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var initialSize: NSSize? = nil
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// Returns true if quit confirmation is required for this surface to
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// exit safely.
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var needsConfirmQuit: Bool {
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guard let surface = self.surface else { return false }
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return ghostty_surface_needs_confirm_quit(surface)
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}
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/// Returns the pwd of the surface if it has one.
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var pwd: String? {
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guard let surface = self.surface else { return nil }
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let v = String(unsafeUninitializedCapacity: 1024) {
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Int(ghostty_surface_pwd(surface, $0.baseAddress, UInt($0.count)))
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}
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if (v.count == 0) { return nil }
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return v
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}
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// Returns the inspector instance for this surface, or nil if the
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// surface has been closed.
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var inspector: ghostty_inspector_t? {
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guard let surface = self.surface else { return nil }
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return ghostty_surface_inspector(surface)
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}
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// True if the inspector should be visible
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@Published var inspectorVisible: Bool = false {
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didSet {
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if (oldValue && !inspectorVisible) {
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guard let surface = self.surface else { return }
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ghostty_inspector_free(surface)
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}
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}
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}
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// Notification identifiers associated with this surface
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var notificationIdentifiers: Set<String> = []
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private(set) var surface: ghostty_surface_t?
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private var markedText: NSMutableAttributedString
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private var mouseEntered: Bool = false
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private(set) var focused: Bool = true
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private var cursor: NSCursor = .iBeam
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private var cursorVisible: CursorVisibility = .visible
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private var appearanceObserver: NSKeyValueObservation? = nil
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// This is set to non-null during keyDown to accumulate insertText contents
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private var keyTextAccumulator: [String]? = nil
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// We need to support being a first responder so that we can get input events
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override var acceptsFirstResponder: Bool { return true }
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// I don't think we need this but this lets us know we should redraw our layer
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// so we'll use that to tell ghostty to refresh.
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override var wantsUpdateLayer: Bool { return true }
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// State machine for mouse cursor visibility because every call to
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// NSCursor.hide/unhide must be balanced.
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enum CursorVisibility {
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case visible
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case hidden
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case pendingVisible
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case pendingHidden
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}
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init(_ app: ghostty_app_t, baseConfig: SurfaceConfiguration? = nil, uuid: UUID? = nil) {
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self.markedText = NSMutableAttributedString()
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self.uuid = uuid ?? .init()
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// Initialize with some default frame size. The important thing is that this
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// is non-zero so that our layer bounds are non-zero so that our renderer
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// can do SOMETHING.
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super.init(frame: NSMakeRect(0, 0, 800, 600))
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// Before we initialize the surface we want to register our notifications
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// so there is no window where we can't receive them.
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let center = NotificationCenter.default
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center.addObserver(
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self,
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selector: #selector(onUpdateRendererHealth),
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name: Ghostty.Notification.didUpdateRendererHealth,
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object: self)
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center.addObserver(
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self,
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selector: #selector(windowDidChangeScreen),
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name: NSWindow.didChangeScreenNotification,
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object: nil)
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// Setup our surface. This will also initialize all the terminal IO.
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let surface_cfg = baseConfig ?? SurfaceConfiguration()
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var surface_cfg_c = surface_cfg.ghosttyConfig(view: self)
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guard let surface = ghostty_surface_new(app, &surface_cfg_c) else {
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self.error = AppError.surfaceCreateError
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return
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}
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self.surface = surface;
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// Setup our tracking area so we get mouse moved events
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updateTrackingAreas()
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// Observe our appearance so we can report the correct value to libghostty.
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// This is the best way I know of to get appearance change notifications.
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self.appearanceObserver = observe(\.effectiveAppearance, options: [.new, .initial]) { view, change in
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guard let appearance = change.newValue else { return }
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guard let surface = view.surface else { return }
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let scheme: ghostty_color_scheme_e
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switch (appearance.name) {
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case .aqua, .vibrantLight:
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scheme = GHOSTTY_COLOR_SCHEME_LIGHT
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case .darkAqua, .vibrantDark:
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scheme = GHOSTTY_COLOR_SCHEME_DARK
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default:
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return
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}
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ghostty_surface_set_color_scheme(surface, scheme)
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}
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) is not supported for this view")
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}
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deinit {
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// Remove all of our notificationcenter subscriptions
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let center = NotificationCenter.default
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center.removeObserver(self)
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// Whenever the surface is removed, we need to note that our restorable
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// state is invalid to prevent the surface from being restored.
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invalidateRestorableState()
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trackingAreas.forEach { removeTrackingArea($0) }
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// mouseExited is not called by AppKit one last time when the view
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// closes so we do it manually to ensure our NSCursor state remains
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// accurate.
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if (mouseEntered) {
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mouseExited(with: NSEvent())
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}
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guard let surface = self.surface else { return }
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ghostty_surface_free(surface)
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}
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/// Close the surface early. This will free the associated Ghostty surface and the view will
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/// no longer render. The view can never be used again. This is a way for us to free the
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/// Ghostty resources while references may still be held to this view. I've found that SwiftUI
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/// tends to hold this view longer than it should so we free the expensive stuff explicitly.
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func close() {
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// Remove any notifications associated with this surface
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let identifiers = Array(self.notificationIdentifiers)
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UNUserNotificationCenter.current().removeDeliveredNotifications(withIdentifiers: identifiers)
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guard let surface = self.surface else { return }
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ghostty_surface_free(surface)
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self.surface = nil
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}
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func focusDidChange(_ focused: Bool) {
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guard let surface = self.surface else { return }
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guard self.focused != focused else { return }
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self.focused = focused
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ghostty_surface_set_focus(surface, focused)
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}
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func sizeDidChange(_ size: CGSize) {
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guard let surface = self.surface else { return }
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// Ghostty wants to know the actual framebuffer size... It is very important
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// here that we use "size" and NOT the view frame. If we're in the middle of
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// an animation (i.e. a fullscreen animation), the frame will not yet be updated.
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// The size represents our final size we're going for.
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let scaledSize = self.convertToBacking(size)
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ghostty_surface_set_size(surface, UInt32(scaledSize.width), UInt32(scaledSize.height))
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// Frame changes do not always call mouseEntered/mouseExited, so we do some
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// calculations ourself to call those events.
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if let window = self.window {
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let mouseScreen = NSEvent.mouseLocation
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let mouseWindow = window.convertPoint(fromScreen: mouseScreen)
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let mouseView = self.convert(mouseWindow, from: nil)
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let isEntered = self.isMousePoint(mouseView, in: bounds)
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if (isEntered) {
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mouseEntered(with: NSEvent())
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} else {
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mouseExited(with: NSEvent())
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}
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} else {
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// If we don't have a window, then our mouse can NOT be in our view.
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// When the window comes back, I believe this event fires again so
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// we'll get a mouseEntered.
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mouseExited(with: NSEvent())
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}
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}
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func setCursorShape(_ shape: ghostty_mouse_shape_e) {
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switch (shape) {
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case GHOSTTY_MOUSE_SHAPE_DEFAULT:
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cursor = .arrow
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case GHOSTTY_MOUSE_SHAPE_CONTEXT_MENU:
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cursor = .contextualMenu
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case GHOSTTY_MOUSE_SHAPE_TEXT:
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cursor = .iBeam
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case GHOSTTY_MOUSE_SHAPE_CROSSHAIR:
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cursor = .crosshair
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case GHOSTTY_MOUSE_SHAPE_GRAB:
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cursor = .openHand
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case GHOSTTY_MOUSE_SHAPE_GRABBING:
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cursor = .closedHand
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case GHOSTTY_MOUSE_SHAPE_POINTER:
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cursor = .pointingHand
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case GHOSTTY_MOUSE_SHAPE_W_RESIZE:
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cursor = .resizeLeft
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case GHOSTTY_MOUSE_SHAPE_E_RESIZE:
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cursor = .resizeRight
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case GHOSTTY_MOUSE_SHAPE_N_RESIZE:
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cursor = .resizeUp
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case GHOSTTY_MOUSE_SHAPE_S_RESIZE:
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cursor = .resizeDown
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case GHOSTTY_MOUSE_SHAPE_NS_RESIZE:
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cursor = .resizeUpDown
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case GHOSTTY_MOUSE_SHAPE_EW_RESIZE:
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cursor = .resizeLeftRight
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case GHOSTTY_MOUSE_SHAPE_VERTICAL_TEXT:
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cursor = .iBeamCursorForVerticalLayout
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case GHOSTTY_MOUSE_SHAPE_NOT_ALLOWED:
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cursor = .operationNotAllowed
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default:
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// We ignore unknown shapes.
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return
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}
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// Set our cursor immediately if our mouse is over our window
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if (mouseEntered) { cursorUpdate(with: NSEvent()) }
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if let window = self.window {
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window.invalidateCursorRects(for: self)
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}
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}
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func setCursorVisibility(_ visible: Bool) {
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switch (cursorVisible) {
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case .visible:
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// If we want to be visible, do nothing. If we want to be hidden
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// enter the pending state.
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if (visible) { return }
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cursorVisible = .pendingHidden
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case .hidden:
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// If we want to be hidden, do nothing. If we want to be visible
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// enter the pending state.
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if (!visible) { return }
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cursorVisible = .pendingVisible
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case .pendingVisible:
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// If we want to be visible, do nothing because we're already pending.
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// If we want to be hidden, we're already hidden so reset state.
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if (visible) { return }
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cursorVisible = .hidden
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case .pendingHidden:
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// If we want to be hidden, do nothing because we're pending that switch.
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// If we want to be visible, we're already visible so reset state.
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if (!visible) { return }
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cursorVisible = .visible
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}
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if (mouseEntered) {
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cursorUpdate(with: NSEvent())
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}
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}
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// MARK: - Notifications
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@objc private func onUpdateRendererHealth(notification: SwiftUI.Notification) {
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guard let healthAny = notification.userInfo?["health"] else { return }
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guard let health = healthAny as? ghostty_renderer_health_e else { return }
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healthy = health == GHOSTTY_RENDERER_HEALTH_OK
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}
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@objc private func windowDidChangeScreen(notification: SwiftUI.Notification) {
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guard let window = self.window else { return }
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guard let object = notification.object as? NSWindow, window == object else { return }
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guard let screen = window.screen else { return }
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guard let surface = self.surface else { return }
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// When the window changes screens, we need to update libghostty with the screen
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// ID. If vsync is enabled, this will be used with the CVDisplayLink to ensure
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// the proper refresh rate is going.
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let id = (screen.deviceDescription[NSDeviceDescriptionKey("NSScreenNumber")] as! NSNumber).uint32Value
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ghostty_surface_set_display_id(surface, id)
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}
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// MARK: - NSView
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override func becomeFirstResponder() -> Bool {
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let result = super.becomeFirstResponder()
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if (result) { focusDidChange(true) }
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return result
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}
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override func resignFirstResponder() -> Bool {
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let result = super.resignFirstResponder()
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// We sometimes call this manually (see SplitView) as a way to force us to
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// yield our focus state.
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if (result) { focusDidChange(false) }
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return result
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}
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override func updateTrackingAreas() {
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// To update our tracking area we just recreate it all.
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trackingAreas.forEach { removeTrackingArea($0) }
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// This tracking area is across the entire frame to notify us of mouse movements.
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addTrackingArea(NSTrackingArea(
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rect: frame,
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options: [
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.mouseEnteredAndExited,
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.mouseMoved,
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// Only send mouse events that happen in our visible (not obscured) rect
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.inVisibleRect,
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// We want active always because we want to still send mouse reports
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// even if we're not focused or key.
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.activeAlways,
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],
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owner: self,
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userInfo: nil))
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}
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override func resetCursorRects() {
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discardCursorRects()
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addCursorRect(frame, cursor: self.cursor)
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}
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override func viewDidChangeBackingProperties() {
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super.viewDidChangeBackingProperties()
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// The Core Animation compositing engine uses the layer's contentsScale property
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// to determine whether to scale its contents during compositing. When the window
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// moves between a high DPI display and a low DPI display, or the user modifies
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// the DPI scaling for a display in the system settings, this can result in the
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// layer being scaled inappropriately. Since we handle the adjustment of scale
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// and resolution ourselves below, we update the layer's contentsScale property
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// to match the window's backingScaleFactor, so as to ensure it is not scaled by
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// the compositor.
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//
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// Ref: High Resolution Guidelines for OS X
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// https://developer.apple.com/library/archive/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/CapturingScreenContents/CapturingScreenContents.html#//apple_ref/doc/uid/TP40012302-CH10-SW27
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if let window = window {
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CATransaction.begin()
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// Disable the implicit transition animation that Core Animation applies to
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// property changes. Otherwise it will apply a scale animation to the layer
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// contents which looks pretty janky.
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CATransaction.setDisableActions(true)
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layer?.contentsScale = window.backingScaleFactor
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CATransaction.commit()
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}
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guard let surface = self.surface else { return }
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// Detect our X/Y scale factor so we can update our surface
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let fbFrame = self.convertToBacking(self.frame)
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let xScale = fbFrame.size.width / self.frame.size.width
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let yScale = fbFrame.size.height / self.frame.size.height
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ghostty_surface_set_content_scale(surface, xScale, yScale)
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// When our scale factor changes, so does our fb size so we send that too
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ghostty_surface_set_size(surface, UInt32(fbFrame.size.width), UInt32(fbFrame.size.height))
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}
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override func updateLayer() {
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guard let surface = self.surface else { return }
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ghostty_surface_draw(surface);
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}
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override func acceptsFirstMouse(for event: NSEvent?) -> Bool {
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// "Override this method in a subclass to allow instances to respond to
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// click-through. This allows the user to click on a view in an inactive
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// window, activating the view with one click, instead of clicking first
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// to make the window active and then clicking the view."
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return true
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}
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override func mouseDown(with event: NSEvent) {
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guard let surface = self.surface else { return }
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let mods = Ghostty.ghosttyMods(event.modifierFlags)
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ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_PRESS, GHOSTTY_MOUSE_LEFT, mods)
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}
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override func mouseUp(with event: NSEvent) {
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guard let surface = self.surface else { return }
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let mods = Ghostty.ghosttyMods(event.modifierFlags)
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ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_RELEASE, GHOSTTY_MOUSE_LEFT, mods)
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}
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override func otherMouseDown(with event: NSEvent) {
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guard let surface = self.surface else { return }
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guard event.buttonNumber == 2 else { return }
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let mods = Ghostty.ghosttyMods(event.modifierFlags)
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ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_PRESS, GHOSTTY_MOUSE_MIDDLE, mods)
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}
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override func otherMouseUp(with event: NSEvent) {
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guard let surface = self.surface else { return }
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guard event.buttonNumber == 2 else { return }
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let mods = Ghostty.ghosttyMods(event.modifierFlags)
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ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_RELEASE, GHOSTTY_MOUSE_MIDDLE, mods)
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}
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override func rightMouseDown(with event: NSEvent) {
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guard let surface = self.surface else { return }
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let mods = Ghostty.ghosttyMods(event.modifierFlags)
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ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_PRESS, GHOSTTY_MOUSE_RIGHT, mods)
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}
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override func rightMouseUp(with event: NSEvent) {
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guard let surface = self.surface else { return }
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let mods = Ghostty.ghosttyMods(event.modifierFlags)
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ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_RELEASE, GHOSTTY_MOUSE_RIGHT, mods)
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}
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override func mouseMoved(with event: NSEvent) {
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guard let surface = self.surface else { return }
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// Convert window position to view position. Note (0, 0) is bottom left.
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let pos = self.convert(event.locationInWindow, from: nil)
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ghostty_surface_mouse_pos(surface, pos.x, frame.height - pos.y)
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// If focus follows mouse is enabled then move focus to this surface.
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if let window = self.window as? TerminalWindow,
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window.isKeyWindow &&
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window.focusFollowsMouse &&
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!self.focused
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{
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Ghostty.moveFocus(to: self)
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}
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}
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override func mouseDragged(with event: NSEvent) {
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self.mouseMoved(with: event)
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}
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override func mouseEntered(with event: NSEvent) {
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// For reasons unknown (Cocoaaaaaaaaa), mouseEntered is called
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// multiple times in an unbalanced way with mouseExited when a new
|
|
// tab is created. In this scenario, we only want to process our
|
|
// callback once since this is stateful and we expect balancing.
|
|
if (mouseEntered) { return }
|
|
|
|
mouseEntered = true
|
|
|
|
// Update our cursor when we enter so we fully process our
|
|
// cursorVisible state.
|
|
cursorUpdate(with: NSEvent())
|
|
}
|
|
|
|
override func mouseExited(with event: NSEvent) {
|
|
// See mouseEntered
|
|
if (!mouseEntered) { return }
|
|
|
|
mouseEntered = false
|
|
|
|
// If the mouse is currently hidden, we want to show it when we exit
|
|
// this view. We go through the cursorVisible dance so that only
|
|
// cursorUpdate manages cursor state.
|
|
if (cursorVisible == .hidden) {
|
|
cursorVisible = .pendingVisible
|
|
cursorUpdate(with: NSEvent())
|
|
assert(cursorVisible == .visible)
|
|
|
|
// We set the state to pending hidden again for the next time
|
|
// we enter.
|
|
cursorVisible = .pendingHidden
|
|
}
|
|
}
|
|
|
|
override func scrollWheel(with event: NSEvent) {
|
|
guard let surface = self.surface else { return }
|
|
|
|
// Builds up the "input.ScrollMods" bitmask
|
|
var mods: Int32 = 0
|
|
|
|
var x = event.scrollingDeltaX
|
|
var y = event.scrollingDeltaY
|
|
if event.hasPreciseScrollingDeltas {
|
|
mods = 1
|
|
|
|
// We do a 2x speed multiplier. This is subjective, it "feels" better to me.
|
|
x *= 2;
|
|
y *= 2;
|
|
|
|
// TODO(mitchellh): do we have to scale the x/y here by window scale factor?
|
|
}
|
|
|
|
// Determine our momentum value
|
|
var momentum: ghostty_input_mouse_momentum_e = GHOSTTY_MOUSE_MOMENTUM_NONE
|
|
switch (event.momentumPhase) {
|
|
case .began:
|
|
momentum = GHOSTTY_MOUSE_MOMENTUM_BEGAN
|
|
case .stationary:
|
|
momentum = GHOSTTY_MOUSE_MOMENTUM_STATIONARY
|
|
case .changed:
|
|
momentum = GHOSTTY_MOUSE_MOMENTUM_CHANGED
|
|
case .ended:
|
|
momentum = GHOSTTY_MOUSE_MOMENTUM_ENDED
|
|
case .cancelled:
|
|
momentum = GHOSTTY_MOUSE_MOMENTUM_CANCELLED
|
|
case .mayBegin:
|
|
momentum = GHOSTTY_MOUSE_MOMENTUM_MAY_BEGIN
|
|
default:
|
|
break
|
|
}
|
|
|
|
// Pack our momentum value into the mods bitmask
|
|
mods |= Int32(momentum.rawValue) << 1
|
|
|
|
ghostty_surface_mouse_scroll(surface, x, y, mods)
|
|
}
|
|
|
|
override func cursorUpdate(with event: NSEvent) {
|
|
switch (cursorVisible) {
|
|
case .visible, .hidden:
|
|
// Do nothing, stable state
|
|
break
|
|
|
|
case .pendingHidden:
|
|
NSCursor.hide()
|
|
cursorVisible = .hidden
|
|
|
|
case .pendingVisible:
|
|
NSCursor.unhide()
|
|
cursorVisible = .visible
|
|
}
|
|
|
|
cursor.set()
|
|
}
|
|
|
|
override func keyDown(with event: NSEvent) {
|
|
guard let surface = self.surface else {
|
|
self.interpretKeyEvents([event])
|
|
return
|
|
}
|
|
|
|
// We need to translate the mods (maybe) to handle configs such as option-as-alt
|
|
let translationModsGhostty = Ghostty.eventModifierFlags(
|
|
mods: ghostty_surface_key_translation_mods(
|
|
surface,
|
|
Ghostty.ghosttyMods(event.modifierFlags)
|
|
)
|
|
)
|
|
|
|
// There are hidden bits set in our event that matter for certain dead keys
|
|
// so we can't use translationModsGhostty directly. Instead, we just check
|
|
// for exact states and set them.
|
|
var translationMods = event.modifierFlags
|
|
for flag in [NSEvent.ModifierFlags.shift, .control, .option, .command] {
|
|
if (translationModsGhostty.contains(flag)) {
|
|
translationMods.insert(flag)
|
|
} else {
|
|
translationMods.remove(flag)
|
|
}
|
|
}
|
|
|
|
// If the translation modifiers are not equal to our original modifiers
|
|
// then we need to construct a new NSEvent. If they are equal we reuse the
|
|
// old one. IMPORTANT: we MUST reuse the old event if they're equal because
|
|
// this keeps things like Korean input working. There must be some object
|
|
// equality happening in AppKit somewhere because this is required.
|
|
let translationEvent: NSEvent
|
|
if (translationMods == event.modifierFlags) {
|
|
translationEvent = event
|
|
} else {
|
|
translationEvent = NSEvent.keyEvent(
|
|
with: event.type,
|
|
location: event.locationInWindow,
|
|
modifierFlags: translationMods,
|
|
timestamp: event.timestamp,
|
|
windowNumber: event.windowNumber,
|
|
context: nil,
|
|
characters: event.characters(byApplyingModifiers: translationMods) ?? "",
|
|
charactersIgnoringModifiers: event.charactersIgnoringModifiers ?? "",
|
|
isARepeat: event.isARepeat,
|
|
keyCode: event.keyCode
|
|
) ?? event
|
|
}
|
|
|
|
let action = event.isARepeat ? GHOSTTY_ACTION_REPEAT : GHOSTTY_ACTION_PRESS
|
|
|
|
// By setting this to non-nil, we note that we're in a keyDown event. From here,
|
|
// we call interpretKeyEvents so that we can handle complex input such as Korean
|
|
// language.
|
|
keyTextAccumulator = []
|
|
defer { keyTextAccumulator = nil }
|
|
|
|
// We need to know what the length of marked text was before this event to
|
|
// know if these events cleared it.
|
|
let markedTextBefore = markedText.length > 0
|
|
|
|
self.interpretKeyEvents([translationEvent])
|
|
|
|
// If we have text, then we've composed a character, send that down. We do this
|
|
// first because if we completed a preedit, the text will be available here
|
|
// AND we'll have a preedit.
|
|
var handled: Bool = false
|
|
if let list = keyTextAccumulator, list.count > 0 {
|
|
handled = true
|
|
for text in list {
|
|
keyAction(action, event: event, text: text)
|
|
}
|
|
}
|
|
|
|
// If we have marked text, we're in a preedit state. Send that down.
|
|
// If we don't have marked text but we had marked text before, then the preedit
|
|
// was cleared so we want to send down an empty string to ensure we've cleared
|
|
// the preedit.
|
|
if (markedText.length > 0 || markedTextBefore) {
|
|
handled = true
|
|
keyAction(action, event: event, preedit: markedText.string)
|
|
}
|
|
|
|
if (!handled) {
|
|
// No text or anything, we want to handle this manually.
|
|
keyAction(action, event: event)
|
|
}
|
|
}
|
|
|
|
override func keyUp(with event: NSEvent) {
|
|
keyAction(GHOSTTY_ACTION_RELEASE, event: event)
|
|
}
|
|
|
|
/// Special case handling for some control keys
|
|
override func performKeyEquivalent(with event: NSEvent) -> Bool {
|
|
// Only process keys when Control is the only modifier
|
|
if (!event.modifierFlags.contains(.control) ||
|
|
!event.modifierFlags.isDisjoint(with: [.shift, .command, .option])) {
|
|
return false
|
|
}
|
|
|
|
// Only process key down events
|
|
if (event.type != .keyDown) {
|
|
return false
|
|
}
|
|
|
|
// Only process events if we're focused. Some key events like C-/ macOS
|
|
// appears to send to the first view in the hierarchy rather than the
|
|
// the first responder (I don't know why). This prevents us from handling it.
|
|
if (!focused) {
|
|
return false
|
|
}
|
|
|
|
let equivalent: String
|
|
switch (event.charactersIgnoringModifiers) {
|
|
case "/":
|
|
// Treat C-/ as C-_. We do this because C-/ makes macOS make a beep
|
|
// sound and we don't like the beep sound.
|
|
equivalent = "_"
|
|
|
|
default:
|
|
// Ignore other events
|
|
return false
|
|
}
|
|
|
|
let newEvent = NSEvent.keyEvent(
|
|
with: .keyDown,
|
|
location: event.locationInWindow,
|
|
modifierFlags: .control,
|
|
timestamp: event.timestamp,
|
|
windowNumber: event.windowNumber,
|
|
context: nil,
|
|
characters: equivalent,
|
|
charactersIgnoringModifiers: equivalent,
|
|
isARepeat: event.isARepeat,
|
|
keyCode: event.keyCode
|
|
)
|
|
|
|
self.keyDown(with: newEvent!)
|
|
return true
|
|
}
|
|
|
|
override func flagsChanged(with event: NSEvent) {
|
|
let mod: UInt32;
|
|
switch (event.keyCode) {
|
|
case 0x39: mod = GHOSTTY_MODS_CAPS.rawValue
|
|
case 0x38, 0x3C: mod = GHOSTTY_MODS_SHIFT.rawValue
|
|
case 0x3B, 0x3E: mod = GHOSTTY_MODS_CTRL.rawValue
|
|
case 0x3A, 0x3D: mod = GHOSTTY_MODS_ALT.rawValue
|
|
case 0x37, 0x36: mod = GHOSTTY_MODS_SUPER.rawValue
|
|
default: return
|
|
}
|
|
|
|
// The keyAction function will do this AGAIN below which sucks to repeat
|
|
// but this is super cheap and flagsChanged isn't that common.
|
|
let mods = Ghostty.ghosttyMods(event.modifierFlags)
|
|
|
|
// If the key that pressed this is active, its a press, else release.
|
|
var action = GHOSTTY_ACTION_RELEASE
|
|
if (mods.rawValue & mod != 0) {
|
|
// If the key is pressed, its slightly more complicated, because we
|
|
// want to check if the pressed modifier is the correct side. If the
|
|
// correct side is pressed then its a press event otherwise its a release
|
|
// event with the opposite modifier still held.
|
|
let sidePressed: Bool
|
|
switch (event.keyCode) {
|
|
case 0x3C:
|
|
sidePressed = event.modifierFlags.rawValue & UInt(NX_DEVICERSHIFTKEYMASK) != 0;
|
|
case 0x3E:
|
|
sidePressed = event.modifierFlags.rawValue & UInt(NX_DEVICERCTLKEYMASK) != 0;
|
|
case 0x3D:
|
|
sidePressed = event.modifierFlags.rawValue & UInt(NX_DEVICERALTKEYMASK) != 0;
|
|
case 0x36:
|
|
sidePressed = event.modifierFlags.rawValue & UInt(NX_DEVICERCMDKEYMASK) != 0;
|
|
default:
|
|
sidePressed = true
|
|
}
|
|
|
|
if (sidePressed) {
|
|
action = GHOSTTY_ACTION_PRESS
|
|
}
|
|
}
|
|
|
|
keyAction(action, event: event)
|
|
}
|
|
|
|
private func keyAction(_ action: ghostty_input_action_e, event: NSEvent) {
|
|
guard let surface = self.surface else { return }
|
|
|
|
var key_ev = ghostty_input_key_s()
|
|
key_ev.action = action
|
|
key_ev.mods = Ghostty.ghosttyMods(event.modifierFlags)
|
|
key_ev.keycode = UInt32(event.keyCode)
|
|
key_ev.text = nil
|
|
key_ev.composing = false
|
|
ghostty_surface_key(surface, key_ev)
|
|
}
|
|
|
|
private func keyAction(_ action: ghostty_input_action_e, event: NSEvent, preedit: String) {
|
|
guard let surface = self.surface else { return }
|
|
|
|
preedit.withCString { ptr in
|
|
var key_ev = ghostty_input_key_s()
|
|
key_ev.action = action
|
|
key_ev.mods = Ghostty.ghosttyMods(event.modifierFlags)
|
|
key_ev.keycode = UInt32(event.keyCode)
|
|
key_ev.text = ptr
|
|
key_ev.composing = true
|
|
ghostty_surface_key(surface, key_ev)
|
|
}
|
|
}
|
|
|
|
private func keyAction(_ action: ghostty_input_action_e, event: NSEvent, text: String) {
|
|
guard let surface = self.surface else { return }
|
|
|
|
text.withCString { ptr in
|
|
var key_ev = ghostty_input_key_s()
|
|
key_ev.action = action
|
|
key_ev.mods = Ghostty.ghosttyMods(event.modifierFlags)
|
|
key_ev.keycode = UInt32(event.keyCode)
|
|
key_ev.text = ptr
|
|
ghostty_surface_key(surface, key_ev)
|
|
}
|
|
}
|
|
|
|
// MARK: Menu Handlers
|
|
|
|
@IBAction func copy(_ sender: Any?) {
|
|
guard let surface = self.surface else { return }
|
|
let action = "copy_to_clipboard"
|
|
if (!ghostty_surface_binding_action(surface, action, UInt(action.count))) {
|
|
AppDelegate.logger.warning("action failed action=\(action)")
|
|
}
|
|
}
|
|
|
|
@IBAction func paste(_ sender: Any?) {
|
|
guard let surface = self.surface else { return }
|
|
let action = "paste_from_clipboard"
|
|
if (!ghostty_surface_binding_action(surface, action, UInt(action.count))) {
|
|
AppDelegate.logger.warning("action failed action=\(action)")
|
|
}
|
|
}
|
|
|
|
|
|
@IBAction func pasteAsPlainText(_ sender: Any?) {
|
|
guard let surface = self.surface else { return }
|
|
let action = "paste_from_clipboard"
|
|
if (!ghostty_surface_binding_action(surface, action, UInt(action.count))) {
|
|
AppDelegate.logger.warning("action failed action=\(action)")
|
|
}
|
|
}
|
|
|
|
@IBAction override func selectAll(_ sender: Any?) {
|
|
guard let surface = self.surface else { return }
|
|
let action = "select_all"
|
|
if (!ghostty_surface_binding_action(surface, action, UInt(action.count))) {
|
|
AppDelegate.logger.warning("action failed action=\(action)")
|
|
}
|
|
}
|
|
|
|
/// Show a user notification and associate it with this surface
|
|
func showUserNotification(title: String, body: String) {
|
|
let content = UNMutableNotificationContent()
|
|
content.title = title
|
|
content.subtitle = self.title
|
|
content.body = body
|
|
content.sound = UNNotificationSound.default
|
|
content.categoryIdentifier = Ghostty.userNotificationCategory
|
|
content.userInfo = ["surface": self.uuid.uuidString]
|
|
|
|
let uuid = UUID().uuidString
|
|
let request = UNNotificationRequest(
|
|
identifier: uuid,
|
|
content: content,
|
|
trigger: nil
|
|
)
|
|
|
|
UNUserNotificationCenter.current().add(request) { error in
|
|
if let error = error {
|
|
AppDelegate.logger.error("Error scheduling user notification: \(error)")
|
|
return
|
|
}
|
|
|
|
self.notificationIdentifiers.insert(uuid)
|
|
}
|
|
}
|
|
|
|
/// Handle a user notification click
|
|
func handleUserNotification(notification: UNNotification, focus: Bool) {
|
|
let id = notification.request.identifier
|
|
guard self.notificationIdentifiers.remove(id) != nil else { return }
|
|
if focus {
|
|
self.window?.makeKeyAndOrderFront(self)
|
|
Ghostty.moveFocus(to: self)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// MARK: - NSTextInputClient
|
|
|
|
extension Ghostty.SurfaceView: NSTextInputClient {
|
|
func hasMarkedText() -> Bool {
|
|
return markedText.length > 0
|
|
}
|
|
|
|
func markedRange() -> NSRange {
|
|
guard markedText.length > 0 else { return NSRange() }
|
|
return NSRange(0...(markedText.length-1))
|
|
}
|
|
|
|
func selectedRange() -> NSRange {
|
|
return NSRange()
|
|
}
|
|
|
|
func setMarkedText(_ string: Any, selectedRange: NSRange, replacementRange: NSRange) {
|
|
switch string {
|
|
case let v as NSAttributedString:
|
|
self.markedText = NSMutableAttributedString(attributedString: v)
|
|
|
|
case let v as String:
|
|
self.markedText = NSMutableAttributedString(string: v)
|
|
|
|
default:
|
|
print("unknown marked text: \(string)")
|
|
}
|
|
}
|
|
|
|
func unmarkText() {
|
|
self.markedText.mutableString.setString("")
|
|
}
|
|
|
|
func validAttributesForMarkedText() -> [NSAttributedString.Key] {
|
|
return []
|
|
}
|
|
|
|
func attributedSubstring(forProposedRange range: NSRange, actualRange: NSRangePointer?) -> NSAttributedString? {
|
|
return nil
|
|
}
|
|
|
|
func characterIndex(for point: NSPoint) -> Int {
|
|
return 0
|
|
}
|
|
|
|
func firstRect(forCharacterRange range: NSRange, actualRange: NSRangePointer?) -> NSRect {
|
|
guard let surface = self.surface else {
|
|
return NSMakeRect(frame.origin.x, frame.origin.y, 0, 0)
|
|
}
|
|
|
|
// Ghostty will tell us where it thinks an IME keyboard should render.
|
|
var x: Double = 0;
|
|
var y: Double = 0;
|
|
ghostty_surface_ime_point(surface, &x, &y)
|
|
|
|
// Ghostty coordinates are in top-left (0, 0) so we have to convert to
|
|
// bottom-left since that is what UIKit expects
|
|
let viewRect = NSMakeRect(x, frame.size.height - y, 0, 0)
|
|
|
|
// Convert the point to the window coordinates
|
|
let winRect = self.convert(viewRect, to: nil)
|
|
|
|
// Convert from view to screen coordinates
|
|
guard let window = self.window else { return winRect }
|
|
return window.convertToScreen(winRect)
|
|
}
|
|
|
|
func insertText(_ string: Any, replacementRange: NSRange) {
|
|
// We must have an associated event
|
|
guard NSApp.currentEvent != nil else { return }
|
|
guard let surface = self.surface else { return }
|
|
|
|
// We want the string view of the any value
|
|
var chars = ""
|
|
switch (string) {
|
|
case let v as NSAttributedString:
|
|
chars = v.string
|
|
case let v as String:
|
|
chars = v
|
|
default:
|
|
return
|
|
}
|
|
|
|
// If insertText is called, our preedit must be over.
|
|
unmarkText()
|
|
|
|
// If we have an accumulator we're in another key event so we just
|
|
// accumulate and return.
|
|
if var acc = keyTextAccumulator {
|
|
acc.append(chars)
|
|
keyTextAccumulator = acc
|
|
return
|
|
}
|
|
|
|
let len = chars.utf8CString.count
|
|
if (len == 0) { return }
|
|
|
|
chars.withCString { ptr in
|
|
// len includes the null terminator so we do len - 1
|
|
ghostty_surface_text(surface, ptr, UInt(len - 1))
|
|
}
|
|
}
|
|
|
|
override func doCommand(by selector: Selector) {
|
|
// This currently just prevents NSBeep from interpretKeyEvents but in the future
|
|
// we may want to make some of this work.
|
|
|
|
print("SEL: \(selector)")
|
|
}
|
|
}
|
|
|
|
// MARK: Services
|
|
|
|
// https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/SysServices/Articles/using.html
|
|
extension Ghostty.SurfaceView: NSServicesMenuRequestor {
|
|
override func validRequestor(
|
|
forSendType sendType: NSPasteboard.PasteboardType?,
|
|
returnType: NSPasteboard.PasteboardType?
|
|
) -> Any? {
|
|
// Types that we accept sent to us
|
|
let accepted: [NSPasteboard.PasteboardType] = [.string, .init("public.utf8-plain-text")]
|
|
|
|
// We can always receive the accepted types
|
|
if (returnType == nil || accepted.contains(returnType!)) {
|
|
return self
|
|
}
|
|
|
|
// If we have a selection we can send the accepted types too
|
|
if ((self.surface != nil && ghostty_surface_has_selection(self.surface)) &&
|
|
(sendType == nil || accepted.contains(sendType!))
|
|
) {
|
|
return self
|
|
}
|
|
|
|
return super.validRequestor(forSendType: sendType, returnType: returnType)
|
|
}
|
|
|
|
func writeSelection(
|
|
to pboard: NSPasteboard,
|
|
types: [NSPasteboard.PasteboardType]
|
|
) -> Bool {
|
|
guard let surface = self.surface else { return false }
|
|
|
|
// We currently cap the maximum copy size to 1MB. iTerm2 I believe
|
|
// caps theirs at 0.1MB (configurable) so this is probably reasonable.
|
|
let v = String(unsafeUninitializedCapacity: 1000000) {
|
|
Int(ghostty_surface_selection(surface, $0.baseAddress, UInt($0.count)))
|
|
}
|
|
|
|
pboard.declareTypes([.string], owner: nil)
|
|
pboard.setString(v, forType: .string)
|
|
return true
|
|
}
|
|
|
|
func readSelection(from pboard: NSPasteboard) -> Bool {
|
|
guard let str = pboard.getOpinionatedStringContents() else { return false }
|
|
|
|
let len = str.utf8CString.count
|
|
if (len == 0) { return true }
|
|
str.withCString { ptr in
|
|
// len includes the null terminator so we do len - 1
|
|
ghostty_surface_text(surface, ptr, UInt(len - 1))
|
|
}
|
|
|
|
return true
|
|
}
|
|
}
|