mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-04-26 19:38:37 +03:00
452 lines
19 KiB
Swift
452 lines
19 KiB
Swift
import SwiftUI
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import GhosttyKit
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extension Ghostty {
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/// A spittable terminal view is one where the terminal allows for "splits" (vertical and horizontal) within the
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/// view. The terminal starts in the unsplit state (a plain ol' TerminalView) but responds to changes to the
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/// split direction by splitting the terminal.
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///
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/// This also allows one split to be "zoomed" at any time.
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struct TerminalSplit: View {
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/// The current state of the root node. This can be set to nil when all surfaces are closed.
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@Binding var node: SplitNode?
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/// Non-nil if one of the surfaces in the split tree is currently "zoomed." A zoomed surface
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/// becomes "full screen" on the split tree.
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@State private var zoomedSurface: SurfaceView? = nil
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var body: some View {
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ZStack {
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TerminalSplitRoot(
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node: $node,
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zoomedSurface: $zoomedSurface
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)
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// If we have a zoomed surface, we overlay that on top of our split
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// root. Our split root will become clear when there is a zoomed
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// surface. We need to keep the split root around so that we don't
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// lose all of the surface state so this must be a ZStack.
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if let surfaceView = zoomedSurface {
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InspectableSurface(surfaceView: surfaceView)
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}
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}
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.focusedValue(\.ghosttySurfaceZoomed, zoomedSurface != nil)
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}
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}
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/// The root of a split tree. This sets up the initial SplitNode state and renders. There is only ever
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/// one of these in a split tree.
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private struct TerminalSplitRoot: View {
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/// The root node that we're rendering. This will be set to nil if all the surfaces in this tree close.
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@Binding var node: SplitNode?
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/// Keeps track of whether we're in a zoomed split state or not. If one of the splits we own
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/// is in the zoomed state, we clear our body since we expect a zoomed split to overlay
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/// this one.
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@Binding var zoomedSurface: SurfaceView?
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@FocusedValue(\.ghosttySurfaceTitle) private var surfaceTitle: String?
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var body: some View {
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let center = NotificationCenter.default
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let pubZoom = center.publisher(for: Notification.didToggleSplitZoom)
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let pubEqualize = center.publisher(for: Notification.didEqualizeSplits)
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// If we're zoomed, we don't render anything, we are transparent. This
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// ensures that the View stays around so we don't lose our state, but
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// also that the zoomed view on top can see through if background transparency
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// is enabled.
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if (zoomedSurface == nil) {
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ZStack {
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switch (node) {
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case nil:
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Color(.clear)
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case .leaf(let leaf):
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TerminalSplitLeaf(
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leaf: leaf,
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neighbors: .empty,
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node: $node
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)
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case .split(let container):
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TerminalSplitContainer(
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neighbors: .empty,
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node: $node,
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container: container
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)
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.onReceive(pubZoom) { onZoom(notification: $0) }
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.onReceive(pubEqualize) { onEqualize(notification: $0) }
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}
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}
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.navigationTitle(surfaceTitle ?? "Ghostty")
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.id(node) // Needed for change detection on node
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} else {
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// On these events we want to reset the split state and call it.
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let pubSplit = center.publisher(for: Notification.ghosttyNewSplit, object: zoomedSurface!)
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let pubClose = center.publisher(for: Notification.ghosttyCloseSurface, object: zoomedSurface!)
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let pubFocus = center.publisher(for: Notification.ghosttyFocusSplit, object: zoomedSurface!)
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ZStack {}
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.onReceive(pubZoom) { onZoomReset(notification: $0) }
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.onReceive(pubSplit) { onZoomReset(notification: $0) }
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.onReceive(pubClose) { onZoomReset(notification: $0) }
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.onReceive(pubFocus) { onZoomReset(notification: $0) }
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}
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}
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func onZoom(notification: SwiftUI.Notification) {
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// Our node must be split to receive zooms. You can't zoom an unsplit terminal.
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if case .leaf = node {
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preconditionFailure("TerminalSplitRoom must not be zoom-able if no splits exist")
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}
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// Make sure the notification has a surface and that this window owns the surface.
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guard let surfaceView = notification.object as? SurfaceView else { return }
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guard node?.contains(view: surfaceView) ?? false else { return }
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// We are in the zoomed state.
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zoomedSurface = surfaceView
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// See onZoomReset, same logic.
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DispatchQueue.main.async { Ghostty.moveFocus(to: surfaceView) }
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}
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func onZoomReset(notification: SwiftUI.Notification) {
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// Make sure the notification has a surface and that this window owns the surface.
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guard let surfaceView = notification.object as? SurfaceView else { return }
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guard zoomedSurface == surfaceView else { return }
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// We are now unzoomed
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zoomedSurface = nil
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// We need to stay focused on this view, but the view is going to change
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// superviews. We need to do this async so it happens on the next event loop
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// tick.
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DispatchQueue.main.async {
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Ghostty.moveFocus(to: surfaceView)
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// If the notification is not a toggle zoom notification, we want to re-publish
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// it after a short delay so that the split tree has a chance to re-establish
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// so the proper view gets this notification.
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if (notification.name != Notification.didToggleSplitZoom) {
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// We have to wait ANOTHER tick since we just established.
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DispatchQueue.main.async {
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NotificationCenter.default.post(notification)
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}
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}
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}
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}
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func onEqualize(notification: SwiftUI.Notification) {
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guard case .split(let c) = node else { return }
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_ = c.equalize()
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}
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}
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/// A noSplit leaf node of a split tree.
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private struct TerminalSplitLeaf: View {
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/// The leaf to draw the surface for.
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let leaf: SplitNode.Leaf
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/// The neighbors, used for navigation.
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let neighbors: SplitNode.Neighbors
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/// The SplitNode that the leaf belongs to. This will be set to nil when leaf is closed.
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@Binding var node: SplitNode?
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var body: some View {
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let center = NotificationCenter.default
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let pub = center.publisher(for: Notification.ghosttyNewSplit, object: leaf.surface)
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let pubClose = center.publisher(for: Notification.ghosttyCloseSurface, object: leaf.surface)
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let pubFocus = center.publisher(for: Notification.ghosttyFocusSplit, object: leaf.surface)
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let pubResize = center.publisher(for: Notification.didResizeSplit, object: leaf.surface)
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InspectableSurface(surfaceView: leaf.surface, isSplit: !neighbors.isEmpty())
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.onReceive(pub) { onNewSplit(notification: $0) }
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.onReceive(pubClose) { onClose(notification: $0) }
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.onReceive(pubFocus) { onMoveFocus(notification: $0) }
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.onReceive(pubResize) { onResize(notification: $0) }
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}
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private func onClose(notification: SwiftUI.Notification) {
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var processAlive = false
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if let valueAny = notification.userInfo?["process_alive"] {
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if let value = valueAny as? Bool {
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processAlive = value
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}
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}
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// If the child process is not alive, then we exit immediately
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guard processAlive else {
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node = nil
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return
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}
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// If we don't have a window to attach our modal to, we also exit immediately.
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// This should NOT happen.
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guard let window = leaf.surface.window else {
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node = nil
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return
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}
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// Confirm close. We use an NSAlert instead of a SwiftUI confirmationDialog
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// due to SwiftUI bugs (see Ghostty #560). To repeat from #560, the bug is that
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// confirmationDialog allows the user to Cmd-W close the alert, but when doing
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// so SwiftUI does not update any of the bindings to note that window is no longer
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// being shown, and provides no callback to detect this.
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let alert = NSAlert()
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alert.messageText = "Close Terminal?"
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alert.informativeText = "The terminal still has a running process. If you close the " +
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"terminal the process will be killed."
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alert.addButton(withTitle: "Close the Terminal")
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alert.addButton(withTitle: "Cancel")
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alert.alertStyle = .warning
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alert.beginSheetModal(for: window, completionHandler: { response in
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switch (response) {
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case .alertFirstButtonReturn:
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node = nil
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default:
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break
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}
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})
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}
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private func onNewSplit(notification: SwiftUI.Notification) {
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let configAny = notification.userInfo?[Ghostty.Notification.NewSurfaceConfigKey]
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let config = configAny as? SurfaceConfiguration
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// Determine our desired direction
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guard let directionAny = notification.userInfo?["direction"] else { return }
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guard let direction = directionAny as? ghostty_split_direction_e else { return }
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var splitDirection: SplitViewDirection
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switch (direction) {
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case GHOSTTY_SPLIT_RIGHT:
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splitDirection = .horizontal
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case GHOSTTY_SPLIT_DOWN:
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splitDirection = .vertical
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default:
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return
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}
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// Setup our new container since we are now split
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let container = SplitNode.Container(from: leaf, direction: splitDirection, baseConfig: config)
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// Change the parent node. This will trigger the parent to relayout our views.
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node = .split(container)
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// See moveFocus comment, we have to run this whenever split changes.
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Ghostty.moveFocus(to: container.bottomRight.preferredFocus(), from: node!.preferredFocus())
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}
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/// This handles the event to move the split focus (i.e. previous/next) from a keyboard event.
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private func onMoveFocus(notification: SwiftUI.Notification) {
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// Determine our desired direction
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guard let directionAny = notification.userInfo?[Notification.SplitDirectionKey] else { return }
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guard let direction = directionAny as? SplitFocusDirection else { return }
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// Find the next surface to move to. In most cases this should be
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// finding the neighbor in provided direction, and focus it. When
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// the neighbor cannot be found based on next or previous direction,
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// this would instead search for first or last leaf and focus it
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// instead, giving the wrap around effect.
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// When other directions are provided, this can be nil, and early
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// returned.
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guard let nextSurface = neighbors.get(direction: direction)?.preferredFocus(direction)
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?? node?.firstOrLast(direction)?.surface else { return }
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Ghostty.moveFocus(
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to: nextSurface
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)
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}
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/// Handle a resize event.
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private func onResize(notification: SwiftUI.Notification) {
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// If this leaf is not part of a split then there is nothing to do
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guard let parent = leaf.parent else { return }
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guard let directionAny = notification.userInfo?[Ghostty.Notification.ResizeSplitDirectionKey] else { return }
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guard let direction = directionAny as? Ghostty.SplitResizeDirection else { return }
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guard let amountAny = notification.userInfo?[Ghostty.Notification.ResizeSplitAmountKey] else { return }
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guard let amount = amountAny as? UInt16 else { return }
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parent.resize(direction: direction, amount: amount)
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}
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}
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/// This represents a split view that is in the horizontal or vertical split state.
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private struct TerminalSplitContainer: View {
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@EnvironmentObject var ghostty: Ghostty.App
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let neighbors: SplitNode.Neighbors
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@Binding var node: SplitNode?
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@StateObject var container: SplitNode.Container
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var body: some View {
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SplitView(
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container.direction,
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$container.split,
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dividerColor: ghostty.config.splitDividerColor,
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resizeIncrements: .init(width: 1, height: 1),
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resizePublisher: container.resizeEvent,
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left: {
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let neighborKey: WritableKeyPath<SplitNode.Neighbors, SplitNode?> = container.direction == .horizontal ? \.right : \.bottom
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TerminalSplitNested(
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node: closeableTopLeft(),
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neighbors: neighbors.update([
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neighborKey: container.bottomRight,
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\.next: container.bottomRight,
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])
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)
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}, right: {
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let neighborKey: WritableKeyPath<SplitNode.Neighbors, SplitNode?> = container.direction == .horizontal ? \.left : \.top
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TerminalSplitNested(
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node: closeableBottomRight(),
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neighbors: neighbors.update([
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neighborKey: container.topLeft,
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\.previous: container.topLeft,
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])
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)
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})
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}
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private func closeableTopLeft() -> Binding<SplitNode?> {
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return .init(get: {
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container.topLeft
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}, set: { newValue in
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if let newValue {
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container.topLeft = newValue
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return
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}
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// Closing
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container.topLeft.close()
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node = container.bottomRight
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switch (node) {
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case .leaf(let l):
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l.parent = container.parent
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case .split(let c):
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c.parent = container.parent
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case .none:
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break
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}
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DispatchQueue.main.async {
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Ghostty.moveFocus(
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to: container.bottomRight.preferredFocus(),
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from: container.topLeft.preferredFocus()
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)
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}
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})
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}
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private func closeableBottomRight() -> Binding<SplitNode?> {
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return .init(get: {
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container.bottomRight
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}, set: { newValue in
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if let newValue {
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container.bottomRight = newValue
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return
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}
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// Closing
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container.bottomRight.close()
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node = container.topLeft
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switch (node) {
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case .leaf(let l):
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l.parent = container.parent
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case .split(let c):
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c.parent = container.parent
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case .none:
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break
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}
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DispatchQueue.main.async {
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Ghostty.moveFocus(
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to: container.topLeft.preferredFocus(),
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from: container.bottomRight.preferredFocus()
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)
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}
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})
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}
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}
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/// This is like TerminalSplitRoot, but... not the root. This renders a SplitNode in any state but
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/// requires there be a binding to the parent node.
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private struct TerminalSplitNested: View {
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@Binding var node: SplitNode?
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let neighbors: SplitNode.Neighbors
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var body: some View {
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Group {
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switch (node) {
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case nil:
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Color(.clear)
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case .leaf(let leaf):
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TerminalSplitLeaf(
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leaf: leaf,
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neighbors: neighbors,
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node: $node
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)
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case .split(let container):
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TerminalSplitContainer(
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neighbors: neighbors,
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node: $node,
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container: container
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)
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}
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}
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.id(node)
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}
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}
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/// When changing the split state, or going full screen (native or non), the terminal view
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/// will lose focus. There has to be some nice SwiftUI-native way to fix this but I can't
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/// figure it out so we're going to do this hacky thing to bring focus back to the terminal
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/// that should have it.
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static func moveFocus(to: SurfaceView, from: SurfaceView? = nil) {
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DispatchQueue.main.async {
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// If the callback runs before the surface is attached to a view
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// then the window will be nil. We just reschedule in that case.
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guard let window = to.window else {
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moveFocus(to: to, from: from)
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return
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}
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// If we had a previously focused node and its not where we're sending
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// focus, make sure that we explicitly tell it to lose focus. In theory
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// we should NOT have to do this but the focus callback isn't getting
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// called for some reason.
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if let from = from {
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_ = from.resignFirstResponder()
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}
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window.makeFirstResponder(to)
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// On newer versions of macOS everything above works great so we're done.
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if #available(macOS 13, *) { return }
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// On macOS 12, splits do not properly gain focus. I don't know why, but
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// it seems like the `focused` SwiftUI method doesn't work. We use
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// NotificationCenter as a blunt force instrument to make it work.
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if #available(macOS 12, *) {
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NotificationCenter.default.post(
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name: Notification.didBecomeFocusedSurface,
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object: to
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)
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}
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}
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}
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}
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