ghostty/macos/Sources/Ghostty/Ghostty.TerminalSplit.swift
2024-01-29 21:32:10 -08:00

452 lines
19 KiB
Swift

import SwiftUI
import GhosttyKit
extension Ghostty {
/// A spittable terminal view is one where the terminal allows for "splits" (vertical and horizontal) within the
/// view. The terminal starts in the unsplit state (a plain ol' TerminalView) but responds to changes to the
/// split direction by splitting the terminal.
///
/// This also allows one split to be "zoomed" at any time.
struct TerminalSplit: View {
/// The current state of the root node. This can be set to nil when all surfaces are closed.
@Binding var node: SplitNode?
/// Non-nil if one of the surfaces in the split tree is currently "zoomed." A zoomed surface
/// becomes "full screen" on the split tree.
@State private var zoomedSurface: SurfaceView? = nil
var body: some View {
ZStack {
TerminalSplitRoot(
node: $node,
zoomedSurface: $zoomedSurface
)
// If we have a zoomed surface, we overlay that on top of our split
// root. Our split root will become clear when there is a zoomed
// surface. We need to keep the split root around so that we don't
// lose all of the surface state so this must be a ZStack.
if let surfaceView = zoomedSurface {
InspectableSurface(surfaceView: surfaceView)
}
}
.focusedValue(\.ghosttySurfaceZoomed, zoomedSurface != nil)
}
}
/// The root of a split tree. This sets up the initial SplitNode state and renders. There is only ever
/// one of these in a split tree.
private struct TerminalSplitRoot: View {
/// The root node that we're rendering. This will be set to nil if all the surfaces in this tree close.
@Binding var node: SplitNode?
/// Keeps track of whether we're in a zoomed split state or not. If one of the splits we own
/// is in the zoomed state, we clear our body since we expect a zoomed split to overlay
/// this one.
@Binding var zoomedSurface: SurfaceView?
@FocusedValue(\.ghosttySurfaceTitle) private var surfaceTitle: String?
var body: some View {
let center = NotificationCenter.default
let pubZoom = center.publisher(for: Notification.didToggleSplitZoom)
let pubEqualize = center.publisher(for: Notification.didEqualizeSplits)
// If we're zoomed, we don't render anything, we are transparent. This
// ensures that the View stays around so we don't lose our state, but
// also that the zoomed view on top can see through if background transparency
// is enabled.
if (zoomedSurface == nil) {
ZStack {
switch (node) {
case nil:
Color(.clear)
case .leaf(let leaf):
TerminalSplitLeaf(
leaf: leaf,
neighbors: .empty,
node: $node
)
case .split(let container):
TerminalSplitContainer(
neighbors: .empty,
node: $node,
container: container
)
.onReceive(pubZoom) { onZoom(notification: $0) }
.onReceive(pubEqualize) { onEqualize(notification: $0) }
}
}
.navigationTitle(surfaceTitle ?? "Ghostty")
.id(node) // Needed for change detection on node
} else {
// On these events we want to reset the split state and call it.
let pubSplit = center.publisher(for: Notification.ghosttyNewSplit, object: zoomedSurface!)
let pubClose = center.publisher(for: Notification.ghosttyCloseSurface, object: zoomedSurface!)
let pubFocus = center.publisher(for: Notification.ghosttyFocusSplit, object: zoomedSurface!)
ZStack {}
.onReceive(pubZoom) { onZoomReset(notification: $0) }
.onReceive(pubSplit) { onZoomReset(notification: $0) }
.onReceive(pubClose) { onZoomReset(notification: $0) }
.onReceive(pubFocus) { onZoomReset(notification: $0) }
}
}
func onZoom(notification: SwiftUI.Notification) {
// Our node must be split to receive zooms. You can't zoom an unsplit terminal.
if case .leaf = node {
preconditionFailure("TerminalSplitRoom must not be zoom-able if no splits exist")
}
// Make sure the notification has a surface and that this window owns the surface.
guard let surfaceView = notification.object as? SurfaceView else { return }
guard node?.contains(view: surfaceView) ?? false else { return }
// We are in the zoomed state.
zoomedSurface = surfaceView
// See onZoomReset, same logic.
DispatchQueue.main.async { Ghostty.moveFocus(to: surfaceView) }
}
func onZoomReset(notification: SwiftUI.Notification) {
// Make sure the notification has a surface and that this window owns the surface.
guard let surfaceView = notification.object as? SurfaceView else { return }
guard zoomedSurface == surfaceView else { return }
// We are now unzoomed
zoomedSurface = nil
// We need to stay focused on this view, but the view is going to change
// superviews. We need to do this async so it happens on the next event loop
// tick.
DispatchQueue.main.async {
Ghostty.moveFocus(to: surfaceView)
// If the notification is not a toggle zoom notification, we want to re-publish
// it after a short delay so that the split tree has a chance to re-establish
// so the proper view gets this notification.
if (notification.name != Notification.didToggleSplitZoom) {
// We have to wait ANOTHER tick since we just established.
DispatchQueue.main.async {
NotificationCenter.default.post(notification)
}
}
}
}
func onEqualize(notification: SwiftUI.Notification) {
guard case .split(let c) = node else { return }
_ = c.equalize()
}
}
/// A noSplit leaf node of a split tree.
private struct TerminalSplitLeaf: View {
/// The leaf to draw the surface for.
let leaf: SplitNode.Leaf
/// The neighbors, used for navigation.
let neighbors: SplitNode.Neighbors
/// The SplitNode that the leaf belongs to. This will be set to nil when leaf is closed.
@Binding var node: SplitNode?
var body: some View {
let center = NotificationCenter.default
let pub = center.publisher(for: Notification.ghosttyNewSplit, object: leaf.surface)
let pubClose = center.publisher(for: Notification.ghosttyCloseSurface, object: leaf.surface)
let pubFocus = center.publisher(for: Notification.ghosttyFocusSplit, object: leaf.surface)
let pubResize = center.publisher(for: Notification.didResizeSplit, object: leaf.surface)
InspectableSurface(surfaceView: leaf.surface, isSplit: !neighbors.isEmpty())
.onReceive(pub) { onNewSplit(notification: $0) }
.onReceive(pubClose) { onClose(notification: $0) }
.onReceive(pubFocus) { onMoveFocus(notification: $0) }
.onReceive(pubResize) { onResize(notification: $0) }
}
private func onClose(notification: SwiftUI.Notification) {
var processAlive = false
if let valueAny = notification.userInfo?["process_alive"] {
if let value = valueAny as? Bool {
processAlive = value
}
}
// If the child process is not alive, then we exit immediately
guard processAlive else {
node = nil
return
}
// If we don't have a window to attach our modal to, we also exit immediately.
// This should NOT happen.
guard let window = leaf.surface.window else {
node = nil
return
}
// Confirm close. We use an NSAlert instead of a SwiftUI confirmationDialog
// due to SwiftUI bugs (see Ghostty #560). To repeat from #560, the bug is that
// confirmationDialog allows the user to Cmd-W close the alert, but when doing
// so SwiftUI does not update any of the bindings to note that window is no longer
// being shown, and provides no callback to detect this.
let alert = NSAlert()
alert.messageText = "Close Terminal?"
alert.informativeText = "The terminal still has a running process. If you close the " +
"terminal the process will be killed."
alert.addButton(withTitle: "Close the Terminal")
alert.addButton(withTitle: "Cancel")
alert.alertStyle = .warning
alert.beginSheetModal(for: window, completionHandler: { response in
switch (response) {
case .alertFirstButtonReturn:
node = nil
default:
break
}
})
}
private func onNewSplit(notification: SwiftUI.Notification) {
let configAny = notification.userInfo?[Ghostty.Notification.NewSurfaceConfigKey]
let config = configAny as? SurfaceConfiguration
// Determine our desired direction
guard let directionAny = notification.userInfo?["direction"] else { return }
guard let direction = directionAny as? ghostty_split_direction_e else { return }
var splitDirection: SplitViewDirection
switch (direction) {
case GHOSTTY_SPLIT_RIGHT:
splitDirection = .horizontal
case GHOSTTY_SPLIT_DOWN:
splitDirection = .vertical
default:
return
}
// Setup our new container since we are now split
let container = SplitNode.Container(from: leaf, direction: splitDirection, baseConfig: config)
// Change the parent node. This will trigger the parent to relayout our views.
node = .split(container)
// See moveFocus comment, we have to run this whenever split changes.
Ghostty.moveFocus(to: container.bottomRight.preferredFocus(), from: node!.preferredFocus())
}
/// This handles the event to move the split focus (i.e. previous/next) from a keyboard event.
private func onMoveFocus(notification: SwiftUI.Notification) {
// Determine our desired direction
guard let directionAny = notification.userInfo?[Notification.SplitDirectionKey] else { return }
guard let direction = directionAny as? SplitFocusDirection else { return }
// Find the next surface to move to. In most cases this should be
// finding the neighbor in provided direction, and focus it. When
// the neighbor cannot be found based on next or previous direction,
// this would instead search for first or last leaf and focus it
// instead, giving the wrap around effect.
// When other directions are provided, this can be nil, and early
// returned.
guard let nextSurface = neighbors.get(direction: direction)?.preferredFocus(direction)
?? node?.firstOrLast(direction)?.surface else { return }
Ghostty.moveFocus(
to: nextSurface
)
}
/// Handle a resize event.
private func onResize(notification: SwiftUI.Notification) {
// If this leaf is not part of a split then there is nothing to do
guard let parent = leaf.parent else { return }
guard let directionAny = notification.userInfo?[Ghostty.Notification.ResizeSplitDirectionKey] else { return }
guard let direction = directionAny as? Ghostty.SplitResizeDirection else { return }
guard let amountAny = notification.userInfo?[Ghostty.Notification.ResizeSplitAmountKey] else { return }
guard let amount = amountAny as? UInt16 else { return }
parent.resize(direction: direction, amount: amount)
}
}
/// This represents a split view that is in the horizontal or vertical split state.
private struct TerminalSplitContainer: View {
@EnvironmentObject var ghostty: Ghostty.App
let neighbors: SplitNode.Neighbors
@Binding var node: SplitNode?
@StateObject var container: SplitNode.Container
var body: some View {
SplitView(
container.direction,
$container.split,
dividerColor: ghostty.config.splitDividerColor,
resizeIncrements: .init(width: 1, height: 1),
resizePublisher: container.resizeEvent,
left: {
let neighborKey: WritableKeyPath<SplitNode.Neighbors, SplitNode?> = container.direction == .horizontal ? \.right : \.bottom
TerminalSplitNested(
node: closeableTopLeft(),
neighbors: neighbors.update([
neighborKey: container.bottomRight,
\.next: container.bottomRight,
])
)
}, right: {
let neighborKey: WritableKeyPath<SplitNode.Neighbors, SplitNode?> = container.direction == .horizontal ? \.left : \.top
TerminalSplitNested(
node: closeableBottomRight(),
neighbors: neighbors.update([
neighborKey: container.topLeft,
\.previous: container.topLeft,
])
)
})
}
private func closeableTopLeft() -> Binding<SplitNode?> {
return .init(get: {
container.topLeft
}, set: { newValue in
if let newValue {
container.topLeft = newValue
return
}
// Closing
container.topLeft.close()
node = container.bottomRight
switch (node) {
case .leaf(let l):
l.parent = container.parent
case .split(let c):
c.parent = container.parent
case .none:
break
}
DispatchQueue.main.async {
Ghostty.moveFocus(
to: container.bottomRight.preferredFocus(),
from: container.topLeft.preferredFocus()
)
}
})
}
private func closeableBottomRight() -> Binding<SplitNode?> {
return .init(get: {
container.bottomRight
}, set: { newValue in
if let newValue {
container.bottomRight = newValue
return
}
// Closing
container.bottomRight.close()
node = container.topLeft
switch (node) {
case .leaf(let l):
l.parent = container.parent
case .split(let c):
c.parent = container.parent
case .none:
break
}
DispatchQueue.main.async {
Ghostty.moveFocus(
to: container.topLeft.preferredFocus(),
from: container.bottomRight.preferredFocus()
)
}
})
}
}
/// This is like TerminalSplitRoot, but... not the root. This renders a SplitNode in any state but
/// requires there be a binding to the parent node.
private struct TerminalSplitNested: View {
@Binding var node: SplitNode?
let neighbors: SplitNode.Neighbors
var body: some View {
Group {
switch (node) {
case nil:
Color(.clear)
case .leaf(let leaf):
TerminalSplitLeaf(
leaf: leaf,
neighbors: neighbors,
node: $node
)
case .split(let container):
TerminalSplitContainer(
neighbors: neighbors,
node: $node,
container: container
)
}
}
.id(node)
}
}
/// When changing the split state, or going full screen (native or non), the terminal view
/// will lose focus. There has to be some nice SwiftUI-native way to fix this but I can't
/// figure it out so we're going to do this hacky thing to bring focus back to the terminal
/// that should have it.
static func moveFocus(to: SurfaceView, from: SurfaceView? = nil) {
DispatchQueue.main.async {
// If the callback runs before the surface is attached to a view
// then the window will be nil. We just reschedule in that case.
guard let window = to.window else {
moveFocus(to: to, from: from)
return
}
// If we had a previously focused node and its not where we're sending
// focus, make sure that we explicitly tell it to lose focus. In theory
// we should NOT have to do this but the focus callback isn't getting
// called for some reason.
if let from = from {
_ = from.resignFirstResponder()
}
window.makeFirstResponder(to)
// On newer versions of macOS everything above works great so we're done.
if #available(macOS 13, *) { return }
// On macOS 12, splits do not properly gain focus. I don't know why, but
// it seems like the `focused` SwiftUI method doesn't work. We use
// NotificationCenter as a blunt force instrument to make it work.
if #available(macOS 12, *) {
NotificationCenter.default.post(
name: Notification.didBecomeFocusedSurface,
object: to
)
}
}
}
}