mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-16 08:46:08 +03:00
353 lines
11 KiB
Zig
353 lines
11 KiB
Zig
const Screen = @This();
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const std = @import("std");
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const Allocator = std.mem.Allocator;
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const assert = std.debug.assert;
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const unicode = @import("../../unicode/main.zig");
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const PageList = @import("PageList.zig");
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const pagepkg = @import("page.zig");
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const point = @import("point.zig");
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const size = @import("size.zig");
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const style = @import("style.zig");
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const Page = pagepkg.Page;
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/// The general purpose allocator to use for all memory allocations.
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/// Unfortunately some screen operations do require allocation.
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alloc: Allocator,
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/// The list of pages in the screen.
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pages: PageList,
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/// The current cursor position
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cursor: Cursor,
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/// The cursor position.
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const Cursor = struct {
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// The x/y position within the viewport.
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x: size.CellCountInt,
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y: size.CellCountInt,
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/// The "last column flag (LCF)" as its called. If this is set then the
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/// next character print will force a soft-wrap.
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pending_wrap: bool = false,
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/// The currently active style. The style is page-specific so when
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/// we change pages we need to ensure that we update that page with
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/// our style when used.
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style_id: style.Id = style.default_id,
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style_ref: ?*size.CellCountInt = null,
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/// The pointers into the page list where the cursor is currently
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/// located. This makes it faster to move the cursor.
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page_offset: PageList.RowOffset,
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page_row: *pagepkg.Row,
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page_cell: *pagepkg.Cell,
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};
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/// Initialize a new screen.
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pub fn init(
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alloc: Allocator,
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cols: size.CellCountInt,
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rows: size.CellCountInt,
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max_scrollback: usize,
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) !Screen {
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// Initialize our backing pages.
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var pages = try PageList.init(alloc, cols, rows, max_scrollback);
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errdefer pages.deinit();
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// The active area is guaranteed to be allocated and the first
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// page in the list after init. This lets us quickly setup the cursor.
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// This is MUCH faster than pages.rowOffset.
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const page_offset: PageList.RowOffset = .{
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.page = pages.pages.first.?,
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.row_offset = 0,
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};
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const page_rac = page_offset.rowAndCell(0);
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return .{
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.alloc = alloc,
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.pages = pages,
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.cursor = .{
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.x = 0,
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.y = 0,
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.page_offset = page_offset,
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.page_row = page_rac.row,
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.page_cell = page_rac.cell,
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},
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};
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}
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pub fn deinit(self: *Screen) void {
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self.pages.deinit();
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}
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pub fn cursorCellRight(self: *Screen) *pagepkg.Cell {
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assert(self.cursor.x + 1 < self.pages.cols);
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const cell: [*]pagepkg.Cell = @ptrCast(self.cursor.page_cell);
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return @ptrCast(cell + 1);
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}
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pub fn cursorCellLeft(self: *Screen, n: size.CellCountInt) *pagepkg.Cell {
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assert(self.cursor.x >= n);
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const cell: [*]pagepkg.Cell = @ptrCast(self.cursor.page_cell);
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return @ptrCast(cell - n);
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}
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pub fn cursorCellEndOfPrev(self: *Screen) *pagepkg.Cell {
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assert(self.cursor.y > 0);
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const page_offset = self.cursor.page_offset.backward(1).?;
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const page_rac = page_offset.rowAndCell(self.pages.cols - 1);
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return page_rac.cell;
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}
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/// Move the cursor right. This is a specialized function that is very fast
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/// if the caller can guarantee we have space to move right (no wrapping).
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pub fn cursorRight(self: *Screen, n: size.CellCountInt) void {
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assert(self.cursor.x + n < self.pages.cols);
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const cell: [*]pagepkg.Cell = @ptrCast(self.cursor.page_cell);
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self.cursor.page_cell = @ptrCast(cell + n);
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self.cursor.x += n;
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}
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/// Move the cursor left.
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pub fn cursorLeft(self: *Screen, n: size.CellCountInt) void {
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assert(self.cursor.x >= n);
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const cell: [*]pagepkg.Cell = @ptrCast(self.cursor.page_cell);
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self.cursor.page_cell = @ptrCast(cell - n);
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self.cursor.x -= n;
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}
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/// Move the cursor up.
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///
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/// Precondition: The cursor is not at the top of the screen.
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pub fn cursorUp(self: *Screen) void {
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assert(self.cursor.y > 0);
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const page_offset = self.cursor.page_offset.backward(1).?;
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const page_rac = page_offset.rowAndCell(self.cursor.x);
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self.cursor.page_offset = page_offset;
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self.cursor.page_row = page_rac.row;
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self.cursor.page_cell = page_rac.cell;
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self.cursor.y -= 1;
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}
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/// Move the cursor down.
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///
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/// Precondition: The cursor is not at the bottom of the screen.
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pub fn cursorDown(self: *Screen) void {
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assert(self.cursor.y + 1 < self.pages.rows);
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// We move the offset into our page list to the next row and then
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// get the pointers to the row/cell and set all the cursor state up.
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const page_offset = self.cursor.page_offset.forward(1).?;
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const page_rac = page_offset.rowAndCell(0);
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self.cursor.page_offset = page_offset;
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self.cursor.page_row = page_rac.row;
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self.cursor.page_cell = page_rac.cell;
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// Y of course increases
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self.cursor.y += 1;
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}
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/// Move the cursor to some absolute horizontal position.
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pub fn cursorHorizontalAbsolute(self: *Screen, x: size.CellCountInt) void {
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assert(x < self.pages.cols);
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const page_rac = self.cursor.page_offset.rowAndCell(x);
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self.cursor.page_cell = page_rac.cell;
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self.cursor.x = x;
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}
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/// Move the cursor to some absolute position.
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pub fn cursorAbsolute(self: *Screen, x: size.CellCountInt, y: size.CellCountInt) void {
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assert(x < self.pages.cols);
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assert(y < self.pages.rows);
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const page_offset = if (y < self.cursor.y)
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self.cursor.page_offset.backward(self.cursor.y - y).?
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else if (y > self.cursor.y)
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self.cursor.page_offset.forward(y - self.cursor.y).?
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else
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self.cursor.page_offset;
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const page_rac = page_offset.rowAndCell(x);
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self.cursor.page_offset = page_offset;
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self.cursor.page_row = page_rac.row;
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self.cursor.page_cell = page_rac.cell;
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self.cursor.x = x;
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self.cursor.y = y;
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}
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/// Scroll the active area and keep the cursor at the bottom of the screen.
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/// This is a very specialized function but it keeps it fast.
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pub fn cursorDownScroll(self: *Screen) !void {
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assert(self.cursor.y == self.pages.rows - 1);
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// If we have cap space in our current cursor page then we can take
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// a fast path: update the size, recalculate the row/cell cursor pointers.
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const cursor_page = self.cursor.page_offset.page;
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if (cursor_page.data.capacity.rows > cursor_page.data.size.rows) {
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cursor_page.data.size.rows += 1;
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const page_offset = self.cursor.page_offset.forward(1).?;
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const page_rac = page_offset.rowAndCell(self.cursor.x);
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self.cursor.page_offset = page_offset;
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self.cursor.page_row = page_rac.row;
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self.cursor.page_cell = page_rac.cell;
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return;
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}
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// No space, we need to allocate a new page and move the cursor to it.
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const new_page = try self.pages.grow();
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assert(new_page.data.size.rows == 0);
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new_page.data.size.rows = 1;
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const page_offset: PageList.RowOffset = .{
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.page = new_page,
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.row_offset = 0,
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};
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const page_rac = page_offset.rowAndCell(self.cursor.x);
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self.cursor.page_offset = page_offset;
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self.cursor.page_row = page_rac.row;
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self.cursor.page_cell = page_rac.cell;
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}
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/// Options for scrolling the viewport of the terminal grid. The reason
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/// we have this in addition to PageList.Scroll is because we have additional
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/// scroll behaviors that are not part of the PageList.Scroll enum.
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pub const Scroll = union(enum) {
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/// For all of these, see PageList.Scroll.
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active,
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top,
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delta_row: isize,
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};
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/// Scroll the viewport of the terminal grid.
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pub fn scroll(self: *Screen, behavior: Scroll) void {
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switch (behavior) {
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.active => self.pages.scroll(.{ .active = {} }),
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.top => self.pages.scroll(.{ .top = {} }),
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.delta_row => |v| self.pages.scroll(.{ .delta_row = v }),
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}
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}
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/// Dump the screen to a string. The writer given should be buffered;
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/// this function does not attempt to efficiently write and generally writes
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/// one byte at a time.
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pub fn dumpString(
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self: *const Screen,
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writer: anytype,
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tl: point.Point,
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) !void {
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var blank_rows: usize = 0;
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var iter = self.pages.rowIterator(tl);
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while (iter.next()) |row_offset| {
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const rac = row_offset.rowAndCell(0);
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const cells = cells: {
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const cells: [*]pagepkg.Cell = @ptrCast(rac.cell);
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break :cells cells[0..self.pages.cols];
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};
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if (!pagepkg.Cell.hasText(cells)) {
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blank_rows += 1;
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continue;
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}
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if (blank_rows > 0) {
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for (0..blank_rows) |_| try writer.writeByte('\n');
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blank_rows = 0;
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}
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// TODO: handle wrap
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blank_rows += 1;
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var blank_cells: usize = 0;
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for (cells) |*cell| {
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// Skip spacers
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switch (cell.wide) {
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.narrow, .wide => {},
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.spacer_head, .spacer_tail => continue,
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}
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// If we have a zero value, then we accumulate a counter. We
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// only want to turn zero values into spaces if we have a non-zero
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// char sometime later.
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if (cell.codepoint == 0) {
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blank_cells += 1;
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continue;
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}
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if (blank_cells > 0) {
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for (0..blank_cells) |_| try writer.writeByte(' ');
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blank_cells = 0;
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}
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try writer.print("{u}", .{cell.codepoint});
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if (cell.grapheme) {
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const cps = row_offset.page.data.lookupGrapheme(cell).?;
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for (cps) |cp| {
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try writer.print("{u}", .{cp});
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}
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}
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}
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}
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}
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pub fn dumpStringAlloc(
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self: *const Screen,
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alloc: Allocator,
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tl: point.Point,
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) ![]const u8 {
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var builder = std.ArrayList(u8).init(alloc);
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defer builder.deinit();
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try self.dumpString(builder.writer(), tl);
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return try builder.toOwnedSlice();
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}
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fn testWriteString(self: *Screen, text: []const u8) !void {
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const view = try std.unicode.Utf8View.init(text);
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var iter = view.iterator();
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while (iter.nextCodepoint()) |c| {
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if (self.cursor.x == self.pages.cols) {
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@panic("wrap not implemented");
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}
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const width: usize = if (c <= 0xFF) 1 else @intCast(unicode.table.get(c).width);
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if (width == 0) {
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@panic("zero-width todo");
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}
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assert(width == 1 or width == 2);
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switch (width) {
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1 => {
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self.cursor.page_cell.codepoint = c;
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self.cursor.x += 1;
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if (self.cursor.x < self.pages.cols) {
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const cell: [*]pagepkg.Cell = @ptrCast(self.cursor.page_cell);
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self.cursor.page_cell = @ptrCast(cell + 1);
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} else {
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@panic("wrap not implemented");
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}
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},
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2 => @panic("todo double-width"),
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else => unreachable,
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}
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}
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}
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test "Screen read and write" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var s = try Screen.init(alloc, 80, 24, 1000);
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defer s.deinit();
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try s.testWriteString("hello, world");
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const str = try s.dumpStringAlloc(alloc, .{ .screen = .{} });
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defer alloc.free(str);
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try testing.expectEqualStrings("hello, world", str);
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}
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