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Implement handling of mode 1047, which enters the alternate screen. This is not used often, typically applications will favor 1049 (enter alt screen, save cursor, clear alt screen).
246 lines
8.6 KiB
Zig
246 lines
8.6 KiB
Zig
//! This file contains all the terminal modes that we support
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//! and various support types for them: an enum of supported modes,
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//! a packed struct to store mode values, a more generalized state
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//! struct to store values plus handle save/restore, and much more.
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//!
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//! There is pretty heavy comptime usage and type generation here.
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//! I don't love to have this sort of complexity but its a good way
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//! to ensure all our various types and logic remain in sync.
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const std = @import("std");
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const testing = std.testing;
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/// A struct that maintains the state of all the settable modes.
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pub const ModeState = struct {
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/// The values of the current modes.
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values: ModePacked = .{},
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/// The saved values. We only allow saving each mode once.
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/// This is in line with other terminals that implement XTSAVE
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/// and XTRESTORE. We can improve this in the future if it becomes
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/// a real-world issue but we need to be aware of a DoS vector.
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saved: ModePacked = .{},
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/// Set a mode to a value.
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pub fn set(self: *ModeState, mode: Mode, value: bool) void {
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switch (mode) {
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inline else => |mode_comptime| {
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const entry = comptime entryForMode(mode_comptime);
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@field(self.values, entry.name) = value;
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},
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}
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}
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/// Get the value of a mode.
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pub fn get(self: *ModeState, mode: Mode) bool {
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switch (mode) {
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inline else => |mode_comptime| {
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const entry = comptime entryForMode(mode_comptime);
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return @field(self.values, entry.name);
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},
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}
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}
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/// Save the state of the given mode. This can then be restored
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/// with restore. This will only be accurate if the previous
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/// mode was saved exactly once and not restored. Otherwise this
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/// will just keep restoring the last stored value in memory.
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pub fn save(self: *ModeState, mode: Mode) void {
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switch (mode) {
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inline else => |mode_comptime| {
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const entry = comptime entryForMode(mode_comptime);
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@field(self.saved, entry.name) = @field(self.values, entry.name);
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},
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}
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}
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/// See save. This will return the restored value.
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pub fn restore(self: *ModeState, mode: Mode) bool {
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switch (mode) {
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inline else => |mode_comptime| {
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const entry = comptime entryForMode(mode_comptime);
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@field(self.values, entry.name) = @field(self.saved, entry.name);
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return @field(self.values, entry.name);
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},
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}
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}
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test {
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// We have this here so that we explicitly fail when we change the
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// size of modes. The size of modes is NOT particularly important,
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// we just want to be mentally aware when it happens.
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try std.testing.expectEqual(8, @sizeOf(ModePacked));
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}
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};
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/// A packed struct of all the settable modes. This shouldn't
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/// be used directly but rather through the ModeState struct.
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pub const ModePacked = packed_struct: {
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const StructField = std.builtin.Type.StructField;
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var fields: [entries.len]StructField = undefined;
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for (entries, 0..) |entry, i| {
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fields[i] = .{
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.name = entry.name,
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.type = bool,
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.default_value = &entry.default,
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.is_comptime = false,
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.alignment = 0,
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};
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}
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break :packed_struct @Type(.{ .Struct = .{
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.layout = .Packed,
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.fields = &fields,
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.decls = &.{},
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.is_tuple = false,
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} });
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};
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/// An enum(u16) of the available modes. See entries for available values.
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pub const Mode = mode_enum: {
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const EnumField = std.builtin.Type.EnumField;
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var fields: [entries.len]EnumField = undefined;
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for (entries, 0..) |entry, i| {
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fields[i] = .{
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.name = entry.name,
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.value = @as(ModeTag.Backing, @bitCast(ModeTag{
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.value = entry.value,
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.ansi = entry.ansi,
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})),
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};
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}
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break :mode_enum @Type(.{ .Enum = .{
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.tag_type = ModeTag.Backing,
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.fields = &fields,
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.decls = &.{},
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.is_exhaustive = true,
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} });
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};
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/// The tag type for our enum is a u16 but we use a packed struct
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/// in order to pack the ansi bit into the tag.
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pub const ModeTag = packed struct(u16) {
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pub const Backing = @typeInfo(@This()).Struct.backing_integer.?;
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value: u15,
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ansi: bool = false,
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test "order" {
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const t: ModeTag = .{ .value = 1 };
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const int: Backing = @bitCast(t);
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try std.testing.expectEqual(@as(Backing, 1), int);
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}
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};
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pub fn modeFromInt(v: u16, ansi: bool) ?Mode {
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inline for (entries) |entry| {
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if (comptime !entry.disabled) {
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if (entry.value == v and entry.ansi == ansi) {
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const tag: ModeTag = .{ .ansi = ansi, .value = entry.value };
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const int: ModeTag.Backing = @bitCast(tag);
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return @enumFromInt(int);
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}
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}
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}
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return null;
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}
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fn entryForMode(comptime mode: Mode) ModeEntry {
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@setEvalBranchQuota(10_000);
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const name = @tagName(mode);
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for (entries) |entry| {
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if (std.mem.eql(u8, entry.name, name)) return entry;
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}
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unreachable;
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}
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/// A single entry of a possible mode we support. This is used to
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/// dynamically define the enum and other tables.
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const ModeEntry = struct {
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name: []const u8,
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value: comptime_int,
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default: bool = false,
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/// True if this is an ANSI mode, false if its a DEC mode (?-prefixed).
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ansi: bool = false,
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/// If true, this mode is disabled and Ghostty will not allow it to be
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/// set or queried. The mode enum still has it, allowing Ghostty developers
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/// to develop a mode without exposing it to real users.
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disabled: bool = false,
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};
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/// The full list of available entries. For documentation see how
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/// they're used within Ghostty or google their values. It is not
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/// valuable to redocument them all here.
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const entries: []const ModeEntry = &.{
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// ANSI
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.{ .name = "disable_keyboard", .value = 2, .ansi = true }, // KAM
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.{ .name = "insert", .value = 4, .ansi = true },
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.{ .name = "send_receive_mode", .value = 12, .ansi = true, .default = true }, // SRM
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.{ .name = "linefeed", .value = 20, .ansi = true },
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// DEC
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.{ .name = "cursor_keys", .value = 1 }, // DECCKM
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.{ .name = "132_column", .value = 3 },
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.{ .name = "slow_scroll", .value = 4 },
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.{ .name = "reverse_colors", .value = 5 },
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.{ .name = "origin", .value = 6 },
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.{ .name = "wraparound", .value = 7, .default = true },
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.{ .name = "autorepeat", .value = 8 },
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.{ .name = "mouse_event_x10", .value = 9 },
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.{ .name = "cursor_blinking", .value = 12 },
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.{ .name = "cursor_visible", .value = 25, .default = true },
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.{ .name = "enable_mode_3", .value = 40 },
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.{ .name = "reverse_wrap", .value = 45 },
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.{ .name = "keypad_keys", .value = 66 },
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.{ .name = "enable_left_and_right_margin", .value = 69 },
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.{ .name = "mouse_event_normal", .value = 1000 },
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.{ .name = "mouse_event_button", .value = 1002 },
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.{ .name = "mouse_event_any", .value = 1003 },
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.{ .name = "focus_event", .value = 1004 },
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.{ .name = "mouse_format_utf8", .value = 1005 },
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.{ .name = "mouse_format_sgr", .value = 1006 },
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.{ .name = "mouse_alternate_scroll", .value = 1007, .default = true },
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.{ .name = "mouse_format_urxvt", .value = 1015 },
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.{ .name = "mouse_format_sgr_pixels", .value = 1016 },
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.{ .name = "alt_esc_prefix", .value = 1036, .default = true },
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.{ .name = "alt_sends_escape", .value = 1039 },
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.{ .name = "reverse_wrap_extended", .value = 1045 },
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.{ .name = "alt_screen", .value = 1047 },
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.{ .name = "alt_screen_save_cursor_clear_enter", .value = 1049 },
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.{ .name = "bracketed_paste", .value = 2004 },
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.{ .name = "synchronized_output", .value = 2026 },
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.{ .name = "grapheme_cluster", .value = 2027 },
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};
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test {
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_ = Mode;
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_ = ModePacked;
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}
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test modeFromInt {
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try testing.expect(modeFromInt(4, true).? == .insert);
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try testing.expect(modeFromInt(9, true) == null);
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try testing.expect(modeFromInt(9, false).? == .mouse_event_x10);
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try testing.expect(modeFromInt(14, true) == null);
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}
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test ModeState {
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var state: ModeState = .{};
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// Normal set/get
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try testing.expect(!state.get(.cursor_keys));
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state.set(.cursor_keys, true);
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try testing.expect(state.get(.cursor_keys));
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// Save/restore
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state.save(.cursor_keys);
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state.set(.cursor_keys, false);
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try testing.expect(!state.get(.cursor_keys));
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try testing.expect(state.restore(.cursor_keys));
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try testing.expect(state.get(.cursor_keys));
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}
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