2023-08-04 17:17:18 -07:00

120 lines
4.8 KiB
Swift

import SwiftUI
/// A split view shows a left and right (or top and bottom) view with a divider in the middle to do resizing.
/// The terminlogy "left" and "right" is always used but for vertical splits "left" is "top" and "right" is "bottom".
///
/// This view is purpose built for our use case and I imagine we'll continue to make it more configurable
/// as time goes on. For example, the splitter divider size and styling is all hardcoded.
struct SplitView<L: View, R: View>: View {
/// Direction of the split
let direction: SplitViewDirection
/// The left and right views to render.
let left: L
let right: R
/// The current fractional width of the split view. 0.5 means L/R are equally sized, for example.
@State var split: CGFloat = 0.5
/// The visible size of the splitter, in points. The invisible size is a transparent hitbox that can still
/// be used for getting a resize handle. The total width/height of the splitter is the sum of both.
private let splitterVisibleSize: CGFloat = 1
private let splitterInvisibleSize: CGFloat = 6
var body: some View {
GeometryReader { geo in
let leftRect = self.leftRect(for: geo.size)
let rightRect = self.rightRect(for: geo.size, leftRect: leftRect)
let splitterPoint = self.splitterPoint(for: geo.size, leftRect: leftRect)
ZStack(alignment: .topLeading) {
left
.frame(width: leftRect.size.width, height: leftRect.size.height)
.offset(x: leftRect.origin.x, y: leftRect.origin.y)
right
.frame(width: rightRect.size.width, height: rightRect.size.height)
.offset(x: rightRect.origin.x, y: rightRect.origin.y)
Divider(direction: direction, visibleSize: splitterVisibleSize, invisibleSize: splitterInvisibleSize)
.position(splitterPoint)
.gesture(dragGesture(geo.size, splitterPoint: splitterPoint))
}
}
}
init(_ direction: SplitViewDirection, @ViewBuilder left: (() -> L), @ViewBuilder right: (() -> R)) {
self.direction = direction
self.left = left()
self.right = right()
}
private func dragGesture(_ size: CGSize, splitterPoint: CGPoint) -> some Gesture {
return DragGesture()
.onChanged { gesture in
let minSize: CGFloat = 10
switch (direction) {
case .horizontal:
let new = min(max(minSize, gesture.location.x), size.width - minSize)
split = new / size.width
case .vertical:
let new = min(max(minSize, gesture.location.y), size.height - minSize)
split = new / size.height
}
}
}
/// Calculates the bounding rect for the left view.
private func leftRect(for size: CGSize) -> CGRect {
// Initially the rect is the full size
var result = CGRect(x: 0, y: 0, width: size.width, height: size.height)
switch (direction) {
case .horizontal:
result.size.width = result.size.width * split
result.size.width -= splitterVisibleSize / 2
case .vertical:
result.size.height = result.size.height * split
result.size.height -= splitterVisibleSize / 2
}
return result
}
/// Calculates the bounding rect for the right view.
private func rightRect(for size: CGSize, leftRect: CGRect) -> CGRect {
// Initially the rect is the full size
var result = CGRect(x: 0, y: 0, width: size.width, height: size.height)
switch (direction) {
case .horizontal:
// For horizontal layouts we offset the starting X by the left rect
// and make the width fit the remaining space.
result.origin.x += leftRect.size.width
result.origin.x += splitterVisibleSize / 2
result.size.width -= result.origin.x
case .vertical:
result.origin.y += leftRect.size.height
result.origin.y += splitterVisibleSize / 2
result.size.height -= result.origin.y
}
return result
}
/// Calculates the point at which the splitter should be rendered.
private func splitterPoint(for size: CGSize, leftRect: CGRect) -> CGPoint {
switch (direction) {
case .horizontal:
return CGPoint(x: leftRect.size.width, y: size.height / 2)
case .vertical:
return CGPoint(x: size.width / 2, y: leftRect.size.height)
}
}
}
enum SplitViewDirection {
case horizontal, vertical
}