ghostty/src/termio/Thread.zig
2024-01-13 15:06:08 -08:00

307 lines
9.4 KiB
Zig

//! Represents the IO thread logic. The IO thread is responsible for
//! the child process and pty management.
pub const Thread = @This();
const std = @import("std");
const builtin = @import("builtin");
const xev = @import("xev");
const termio = @import("../termio.zig");
const BlockingQueue = @import("../blocking_queue.zig").BlockingQueue;
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.io_thread);
/// The type used for sending messages to the IO thread. For now this is
/// hardcoded with a capacity. We can make this a comptime parameter in
/// the future if we want it configurable.
pub const Mailbox = BlockingQueue(termio.Message, 64);
/// This stores the information that is coalesced.
const Coalesce = struct {
/// The number of milliseconds to coalesce certain messages like resize for.
/// Not all message types are coalesced.
const min_ms = 25;
resize: ?termio.Message.Resize = null,
};
/// The number of milliseconds before we reset the synchronized output flag
/// if the running program hasn't already.
const sync_reset_ms = 1000;
/// Allocator used for some state
alloc: std.mem.Allocator,
/// The main event loop for the thread. The user data of this loop
/// is always the allocator used to create the loop. This is a convenience
/// so that users of the loop always have an allocator.
loop: xev.Loop,
/// This can be used to wake up the thread.
wakeup: xev.Async,
wakeup_c: xev.Completion = .{},
/// This can be used to stop the thread on the next loop iteration.
stop: xev.Async,
stop_c: xev.Completion = .{},
/// This is used to coalesce resize events.
coalesce: xev.Timer,
coalesce_c: xev.Completion = .{},
coalesce_cancel_c: xev.Completion = .{},
coalesce_data: Coalesce = .{},
/// This timer is used to reset synchronized output modes so that
/// the terminal doesn't freeze with a bad actor.
sync_reset: xev.Timer,
sync_reset_c: xev.Completion = .{},
sync_reset_cancel_c: xev.Completion = .{},
/// The underlying IO implementation.
impl: *termio.Impl,
/// The mailbox that can be used to send this thread messages. Note
/// this is a blocking queue so if it is full you will get errors (or block).
mailbox: *Mailbox,
flags: packed struct {
/// True if linefeed mode is enabled. This is duplicated here so that the
/// write thread doesn't need to grab a lock to check this on every write.
linefeed_mode: bool = false,
/// This is true when the inspector is active.
has_inspector: bool = false,
} = .{},
/// Initialize the thread. This does not START the thread. This only sets
/// up all the internal state necessary prior to starting the thread. It
/// is up to the caller to start the thread with the threadMain entrypoint.
pub fn init(
alloc: Allocator,
impl: *termio.Impl,
) !Thread {
// Create our event loop.
var loop = try xev.Loop.init(.{});
errdefer loop.deinit();
// This async handle is used to "wake up" the renderer and force a render.
var wakeup_h = try xev.Async.init();
errdefer wakeup_h.deinit();
// This async handle is used to stop the loop and force the thread to end.
var stop_h = try xev.Async.init();
errdefer stop_h.deinit();
// This timer is used to coalesce resize events.
var coalesce_h = try xev.Timer.init();
errdefer coalesce_h.deinit();
// This timer is used to reset synchronized output modes.
var sync_reset_h = try xev.Timer.init();
errdefer sync_reset_h.deinit();
// The mailbox for messaging this thread
var mailbox = try Mailbox.create(alloc);
errdefer mailbox.destroy(alloc);
return Thread{
.alloc = alloc,
.loop = loop,
.wakeup = wakeup_h,
.stop = stop_h,
.coalesce = coalesce_h,
.sync_reset = sync_reset_h,
.impl = impl,
.mailbox = mailbox,
};
}
/// Clean up the thread. This is only safe to call once the thread
/// completes executing; the caller must join prior to this.
pub fn deinit(self: *Thread) void {
self.coalesce.deinit();
self.sync_reset.deinit();
self.stop.deinit();
self.wakeup.deinit();
self.loop.deinit();
// Nothing can possibly access the mailbox anymore, destroy it.
self.mailbox.destroy(self.alloc);
}
/// The main entrypoint for the thread.
pub fn threadMain(self: *Thread) void {
// Call child function so we can use errors...
self.threadMain_() catch |err| {
// In the future, we should expose this on the thread struct.
log.warn("error in io thread err={}", .{err});
};
}
fn threadMain_(self: *Thread) !void {
defer log.debug("IO thread exited", .{});
// Run our thread start/end callbacks. This allows the implementation
// to hook into the event loop as needed.
var data = try self.impl.threadEnter(self);
defer data.deinit();
defer self.impl.threadExit(data);
// Start the async handlers
self.wakeup.wait(&self.loop, &self.wakeup_c, Thread, self, wakeupCallback);
self.stop.wait(&self.loop, &self.stop_c, Thread, self, stopCallback);
// Run
log.debug("starting IO thread", .{});
defer log.debug("starting IO thread shutdown", .{});
try self.loop.run(.until_done);
}
/// Drain the mailbox, handling all the messages in our terminal implementation.
fn drainMailbox(self: *Thread) !void {
// This holds the mailbox lock for the duration of the drain. The
// expectation is that all our message handlers will be non-blocking
// ENOUGH to not mess up throughput on producers.
var redraw: bool = false;
while (self.mailbox.pop()) |message| {
// If we have a message we always redraw
redraw = true;
log.debug("mailbox message={}", .{message});
switch (message) {
.change_config => |config| {
defer config.alloc.destroy(config.ptr);
try self.impl.changeConfig(config.ptr);
},
.inspector => |v| self.flags.has_inspector = v,
.resize => |v| self.handleResize(v),
.clear_screen => |v| try self.impl.clearScreen(v.history),
.scroll_viewport => |v| try self.impl.scrollViewport(v),
.jump_to_prompt => |v| try self.impl.jumpToPrompt(v),
.start_synchronized_output => self.startSynchronizedOutput(),
.linefeed_mode => |v| self.flags.linefeed_mode = v,
.child_exited_abnormally => |v| try self.impl.childExitedAbnormally(v.exit_code, v.runtime_ms),
.write_small => |v| try self.impl.queueWrite(v.data[0..v.len], self.flags.linefeed_mode),
.write_stable => |v| try self.impl.queueWrite(v, self.flags.linefeed_mode),
.write_alloc => |v| {
defer v.alloc.free(v.data);
try self.impl.queueWrite(v.data, self.flags.linefeed_mode);
},
}
}
// Trigger a redraw after we've drained so we don't waste cyces
// messaging a redraw.
if (redraw) {
try self.impl.renderer_wakeup.notify();
}
}
fn startSynchronizedOutput(self: *Thread) void {
self.sync_reset.reset(
&self.loop,
&self.sync_reset_c,
&self.sync_reset_cancel_c,
sync_reset_ms,
Thread,
self,
syncResetCallback,
);
}
fn handleResize(self: *Thread, resize: termio.Message.Resize) void {
self.coalesce_data.resize = resize;
// If the timer is already active we just return. In the future we want
// to reset the timer up to a maximum wait time but for now this ensures
// relatively smooth resizing.
if (self.coalesce_c.state() == .active) return;
self.coalesce.reset(
&self.loop,
&self.coalesce_c,
&self.coalesce_cancel_c,
Coalesce.min_ms,
Thread,
self,
coalesceCallback,
);
}
fn syncResetCallback(
self_: ?*Thread,
_: *xev.Loop,
_: *xev.Completion,
r: xev.Timer.RunError!void,
) xev.CallbackAction {
_ = r catch |err| switch (err) {
error.Canceled => {},
else => {
log.warn("error during sync reset callback err={}", .{err});
return .disarm;
},
};
const self = self_ orelse return .disarm;
self.impl.resetSynchronizedOutput();
return .disarm;
}
fn coalesceCallback(
self_: ?*Thread,
_: *xev.Loop,
_: *xev.Completion,
r: xev.Timer.RunError!void,
) xev.CallbackAction {
_ = r catch |err| switch (err) {
error.Canceled => {},
else => {
log.warn("error during coalesce callback err={}", .{err});
return .disarm;
},
};
const self = self_ orelse return .disarm;
if (self.coalesce_data.resize) |v| {
self.coalesce_data.resize = null;
self.impl.resize(v.grid_size, v.screen_size, v.padding) catch |err| {
log.warn("error during resize err={}", .{err});
};
}
return .disarm;
}
fn wakeupCallback(
self_: ?*Thread,
_: *xev.Loop,
_: *xev.Completion,
r: xev.Async.WaitError!void,
) xev.CallbackAction {
_ = r catch |err| {
log.err("error in wakeup err={}", .{err});
return .rearm;
};
const t = self_.?;
// When we wake up, we check the mailbox. Mailbox producers should
// wake up our thread after publishing.
t.drainMailbox() catch |err|
log.err("error draining mailbox err={}", .{err});
return .rearm;
}
fn stopCallback(
self_: ?*Thread,
_: *xev.Loop,
_: *xev.Completion,
r: xev.Async.WaitError!void,
) xev.CallbackAction {
_ = r catch unreachable;
self_.?.loop.stop();
return .disarm;
}