mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-24 12:46:10 +03:00
480 lines
15 KiB
Zig
480 lines
15 KiB
Zig
/// App is the entrypoint for the application. This is called after all
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/// of the runtime-agnostic initialization is complete and we're ready
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/// to start.
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///
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/// There is only ever one App instance per process. This is because most
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/// application frameworks also have this restriction so it simplifies
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/// the assumptions.
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///
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/// In GTK, the App contains the primary GApplication and GMainContext
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/// (event loop) along with any global app state.
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const App = @This();
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const std = @import("std");
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const assert = std.debug.assert;
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const builtin = @import("builtin");
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const glfw = @import("glfw");
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const configpkg = @import("../../config.zig");
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const input = @import("../../input.zig");
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const internal_os = @import("../../os/main.zig");
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const Config = configpkg.Config;
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const CoreApp = @import("../../App.zig");
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const CoreSurface = @import("../../Surface.zig");
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const Surface = @import("Surface.zig");
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const Window = @import("Window.zig");
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const ConfigErrorsWindow = @import("ConfigErrorsWindow.zig");
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const c = @import("c.zig");
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const inspector = @import("inspector.zig");
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const key = @import("key.zig");
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const log = std.log.scoped(.gtk);
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pub const Options = struct {};
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core_app: *CoreApp,
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config: Config,
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app: *c.GtkApplication,
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ctx: *c.GMainContext,
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/// The "none" cursor. We use one that is shared across the entire app.
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cursor_none: ?*c.GdkCursor,
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/// The shared application menu.
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menu: ?*c.GMenu = null,
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/// The configuration errors window, if it is currently open.
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config_errors_window: ?*ConfigErrorsWindow = null,
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/// This is set to false when the main loop should exit.
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running: bool = true,
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pub fn init(core_app: *CoreApp, opts: Options) !App {
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_ = opts;
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// This is super weird, but we still use GLFW with GTK only so that
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// we can tap into their folklore logic to get screen DPI. If we can
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// figure out a reliable way to determine this ourselves, we can get
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// rid of this dep.
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if (!glfw.init(.{})) return error.GlfwInitFailed;
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// Load our configuration
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var config = try Config.load(core_app.alloc);
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errdefer config.deinit();
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// If we had configuration errors, then log them.
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if (!config._errors.empty()) {
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for (config._errors.list.items) |err| {
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log.warn("configuration error: {s}", .{err.message});
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}
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}
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// The "none" cursor is used for hiding the cursor
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const cursor_none = c.gdk_cursor_new_from_name("none", null);
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errdefer if (cursor_none) |cursor| c.g_object_unref(cursor);
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const single_instance = switch (config.@"gtk-single-instance") {
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.true => true,
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.false => false,
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.desktop => internal_os.launchedFromDesktop(),
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};
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// Setup the flags for our application.
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const app_flags: c.GApplicationFlags = app_flags: {
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var flags: c.GApplicationFlags = c.G_APPLICATION_DEFAULT_FLAGS;
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if (!single_instance) flags |= c.G_APPLICATION_NON_UNIQUE;
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break :app_flags flags;
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};
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// Our app ID determines uniqueness and maps to our desktop file.
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// We append "-debug" to the ID if we're in debug mode so that we
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// can develop Ghostty in Ghostty.
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const app_id: [:0]const u8 = comptime app_id: {
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var id = "com.mitchellh.ghostty";
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break :app_id if (builtin.mode == .Debug) id ++ "-debug" else id;
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};
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// Create our GTK Application which encapsulates our process.
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log.debug("creating GTK application id={s} single-instance={}", .{
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app_id,
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single_instance,
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});
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const app = @as(?*c.GtkApplication, @ptrCast(c.gtk_application_new(
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app_id.ptr,
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app_flags,
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))) orelse return error.GtkInitFailed;
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errdefer c.g_object_unref(app);
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_ = c.g_signal_connect_data(
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app,
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"activate",
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c.G_CALLBACK(>kActivate),
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core_app,
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null,
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c.G_CONNECT_DEFAULT,
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);
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// We don't use g_application_run, we want to manually control the
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// loop so we have to do the same things the run function does:
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// https://github.com/GNOME/glib/blob/a8e8b742e7926e33eb635a8edceac74cf239d6ed/gio/gapplication.c#L2533
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const ctx = c.g_main_context_default() orelse return error.GtkContextFailed;
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if (c.g_main_context_acquire(ctx) == 0) return error.GtkContextAcquireFailed;
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errdefer c.g_main_context_release(ctx);
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const gapp = @as(*c.GApplication, @ptrCast(app));
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var err_: ?*c.GError = null;
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if (c.g_application_register(
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gapp,
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null,
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@ptrCast(&err_),
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) == 0) {
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if (err_) |err| {
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log.warn("error registering application: {s}", .{err.message});
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c.g_error_free(err);
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}
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return error.GtkApplicationRegisterFailed;
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}
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// This just calls the "activate" signal but its part of the normal
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// startup routine so we just call it:
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// https://gitlab.gnome.org/GNOME/glib/-/blob/bd2ccc2f69ecfd78ca3f34ab59e42e2b462bad65/gio/gapplication.c#L2302
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c.g_application_activate(gapp);
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return .{
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.core_app = core_app,
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.app = app,
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.config = config,
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.ctx = ctx,
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.cursor_none = cursor_none,
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// If we are NOT the primary instance, then we never want to run.
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// This means that another instance of the GTK app is running and
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// our "activate" call above will open a window.
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.running = c.g_application_get_is_remote(gapp) == 0,
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};
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}
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// Terminate the application. The application will not be restarted after
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// this so all global state can be cleaned up.
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pub fn terminate(self: *App) void {
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c.g_settings_sync();
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while (c.g_main_context_iteration(self.ctx, 0) != 0) {}
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c.g_main_context_release(self.ctx);
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c.g_object_unref(self.app);
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if (self.cursor_none) |cursor| c.g_object_unref(cursor);
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if (self.menu) |menu| c.g_object_unref(menu);
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self.config.deinit();
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glfw.terminate();
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}
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/// Reload the configuration. This should return the new configuration.
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/// The old value can be freed immediately at this point assuming a
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/// successful return.
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///
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/// The returned pointer value is only valid for a stable self pointer.
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pub fn reloadConfig(self: *App) !?*const Config {
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// Load our configuration
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var config = try Config.load(self.core_app.alloc);
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errdefer config.deinit();
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// Update the existing config, be sure to clean up the old one.
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self.config.deinit();
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self.config = config;
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self.syncConfigChanges() catch |err| {
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log.warn("error handling configuration changes err={}", .{err});
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};
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return &self.config;
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}
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/// Call this anytime the configuration changes.
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fn syncConfigChanges(self: *App) !void {
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try self.updateConfigErrors();
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try self.syncActionAccelerators();
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}
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/// This should be called whenever the configuration changes to update
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/// the state of our config errors window. This will show the window if
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/// there are new configuration errors and hide the window if the errors
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/// are resolved.
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fn updateConfigErrors(self: *App) !void {
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if (!self.config._errors.empty()) {
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if (self.config_errors_window == null) {
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try ConfigErrorsWindow.create(self);
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assert(self.config_errors_window != null);
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}
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}
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if (self.config_errors_window) |window| {
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window.update();
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}
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}
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fn syncActionAccelerators(self: *App) !void {
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try self.syncActionAccelerator("app.quit", .{ .quit = {} });
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try self.syncActionAccelerator("app.reload_config", .{ .reload_config = {} });
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try self.syncActionAccelerator("win.close", .{ .close_surface = {} });
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try self.syncActionAccelerator("win.new_window", .{ .new_window = {} });
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try self.syncActionAccelerator("win.new_tab", .{ .new_tab = {} });
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}
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fn syncActionAccelerator(
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self: *App,
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gtk_action: [:0]const u8,
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action: input.Binding.Action,
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) !void {
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// Reset it initially
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const zero = [_]?[*:0]const u8{null};
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c.gtk_application_set_accels_for_action(@ptrCast(self.app), gtk_action.ptr, &zero);
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const trigger = self.config.keybind.set.getTrigger(action) orelse return;
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var buf: [256]u8 = undefined;
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const accel = try key.accelFromTrigger(&buf, trigger) orelse return;
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const accels = [_]?[*:0]const u8{ accel, null };
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c.gtk_application_set_accels_for_action(
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@ptrCast(self.app),
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gtk_action.ptr,
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&accels,
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);
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}
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/// Called by CoreApp to wake up the event loop.
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pub fn wakeup(self: App) void {
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_ = self;
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c.g_main_context_wakeup(null);
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}
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/// Run the event loop. This doesn't return until the app exits.
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pub fn run(self: *App) !void {
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if (!self.running) return;
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// If we're not remote, then we also setup our actions and menus.
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self.initActions();
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self.initMenu();
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// On startup, we want to check for configuration errors right away
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// so we can show our error window. We also need to setup other initial
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// state.
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self.syncConfigChanges() catch |err| {
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log.warn("error handling configuration changes err={}", .{err});
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};
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// TODO: temporary, remove: show our inspector window
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{
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const win = try inspector.Window.create(self.core_app.alloc, self);
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_ = win;
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}
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while (self.running) {
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_ = c.g_main_context_iteration(self.ctx, 1);
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// Tick the terminal app
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const should_quit = try self.core_app.tick(self);
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if (should_quit) self.quit();
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}
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}
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/// Close the given surface.
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pub fn redrawSurface(self: *App, surface: *Surface) void {
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_ = self;
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surface.redraw();
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}
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/// Called by CoreApp to create a new window with a new surface.
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pub fn newWindow(self: *App, parent_: ?*CoreSurface) !void {
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const alloc = self.core_app.alloc;
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// Allocate a fixed pointer for our window. We try to minimize
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// allocations but windows and other GUI requirements are so minimal
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// compared to the steady-state terminal operation so we use heap
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// allocation for this.
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//
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// The allocation is owned by the GtkWindow created. It will be
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// freed when the window is closed.
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var window = try Window.create(alloc, self);
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// Add our initial tab
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try window.newTab(parent_);
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}
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fn quit(self: *App) void {
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// If we have no toplevel windows, then we're done.
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const list = c.gtk_window_list_toplevels();
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if (list == null) {
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self.running = false;
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return;
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}
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c.g_list_free(list);
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// If the app says we don't need to confirm, then we can quit now.
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if (!self.core_app.needsConfirmQuit()) {
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self.quitNow();
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return;
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}
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// If we have windows, then we want to confirm that we want to exit.
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const alert = c.gtk_message_dialog_new(
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null,
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c.GTK_DIALOG_MODAL,
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c.GTK_MESSAGE_QUESTION,
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c.GTK_BUTTONS_YES_NO,
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"Quit Ghostty?",
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);
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c.gtk_message_dialog_format_secondary_text(
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@ptrCast(alert),
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"All active terminal sessions will be terminated.",
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);
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// We want the "yes" to appear destructive.
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const yes_widget = c.gtk_dialog_get_widget_for_response(
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@ptrCast(alert),
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c.GTK_RESPONSE_YES,
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);
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c.gtk_widget_add_css_class(yes_widget, "destructive-action");
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// We want the "no" to be the default action
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c.gtk_dialog_set_default_response(
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@ptrCast(alert),
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c.GTK_RESPONSE_NO,
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);
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_ = c.g_signal_connect_data(
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alert,
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"response",
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c.G_CALLBACK(>kQuitConfirmation),
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self,
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null,
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c.G_CONNECT_DEFAULT,
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);
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c.gtk_widget_show(alert);
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}
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/// This immediately destroys all windows, forcing the application to quit.
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fn quitNow(self: *App) void {
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_ = self;
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const list = c.gtk_window_list_toplevels();
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defer c.g_list_free(list);
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c.g_list_foreach(list, struct {
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fn callback(data: c.gpointer, _: c.gpointer) callconv(.C) void {
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const ptr = data orelse return;
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const widget: *c.GtkWidget = @ptrCast(@alignCast(ptr));
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const window: *c.GtkWindow = @ptrCast(widget);
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c.gtk_window_destroy(window);
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}
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}.callback, null);
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}
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fn gtkQuitConfirmation(
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alert: *c.GtkMessageDialog,
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response: c.gint,
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ud: ?*anyopaque,
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) callconv(.C) void {
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const self: *App = @ptrCast(@alignCast(ud orelse return));
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// Close the alert window
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c.gtk_window_destroy(@ptrCast(alert));
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// If we didn't confirm then we're done
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if (response != c.GTK_RESPONSE_YES) return;
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// Force close all open windows
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self.quitNow();
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}
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/// This is called by the "activate" signal. This is sent on program
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/// startup and also when a secondary instance launches and requests
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/// a new window.
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fn gtkActivate(app: *c.GtkApplication, ud: ?*anyopaque) callconv(.C) void {
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_ = app;
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const core_app: *CoreApp = @ptrCast(@alignCast(ud orelse return));
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// Queue a new window
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_ = core_app.mailbox.push(.{
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.new_window = .{},
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}, .{ .forever = {} });
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}
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fn gtkActionReloadConfig(
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_: *c.GSimpleAction,
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_: *c.GVariant,
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ud: ?*anyopaque,
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) callconv(.C) void {
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const self: *App = @ptrCast(@alignCast(ud orelse return));
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_ = self.core_app.mailbox.push(.{
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.reload_config = {},
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}, .{ .forever = {} });
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}
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fn gtkActionQuit(
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_: *c.GSimpleAction,
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_: *c.GVariant,
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ud: ?*anyopaque,
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) callconv(.C) void {
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const self: *App = @ptrCast(@alignCast(ud orelse return));
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self.core_app.setQuit() catch |err| {
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log.warn("error setting quit err={}", .{err});
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return;
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};
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}
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/// This is called to setup the action map that this application supports.
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/// This should be called only once on startup.
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fn initActions(self: *App) void {
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const actions = .{
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.{ "quit", >kActionQuit },
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.{ "reload_config", >kActionReloadConfig },
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};
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inline for (actions) |entry| {
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const action = c.g_simple_action_new(entry[0], null);
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defer c.g_object_unref(action);
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_ = c.g_signal_connect_data(
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action,
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"activate",
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c.G_CALLBACK(entry[1]),
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self,
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null,
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c.G_CONNECT_DEFAULT,
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);
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c.g_action_map_add_action(@ptrCast(self.app), @ptrCast(action));
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}
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}
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/// This sets the self.menu property to the application menu that can be
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/// shared by all application windows.
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fn initMenu(self: *App) void {
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const menu = c.g_menu_new();
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errdefer c.g_object_unref(menu);
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{
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const section = c.g_menu_new();
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defer c.g_object_unref(section);
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c.g_menu_append_section(menu, null, @ptrCast(@alignCast(section)));
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c.g_menu_append(section, "New Window", "win.new_window");
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c.g_menu_append(section, "New Tab", "win.new_tab");
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c.g_menu_append(section, "Close Window", "win.close");
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}
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{
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const section = c.g_menu_new();
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defer c.g_object_unref(section);
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c.g_menu_append_section(menu, null, @ptrCast(@alignCast(section)));
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c.g_menu_append(section, "Reload Configuration", "app.reload_config");
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c.g_menu_append(section, "About Ghostty", "win.about");
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}
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// {
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// const section = c.g_menu_new();
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// defer c.g_object_unref(section);
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// c.g_menu_append_submenu(menu, "File", @ptrCast(@alignCast(section)));
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// }
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self.menu = menu;
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}
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