ghostty/src/terminal/kitty/graphics_storage.zig

123 lines
4.1 KiB
Zig

const std = @import("std");
const assert = std.debug.assert;
const Allocator = std.mem.Allocator;
const ArenaAllocator = std.heap.ArenaAllocator;
const point = @import("../point.zig");
const command = @import("graphics_command.zig");
const LoadingImage = @import("graphics_image.zig").LoadingImage;
const Image = @import("graphics_image.zig").Image;
const Command = command.Command;
const ScreenPoint = point.ScreenPoint;
const log = std.log.scoped(.kitty_gfx);
/// An image storage is associated with a terminal screen (i.e. main
/// screen, alt screen) and contains all the transmitted images and
/// placements.
pub const ImageStorage = struct {
const ImageMap = std.AutoHashMapUnmanaged(u32, Image);
const PlacementMap = std.AutoHashMapUnmanaged(PlacementKey, Placement);
/// This is the next automatically assigned ID. We start mid-way
/// through the u32 range to avoid collisions with buggy programs.
next_id: u32 = 2147483647,
/// The set of images that are currently known.
images: ImageMap = .{},
/// The set of placements for loaded images.
placements: PlacementMap = .{},
/// Non-null if there is an in-progress loading image.
loading: ?*LoadingImage = null,
pub fn deinit(self: *ImageStorage, alloc: Allocator) void {
if (self.loading) |loading| loading.destroy(alloc);
var it = self.images.iterator();
while (it.next()) |kv| kv.value_ptr.deinit(alloc);
self.images.deinit(alloc);
self.placements.deinit(alloc);
}
/// Add an already-loaded image to the storage. This will automatically
/// free any existing image with the same ID.
pub fn addImage(self: *ImageStorage, alloc: Allocator, img: Image) Allocator.Error!void {
// Do the gop op first so if it fails we don't get a partial state
const gop = try self.images.getOrPut(alloc, img.id);
log.debug("addImage image={}", .{img: {
var copy = img;
copy.data = "";
break :img copy;
}});
// If the image has an image number, we need to invalidate the last
// image with that same number.
if (img.number > 0) {
var it = self.images.iterator();
while (it.next()) |kv| {
if (kv.value_ptr.number == img.number) {
kv.value_ptr.number = 0;
break;
}
}
}
// Write our new image
if (gop.found_existing) gop.value_ptr.deinit(alloc);
gop.value_ptr.* = img;
}
/// Add a placement for a given image. The caller must verify in advance
/// the image exists to prevent memory corruption.
pub fn addPlacement(
self: *ImageStorage,
alloc: Allocator,
image_id: u32,
placement_id: u32,
p: Placement,
) !void {
assert(self.images.get(image_id) != null);
log.debug("placement image_id={} placement_id={} placement={}\n", .{
image_id,
placement_id,
p,
});
const key: PlacementKey = .{ .image_id = image_id, .placement_id = placement_id };
const gop = try self.placements.getOrPut(alloc, key);
gop.value_ptr.* = p;
}
/// Get an image by its ID. If the image doesn't exist, null is returned.
pub fn imageById(self: *ImageStorage, image_id: u32) ?Image {
return self.images.get(image_id);
}
/// Get an image by its number. If the image doesn't exist, return null.
pub fn imageByNumber(self: *ImageStorage, image_number: u32) ?Image {
var it = self.images.iterator();
while (it.next()) |kv| {
if (kv.value_ptr.number == image_number) return kv.value_ptr.*;
}
return null;
}
/// Every placement is uniquely identified by the image ID and the
/// placement ID. If an image ID isn't specified it is assumed to be 0.
/// Likewise, if a placement ID isn't specified it is assumed to be 0.
pub const PlacementKey = struct {
image_id: u32,
placement_id: u32,
};
pub const Placement = struct {
/// The location of the image on the screen.
point: ScreenPoint,
};
};