ghostty/src/font/sprite/canvas.zig
2022-12-13 22:22:00 -08:00

458 lines
14 KiB
Zig

//! This exposes primitives to draw 2D graphics and export the graphic to
//! a font atlas.
const std = @import("std");
const assert = std.debug.assert;
const Allocator = std.mem.Allocator;
const js = @import("zig-js");
const pixman = @import("pixman");
const font = @import("../main.zig");
pub const Point = struct {
x: i32,
y: i32,
};
pub const Line = struct {
p1: Point,
p2: Point,
};
pub const Box = struct {
x1: i32,
y1: i32,
x2: i32,
y2: i32,
pub fn rect(self: Box) Rect {
const tl_x = @min(self.x1, self.x2);
const tl_y = @min(self.y1, self.y2);
const br_x = @max(self.x1, self.x2);
const br_y = @max(self.y1, self.y2);
return .{
.x = tl_x,
.y = tl_y,
.width = @intCast(u32, br_x - tl_x),
.height = @intCast(u32, br_y - tl_y),
};
}
};
pub const Rect = struct {
x: i32,
y: i32,
width: u32,
height: u32,
};
pub const Triangle = struct {
p1: Point,
p2: Point,
p3: Point,
};
pub const Trapezoid = struct {
top: i32,
bottom: i32,
left: Line,
right: Line,
};
/// We only use alpha-channel so a pixel can only be "on" or "off".
pub const Color = enum(u8) {
const CSS_BUF_MAX = 24;
on = 255,
off = 0,
_,
fn pixmanColor(self: Color) pixman.Color {
// pixman uses u16 for color while our color value is u8 so we
// scale it up proportionally.
const max = @intToFloat(f32, std.math.maxInt(u8));
const max_u16 = @intToFloat(f32, std.math.maxInt(u16));
const unscaled = @intToFloat(f32, @enumToInt(self));
const scaled = @floatToInt(u16, (unscaled * max_u16) / max);
return .{ .red = 0, .green = 0, .blue = 0, .alpha = scaled };
}
fn cssColor(self: Color, buf: []u8) ![]u8 {
return try std.fmt.bufPrint(buf, "rgba(0, 0, 0, {:.2})", .{
@intToFloat(f32, @enumToInt(self)) / 255,
});
}
};
/// Composition operations that are supported.
pub const CompositionOp = enum {
// Note: more can be added here as needed.
source_out,
fn pixmanOp(self: CompositionOp) pixman.Op {
return switch (self) {
.source_out => .out,
};
}
fn jsOp(self: CompositionOp) js.String {
return switch (self) {
.source_out => js.string("source-out"),
};
}
};
pub const Canvas = switch (font.options.backend) {
.web_canvas => WebCanvasImpl,
else => PixmanImpl,
};
const WebCanvasImpl = struct {
/// The canvas element that is our final image.
canvas: js.Object,
/// Store the dimensions for easy access later.
width: u32,
height: u32,
pub fn init(alloc: Allocator, width: u32, height: u32) !WebCanvasImpl {
_ = alloc;
// Create our canvas that we're going to continue to reuse.
const doc = try js.global.get(js.Object, "document");
defer doc.deinit();
const canvas = try doc.call(js.Object, "createElement", .{js.string("canvas")});
errdefer canvas.deinit();
// Set our dimensions.
try canvas.set("width", width);
try canvas.set("height", height);
return WebCanvasImpl{
.canvas = canvas,
.width = width,
.height = height,
};
}
pub fn deinit(self: *WebCanvasImpl, alloc: Allocator) void {
_ = alloc;
self.canvas.deinit();
self.* = undefined;
}
pub fn rect(self: *WebCanvasImpl, v: Rect, color: Color) void {
const ctx = self.context(color) catch return;
defer ctx.deinit();
ctx.call(void, "fillRect", .{
@intCast(u32, v.x),
@intCast(u32, v.y),
v.width,
v.height,
}) catch return;
}
pub fn trapezoid(self: *WebCanvasImpl, t: Trapezoid) void {
const ctx = self.context(.on) catch return;
defer ctx.deinit();
ctx.call(void, "beginPath", .{}) catch return;
ctx.call(void, "moveTo", .{ t.left.p1.x, t.left.p1.y }) catch return;
ctx.call(void, "lineTo", .{ t.right.p1.x, t.right.p1.y }) catch return;
ctx.call(void, "lineTo", .{ t.right.p2.x, t.right.p2.y }) catch return;
ctx.call(void, "lineTo", .{ t.left.p2.x, t.left.p2.y }) catch return;
ctx.call(void, "fill", .{}) catch return;
}
pub fn triangle(self: *WebCanvasImpl, t: Triangle, color: Color) void {
const ctx = self.context(color) catch return;
defer ctx.deinit();
ctx.call(void, "beginPath", .{}) catch return;
ctx.call(void, "moveTo", .{ t.p1.x, t.p1.y }) catch return;
ctx.call(void, "lineTo", .{ t.p2.x, t.p2.y }) catch return;
ctx.call(void, "lineTo", .{ t.p3.x, t.p3.y }) catch return;
ctx.call(void, "fill", .{}) catch return;
}
pub fn composite(
self: *WebCanvasImpl,
op: CompositionOp,
src: *const WebCanvasImpl,
dest: Rect,
) void {
const ctx = self.context(Color.on) catch return;
defer ctx.deinit();
// Set our compositing operation
ctx.set("globalCompositeOperation", op.jsOp()) catch return;
// Composite
ctx.call(void, "drawImage", .{
src.canvas,
dest.x,
dest.y,
dest.width,
dest.height,
}) catch return;
}
fn context(self: WebCanvasImpl, fill: ?Color) !js.Object {
const ctx = try self.canvas.call(js.Object, "getContext", .{js.string("2d")});
errdefer ctx.deinit();
// Reset our composite operation
try ctx.set("globalCompositeOperation", js.string("source-over"));
// Set our fill color
if (fill) |c| {
var buf: [Color.CSS_BUF_MAX]u8 = undefined;
const color = try c.cssColor(&buf);
try ctx.set("fillStyle", js.string(color));
}
return ctx;
}
pub fn writeAtlas(self: *WebCanvasImpl, alloc: Allocator, atlas: *font.Atlas) !font.Atlas.Region {
assert(atlas.format == .greyscale);
// Reload our context since we resized the canvas
const ctx = try self.context(null);
defer ctx.deinit();
// Set our width/height. Set to vars in case we just query the canvas later.
const width = self.width;
const height = self.height;
// Read the image data and get it into a []u8 on our side
const bitmap: []u8 = bitmap: {
// Read the raw bitmap data and get the "data" value which is a
// Uint8ClampedArray.
const data = try ctx.call(js.Object, "getImageData", .{ 0, 0, width, height });
defer data.deinit();
const src_array = try data.get(js.Object, "data");
defer src_array.deinit();
// Allocate our local memory to copy the data to.
const len = try src_array.get(u32, "length");
var bitmap = try alloc.alloc(u8, @intCast(usize, len));
errdefer alloc.free(bitmap);
// Create our target Uint8Array that we can use to copy from src.
const mem_array = mem_array: {
// Get our runtime memory
const mem = try js.runtime.get(js.Object, "memory");
defer mem.deinit();
const buf = try mem.get(js.Object, "buffer");
defer buf.deinit();
// Construct our array to peer into our memory
const Uint8Array = try js.global.get(js.Object, "Uint8Array");
defer Uint8Array.deinit();
const mem_array = try Uint8Array.new(.{ buf, bitmap.ptr });
errdefer mem_array.deinit();
break :mem_array mem_array;
};
defer mem_array.deinit();
// Copy
try mem_array.call(void, "set", .{src_array});
break :bitmap bitmap;
};
errdefer alloc.free(bitmap);
// Convert the format of the bitmap to A8 since the raw canvas data
// is in RGBA.
// NOTE(mitchellh): do we need a 1px buffer to avoid artifacts?
const bitmap_a8: []u8 = a8: {
assert(@mod(bitmap.len, 4) == 0);
assert(bitmap.len == width * height * 4);
var bitmap_a8 = try alloc.alloc(u8, bitmap.len / 4);
errdefer alloc.free(bitmap_a8);
var i: usize = 0;
while (i < bitmap_a8.len) : (i += 1) {
bitmap_a8[i] = bitmap[(i * 4) + 3];
}
break :a8 bitmap_a8;
};
defer alloc.free(bitmap_a8);
// Write the glyph information into the atlas
const region = try atlas.reserve(alloc, width, height);
if (region.width > 0 and region.height > 0) {
assert(region.width == width);
assert(region.height == height);
atlas.set(region, bitmap_a8);
}
return region;
}
};
const PixmanImpl = struct {
/// The underlying image.
image: *pixman.Image,
/// The raw data buffer.
data: []u32,
pub fn init(alloc: Allocator, width: u32, height: u32) !Canvas {
// Determine the config for our image buffer. The images we draw
// for boxes are always 8bpp
const format: pixman.FormatCode = .a8;
const stride = format.strideForWidth(width);
const len = @intCast(usize, stride * @intCast(c_int, height));
// Allocate our buffer. pixman uses []u32 so we divide our length
// by 4 since u32 / u8 = 4.
var data = try alloc.alloc(u32, len / 4);
errdefer alloc.free(data);
std.mem.set(u32, data, 0);
// Create the image we'll draw to
const img = try pixman.Image.createBitsNoClear(
format,
@intCast(c_int, width),
@intCast(c_int, height),
data.ptr,
stride,
);
errdefer _ = img.unref();
return Canvas{
.image = img,
.data = data,
};
}
pub fn deinit(self: *Canvas, alloc: Allocator) void {
alloc.free(self.data);
_ = self.image.unref();
self.* = undefined;
}
/// Write the data in this drawing to the atlas.
pub fn writeAtlas(self: *Canvas, alloc: Allocator, atlas: *font.Atlas) !font.Atlas.Region {
assert(atlas.format == .greyscale);
const width = @intCast(u32, self.image.getWidth());
const height = @intCast(u32, self.image.getHeight());
const region = try atlas.reserve(alloc, width, height);
if (region.width > 0 and region.height > 0) {
const depth = atlas.format.depth();
// Convert our []u32 to []u8 since we use 8bpp formats
const stride = self.image.getStride();
const data = @alignCast(
@alignOf(u8),
@ptrCast([*]u8, self.data.ptr)[0 .. self.data.len * 4],
);
// We can avoid a buffer copy if our atlas width and bitmap
// width match and the bitmap pitch is just the width (meaning
// the data is tightly packed).
const needs_copy = !(width * depth == stride);
// If we need to copy the data, we copy it into a temporary buffer.
const buffer = if (needs_copy) buffer: {
var temp = try alloc.alloc(u8, width * height * depth);
var dst_ptr = temp;
var src_ptr = data.ptr;
var i: usize = 0;
while (i < height) : (i += 1) {
std.mem.copy(u8, dst_ptr, src_ptr[0 .. width * depth]);
dst_ptr = dst_ptr[width * depth ..];
src_ptr += @intCast(usize, stride);
}
break :buffer temp;
} else data[0..(width * height * depth)];
defer if (buffer.ptr != data.ptr) alloc.free(buffer);
// Write the glyph information into the atlas
assert(region.width == width);
assert(region.height == height);
atlas.set(region, buffer);
}
return region;
}
/// Draw and fill a rectangle. This is the main primitive for drawing
/// lines as well (which are just generally skinny rectangles...)
pub fn rect(self: *Canvas, v: Rect, color: Color) void {
const boxes = &[_]pixman.Box32{
.{
.x1 = @intCast(i32, v.x),
.y1 = @intCast(i32, v.y),
.x2 = @intCast(i32, v.x + @intCast(i32, v.width)),
.y2 = @intCast(i32, v.y + @intCast(i32, v.height)),
},
};
self.image.fillBoxes(.src, color.pixmanColor(), boxes) catch {};
}
/// Draw and fill a trapezoid.
pub fn trapezoid(self: *Canvas, t: Trapezoid) void {
self.image.rasterizeTrapezoid(.{
.top = pixman.Fixed.init(t.top),
.bottom = pixman.Fixed.init(t.bottom),
.left = .{
.p1 = .{
.x = pixman.Fixed.init(t.left.p1.x),
.y = pixman.Fixed.init(t.left.p1.y),
},
.p2 = .{
.x = pixman.Fixed.init(t.left.p2.x),
.y = pixman.Fixed.init(t.left.p2.y),
},
},
.right = .{
.p1 = .{
.x = pixman.Fixed.init(t.right.p1.x),
.y = pixman.Fixed.init(t.right.p1.y),
},
.p2 = .{
.x = pixman.Fixed.init(t.right.p2.x),
.y = pixman.Fixed.init(t.right.p2.y),
},
},
}, 0, 0);
}
/// Draw and fill a triangle.
pub fn triangle(self: *Canvas, t: Triangle, color: Color) void {
const tris = &[_]pixman.Triangle{
.{
.p1 = .{ .x = pixman.Fixed.init(t.p1.x), .y = pixman.Fixed.init(t.p1.y) },
.p2 = .{ .x = pixman.Fixed.init(t.p2.x), .y = pixman.Fixed.init(t.p2.y) },
.p3 = .{ .x = pixman.Fixed.init(t.p3.x), .y = pixman.Fixed.init(t.p3.y) },
},
};
const src = pixman.Image.createSolidFill(color.pixmanColor()) catch return;
defer _ = src.unref();
self.image.compositeTriangles(.over, src, .a8, 0, 0, 0, 0, tris);
}
/// Composite one image on another.
pub fn composite(self: *Canvas, op: CompositionOp, src: *const Canvas, dest: Rect) void {
self.image.composite(
op.pixmanOp(),
src.image,
null,
0,
0,
0,
0,
@intCast(i16, dest.x),
@intCast(i16, dest.y),
@intCast(u16, dest.width),
@intCast(u16, dest.height),
);
}
};