mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-16 00:36:07 +03:00
777 lines
25 KiB
Zig
777 lines
25 KiB
Zig
//! Implementation of IO that uses child exec to talk to the child process.
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pub const Exec = @This();
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const std = @import("std");
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const builtin = @import("builtin");
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const assert = std.debug.assert;
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const Allocator = std.mem.Allocator;
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const termio = @import("../termio.zig");
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const Command = @import("../Command.zig");
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const Pty = @import("../Pty.zig");
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const SegmentedPool = @import("../segmented_pool.zig").SegmentedPool;
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const terminal = @import("../terminal/main.zig");
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const libuv = @import("libuv");
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const renderer = @import("../renderer.zig");
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const log = std.log.scoped(.io_exec);
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const c = @cImport({
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@cInclude("errno.h");
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@cInclude("signal.h");
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@cInclude("unistd.h");
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});
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/// Allocator
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alloc: Allocator,
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/// This is the pty fd created for the subcommand.
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pty: Pty,
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/// This is the container for the subcommand.
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command: Command,
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/// The terminal emulator internal state. This is the abstract "terminal"
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/// that manages input, grid updating, etc. and is renderer-agnostic. It
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/// just stores internal state about a grid.
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terminal: terminal.Terminal,
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/// The stream parser. This parses the stream of escape codes and so on
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/// from the child process and calls callbacks in the stream handler.
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terminal_stream: terminal.Stream(StreamHandler),
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/// The shared render state
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renderer_state: *renderer.State,
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/// A handle to wake up the renderer. This hints to the renderer that that
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/// a repaint should happen.
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renderer_wakeup: libuv.Async,
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/// The mailbox for notifying the renderer of things.
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renderer_mailbox: *renderer.Thread.Mailbox,
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/// The cached grid size whenever a resize is called.
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grid_size: renderer.GridSize,
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/// The data associated with the currently running thread.
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data: ?*EventData,
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/// Initialize the exec implementation. This will also start the child
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/// process.
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pub fn init(alloc: Allocator, opts: termio.Options) !Exec {
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// Create our pty
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var pty = try Pty.open(.{
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.ws_row = @intCast(u16, opts.grid_size.rows),
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.ws_col = @intCast(u16, opts.grid_size.columns),
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.ws_xpixel = @intCast(u16, opts.screen_size.width),
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.ws_ypixel = @intCast(u16, opts.screen_size.height),
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});
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errdefer pty.deinit();
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// Determine the path to the binary we're executing
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const path = (try Command.expandPath(alloc, opts.config.command orelse "sh")) orelse
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return error.CommandNotFound;
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defer alloc.free(path);
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// Set our env vars
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var env = try std.process.getEnvMap(alloc);
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defer env.deinit();
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try env.put("TERM", "xterm-256color");
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// Build our subcommand
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var cmd: Command = .{
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.path = path,
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.args = &[_][]const u8{path},
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.env = &env,
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.cwd = opts.config.@"working-directory",
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.pre_exec = (struct {
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fn callback(cmd: *Command) void {
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const p = cmd.getData(Pty) orelse unreachable;
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p.childPreExec() catch |err|
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log.err("error initializing child: {}", .{err});
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}
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}).callback,
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.data = &pty,
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};
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// note: can't set these in the struct initializer because it
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// sets the handle to "0". Probably a stage1 zig bug.
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cmd.stdin = std.fs.File{ .handle = pty.slave };
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cmd.stdout = cmd.stdin;
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cmd.stderr = cmd.stdin;
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try cmd.start(alloc);
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log.info("started subcommand path={s} pid={?}", .{ path, cmd.pid });
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// Create our terminal
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var term = try terminal.Terminal.init(alloc, opts.grid_size.columns, opts.grid_size.rows);
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errdefer term.deinit(alloc);
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return Exec{
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.alloc = alloc,
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.pty = pty,
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.command = cmd,
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.terminal = term,
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.terminal_stream = undefined,
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.renderer_state = opts.renderer_state,
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.renderer_wakeup = opts.renderer_wakeup,
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.renderer_mailbox = opts.renderer_mailbox,
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.grid_size = opts.grid_size,
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.data = null,
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};
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}
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pub fn deinit(self: *Exec) void {
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// Kill our command
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self.killCommand() catch |err|
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log.err("error sending SIGHUP to command, may hang: {}", .{err});
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_ = self.command.wait() catch |err|
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log.err("error waiting for command to exit: {}", .{err});
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// Clean up our other members
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self.terminal.deinit(self.alloc);
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}
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/// Kill the underlying subprocess. This closes the pty file handle and
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/// sends a SIGHUP to the child process. This doesn't wait for the child
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/// process to be exited.
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fn killCommand(self: *Exec) !void {
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// Close our PTY
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self.pty.deinit();
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// We need to get our process group ID and send a SIGHUP to it.
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if (self.command.pid) |pid| {
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const pgid_: ?c.pid_t = pgid: {
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const pgid = c.getpgid(pid);
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// Don't know why it would be zero but its not a valid pid
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if (pgid == 0) break :pgid null;
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// If the pid doesn't exist then... okay.
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if (pgid == c.ESRCH) break :pgid null;
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// If we have an error...
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if (pgid < 0) {
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log.warn("error getting pgid for kill", .{});
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break :pgid null;
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}
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break :pgid pgid;
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};
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if (pgid_) |pgid| {
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if (c.killpg(pgid, c.SIGHUP) < 0) {
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log.warn("error killing process group pgid={}", .{pgid});
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return error.KillFailed;
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}
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}
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}
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}
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pub fn threadEnter(self: *Exec, loop: libuv.Loop) !ThreadData {
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assert(self.data == null);
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// Get a copy to our allocator
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const alloc_ptr = loop.getData(Allocator).?;
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const alloc = alloc_ptr.*;
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// Setup our data that is used for callbacks
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var ev_data_ptr = try alloc.create(EventData);
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errdefer alloc.destroy(ev_data_ptr);
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// Read data
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var stream = try libuv.Tty.init(alloc, loop, self.pty.master);
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errdefer stream.deinit(alloc);
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stream.setData(ev_data_ptr);
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try stream.readStart(ttyReadAlloc, ttyRead);
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// Setup our event data before we start
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ev_data_ptr.* = .{
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.read_arena = std.heap.ArenaAllocator.init(alloc),
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.renderer_state = self.renderer_state,
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.renderer_wakeup = self.renderer_wakeup,
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.renderer_mailbox = self.renderer_mailbox,
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.data_stream = stream,
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.terminal_stream = .{
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.handler = .{
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.alloc = self.alloc,
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.ev = ev_data_ptr,
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.terminal = &self.terminal,
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.grid_size = &self.grid_size,
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},
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},
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};
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errdefer ev_data_ptr.deinit();
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// Store our data so our callbacks can access it
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self.data = ev_data_ptr;
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// Return our thread data
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return ThreadData{
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.alloc = alloc,
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.ev = ev_data_ptr,
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};
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}
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pub fn threadExit(self: *Exec, data: ThreadData) void {
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_ = data;
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self.data = null;
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}
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/// Resize the terminal.
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pub fn resize(
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self: *Exec,
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grid_size: renderer.GridSize,
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screen_size: renderer.ScreenSize,
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) !void {
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// Update the size of our pty
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try self.pty.setSize(.{
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.ws_row = @intCast(u16, grid_size.rows),
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.ws_col = @intCast(u16, grid_size.columns),
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.ws_xpixel = @intCast(u16, screen_size.width),
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.ws_ypixel = @intCast(u16, screen_size.height),
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});
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// Update our cached grid size
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self.grid_size = grid_size;
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// Enter the critical area that we want to keep small
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{
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self.renderer_state.mutex.lock();
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defer self.renderer_state.mutex.unlock();
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// We need to setup our render state to store our new pending size
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self.renderer_state.resize_screen = screen_size;
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// Update the size of our terminal state
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try self.terminal.resize(self.alloc, grid_size.columns, grid_size.rows);
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}
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}
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pub inline fn queueWrite(self: *Exec, data: []const u8) !void {
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try self.data.?.queueWrite(data);
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}
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const ThreadData = struct {
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/// Allocator used for the event data
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alloc: Allocator,
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/// The data that is attached to the callbacks.
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ev: *EventData,
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pub fn deinit(self: *ThreadData) void {
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self.ev.deinit(self.alloc);
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self.alloc.destroy(self.ev);
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self.* = undefined;
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}
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};
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const EventData = struct {
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// The preallocation size for the write request pool. This should be big
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// enough to satisfy most write requests. It must be a power of 2.
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const WRITE_REQ_PREALLOC = std.math.pow(usize, 2, 5);
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/// This is the arena allocator used for IO read buffers. Since we use
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/// libuv under the covers, this lets us rarely heap allocate since we're
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/// usually just reusing buffers from this.
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read_arena: std.heap.ArenaAllocator,
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/// The stream parser. This parses the stream of escape codes and so on
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/// from the child process and calls callbacks in the stream handler.
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terminal_stream: terminal.Stream(StreamHandler),
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/// The shared render state
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renderer_state: *renderer.State,
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/// A handle to wake up the renderer. This hints to the renderer that that
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/// a repaint should happen.
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renderer_wakeup: libuv.Async,
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/// The mailbox for notifying the renderer of things.
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renderer_mailbox: *renderer.Thread.Mailbox,
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/// The data stream is the main IO for the pty.
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data_stream: libuv.Tty,
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/// This is the pool of available (unused) write requests. If you grab
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/// one from the pool, you must put it back when you're done!
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write_req_pool: SegmentedPool(libuv.WriteReq.T, WRITE_REQ_PREALLOC) = .{},
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/// The pool of available buffers for writing to the pty.
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write_buf_pool: SegmentedPool([64]u8, WRITE_REQ_PREALLOC) = .{},
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/// Last time the cursor was reset. This is used to prevent message
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/// flooding with cursor resets.
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last_cursor_reset: u64 = 0,
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pub fn deinit(self: *EventData, alloc: Allocator) void {
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self.read_arena.deinit();
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// Clear our write pools. We know we aren't ever going to do
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// any more IO since we stop our data stream below so we can just
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// drop this.
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self.write_req_pool.deinit(alloc);
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self.write_buf_pool.deinit(alloc);
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// Stop our data stream
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self.data_stream.readStop();
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self.data_stream.close((struct {
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fn callback(h: *libuv.Tty) void {
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const handle_alloc = h.loop().getData(Allocator).?.*;
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h.deinit(handle_alloc);
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}
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}).callback);
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}
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/// This queues a render operation with the renderer thread. The render
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/// isn't guaranteed to happen immediately but it will happen as soon as
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/// practical.
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inline fn queueRender(self: *EventData) !void {
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try self.renderer_wakeup.send();
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}
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/// Queue a write to the pty.
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fn queueWrite(self: *EventData, data: []const u8) !void {
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// We go through and chunk the data if necessary to fit into
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// our cached buffers that we can queue to the stream.
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var i: usize = 0;
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while (i < data.len) {
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const req = try self.write_req_pool.get();
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const buf = try self.write_buf_pool.get();
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const end = @min(data.len, i + buf.len);
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std.mem.copy(u8, buf, data[i..end]);
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try self.data_stream.write(
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.{ .req = req },
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&[1][]u8{buf[0..(end - i)]},
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ttyWrite,
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);
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i = end;
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}
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}
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};
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fn ttyWrite(req: *libuv.WriteReq, status: i32) void {
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const tty = req.handle(libuv.Tty).?;
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const ev = tty.getData(EventData).?;
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ev.write_req_pool.put();
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ev.write_buf_pool.put();
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libuv.convertError(status) catch |err|
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log.err("write error: {}", .{err});
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//log.info("WROTE: {d}", .{status});
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}
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fn ttyReadAlloc(t: *libuv.Tty, size: usize) ?[]u8 {
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const ev = t.getData(EventData) orelse return null;
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const alloc = ev.read_arena.allocator();
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return alloc.alloc(u8, size) catch null;
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}
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fn ttyRead(t: *libuv.Tty, n: isize, buf: []const u8) void {
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const ev = t.getData(EventData).?;
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defer {
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const alloc = ev.read_arena.allocator();
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alloc.free(buf);
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}
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// log.info("DATA: {d}", .{n});
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// log.info("DATA: {any}", .{buf[0..@intCast(usize, n)]});
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// First check for errors in the case n is less than 0.
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libuv.convertError(@intCast(i32, n)) catch |err| {
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switch (err) {
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// ignore EOF because it should end the process.
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libuv.Error.EOF => {},
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else => log.err("read error: {}", .{err}),
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}
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return;
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};
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// Whenever a character is typed, we ensure the cursor is in the
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// non-blink state so it is rendered if visible. If we're under
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// HEAVY read load, we don't want to send a ton of these so we
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// use a timer under the covers
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const now = t.loop().now();
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if (now - ev.last_cursor_reset > 500) {
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ev.last_cursor_reset = now;
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_ = ev.renderer_mailbox.push(.{
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.reset_cursor_blink = {},
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}, .{ .forever = {} });
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}
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// We are modifying terminal state from here on out
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ev.renderer_state.mutex.lock();
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defer ev.renderer_state.mutex.unlock();
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// Schedule a render
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ev.queueRender() catch unreachable;
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// Process the terminal data. This is an extremely hot part of the
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// terminal emulator, so we do some abstraction leakage to avoid
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// function calls and unnecessary logic.
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//
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// The ground state is the only state that we can see and print/execute
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// ASCII, so we only execute this hot path if we're already in the ground
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// state.
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//
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// Empirically, this alone improved throughput of large text output by ~20%.
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var i: usize = 0;
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const end = @intCast(usize, n);
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if (ev.terminal_stream.parser.state == .ground) {
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for (buf[i..end]) |ch| {
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switch (terminal.parse_table.table[ch][@enumToInt(terminal.Parser.State.ground)].action) {
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// Print, call directly.
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.print => ev.terminal_stream.handler.print(@intCast(u21, ch)) catch |err|
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log.err("error processing terminal data: {}", .{err}),
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// C0 execute, let our stream handle this one but otherwise
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// continue since we're guaranteed to be back in ground.
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.execute => ev.terminal_stream.execute(ch) catch |err|
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log.err("error processing terminal data: {}", .{err}),
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// Otherwise, break out and go the slow path until we're
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// back in ground. There is a slight optimization here where
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// could try to find the next transition to ground but when
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// I implemented that it didn't materially change performance.
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else => break,
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}
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i += 1;
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}
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}
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if (i < end) {
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ev.terminal_stream.nextSlice(buf[i..end]) catch |err|
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log.err("error processing terminal data: {}", .{err});
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}
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}
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/// This is used as the handler for the terminal.Stream type. This is
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/// stateful and is expected to live for the entire lifetime of the terminal.
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/// It is NOT VALID to stop a stream handler, create a new one, and use that
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/// unless all of the member fields are copied.
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const StreamHandler = struct {
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ev: *EventData,
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alloc: Allocator,
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grid_size: *renderer.GridSize,
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terminal: *terminal.Terminal,
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inline fn queueRender(self: *StreamHandler) !void {
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try self.ev.queueRender();
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}
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inline fn queueWrite(self: *StreamHandler, data: []const u8) !void {
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try self.ev.queueWrite(data);
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}
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pub fn print(self: *StreamHandler, ch: u21) !void {
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try self.terminal.print(ch);
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}
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pub fn bell(self: StreamHandler) !void {
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_ = self;
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log.info("BELL", .{});
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}
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pub fn backspace(self: *StreamHandler) !void {
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self.terminal.backspace();
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}
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pub fn horizontalTab(self: *StreamHandler) !void {
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try self.terminal.horizontalTab();
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}
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pub fn linefeed(self: *StreamHandler) !void {
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// Small optimization: call index instead of linefeed because they're
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// identical and this avoids one layer of function call overhead.
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try self.terminal.index();
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}
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pub fn carriageReturn(self: *StreamHandler) !void {
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self.terminal.carriageReturn();
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}
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pub fn setCursorLeft(self: *StreamHandler, amount: u16) !void {
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self.terminal.cursorLeft(amount);
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}
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pub fn setCursorRight(self: *StreamHandler, amount: u16) !void {
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self.terminal.cursorRight(amount);
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}
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pub fn setCursorDown(self: *StreamHandler, amount: u16) !void {
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self.terminal.cursorDown(amount);
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}
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pub fn setCursorUp(self: *StreamHandler, amount: u16) !void {
|
|
self.terminal.cursorUp(amount);
|
|
}
|
|
|
|
pub fn setCursorCol(self: *StreamHandler, col: u16) !void {
|
|
self.terminal.setCursorColAbsolute(col);
|
|
}
|
|
|
|
pub fn setCursorRow(self: *StreamHandler, row: u16) !void {
|
|
if (self.terminal.modes.origin) {
|
|
// TODO
|
|
log.err("setCursorRow: implement origin mode", .{});
|
|
unreachable;
|
|
}
|
|
|
|
self.terminal.setCursorPos(row, self.terminal.screen.cursor.x + 1);
|
|
}
|
|
|
|
pub fn setCursorPos(self: *StreamHandler, row: u16, col: u16) !void {
|
|
self.terminal.setCursorPos(row, col);
|
|
}
|
|
|
|
pub fn eraseDisplay(self: *StreamHandler, mode: terminal.EraseDisplay) !void {
|
|
if (mode == .complete) {
|
|
// Whenever we erase the full display, scroll to bottom.
|
|
try self.terminal.scrollViewport(.{ .bottom = {} });
|
|
try self.queueRender();
|
|
}
|
|
|
|
self.terminal.eraseDisplay(mode);
|
|
}
|
|
|
|
pub fn eraseLine(self: *StreamHandler, mode: terminal.EraseLine) !void {
|
|
self.terminal.eraseLine(mode);
|
|
}
|
|
|
|
pub fn deleteChars(self: *StreamHandler, count: usize) !void {
|
|
try self.terminal.deleteChars(count);
|
|
}
|
|
|
|
pub fn eraseChars(self: *StreamHandler, count: usize) !void {
|
|
self.terminal.eraseChars(count);
|
|
}
|
|
|
|
pub fn insertLines(self: *StreamHandler, count: usize) !void {
|
|
try self.terminal.insertLines(count);
|
|
}
|
|
|
|
pub fn insertBlanks(self: *StreamHandler, count: usize) !void {
|
|
self.terminal.insertBlanks(count);
|
|
}
|
|
|
|
pub fn deleteLines(self: *StreamHandler, count: usize) !void {
|
|
try self.terminal.deleteLines(count);
|
|
}
|
|
|
|
pub fn reverseIndex(self: *StreamHandler) !void {
|
|
try self.terminal.reverseIndex();
|
|
}
|
|
|
|
pub fn index(self: *StreamHandler) !void {
|
|
try self.terminal.index();
|
|
}
|
|
|
|
pub fn nextLine(self: *StreamHandler) !void {
|
|
self.terminal.carriageReturn();
|
|
try self.terminal.index();
|
|
}
|
|
|
|
pub fn setTopAndBottomMargin(self: *StreamHandler, top: u16, bot: u16) !void {
|
|
self.terminal.setScrollingRegion(top, bot);
|
|
}
|
|
|
|
pub fn setMode(self: *StreamHandler, mode: terminal.Mode, enabled: bool) !void {
|
|
switch (mode) {
|
|
.reverse_colors => {
|
|
self.terminal.modes.reverse_colors = enabled;
|
|
|
|
// Schedule a render since we changed colors
|
|
try self.queueRender();
|
|
},
|
|
|
|
.origin => {
|
|
self.terminal.modes.origin = enabled;
|
|
self.terminal.setCursorPos(1, 1);
|
|
},
|
|
|
|
.autowrap => {
|
|
self.terminal.modes.autowrap = enabled;
|
|
},
|
|
|
|
.cursor_visible => {
|
|
self.ev.renderer_state.cursor.visible = enabled;
|
|
},
|
|
|
|
.alt_screen_save_cursor_clear_enter => {
|
|
const opts: terminal.Terminal.AlternateScreenOptions = .{
|
|
.cursor_save = true,
|
|
.clear_on_enter = true,
|
|
};
|
|
|
|
if (enabled)
|
|
self.terminal.alternateScreen(opts)
|
|
else
|
|
self.terminal.primaryScreen(opts);
|
|
|
|
// Schedule a render since we changed screens
|
|
try self.queueRender();
|
|
},
|
|
|
|
.bracketed_paste => self.terminal.modes.bracketed_paste = enabled,
|
|
|
|
.enable_mode_3 => {
|
|
// Disable deccolm
|
|
self.terminal.setDeccolmSupported(enabled);
|
|
|
|
// Force resize back to the window size
|
|
self.terminal.resize(self.alloc, self.grid_size.columns, self.grid_size.rows) catch |err|
|
|
log.err("error updating terminal size: {}", .{err});
|
|
},
|
|
|
|
.@"132_column" => try self.terminal.deccolm(
|
|
self.alloc,
|
|
if (enabled) .@"132_cols" else .@"80_cols",
|
|
),
|
|
|
|
.mouse_event_x10 => self.terminal.modes.mouse_event = if (enabled) .x10 else .none,
|
|
.mouse_event_normal => self.terminal.modes.mouse_event = if (enabled) .normal else .none,
|
|
.mouse_event_button => self.terminal.modes.mouse_event = if (enabled) .button else .none,
|
|
.mouse_event_any => self.terminal.modes.mouse_event = if (enabled) .any else .none,
|
|
|
|
.mouse_format_utf8 => self.terminal.modes.mouse_format = if (enabled) .utf8 else .x10,
|
|
.mouse_format_sgr => self.terminal.modes.mouse_format = if (enabled) .sgr else .x10,
|
|
.mouse_format_urxvt => self.terminal.modes.mouse_format = if (enabled) .urxvt else .x10,
|
|
.mouse_format_sgr_pixels => self.terminal.modes.mouse_format = if (enabled) .sgr_pixels else .x10,
|
|
|
|
else => if (enabled) log.warn("unimplemented mode: {}", .{mode}),
|
|
}
|
|
}
|
|
|
|
pub fn setAttribute(self: *StreamHandler, attr: terminal.Attribute) !void {
|
|
switch (attr) {
|
|
.unknown => |unk| log.warn("unimplemented or unknown attribute: {any}", .{unk}),
|
|
|
|
else => self.terminal.setAttribute(attr) catch |err|
|
|
log.warn("error setting attribute {}: {}", .{ attr, err }),
|
|
}
|
|
}
|
|
|
|
pub fn deviceAttributes(
|
|
self: *StreamHandler,
|
|
req: terminal.DeviceAttributeReq,
|
|
params: []const u16,
|
|
) !void {
|
|
_ = params;
|
|
|
|
switch (req) {
|
|
// VT220
|
|
.primary => self.queueWrite("\x1B[?62;c") catch |err|
|
|
log.warn("error queueing device attr response: {}", .{err}),
|
|
else => log.warn("unimplemented device attributes req: {}", .{req}),
|
|
}
|
|
}
|
|
|
|
pub fn deviceStatusReport(
|
|
self: *StreamHandler,
|
|
req: terminal.DeviceStatusReq,
|
|
) !void {
|
|
switch (req) {
|
|
.operating_status => self.queueWrite("\x1B[0n") catch |err|
|
|
log.warn("error queueing device attr response: {}", .{err}),
|
|
|
|
.cursor_position => {
|
|
const pos: struct {
|
|
x: usize,
|
|
y: usize,
|
|
} = if (self.terminal.modes.origin) .{
|
|
// TODO: what do we do if cursor is outside scrolling region?
|
|
.x = self.terminal.screen.cursor.x,
|
|
.y = self.terminal.screen.cursor.y -| self.terminal.scrolling_region.top,
|
|
} else .{
|
|
.x = self.terminal.screen.cursor.x,
|
|
.y = self.terminal.screen.cursor.y,
|
|
};
|
|
|
|
// Response always is at least 4 chars, so this leaves the
|
|
// remainder for the row/column as base-10 numbers. This
|
|
// will support a very large terminal.
|
|
var buf: [32]u8 = undefined;
|
|
const resp = try std.fmt.bufPrint(&buf, "\x1B[{};{}R", .{
|
|
pos.y + 1,
|
|
pos.x + 1,
|
|
});
|
|
|
|
try self.queueWrite(resp);
|
|
},
|
|
|
|
else => log.warn("unimplemented device status req: {}", .{req}),
|
|
}
|
|
}
|
|
|
|
pub fn setCursorStyle(
|
|
self: *StreamHandler,
|
|
style: terminal.CursorStyle,
|
|
) !void {
|
|
self.ev.renderer_state.cursor.style = style;
|
|
}
|
|
|
|
pub fn decaln(self: *StreamHandler) !void {
|
|
try self.terminal.decaln();
|
|
}
|
|
|
|
pub fn tabClear(self: *StreamHandler, cmd: terminal.TabClear) !void {
|
|
self.terminal.tabClear(cmd);
|
|
}
|
|
|
|
pub fn tabSet(self: *StreamHandler) !void {
|
|
self.terminal.tabSet();
|
|
}
|
|
|
|
pub fn saveCursor(self: *StreamHandler) !void {
|
|
self.terminal.saveCursor();
|
|
}
|
|
|
|
pub fn restoreCursor(self: *StreamHandler) !void {
|
|
self.terminal.restoreCursor();
|
|
}
|
|
|
|
pub fn enquiry(self: *StreamHandler) !void {
|
|
try self.queueWrite("");
|
|
}
|
|
|
|
pub fn scrollDown(self: *StreamHandler, count: usize) !void {
|
|
try self.terminal.scrollDown(count);
|
|
}
|
|
|
|
pub fn scrollUp(self: *StreamHandler, count: usize) !void {
|
|
try self.terminal.scrollUp(count);
|
|
}
|
|
|
|
pub fn setActiveStatusDisplay(
|
|
self: *StreamHandler,
|
|
req: terminal.StatusDisplay,
|
|
) !void {
|
|
self.terminal.status_display = req;
|
|
}
|
|
|
|
pub fn configureCharset(
|
|
self: *StreamHandler,
|
|
slot: terminal.CharsetSlot,
|
|
set: terminal.Charset,
|
|
) !void {
|
|
self.terminal.configureCharset(slot, set);
|
|
}
|
|
|
|
pub fn invokeCharset(
|
|
self: *StreamHandler,
|
|
active: terminal.CharsetActiveSlot,
|
|
slot: terminal.CharsetSlot,
|
|
single: bool,
|
|
) !void {
|
|
self.terminal.invokeCharset(active, slot, single);
|
|
}
|
|
|
|
pub fn fullReset(
|
|
self: *StreamHandler,
|
|
) !void {
|
|
self.terminal.fullReset();
|
|
}
|
|
};
|