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https://github.com/ghostty-org/ghostty.git
synced 2025-04-12 10:48:39 +03:00

This is my third (!) attempt at implementing localization support. By leveraging GTK builder to do most of the `gettext` calls, I can avoid the whole mess about missing symbols on non-glibc platforms. Added some documentation too for contributors and translators, just for good measure.
109 lines
3.7 KiB
Zig
109 lines
3.7 KiB
Zig
const std = @import("std");
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const builtin = @import("builtin");
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const buildpkg = @import("src/build/main.zig");
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comptime {
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buildpkg.requireZig("0.13.0");
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}
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pub fn build(b: *std.Build) !void {
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const config = try buildpkg.Config.init(b);
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// Ghostty resources like terminfo, shell integration, themes, etc.
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const resources = try buildpkg.GhosttyResources.init(b, &config);
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const i18n = try buildpkg.GhosttyI18n.init(b, &config);
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// Ghostty dependencies used by many artifacts.
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const deps = try buildpkg.SharedDeps.init(b, &config);
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const exe = try buildpkg.GhosttyExe.init(b, &config, &deps);
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if (config.emit_helpgen) deps.help_strings.install();
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// Ghostty docs
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if (config.emit_docs) {
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const docs = try buildpkg.GhosttyDocs.init(b, &deps);
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docs.install();
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}
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// Ghostty webdata
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if (config.emit_webdata) {
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const webdata = try buildpkg.GhosttyWebdata.init(b, &deps);
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webdata.install();
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}
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// Ghostty bench tools
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if (config.emit_bench) {
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const bench = try buildpkg.GhosttyBench.init(b, &deps);
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bench.install();
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}
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// If we're not building libghostty, then install the exe and resources.
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if (config.app_runtime != .none) {
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exe.install();
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resources.install();
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i18n.install();
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}
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// Libghostty
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//
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// Note: libghostty is not stable for general purpose use. It is used
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// heavily by Ghostty on macOS but it isn't built to be reusable yet.
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// As such, these build steps are lacking. For example, the Darwin
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// build only produces an xcframework.
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if (config.app_runtime == .none) {
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if (config.target.result.isDarwin()) darwin: {
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if (!config.emit_xcframework) break :darwin;
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// Build the xcframework
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const xcframework = try buildpkg.GhosttyXCFramework.init(b, &deps);
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xcframework.install();
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// The xcframework build always installs resources because our
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// macOS xcode project contains references to them.
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resources.install();
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// If we aren't emitting docs we need to emit a placeholder so
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// our macOS xcodeproject builds.
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if (!config.emit_docs) {
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var wf = b.addWriteFiles();
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const path = "share/man/.placeholder";
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const placeholder = wf.add(path, "emit-docs not true so no man pages");
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b.getInstallStep().dependOn(&b.addInstallFile(placeholder, path).step);
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}
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} else {
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const libghostty_shared = try buildpkg.GhosttyLib.initShared(b, &deps);
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const libghostty_static = try buildpkg.GhosttyLib.initStatic(b, &deps);
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libghostty_shared.installHeader(); // Only need one header
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libghostty_shared.install("libghostty.so");
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libghostty_static.install("libghostty.a");
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}
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}
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// Run runs the Ghostty exe
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{
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const run_cmd = b.addRunArtifact(exe.exe);
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if (b.args) |args| run_cmd.addArgs(args);
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const run_step = b.step("run", "Run the app");
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run_step.dependOn(&run_cmd.step);
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}
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// Tests
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{
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const test_step = b.step("test", "Run all tests");
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const test_filter = b.option([]const u8, "test-filter", "Filter for test");
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const test_exe = b.addTest(.{
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.name = "ghostty-test",
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.root_source_file = b.path("src/main.zig"),
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.target = config.target,
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.filter = test_filter,
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});
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{
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if (config.emit_test_exe) b.installArtifact(test_exe);
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_ = try deps.add(test_exe);
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const test_run = b.addRunArtifact(test_exe);
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test_step.dependOn(&test_run.step);
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}
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}
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}
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