mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-16 08:46:08 +03:00
1040 lines
34 KiB
Zig
1040 lines
34 KiB
Zig
/// A surface represents one drawable terminal surface. The surface may be
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/// attached to a window or it may be some other kind of surface. This struct
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/// is meant to be generic to all scenarios.
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const Surface = @This();
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const std = @import("std");
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const glfw = @import("glfw");
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const configpkg = @import("../../config.zig");
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const apprt = @import("../../apprt.zig");
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const font = @import("../../font/main.zig");
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const input = @import("../../input.zig");
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const terminal = @import("../../terminal/main.zig");
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const CoreSurface = @import("../../Surface.zig");
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const App = @import("App.zig");
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const Window = @import("Window.zig");
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const c = @import("c.zig");
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const log = std.log.scoped(.gtk);
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// We need native X11 access to access the primary clipboard.
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const glfw_native = glfw.Native(.{ .x11 = true });
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/// This is detected by the OpenGL renderer to move to a single-threaded
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/// draw operation. This basically puts locks around our draw path.
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pub const opengl_single_threaded_draw = true;
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pub const Options = struct {
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/// The window that this surface is attached to.
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window: *Window,
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/// The GL area that this surface should draw to.
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gl_area: *c.GtkGLArea,
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/// The label to use as the title of this surface. This will be
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/// modified with setTitle.
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title_label: ?*c.GtkLabel = null,
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/// A font size to set on the surface once it is initialized.
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font_size: ?font.face.DesiredSize = null,
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};
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/// Where the title of this surface will go.
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const Title = union(enum) {
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none: void,
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label: *c.GtkLabel,
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};
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/// Whether the surface has been realized or not yet. When a surface is
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/// "realized" it means that the OpenGL context is ready and the core
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/// surface has been initialized.
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realized: bool = false,
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/// The app we're part of
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app: *App,
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/// The window we're part of
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window: *Window,
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/// Our GTK area
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gl_area: *c.GtkGLArea,
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/// Any active cursor we may have
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cursor: ?*c.GdkCursor = null,
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/// Our title label (if there is one).
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title: Title,
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/// The core surface backing this surface
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core_surface: CoreSurface,
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/// The font size to use for this surface once realized.
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font_size: ?font.face.DesiredSize = null,
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/// Cached metrics about the surface from GTK callbacks.
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size: apprt.SurfaceSize,
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cursor_pos: apprt.CursorPos,
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/// Key input states. See gtkKeyPressed for detailed descriptions.
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in_keypress: bool = false,
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im_context: *c.GtkIMContext,
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im_composing: bool = false,
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im_buf: [128]u8 = undefined,
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im_len: u7 = 0,
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pub fn init(self: *Surface, app: *App, opts: Options) !void {
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const widget = @as(*c.GtkWidget, @ptrCast(opts.gl_area));
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c.gtk_gl_area_set_required_version(opts.gl_area, 3, 3);
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c.gtk_gl_area_set_has_stencil_buffer(opts.gl_area, 0);
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c.gtk_gl_area_set_has_depth_buffer(opts.gl_area, 0);
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c.gtk_gl_area_set_use_es(opts.gl_area, 0);
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// Key event controller will tell us about raw keypress events.
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const ec_key = c.gtk_event_controller_key_new();
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errdefer c.g_object_unref(ec_key);
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c.gtk_widget_add_controller(widget, ec_key);
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errdefer c.gtk_widget_remove_controller(widget, ec_key);
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// Focus controller will tell us about focus enter/exit events
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const ec_focus = c.gtk_event_controller_focus_new();
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errdefer c.g_object_unref(ec_focus);
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c.gtk_widget_add_controller(widget, ec_focus);
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errdefer c.gtk_widget_remove_controller(widget, ec_focus);
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// Create a second key controller so we can receive the raw
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// key-press events BEFORE the input method gets them.
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const ec_key_press = c.gtk_event_controller_key_new();
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errdefer c.g_object_unref(ec_key_press);
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c.gtk_widget_add_controller(widget, ec_key_press);
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errdefer c.gtk_widget_remove_controller(widget, ec_key_press);
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// Clicks
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const gesture_click = c.gtk_gesture_click_new();
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errdefer c.g_object_unref(gesture_click);
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c.gtk_gesture_single_set_button(@ptrCast(gesture_click), 0);
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c.gtk_widget_add_controller(widget, @ptrCast(gesture_click));
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// Mouse movement
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const ec_motion = c.gtk_event_controller_motion_new();
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errdefer c.g_object_unref(ec_motion);
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c.gtk_widget_add_controller(widget, ec_motion);
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// Scroll events
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const ec_scroll = c.gtk_event_controller_scroll_new(
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c.GTK_EVENT_CONTROLLER_SCROLL_BOTH_AXES |
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c.GTK_EVENT_CONTROLLER_SCROLL_DISCRETE,
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);
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errdefer c.g_object_unref(ec_scroll);
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c.gtk_widget_add_controller(widget, ec_scroll);
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// The input method context that we use to translate key events into
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// characters. This doesn't have an event key controller attached because
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// we call it manually from our own key controller.
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const im_context = c.gtk_im_multicontext_new();
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errdefer c.g_object_unref(im_context);
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// The GL area has to be focusable so that it can receive events
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c.gtk_widget_set_focusable(widget, 1);
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c.gtk_widget_set_focus_on_click(widget, 1);
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// Build our result
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self.* = .{
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.app = app,
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.window = opts.window,
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.gl_area = opts.gl_area,
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.title = if (opts.title_label) |label| .{
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.label = label,
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} else .{ .none = {} },
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.core_surface = undefined,
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.font_size = opts.font_size,
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.size = .{ .width = 800, .height = 600 },
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.cursor_pos = .{ .x = 0, .y = 0 },
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.im_context = im_context,
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};
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errdefer self.* = undefined;
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// GL events
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_ = c.g_signal_connect_data(opts.gl_area, "realize", c.G_CALLBACK(>kRealize), self, null, c.G_CONNECT_DEFAULT);
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_ = c.g_signal_connect_data(opts.gl_area, "unrealize", c.G_CALLBACK(>kUnrealize), self, null, c.G_CONNECT_DEFAULT);
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_ = c.g_signal_connect_data(opts.gl_area, "destroy", c.G_CALLBACK(>kDestroy), self, null, c.G_CONNECT_DEFAULT);
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_ = c.g_signal_connect_data(opts.gl_area, "render", c.G_CALLBACK(>kRender), self, null, c.G_CONNECT_DEFAULT);
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_ = c.g_signal_connect_data(opts.gl_area, "resize", c.G_CALLBACK(>kResize), self, null, c.G_CONNECT_DEFAULT);
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_ = c.g_signal_connect_data(ec_key_press, "key-pressed", c.G_CALLBACK(>kKeyPressed), self, null, c.G_CONNECT_DEFAULT);
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_ = c.g_signal_connect_data(ec_key_press, "key-released", c.G_CALLBACK(>kKeyReleased), self, null, c.G_CONNECT_DEFAULT);
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_ = c.g_signal_connect_data(ec_focus, "enter", c.G_CALLBACK(>kFocusEnter), self, null, c.G_CONNECT_DEFAULT);
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_ = c.g_signal_connect_data(ec_focus, "leave", c.G_CALLBACK(>kFocusLeave), self, null, c.G_CONNECT_DEFAULT);
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_ = c.g_signal_connect_data(gesture_click, "pressed", c.G_CALLBACK(>kMouseDown), self, null, c.G_CONNECT_DEFAULT);
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_ = c.g_signal_connect_data(gesture_click, "released", c.G_CALLBACK(>kMouseUp), self, null, c.G_CONNECT_DEFAULT);
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_ = c.g_signal_connect_data(ec_motion, "motion", c.G_CALLBACK(>kMouseMotion), self, null, c.G_CONNECT_DEFAULT);
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_ = c.g_signal_connect_data(ec_scroll, "scroll", c.G_CALLBACK(>kMouseScroll), self, null, c.G_CONNECT_DEFAULT);
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_ = c.g_signal_connect_data(im_context, "preedit-start", c.G_CALLBACK(>kInputPreeditStart), self, null, c.G_CONNECT_DEFAULT);
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_ = c.g_signal_connect_data(im_context, "preedit-changed", c.G_CALLBACK(>kInputPreeditChanged), self, null, c.G_CONNECT_DEFAULT);
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_ = c.g_signal_connect_data(im_context, "preedit-end", c.G_CALLBACK(>kInputPreeditEnd), self, null, c.G_CONNECT_DEFAULT);
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_ = c.g_signal_connect_data(im_context, "commit", c.G_CALLBACK(>kInputCommit), self, null, c.G_CONNECT_DEFAULT);
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}
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fn realize(self: *Surface) !void {
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// If this surface has already been realized, then we don't need to
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// reinitialize. This can happen if a surface is moved from one GDK surface
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// to another (i.e. a tab is pulled out into a window).
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if (self.realized) {
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// If we have no OpenGL state though, we do need to reinitialize.
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// We allow the renderer to figure that out
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try self.core_surface.renderer.displayRealize();
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return;
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}
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// Add ourselves to the list of surfaces on the app.
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try self.app.core_app.addSurface(self);
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errdefer self.app.core_app.deleteSurface(self);
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// Get our new surface config
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var config = try apprt.surface.newConfig(self.app.core_app, &self.app.config);
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defer config.deinit();
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// Initialize our surface now that we have the stable pointer.
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try self.core_surface.init(
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self.app.core_app.alloc,
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&config,
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self.app.core_app,
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self.app,
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self,
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);
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errdefer self.core_surface.deinit();
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// If we have a font size we want, set that now
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if (self.font_size) |size| {
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self.core_surface.setFontSize(size);
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}
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// Note we're realized
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self.realized = true;
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}
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pub fn deinit(self: *Surface) void {
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// We don't allocate anything if we aren't realized.
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if (!self.realized) return;
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// Remove ourselves from the list of known surfaces in the app.
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self.app.core_app.deleteSurface(self);
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// Clean up our core surface so that all the rendering and IO stop.
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self.core_surface.deinit();
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self.core_surface = undefined;
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// Free all our GTK stuff
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c.g_object_unref(self.im_context);
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if (self.cursor) |cursor| c.g_object_unref(cursor);
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}
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fn render(self: *Surface) !void {
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try self.core_surface.renderer.draw();
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}
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/// Invalidate the surface so that it forces a redraw on the next tick.
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pub fn redraw(self: *Surface) void {
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c.gtk_gl_area_queue_render(self.gl_area);
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}
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/// Close this surface.
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pub fn close(self: *Surface, processActive: bool) void {
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if (!processActive) {
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self.window.closeSurface(self);
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return;
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}
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// Setup our basic message
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const alert = c.gtk_message_dialog_new(
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self.window.window,
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c.GTK_DIALOG_MODAL,
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c.GTK_MESSAGE_QUESTION,
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c.GTK_BUTTONS_YES_NO,
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"Close this terminal?",
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);
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c.gtk_message_dialog_format_secondary_text(
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@ptrCast(alert),
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"There is still a running process in the terminal. " ++
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"Closing the terminal will kill this process. " ++
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"Are you sure you want to close the terminal?\n\n" ++
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"Click 'No' to cancel and return to your terminal.",
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);
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// We want the "yes" to appear destructive.
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const yes_widget = c.gtk_dialog_get_widget_for_response(
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@ptrCast(alert),
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c.GTK_RESPONSE_YES,
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);
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c.gtk_widget_add_css_class(yes_widget, "destructive-action");
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// We want the "no" to be the default action
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c.gtk_dialog_set_default_response(
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@ptrCast(alert),
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c.GTK_RESPONSE_NO,
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);
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_ = c.g_signal_connect_data(alert, "response", c.G_CALLBACK(>kCloseConfirmation), self, null, c.G_CONNECT_DEFAULT);
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c.gtk_widget_show(alert);
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}
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pub fn toggleFullscreen(self: *Surface, mac_non_native: configpkg.NonNativeFullscreen) void {
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self.window.toggleFullscreen(mac_non_native);
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}
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pub fn newTab(self: *Surface) !void {
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try self.window.newTab(&self.core_surface);
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}
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pub fn hasTabs(self: *const Surface) bool {
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return self.window.hasTabs();
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}
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pub fn gotoPreviousTab(self: *Surface) void {
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self.window.gotoPreviousTab(self);
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}
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pub fn gotoNextTab(self: *Surface) void {
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self.window.gotoNextTab(self);
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}
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pub fn gotoTab(self: *Surface, n: usize) void {
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self.window.gotoTab(n);
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}
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pub fn setShouldClose(self: *Surface) void {
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_ = self;
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}
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pub fn shouldClose(self: *const Surface) bool {
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_ = self;
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return false;
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}
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pub fn getContentScale(self: *const Surface) !apprt.ContentScale {
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_ = self;
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const monitor = glfw.Monitor.getPrimary() orelse return error.NoMonitor;
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const scale = monitor.getContentScale();
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return apprt.ContentScale{ .x = scale.x_scale, .y = scale.y_scale };
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}
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pub fn getSize(self: *const Surface) !apprt.SurfaceSize {
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return self.size;
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}
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pub fn setSizeLimits(self: *Surface, min: apprt.SurfaceSize, max_: ?apprt.SurfaceSize) !void {
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_ = self;
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_ = min;
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_ = max_;
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}
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pub fn setTitle(self: *Surface, slice: [:0]const u8) !void {
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switch (self.title) {
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.none => {},
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.label => |label| {
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c.gtk_label_set_text(label, slice.ptr);
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const widget = @as(*c.GtkWidget, @ptrCast(self.gl_area));
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if (c.gtk_widget_is_focus(widget) == 1) {
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c.gtk_window_set_title(self.window.window, c.gtk_label_get_text(label));
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}
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},
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}
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// const root = c.gtk_widget_get_root(@ptrCast(
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// *c.GtkWidget,
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// self.gl_area,
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// ));
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}
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pub fn setMouseShape(
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self: *Surface,
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shape: terminal.MouseShape,
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) !void {
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const name: [:0]const u8 = switch (shape) {
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.default => "default",
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.help => "help",
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.pointer => "pointer",
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.context_menu => "context-menu",
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.progress => "progress",
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.wait => "wait",
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.cell => "cell",
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.crosshair => "crosshair",
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.text => "text",
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.vertical_text => "vertical-text",
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.alias => "alias",
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.copy => "copy",
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.no_drop => "no-drop",
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.move => "move",
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.not_allowed => "not-allowed",
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.grab => "grab",
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.grabbing => "grabbing",
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.all_scroll => "all-scroll",
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.col_resize => "col-resize",
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.row_resize => "row-resize",
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.n_resize => "n-resize",
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.e_resize => "e-resize",
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.s_resize => "s-resize",
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.w_resize => "w-resize",
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.ne_resize => "ne-resize",
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.nw_resize => "nw-resize",
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.se_resize => "se-resize",
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.sw_resize => "sw-resize",
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.ew_resize => "ew-resize",
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.ns_resize => "ns-resize",
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.nesw_resize => "nesw-resize",
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.nwse_resize => "nwse-resize",
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.zoom_in => "zoom-in",
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.zoom_out => "zoom-out",
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};
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const cursor = c.gdk_cursor_new_from_name(name.ptr, null) orelse {
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log.warn("unsupported cursor name={s}", .{name});
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return;
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};
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errdefer c.g_object_unref(cursor);
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// Set our new cursor
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c.gtk_widget_set_cursor(@ptrCast(self.gl_area), cursor);
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// Free our existing cursor
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if (self.cursor) |old| c.g_object_unref(old);
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self.cursor = cursor;
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}
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/// Set the visibility of the mouse cursor.
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pub fn setMouseVisibility(self: *Surface, visible: bool) void {
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// Note in there that self.cursor or cursor_none may be null. That's
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// not a problem because NULL is a valid argument for set cursor
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// which means to just use the parent value.
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if (visible) {
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c.gtk_widget_set_cursor(@ptrCast(self.gl_area), self.cursor);
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return;
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}
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// Set our new cursor to the app "none" cursor
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c.gtk_widget_set_cursor(@ptrCast(self.gl_area), self.app.cursor_none);
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}
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pub fn clipboardRequest(
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self: *Surface,
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clipboard_type: apprt.Clipboard,
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state: apprt.ClipboardRequest,
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) !void {
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// We allocate for userdata for the clipboard request. Not ideal but
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// clipboard requests aren't common so probably not a big deal.
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const alloc = self.app.core_app.alloc;
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const ud_ptr = try alloc.create(ClipboardRequest);
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errdefer alloc.destroy(ud_ptr);
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ud_ptr.* = .{ .self = self, .state = state };
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// Start our async request
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const clipboard = getClipboard(@ptrCast(self.gl_area), clipboard_type);
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c.gdk_clipboard_read_text_async(
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clipboard,
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null,
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>kClipboardRead,
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ud_ptr,
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);
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}
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pub fn setClipboardString(
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self: *const Surface,
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val: [:0]const u8,
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clipboard_type: apprt.Clipboard,
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) !void {
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const clipboard = getClipboard(@ptrCast(self.gl_area), clipboard_type);
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c.gdk_clipboard_set_text(clipboard, val.ptr);
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}
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const ClipboardRequest = struct {
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self: *Surface,
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state: apprt.ClipboardRequest,
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};
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fn gtkClipboardRead(
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source: ?*c.GObject,
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res: ?*c.GAsyncResult,
|
|
ud: ?*anyopaque,
|
|
) callconv(.C) void {
|
|
const req: *ClipboardRequest = @ptrCast(@alignCast(ud orelse return));
|
|
const self = req.self;
|
|
const alloc = self.app.core_app.alloc;
|
|
defer alloc.destroy(req);
|
|
|
|
var gerr: ?*c.GError = null;
|
|
const cstr = c.gdk_clipboard_read_text_finish(
|
|
@ptrCast(source orelse return),
|
|
res,
|
|
&gerr,
|
|
);
|
|
if (gerr) |err| {
|
|
defer c.g_error_free(err);
|
|
log.warn("failed to read clipboard err={s}", .{err.message});
|
|
return;
|
|
}
|
|
defer c.g_free(cstr);
|
|
|
|
const str = std.mem.sliceTo(cstr, 0);
|
|
self.core_surface.completeClipboardRequest(req.state, str) catch |err| {
|
|
log.err("failed to complete clipboard request err={}", .{err});
|
|
};
|
|
}
|
|
|
|
fn getClipboard(widget: *c.GtkWidget, clipboard: apprt.Clipboard) ?*c.GdkClipboard {
|
|
return switch (clipboard) {
|
|
.standard => c.gtk_widget_get_clipboard(widget),
|
|
.selection => c.gtk_widget_get_primary_clipboard(widget),
|
|
};
|
|
}
|
|
|
|
pub fn getCursorPos(self: *const Surface) !apprt.CursorPos {
|
|
return self.cursor_pos;
|
|
}
|
|
|
|
fn gtkRealize(area: *c.GtkGLArea, ud: ?*anyopaque) callconv(.C) void {
|
|
log.debug("gl surface realized", .{});
|
|
|
|
// We need to make the context current so we can call GL functions.
|
|
c.gtk_gl_area_make_current(area);
|
|
if (c.gtk_gl_area_get_error(area)) |err| {
|
|
log.err("surface failed to realize: {s}", .{err.*.message});
|
|
return;
|
|
}
|
|
|
|
// realize means that our OpenGL context is ready, so we can now
|
|
// initialize the core surface which will setup the renderer.
|
|
const self = userdataSelf(ud.?);
|
|
self.realize() catch |err| {
|
|
// TODO: we need to destroy the GL area here.
|
|
log.err("surface failed to realize: {}", .{err});
|
|
return;
|
|
};
|
|
}
|
|
|
|
/// This is called when the underlying OpenGL resources must be released.
|
|
/// This is usually due to the OpenGL area changing GDK surfaces.
|
|
fn gtkUnrealize(area: *c.GtkGLArea, ud: ?*anyopaque) callconv(.C) void {
|
|
_ = area;
|
|
|
|
const self = userdataSelf(ud.?);
|
|
self.core_surface.renderer.displayUnrealized();
|
|
}
|
|
|
|
/// render signal
|
|
fn gtkRender(area: *c.GtkGLArea, ctx: *c.GdkGLContext, ud: ?*anyopaque) callconv(.C) c.gboolean {
|
|
_ = area;
|
|
_ = ctx;
|
|
|
|
const self = userdataSelf(ud.?);
|
|
self.render() catch |err| {
|
|
log.err("surface failed to render: {}", .{err});
|
|
return 0;
|
|
};
|
|
|
|
return 1;
|
|
}
|
|
|
|
/// render signal
|
|
fn gtkResize(area: *c.GtkGLArea, width: c.gint, height: c.gint, ud: ?*anyopaque) callconv(.C) void {
|
|
const self = userdataSelf(ud.?);
|
|
|
|
// Some debug output to help understand what GTK is telling us.
|
|
{
|
|
const scale_factor = scale: {
|
|
const widget = @as(*c.GtkWidget, @ptrCast(area));
|
|
break :scale c.gtk_widget_get_scale_factor(widget);
|
|
};
|
|
|
|
const window_scale_factor = scale: {
|
|
const window = @as(*c.GtkNative, @ptrCast(self.window.window));
|
|
const gdk_surface = c.gtk_native_get_surface(window);
|
|
break :scale c.gdk_surface_get_scale_factor(gdk_surface);
|
|
};
|
|
|
|
log.debug("gl resize width={} height={} scale={} window_scale={}", .{
|
|
width,
|
|
height,
|
|
scale_factor,
|
|
window_scale_factor,
|
|
});
|
|
}
|
|
|
|
self.size = .{
|
|
.width = @intCast(width),
|
|
.height = @intCast(height),
|
|
};
|
|
|
|
// Call the primary callback.
|
|
if (self.realized) {
|
|
self.core_surface.sizeCallback(self.size) catch |err| {
|
|
log.err("error in size callback err={}", .{err});
|
|
return;
|
|
};
|
|
}
|
|
}
|
|
|
|
/// "destroy" signal for surface
|
|
fn gtkDestroy(v: *c.GtkWidget, ud: ?*anyopaque) callconv(.C) void {
|
|
_ = v;
|
|
log.debug("gl destroy", .{});
|
|
|
|
const self = userdataSelf(ud.?);
|
|
const alloc = self.app.core_app.alloc;
|
|
self.deinit();
|
|
alloc.destroy(self);
|
|
}
|
|
|
|
/// Scale x/y by the GDK device scale.
|
|
fn scaledCoordinates(
|
|
self: *const Surface,
|
|
x: c.gdouble,
|
|
y: c.gdouble,
|
|
) struct {
|
|
x: c.gdouble,
|
|
y: c.gdouble,
|
|
} {
|
|
const scale_factor: f64 = @floatFromInt(
|
|
c.gtk_widget_get_scale_factor(@ptrCast(self.gl_area)),
|
|
);
|
|
|
|
return .{
|
|
.x = x * scale_factor,
|
|
.y = y * scale_factor,
|
|
};
|
|
}
|
|
|
|
fn gtkMouseDown(
|
|
gesture: *c.GtkGestureClick,
|
|
_: c.gint,
|
|
_: c.gdouble,
|
|
_: c.gdouble,
|
|
ud: ?*anyopaque,
|
|
) callconv(.C) void {
|
|
const self = userdataSelf(ud.?);
|
|
const event = c.gtk_event_controller_get_current_event(@ptrCast(gesture));
|
|
const gtk_mods = c.gdk_event_get_modifier_state(event);
|
|
|
|
const button = translateMouseButton(c.gtk_gesture_single_get_current_button(@ptrCast(gesture)));
|
|
const mods = translateMods(gtk_mods);
|
|
|
|
// If we don't have focus, grab it.
|
|
const gl_widget = @as(*c.GtkWidget, @ptrCast(self.gl_area));
|
|
if (c.gtk_widget_has_focus(gl_widget) == 0) {
|
|
_ = c.gtk_widget_grab_focus(gl_widget);
|
|
}
|
|
|
|
self.core_surface.mouseButtonCallback(.press, button, mods) catch |err| {
|
|
log.err("error in key callback err={}", .{err});
|
|
return;
|
|
};
|
|
}
|
|
|
|
fn gtkMouseUp(
|
|
gesture: *c.GtkGestureClick,
|
|
_: c.gint,
|
|
_: c.gdouble,
|
|
_: c.gdouble,
|
|
ud: ?*anyopaque,
|
|
) callconv(.C) void {
|
|
const event = c.gtk_event_controller_get_current_event(@ptrCast(gesture));
|
|
const gtk_mods = c.gdk_event_get_modifier_state(event);
|
|
|
|
const button = translateMouseButton(c.gtk_gesture_single_get_current_button(@ptrCast(gesture)));
|
|
const mods = translateMods(gtk_mods);
|
|
|
|
const self = userdataSelf(ud.?);
|
|
self.core_surface.mouseButtonCallback(.release, button, mods) catch |err| {
|
|
log.err("error in key callback err={}", .{err});
|
|
return;
|
|
};
|
|
}
|
|
|
|
fn gtkMouseMotion(
|
|
_: *c.GtkEventControllerMotion,
|
|
x: c.gdouble,
|
|
y: c.gdouble,
|
|
ud: ?*anyopaque,
|
|
) callconv(.C) void {
|
|
const self = userdataSelf(ud.?);
|
|
const scaled = self.scaledCoordinates(x, y);
|
|
|
|
self.cursor_pos = .{
|
|
.x = @floatCast(@max(0, scaled.x)),
|
|
.y = @floatCast(scaled.y),
|
|
};
|
|
|
|
self.core_surface.cursorPosCallback(self.cursor_pos) catch |err| {
|
|
log.err("error in cursor pos callback err={}", .{err});
|
|
return;
|
|
};
|
|
}
|
|
|
|
fn gtkMouseScroll(
|
|
_: *c.GtkEventControllerScroll,
|
|
x: c.gdouble,
|
|
y: c.gdouble,
|
|
ud: ?*anyopaque,
|
|
) callconv(.C) void {
|
|
const self = userdataSelf(ud.?);
|
|
const scaled = self.scaledCoordinates(x, y);
|
|
|
|
// GTK doesn't support any of the scroll mods.
|
|
const scroll_mods: input.ScrollMods = .{};
|
|
|
|
self.core_surface.scrollCallback(
|
|
scaled.x,
|
|
scaled.y * -1,
|
|
scroll_mods,
|
|
) catch |err| {
|
|
log.err("error in scroll callback err={}", .{err});
|
|
return;
|
|
};
|
|
}
|
|
|
|
fn gtkKeyPressed(
|
|
ec_key: *c.GtkEventControllerKey,
|
|
keyval: c.guint,
|
|
keycode: c.guint,
|
|
gtk_mods: c.GdkModifierType,
|
|
ud: ?*anyopaque,
|
|
) callconv(.C) c.gboolean {
|
|
return if (keyEvent(.press, ec_key, keyval, keycode, gtk_mods, ud)) 1 else 0;
|
|
}
|
|
|
|
fn gtkKeyReleased(
|
|
ec_key: *c.GtkEventControllerKey,
|
|
keyval: c.guint,
|
|
keycode: c.guint,
|
|
state: c.GdkModifierType,
|
|
ud: ?*anyopaque,
|
|
) callconv(.C) c.gboolean {
|
|
return if (keyEvent(.release, ec_key, keyval, keycode, state, ud)) 1 else 0;
|
|
}
|
|
|
|
/// Key press event. This is where we do ALL of our key handling,
|
|
/// translation to keyboard layouts, dead key handling, etc. Key handling
|
|
/// is complicated so this comment will explain what's going on.
|
|
///
|
|
/// At a high level, we want to construct an `input.KeyEvent` and
|
|
/// pass that to `keyCallback`. At a low level, this is more complicated
|
|
/// than it appears because we need to construct all of this information
|
|
/// and its not given to us.
|
|
///
|
|
/// For press events, we run the keypress through the input method context
|
|
/// in order to determine if we're in a dead key state, completed unicode
|
|
/// char, etc. This all happens through various callbacks: preedit, commit,
|
|
/// etc. These inspect "in_keypress" if they have to and set some instance
|
|
/// state.
|
|
///
|
|
/// We then take all of the information in order to determine if we have
|
|
/// a unicode character or if we have to map the keyval to a code to
|
|
/// get the underlying logical key, etc.
|
|
///
|
|
/// Finally, we can emit the keyCallback.
|
|
///
|
|
/// Note we ALSO have an IMContext attached directly to the widget
|
|
/// which can emit preedit and commit callbacks. But, if we're not
|
|
/// in a keypress, we let those automatically work.
|
|
fn keyEvent(
|
|
action: input.Action,
|
|
ec_key: *c.GtkEventControllerKey,
|
|
keyval: c.guint,
|
|
keycode: c.guint,
|
|
gtk_mods: c.GdkModifierType,
|
|
ud: ?*anyopaque,
|
|
) bool {
|
|
const self = userdataSelf(ud.?);
|
|
const mods = translateMods(gtk_mods);
|
|
const keyval_unicode = c.gdk_keyval_to_unicode(keyval);
|
|
const event = c.gtk_event_controller_get_current_event(@ptrCast(ec_key));
|
|
|
|
// Get the unshifted unicode value of the keyval. This is used
|
|
// by the Kitty keyboard protocol.
|
|
const keyval_unicode_unshifted: u21 = unshifted: {
|
|
// Note: this can't possibly always be right, specifically in the
|
|
// case of multi-level/group keyboards. But, this works for Dvorak,
|
|
// Norwegian, and French layouts and thats what we have real users for
|
|
// right now.
|
|
const lower = c.gdk_keyval_to_lower(keyval);
|
|
const lower_unicode = c.gdk_keyval_to_unicode(lower);
|
|
break :unshifted std.math.cast(u21, lower_unicode) orelse 0;
|
|
};
|
|
|
|
// We always reset our committed text when ending a keypress so that
|
|
// future keypresses don't think we have a commit event.
|
|
defer self.im_len = 0;
|
|
|
|
// We only want to send the event through the IM context if we're a press
|
|
if (action == .press or action == .repeat) {
|
|
// We mark that we're in a keypress event. We use this in our
|
|
// IM commit callback to determine if we need to send a char callback
|
|
// to the core surface or not.
|
|
self.in_keypress = true;
|
|
defer self.in_keypress = false;
|
|
|
|
// Pass the event through the IM controller to handle dead key states.
|
|
// Filter is true if the event was handled by the IM controller.
|
|
_ = c.gtk_im_context_filter_keypress(self.im_context, event) != 0;
|
|
|
|
// If this is a dead key, then we're composing a character and
|
|
// we need to set our proper preedit state.
|
|
if (self.im_composing) preedit: {
|
|
const text = self.im_buf[0..self.im_len];
|
|
const view = std.unicode.Utf8View.init(text) catch |err| {
|
|
log.warn("cannot build utf8 view over input: {}", .{err});
|
|
break :preedit;
|
|
};
|
|
var it = view.iterator();
|
|
|
|
const cp: u21 = it.nextCodepoint() orelse 0;
|
|
self.core_surface.preeditCallback(cp) catch |err| {
|
|
log.err("error in preedit callback err={}", .{err});
|
|
break :preedit;
|
|
};
|
|
} else {
|
|
// If we aren't composing, then we set our preedit to
|
|
// empty no matter what.
|
|
self.core_surface.preeditCallback(null) catch {};
|
|
}
|
|
}
|
|
|
|
// We want to get the physical unmapped key to process physical keybinds.
|
|
// (These are keybinds explicitly marked as requesting physical mapping).
|
|
const physical_key = keycode: for (input.keycodes.entries) |entry| {
|
|
if (entry.native == keycode) break :keycode entry.key;
|
|
} else .invalid;
|
|
|
|
// Get our consumed modifiers
|
|
const consumed_mods: input.Mods = consumed: {
|
|
const raw = c.gdk_key_event_get_consumed_modifiers(event);
|
|
const masked = raw & c.GDK_MODIFIER_MASK;
|
|
break :consumed translateMods(masked);
|
|
};
|
|
|
|
// If we're not in a dead key state, we want to translate our text
|
|
// to some input.Key.
|
|
const key = if (!self.im_composing) key: {
|
|
// A completed key. If the length of the key is one then we can
|
|
// attempt to translate it to a key enum and call the key
|
|
// callback. First try plain ASCII.
|
|
if (self.im_len > 0) {
|
|
if (input.Key.fromASCII(self.im_buf[0])) |key| {
|
|
break :key key;
|
|
}
|
|
}
|
|
|
|
// If that doesn't work then we try to translate the kevval..
|
|
if (keyval_unicode != 0) {
|
|
if (std.math.cast(u8, keyval_unicode)) |byte| {
|
|
if (input.Key.fromASCII(byte)) |key| {
|
|
break :key key;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If that doesn't work we use the unshifted value...
|
|
if (std.math.cast(u8, keyval_unicode_unshifted)) |ascii| {
|
|
if (input.Key.fromASCII(ascii)) |key| {
|
|
break :key key;
|
|
}
|
|
}
|
|
|
|
break :key physical_key;
|
|
} else .invalid;
|
|
|
|
// log.debug("key pressed key={} keyval={x} physical_key={} composing={} text_len={} mods={}", .{
|
|
// key,
|
|
// keyval,
|
|
// physical_key,
|
|
// self.im_composing,
|
|
// self.im_len,
|
|
// mods,
|
|
// });
|
|
|
|
// If we have no UTF-8 text, we try to convert our keyval to
|
|
// a text value. We have to do this because GTK will not process
|
|
// "Ctrl+Shift+1" (on US keyboards) as "Ctrl+!" but instead as "".
|
|
// But the keyval is set correctly so we can at least extract that.
|
|
if (self.im_len == 0 and keyval_unicode > 0) {
|
|
if (std.math.cast(u21, keyval_unicode)) |cp| {
|
|
if (std.unicode.utf8Encode(cp, &self.im_buf)) |len| {
|
|
self.im_len = len;
|
|
} else |_| {}
|
|
}
|
|
}
|
|
|
|
// Invoke the core Ghostty logic to handle this input.
|
|
const consumed = self.core_surface.keyCallback(.{
|
|
.action = action,
|
|
.key = key,
|
|
.physical_key = physical_key,
|
|
.mods = mods,
|
|
.consumed_mods = consumed_mods,
|
|
.composing = self.im_composing,
|
|
.utf8 = self.im_buf[0..self.im_len],
|
|
.unshifted_codepoint = keyval_unicode_unshifted,
|
|
}) catch |err| {
|
|
log.err("error in key callback err={}", .{err});
|
|
return false;
|
|
};
|
|
|
|
// If we consume the key then we want to reset the dead key state.
|
|
if (consumed and (action == .press or action == .repeat)) {
|
|
c.gtk_im_context_reset(self.im_context);
|
|
self.core_surface.preeditCallback(null) catch {};
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
fn gtkInputPreeditStart(
|
|
_: *c.GtkIMContext,
|
|
ud: ?*anyopaque,
|
|
) callconv(.C) void {
|
|
//log.debug("preedit start", .{});
|
|
const self = userdataSelf(ud.?);
|
|
if (!self.in_keypress) return;
|
|
|
|
// Mark that we are now composing a string with a dead key state.
|
|
// We'll record the string in the preedit-changed callback.
|
|
self.im_composing = true;
|
|
}
|
|
|
|
fn gtkInputPreeditChanged(
|
|
ctx: *c.GtkIMContext,
|
|
ud: ?*anyopaque,
|
|
) callconv(.C) void {
|
|
const self = userdataSelf(ud.?);
|
|
if (!self.in_keypress) return;
|
|
|
|
// Get our pre-edit string that we'll use to show the user.
|
|
var buf: [*c]u8 = undefined;
|
|
_ = c.gtk_im_context_get_preedit_string(ctx, &buf, null, null);
|
|
defer c.g_free(buf);
|
|
const str = std.mem.sliceTo(buf, 0);
|
|
|
|
// Copy the preedit string into the im_buf. This is safe because
|
|
// commit will always overwrite this.
|
|
self.im_len = @intCast(@min(self.im_buf.len, str.len));
|
|
@memcpy(self.im_buf[0..self.im_len], str);
|
|
}
|
|
|
|
fn gtkInputPreeditEnd(
|
|
_: *c.GtkIMContext,
|
|
ud: ?*anyopaque,
|
|
) callconv(.C) void {
|
|
//log.debug("preedit end", .{});
|
|
const self = userdataSelf(ud.?);
|
|
if (!self.in_keypress) return;
|
|
self.im_composing = false;
|
|
self.im_len = 0;
|
|
}
|
|
|
|
fn gtkInputCommit(
|
|
_: *c.GtkIMContext,
|
|
bytes: [*:0]u8,
|
|
ud: ?*anyopaque,
|
|
) callconv(.C) void {
|
|
const self = userdataSelf(ud.?);
|
|
const str = std.mem.sliceTo(bytes, 0);
|
|
|
|
// If we're in a key event, then we want to buffer the commit so
|
|
// that we can send the proper keycallback followed by the char
|
|
// callback.
|
|
if (self.in_keypress) {
|
|
if (str.len <= self.im_buf.len) {
|
|
@memcpy(self.im_buf[0..str.len], str);
|
|
self.im_len = @intCast(str.len);
|
|
|
|
// log.debug("input commit: {x}", .{self.im_buf[0]});
|
|
} else {
|
|
log.warn("not enough buffer space for input method commit", .{});
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// We're not in a keypress, so this was sent from an on-screen emoji
|
|
// keyboard or someting like that. Send the characters directly to
|
|
// the surface.
|
|
_ = self.core_surface.keyCallback(.{
|
|
.action = .press,
|
|
.key = .invalid,
|
|
.physical_key = .invalid,
|
|
.mods = .{},
|
|
.consumed_mods = .{},
|
|
.composing = false,
|
|
.utf8 = str,
|
|
}) catch |err| {
|
|
log.err("error in key callback err={}", .{err});
|
|
return;
|
|
};
|
|
}
|
|
|
|
fn gtkFocusEnter(_: *c.GtkEventControllerFocus, ud: ?*anyopaque) callconv(.C) void {
|
|
const self = userdataSelf(ud.?);
|
|
self.core_surface.focusCallback(true) catch |err| {
|
|
log.err("error in focus callback err={}", .{err});
|
|
return;
|
|
};
|
|
}
|
|
|
|
fn gtkFocusLeave(_: *c.GtkEventControllerFocus, ud: ?*anyopaque) callconv(.C) void {
|
|
const self = userdataSelf(ud.?);
|
|
self.core_surface.focusCallback(false) catch |err| {
|
|
log.err("error in focus callback err={}", .{err});
|
|
return;
|
|
};
|
|
}
|
|
|
|
fn gtkCloseConfirmation(
|
|
alert: *c.GtkMessageDialog,
|
|
response: c.gint,
|
|
ud: ?*anyopaque,
|
|
) callconv(.C) void {
|
|
c.gtk_window_destroy(@ptrCast(alert));
|
|
if (response == c.GTK_RESPONSE_YES) {
|
|
const self = userdataSelf(ud.?);
|
|
self.window.closeSurface(self);
|
|
}
|
|
}
|
|
|
|
fn userdataSelf(ud: *anyopaque) *Surface {
|
|
return @ptrCast(@alignCast(ud));
|
|
}
|
|
|
|
fn translateMouseButton(button: c.guint) input.MouseButton {
|
|
return switch (button) {
|
|
1 => .left,
|
|
2 => .middle,
|
|
3 => .right,
|
|
4 => .four,
|
|
5 => .five,
|
|
6 => .six,
|
|
7 => .seven,
|
|
8 => .eight,
|
|
9 => .nine,
|
|
10 => .ten,
|
|
11 => .eleven,
|
|
else => .unknown,
|
|
};
|
|
}
|
|
|
|
fn translateMods(state: c.GdkModifierType) input.Mods {
|
|
var mods: input.Mods = .{};
|
|
if (state & c.GDK_SHIFT_MASK != 0) mods.shift = true;
|
|
if (state & c.GDK_CONTROL_MASK != 0) mods.ctrl = true;
|
|
if (state & c.GDK_ALT_MASK != 0) mods.alt = true;
|
|
if (state & c.GDK_SUPER_MASK != 0) mods.super = true;
|
|
|
|
// Lock is dependent on the X settings but we just assume caps lock.
|
|
if (state & c.GDK_LOCK_MASK != 0) mods.caps_lock = true;
|
|
return mods;
|
|
}
|