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This commit is very large, representing about a month of work with many interdependent changes that don't separate cleanly in to atomic commits. The main change here is unifying the renderer logic to a single generic renderer, implemented on top of an abstraction layer over OpenGL/Metal. I'll write a more complete summary of the changes in the description of the PR.
9 lines
201 B
Zig
9 lines
201 B
Zig
const iosurface = @import("iosurface/iosurface.zig");
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pub const c = @import("iosurface/c.zig").c;
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pub const IOSurface = iosurface.IOSurface;
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test {
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@import("std").testing.refAllDecls(@This());
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}
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