mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-14 15:56:13 +03:00

This commit is very large, representing about a month of work with many interdependent changes that don't separate cleanly in to atomic commits. The main change here is unifying the renderer logic to a single generic renderer, implemented on top of an abstraction layer over OpenGL/Metal. I'll write a more complete summary of the changes in the description of the PR.
57 lines
1.4 KiB
Zig
57 lines
1.4 KiB
Zig
const Renderbuffer = @This();
|
|
|
|
const std = @import("std");
|
|
const c = @import("c.zig").c;
|
|
const errors = @import("errors.zig");
|
|
const glad = @import("glad.zig");
|
|
|
|
const Texture = @import("Texture.zig");
|
|
|
|
id: c.GLuint,
|
|
|
|
/// Create a single buffer.
|
|
pub fn create() !Renderbuffer {
|
|
var rbo: c.GLuint = undefined;
|
|
glad.context.GenRenderbuffers.?(1, &rbo);
|
|
return .{ .id = rbo };
|
|
}
|
|
|
|
pub fn destroy(v: Renderbuffer) void {
|
|
glad.context.DeleteRenderbuffers.?(1, &v.id);
|
|
}
|
|
|
|
pub fn bind(v: Renderbuffer) !Binding {
|
|
// Keep track of the previous binding so we can restore it in unbind.
|
|
var current: c.GLint = undefined;
|
|
glad.context.GetIntegerv.?(c.GL_RENDERBUFFER_BINDING, ¤t);
|
|
glad.context.BindRenderbuffer.?(c.GL_RENDERBUFFER, v.id);
|
|
return .{ .previous = @intCast(current) };
|
|
}
|
|
|
|
pub const Binding = struct {
|
|
previous: c.GLuint,
|
|
|
|
pub fn unbind(self: Binding) void {
|
|
glad.context.BindRenderbuffer.?(
|
|
c.GL_RENDERBUFFER,
|
|
self.previous,
|
|
);
|
|
}
|
|
|
|
pub fn storage(
|
|
self: Binding,
|
|
format: Texture.InternalFormat,
|
|
width: c.GLsizei,
|
|
height: c.GLsizei,
|
|
) !void {
|
|
_ = self;
|
|
glad.context.RenderbufferStorage.?(
|
|
c.GL_RENDERBUFFER,
|
|
@intCast(@intFromEnum(format)),
|
|
width,
|
|
height,
|
|
);
|
|
try errors.getError();
|
|
}
|
|
};
|