ghostty/pkg/macos/build.zig
Qwerasd 371d62a82c renderer: big rework, graphics API abstraction layers, unified logic
This commit is very large, representing about a month of work with many
interdependent changes that don't separate cleanly in to atomic commits.

The main change here is unifying the renderer logic to a single generic
renderer, implemented on top of an abstraction layer over OpenGL/Metal.

I'll write a more complete summary of the changes in the description of
the PR.
2025-06-20 15:18:41 -06:00

81 lines
2.3 KiB
Zig

const std = @import("std");
const builtin = @import("builtin");
const apple_sdk = @import("apple_sdk");
pub fn build(b: *std.Build) !void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const module = b.addModule("macos", .{
.root_source_file = b.path("main.zig"),
.target = target,
.optimize = optimize,
});
const lib = b.addStaticLibrary(.{
.name = "macos",
.target = target,
.optimize = optimize,
});
var flags = std.ArrayList([]const u8).init(b.allocator);
defer flags.deinit();
lib.addCSourceFile(.{
.file = b.path("os/zig_log.c"),
.flags = flags.items,
});
lib.addCSourceFile(.{
.file = b.path("text/ext.c"),
.flags = flags.items,
});
lib.linkFramework("CoreFoundation");
lib.linkFramework("CoreGraphics");
lib.linkFramework("CoreText");
lib.linkFramework("CoreVideo");
lib.linkFramework("QuartzCore");
lib.linkFramework("IOSurface");
if (target.result.os.tag == .macos) {
lib.linkFramework("Carbon");
module.linkFramework("Carbon", .{});
}
if (target.result.os.tag.isDarwin()) {
module.linkFramework("CoreFoundation", .{});
module.linkFramework("CoreGraphics", .{});
module.linkFramework("CoreText", .{});
module.linkFramework("CoreVideo", .{});
module.linkFramework("QuartzCore", .{});
module.linkFramework("IOSurface", .{});
try apple_sdk.addPaths(b, lib);
}
b.installArtifact(lib);
{
const test_exe = b.addTest(.{
.name = "test",
.root_source_file = b.path("main.zig"),
.target = target,
.optimize = optimize,
});
if (target.result.os.tag.isDarwin()) {
try apple_sdk.addPaths(b, test_exe);
}
test_exe.linkLibrary(lib);
var it = module.import_table.iterator();
while (it.next()) |entry| {
test_exe.root_module.addImport(
entry.key_ptr.*,
entry.value_ptr.*,
);
}
b.installArtifact(test_exe);
const tests_run = b.addRunArtifact(test_exe);
const test_step = b.step("test", "Run tests");
test_step.dependOn(&tests_run.step);
}
}