mirror of
https://github.com/ghostty-org/ghostty.git
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127 lines
4.0 KiB
Zig
127 lines
4.0 KiB
Zig
const std = @import("std");
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const assert = std.debug.assert;
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const Allocator = std.mem.Allocator;
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const renderer = @import("../renderer.zig");
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const terminal = @import("../terminal/main.zig");
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/// The messages that can be sent to an IO thread.
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///
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/// This is not a tiny structure (~40 bytes at the time of writing this comment),
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/// but the messages are IO thread sends are also very few. At the current size
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/// we can queue 26,000 messages before consuming a MB of RAM.
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pub const Message = union(enum) {
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/// Resize the window.
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resize: struct {
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/// The grid size for the given screen size with padding applied.
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grid_size: renderer.GridSize,
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/// The full screen (drawable) size. This does NOT include padding.
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/// This should be sent on to the renderer.
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screen_size: renderer.ScreenSize,
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/// The padding, so that the terminal implementation can subtract
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/// this to send to the pty.
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padding: renderer.Padding,
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},
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/// Write where the data fits in the union.
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write_small: WriteReq.Small,
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/// Write where the data pointer is stable.
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write_stable: []const u8,
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/// Write where the data is allocated and must be freed.
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write_alloc: WriteReq.Alloc,
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/// Return a write request for the given data. This will use
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/// write_small if it fits or write_alloc otherwise. This should NOT
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/// be used for stable pointers which can be manually set to write_stable.
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pub fn writeReq(alloc: Allocator, data: anytype) !Message {
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switch (@typeInfo(@TypeOf(data))) {
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.Pointer => |info| {
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assert(info.size == .Slice);
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assert(info.child == u8);
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// If it fits in our small request, do that.
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if (data.len <= WriteReq.Small.Max) {
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var buf: WriteReq.Small.Array = undefined;
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std.mem.copy(u8, &buf, data);
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return Message{
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.write_small = .{
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.data = buf,
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.len = @intCast(u8, data.len),
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},
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};
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}
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// Otherwise, allocate
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var buf = try alloc.dupe(u8, data);
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errdefer alloc.free(buf);
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return Message{
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.write_alloc = .{
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.alloc = alloc,
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.data = buf,
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},
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};
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},
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else => unreachable,
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}
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}
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/// Represents a write request.
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pub const WriteReq = union(enum) {
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pub const Small = struct {
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pub const Max = 38;
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pub const Array = [Max]u8;
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data: Array,
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len: u8,
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};
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pub const Alloc = struct {
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alloc: Allocator,
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data: []u8,
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};
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/// A small write where the data fits into this union size.
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small: Small,
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/// A stable pointer so we can just pass the slice directly through.
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/// This is useful i.e. for const data.
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stable: []const u8,
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/// Allocated and must be freed with the provided allocator. This
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/// should be rarely used.
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alloc: Alloc,
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};
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};
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test {
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std.testing.refAllDecls(@This());
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}
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test {
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// Ensure we don't grow our IO message size without explicitly wanting to.
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const testing = std.testing;
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try testing.expectEqual(@as(usize, 40), @sizeOf(Message));
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}
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test "Message.writeReq small" {
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const testing = std.testing;
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const alloc = testing.allocator;
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const input = "hello!";
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const io = try Message.writeReq(alloc, @as([]const u8, input));
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try testing.expect(io == .write_small);
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}
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test "Message.writeReq alloc" {
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const testing = std.testing;
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const alloc = testing.allocator;
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const input = "hello! " ** 100;
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const io = try Message.writeReq(alloc, @as([]const u8, input));
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try testing.expect(io == .write_alloc);
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io.write_alloc.alloc.free(io.write_alloc.data);
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}
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