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This adds support for what's commonly referred to as "non-native
fullscreen": a fullscreen-mode that doesn't use macOS' native fullscreen
mechanism and thus doesn't use animations and a separate space on which
to display the fullscreen window. Instead it's really fast and it allows
the user to `Cmd+tab` to other windows, with the fullscreen-ed window
staying in the background.
Another name for it is "traditional fullscreen" since it was the default
pre Mac OS X Lion, if I remember correctly.
Other applications that offer macOS non-native fullscreen:
- Kitty: https://sw.kovidgoyal.net/kitty/conf/#opt-kitty.macos_traditional_fullscreen
- wezterm: https://wezfurlong.org/wezterm/config/lua/config/native_macos_fullscreen_mode.html
- MacVim
- IINA: fc66b27d50/iina/MainWindowController.swift (L1401-L1423)
- mpv: https://mpv.io/manual/stable/#options-native-fs
- iTerm2
Adding this wasn't straightforward, as it turned out. Mainly because
SwiftUI's app lifecycle management doesn't allow one to use a custom
class for the windows it creates. And without custom classes we'd always
get a warning when entering/leaving fullscreen mode.
So what I did here is the following:
- remove SwiftUI app lifecycle management
- introduce `MainMenu.xib` to define the main menu via interface builder
- add `GhosttyAppController` to handle requests from the app
- add a `main.swift` file to boot up the app without a storyboard and
without SwiftUI lifecycle management
- introduce the `FullScreenHandler` to manage non-native fullscreen -
this is where the "magic" is
But since removing the SwiftUI lifecycle management also means removing
the top-level `App` that means I had to introduce the menu (which I
mentioned), but also tab and window management.
So I also added the `WindowService` which manages open tabs and windows.
It's based on the ideas presented in
https://christiantietze.de/posts/2019/07/nswindow-tabbing-multiple-nswindowcontroller/
and essentially keeps tracks of windows.
Then there's some auxilliary changes: `CustomWindow` and `WindowController` and so on.
Now everything still works, in addition to non-native fullscreen:
* opening/closing of tabs
* opening/closing of windows
* splits
* `gotoTab`
Worthy of note: when toggling back from non-native fullscreen to
non-fullscreen I had to manually implement the logic to re-add the
window back to a tabgroup. The only other app that supports tabs with
non-native FS is iTerm2 and they have implemented their own tab
management to keep the tab bar even in non-native FS -- that's a bit too
much for me. Every other app has non-native apps and doesn't have to
wory about it.
119 lines
5.1 KiB
Swift
119 lines
5.1 KiB
Swift
import SwiftUI
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import GhosttyKit
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struct ContentView: View {
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let ghostty: Ghostty.AppState
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// We need access to our app delegate to know if we're quitting or not.
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// Make sure to use `@ObservedObject` so we can keep track of `appDelegate.confirmQuit`.
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@ObservedObject var appDelegate: AppDelegate
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// We need this to report back up the app controller which surface in this view is focused.
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let focusedSurfaceWrapper: FocusedSurfaceWrapper
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// We need access to our window to know if we're the key window to determine
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// if we show the quit confirmation or not.
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@State private var window: NSWindow?
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// This handles non-native fullscreen
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@State private var fsHandler = FullScreenHandler()
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// This seems like a crutch after switchign from SwiftUI to AppKit lifecycle.
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@FocusState private var focused: Bool
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@FocusedValue(\.ghosttySurfaceView) private var focusedSurface
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var body: some View {
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switch ghostty.readiness {
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case .loading:
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Text("Loading")
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.onChange(of: appDelegate.confirmQuit) { value in
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guard value else { return }
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NSApplication.shared.reply(toApplicationShouldTerminate: true)
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}
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case .error:
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ErrorView()
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.onChange(of: appDelegate.confirmQuit) { value in
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guard value else { return }
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NSApplication.shared.reply(toApplicationShouldTerminate: true)
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}
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case .ready:
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let center = NotificationCenter.default
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let gotoTab = center.publisher(for: Ghostty.Notification.ghosttyGotoTab)
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let toggleFullscreen = center.publisher(for: Ghostty.Notification.ghosttyToggleFullscreen)
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let confirmQuitting = Binding<Bool>(get: {
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self.appDelegate.confirmQuit && (self.window?.isKeyWindow ?? false)
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}, set: {
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self.appDelegate.confirmQuit = $0
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})
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Ghostty.TerminalSplit(onClose: Self.closeWindow)
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.ghosttyApp(ghostty.app!)
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.background(WindowAccessor(window: $window))
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.onReceive(gotoTab) { onGotoTab(notification: $0) }
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.onReceive(toggleFullscreen) { onToggleFullscreen(notification: $0) }
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.focused($focused)
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.onAppear { self.focused = true }
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.onChange(of: focusedSurface) { newValue in
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self.focusedSurfaceWrapper.surface = newValue?.surface
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}
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.confirmationDialog(
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"Quit Ghostty?",
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isPresented: confirmQuitting) {
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Button("Close Ghostty") {
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NSApplication.shared.reply(toApplicationShouldTerminate: true)
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}
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.keyboardShortcut(.defaultAction)
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Button("Cancel", role: .cancel) {
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NSApplication.shared.reply(toApplicationShouldTerminate: false)
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}
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.keyboardShortcut(.cancelAction)
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} message: {
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Text("All terminal sessions will be terminated.")
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}
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}
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}
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static func closeWindow() {
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guard let currentWindow = NSApp.keyWindow else { return }
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currentWindow.close()
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}
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private func onGotoTab(notification: SwiftUI.Notification) {
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// Notification center indiscriminately sends to every subscriber (makes sense)
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// but we only want to process this once. In order to process it once lets only
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// handle it if we're the focused window.
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guard let window = self.window else { return }
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guard window.isKeyWindow else { return }
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// Get the tab index from the notification
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guard let tabIndexAny = notification.userInfo?[Ghostty.Notification.GotoTabKey] else { return }
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guard let tabIndex = tabIndexAny as? Int32 else { return }
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guard let windowController = window.windowController else { return }
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guard let tabGroup = windowController.window?.tabGroup else { return }
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let tabbedWindows = tabGroup.windows
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// Tabs are 0-indexed here, so we subtract one from the key the user hit.
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let adjustedIndex = Int(tabIndex - 1);
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guard adjustedIndex >= 0 && adjustedIndex < tabbedWindows.count else { return }
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let targetWindow = tabbedWindows[adjustedIndex]
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targetWindow.makeKeyAndOrderFront(nil)
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}
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private func onToggleFullscreen(notification: SwiftUI.Notification) {
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// Just like in `onGotoTab`, we might receive this multiple times. But
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// it's fine, because `toggleFullscreen` should only apply to the
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// currently focused window.
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guard let window = self.window else { return }
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guard window.isKeyWindow else { return }
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self.fsHandler.toggleFullscreen(window: window)
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// After toggling fullscreen we need to focus the terminal again.
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self.focused = true
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}
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}
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