mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-25 13:16:11 +03:00
92 lines
3.1 KiB
Zig
92 lines
3.1 KiB
Zig
const std = @import("std");
|
|
const builtin = @import("builtin");
|
|
const assert = std.debug.assert;
|
|
const objc = @import("objc");
|
|
|
|
const log = std.log.scoped(.os);
|
|
|
|
/// Ensure that the locale is set.
|
|
pub fn ensureLocale() void {
|
|
assert(builtin.link_libc);
|
|
|
|
// On macOS, pre-populate the LANG env var with system preferences.
|
|
// When launching the .app, LANG is not set so we must query it from the
|
|
// OS. When launching from the CLI, LANG is usually set by the parent
|
|
// process.
|
|
if (comptime builtin.target.isDarwin()) {
|
|
// Set the lang if it is not set or if its empty.
|
|
const set_lang = if (std.os.getenv("LANG")) |lang|
|
|
lang.len == 0
|
|
else
|
|
true;
|
|
|
|
if (set_lang) {
|
|
setLangFromCocoa();
|
|
}
|
|
}
|
|
|
|
// Set the locale
|
|
if (setlocale(LC_ALL, "")) |locale| {
|
|
log.debug("setlocale result={s}", .{locale});
|
|
} else log.warn("setlocale failed, locale may be incorrect", .{});
|
|
}
|
|
|
|
/// This sets the LANG environment variable based on the macOS system
|
|
/// preferences selected locale settings.
|
|
fn setLangFromCocoa() void {
|
|
// Unknown Zig bug where in debug mode we can't pull the cocoa
|
|
// value without crashing so we just force it to en_US.UTF-8.
|
|
// Debug mode is only used for testing so to avoid this, devs can
|
|
// just set LANG manually!
|
|
if (builtin.mode == .Debug) {
|
|
log.warn("in debug mode, we always set LANG to en_US.UTF-8 if not set", .{});
|
|
if (setenv("LANG", "en_US.UTF-8", 1) < 0) {
|
|
log.err("error setting locale env var", .{});
|
|
return;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
const pool = objc.AutoreleasePool.init();
|
|
defer pool.deinit();
|
|
|
|
// The classes we're going to need.
|
|
const NSLocale = objc.Class.getClass("NSLocale") orelse {
|
|
log.err("NSLocale class not found. Locale may be incorrect.", .{});
|
|
return;
|
|
};
|
|
|
|
// Get our current locale and extract the language code ("en") and
|
|
// country code ("US")
|
|
const locale = NSLocale.msgSend(objc.Object, objc.sel("currentLocale"), .{});
|
|
const lang = locale.getProperty(objc.Object, "languageCode");
|
|
const country = locale.getProperty(objc.Object, "countryCode");
|
|
|
|
// Get our UTF8 string values
|
|
const c_lang = lang.getProperty([*:0]const u8, "UTF8String");
|
|
const c_country = country.getProperty([*:0]const u8, "UTF8String");
|
|
|
|
// Convert them to Zig slices
|
|
const z_lang = std.mem.sliceTo(c_lang, 0);
|
|
const z_country = std.mem.sliceTo(c_country, 0);
|
|
|
|
// Format them into a buffer
|
|
var buf: [128]u8 = undefined;
|
|
const env_value = std.fmt.bufPrintZ(&buf, "{s}_{s}.UTF-8", .{ z_lang, z_country }) catch |err| {
|
|
log.err("error setting locale from system. err={}", .{err});
|
|
return;
|
|
};
|
|
log.info("detected system locale={s}", .{env_value});
|
|
|
|
// Set it onto our environment
|
|
if (setenv("LANG", env_value.ptr, 1) < 0) {
|
|
log.err("error setting locale env var", .{});
|
|
return;
|
|
}
|
|
}
|
|
|
|
const LC_ALL: c_int = 6; // from locale.h
|
|
extern "c" fn setlocale(category: c_int, locale: ?[*]const u8) ?[*:0]u8;
|
|
extern "c" fn setenv(name: ?[*]const u8, value: ?[*]const u8, overwrite: c_int) c_int;
|