ghostty/macos/Sources/Features/Terminal/TerminalView.swift
2023-10-30 14:46:28 -07:00

126 lines
4.1 KiB
Swift

import SwiftUI
import GhosttyKit
protocol TerminalViewDelegate: AnyObject, ObservableObject {
/// Called when the currently focused surface changed. This can be nil.
func focusedSurfaceDidChange(to: Ghostty.SurfaceView?)
/// The title of the terminal should change.
func titleDidChange(to: String)
/// The cell size changed.
func cellSizeDidChange(to: NSSize)
}
protocol TerminalViewModel: ObservableObject {
var surfaceTree: Ghostty.SplitNode? { get set }
}
extension TerminalViewDelegate {
func focusedSurfaceDidChange(to: Ghostty.SurfaceView?) {}
func titleDidChange(to: String) {}
func cellSizeDidChange(to: NSSize) {}
}
struct TerminalView<ViewModel: TerminalViewModel>: View {
@ObservedObject var ghostty: Ghostty.AppState
// The required view model
@ObservedObject var viewModel: ViewModel
// An optional delegate to receive information about terminal changes.
weak var delegate: (any TerminalViewDelegate)? = nil
// This seems like a crutch after switching from SwiftUI to AppKit lifecycle.
@FocusState private var focused: Bool
// Various state values sent back up from the currently focused terminals.
@FocusedValue(\.ghosttySurfaceView) private var focusedSurface
@FocusedValue(\.ghosttySurfaceTitle) private var surfaceTitle
@FocusedValue(\.ghosttySurfaceZoomed) private var zoomedSplit
@FocusedValue(\.ghosttySurfaceCellSize) private var cellSize
// The title for our window
private var title: String {
var title = "👻"
if let surfaceTitle = surfaceTitle {
if (surfaceTitle.count > 0) {
title = surfaceTitle
}
}
if let zoomedSplit = zoomedSplit {
if zoomedSplit {
title = "🔍 " + title
}
}
return title
}
var body: some View {
switch ghostty.readiness {
case .loading:
Text("Loading")
case .error:
ErrorView()
case .ready:
VStack(spacing: 0) {
// If we're running in debug mode we show a warning so that users
// know that performance will be degraded.
if (ghostty.info.mode == GHOSTTY_BUILD_MODE_DEBUG) {
DebugBuildWarningView()
}
Ghostty.TerminalSplit(node: $viewModel.surfaceTree)
.ghosttyApp(ghostty.app!)
.ghosttyConfig(ghostty.config!)
.focused($focused)
.onAppear { self.focused = true }
.onChange(of: focusedSurface) { newValue in
self.delegate?.focusedSurfaceDidChange(to: newValue)
}
.onChange(of: title) { newValue in
self.delegate?.titleDidChange(to: newValue)
}
.onChange(of: cellSize) { newValue in
guard let size = newValue else { return }
self.delegate?.cellSizeDidChange(to: size)
}
}
}
}
}
struct DebugBuildWarningView: View {
@State private var isPopover = false
var body: some View {
HStack {
Spacer()
Image(systemName: "exclamationmark.triangle.fill")
.foregroundColor(.yellow)
Text("You're running a debug build of Ghostty! Performance will be degraded.")
.padding(.all, 8)
.popover(isPresented: $isPopover, arrowEdge: .bottom) {
Text("""
Debug builds of Ghostty are very slow and you may experience
performance problems. Debug builds are only recommended during
development.
""")
.padding(.all)
}
Spacer()
}
.background(Color(.windowBackgroundColor))
.frame(maxWidth: .infinity)
.onTapGesture {
isPopover = true
}
}
}