mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-05-04 23:38:38 +03:00
181 lines
7.7 KiB
Swift
181 lines
7.7 KiB
Swift
import SwiftUI
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import GhosttyKit
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struct PrimaryView: View {
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let ghostty: Ghostty.AppState
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// We need access to our app delegate to know if we're quitting or not.
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// Make sure to use `@ObservedObject` so we can keep track of `appDelegate.confirmQuit`.
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@ObservedObject var appDelegate: AppDelegate
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// We need this to report back up the app controller which surface in this view is focused.
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let focusedSurfaceWrapper: FocusedSurfaceWrapper
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// If this is set, this is the base configuration that we build our surface out of.
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let baseConfig: ghostty_surface_config_s?
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// We need access to our window to know if we're the key window to determine
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// if we show the quit confirmation or not.
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@State private var window: NSWindow?
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// This handles non-native fullscreen
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@State private var fullScreen = FullScreenHandler()
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// This seems like a crutch after switching from SwiftUI to AppKit lifecycle.
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@FocusState private var focused: Bool
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@FocusedValue(\.ghosttySurfaceView) private var focusedSurface
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@FocusedValue(\.ghosttySurfaceTitle) private var surfaceTitle
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@FocusedValue(\.ghosttySurfaceZoomed) private var zoomedSplit
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// This is true if this view should be the one to show the quit confirmation.
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var ownsQuitConfirmation: Bool {
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// We need to have a window to show a confirmation.
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guard let window = self.window else { return false }
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// If we are the key window then definitely yes.
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if (window.isKeyWindow) { return true }
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// If there is some other PrimaryWindow that is key, let it handle it.
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let windows = NSApplication.shared.windows
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if (windows.contains {
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guard let primary = $0 as? PrimaryWindow else { return false }
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return primary.isKeyWindow
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}) { return false }
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// We aren't the key window but also there is no key PrimaryWindow.
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// If we are the FIRST PrimaryWindow in the windows array, then
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// we take the job.
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guard let firstWindow = (windows.first { $0 is PrimaryWindow }) else { return false }
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return window == firstWindow
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}
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// The title for our window
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private var title: String {
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var title = "👻"
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if let surfaceTitle = surfaceTitle {
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if (surfaceTitle.count > 0) {
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title = surfaceTitle
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}
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}
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if let zoomedSplit = zoomedSplit {
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if zoomedSplit {
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title = "🔍 " + title
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}
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}
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return title
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}
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var body: some View {
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switch ghostty.readiness {
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case .loading:
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Text("Loading")
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.onChange(of: appDelegate.confirmQuit) { value in
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guard value else { return }
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NSApplication.shared.reply(toApplicationShouldTerminate: true)
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}
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case .error:
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ErrorView()
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.onChange(of: appDelegate.confirmQuit) { value in
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guard value else { return }
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NSApplication.shared.reply(toApplicationShouldTerminate: true)
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}
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case .ready:
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let center = NotificationCenter.default
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let gotoTab = center.publisher(for: Ghostty.Notification.ghosttyGotoTab)
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let toggleFullscreen = center.publisher(for: Ghostty.Notification.ghosttyToggleFullscreen)
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let confirmQuitting = Binding<Bool>(get: {
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self.appDelegate.confirmQuit && self.ownsQuitConfirmation
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}, set: {
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self.appDelegate.confirmQuit = $0
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})
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Ghostty.TerminalSplit(onClose: Self.closeWindow, baseConfig: self.baseConfig)
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.ghosttyApp(ghostty.app!)
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.background(WindowAccessor(window: $window))
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.onReceive(gotoTab) { onGotoTab(notification: $0) }
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.onReceive(toggleFullscreen) { onToggleFullscreen(notification: $0) }
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.focused($focused)
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.onAppear { self.focused = true }
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.onChange(of: focusedSurface) { newValue in
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self.focusedSurfaceWrapper.surface = newValue?.surface
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}
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.onChange(of: title) { newValue in
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// We need to handle this manually because we are using AppKit lifecycle
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// so navigationTitle no longer works.
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guard let window = self.window else { return }
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window.title = newValue
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}
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.confirmationDialog(
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"Quit Ghostty?",
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isPresented: confirmQuitting) {
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Button("Close Ghostty") {
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NSApplication.shared.reply(toApplicationShouldTerminate: true)
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}
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.keyboardShortcut(.defaultAction)
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Button("Cancel", role: .cancel) {
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NSApplication.shared.reply(toApplicationShouldTerminate: false)
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}
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.keyboardShortcut(.cancelAction)
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} message: {
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Text("All terminal sessions will be terminated.")
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}
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}
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}
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static func closeWindow() {
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guard let currentWindow = NSApp.keyWindow else { return }
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currentWindow.close()
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}
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private func onGotoTab(notification: SwiftUI.Notification) {
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// Notification center indiscriminately sends to every subscriber (makes sense)
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// but we only want to process this once. In order to process it once lets only
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// handle it if we're the focused window.
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guard let window = self.window else { return }
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guard window.isKeyWindow else { return }
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// Get the tab index from the notification
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guard let tabIndexAny = notification.userInfo?[Ghostty.Notification.GotoTabKey] else { return }
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guard let tabIndex = tabIndexAny as? Int32 else { return }
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guard let windowController = window.windowController else { return }
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guard let tabGroup = windowController.window?.tabGroup else { return }
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let tabbedWindows = tabGroup.windows
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// Tabs are 0-indexed here, so we subtract one from the key the user hit.
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let adjustedIndex = Int(tabIndex - 1);
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guard adjustedIndex >= 0 && adjustedIndex < tabbedWindows.count else { return }
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let targetWindow = tabbedWindows[adjustedIndex]
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targetWindow.makeKeyAndOrderFront(nil)
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}
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private func onToggleFullscreen(notification: SwiftUI.Notification) {
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// Just like in `onGotoTab`, we might receive this multiple times. But
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// it's fine, because `toggleFullscreen` should only apply to the
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// currently focused window.
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guard let window = self.window else { return }
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guard window.isKeyWindow else { return }
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// Check whether we use non-native fullscreen
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guard let useNonNativeFullscreenAny = notification.userInfo?[Ghostty.Notification.NonNativeFullscreenKey] else { return }
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guard let useNonNativeFullscreen = useNonNativeFullscreenAny as? ghostty_non_native_fullscreen_e else { return }
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self.fullScreen.toggleFullscreen(window: window, nonNativeFullscreen: useNonNativeFullscreen)
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// After toggling fullscreen we need to focus the terminal again.
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self.focused = true
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// For some reason focus always gets moved to the first split when
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// toggling fullscreen, so we set it back to the correct one.
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if let focusedSurface {
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Ghostty.moveFocus(to: focusedSurface)
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}
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}
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}
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