mirror of
https://github.com/ghostty-org/ghostty.git
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160 lines
5.4 KiB
Zig
160 lines
5.4 KiB
Zig
const std = @import("std");
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const terminal = @import("../terminal/main.zig");
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const State = @import("State.zig");
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/// Available cursor styles for drawing that renderers must support.
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/// This is a superset of terminal cursor styles since the renderer supports
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/// some additional cursor states such as the hollow block.
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pub const Style = enum {
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// Typical cursor input styles
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block,
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block_hollow,
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bar,
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underline,
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// Special cursor styles
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lock,
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/// Create a cursor style from the terminal style request.
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pub fn fromTerminal(term: terminal.CursorStyle) ?Style {
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return switch (term) {
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.bar => .bar,
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.block => .block,
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.block_hollow => .block_hollow,
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.underline => .underline,
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};
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}
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};
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/// Returns the cursor style to use for the current render state or null
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/// if a cursor should not be rendered at all.
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pub fn style(
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state: *State,
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focused: bool,
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blink_visible: bool,
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) ?Style {
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// Note the order of conditionals below is important. It represents
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// a priority system of how we determine what state overrides cursor
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// visibility and style.
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// The cursor is only at the bottom of the viewport. If we aren't
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// at the bottom, we never render the cursor. The cursor x/y is by
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// viewport so if we are above the viewport, we'll end up rendering
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// the cursor in some random part of the screen.
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if (!state.terminal.screen.viewportIsBottom()) return null;
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// If we are in preedit, then we always show the block cursor. We do
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// this even if the cursor is explicitly not visible because it shows
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// an important editing state to the user.
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if (state.preedit != null) return .block;
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// If the cursor is explicitly not visible by terminal mode, we don't render.
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if (!state.terminal.modes.get(.cursor_visible)) return null;
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// If we're not focused, our cursor is always visible so that
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// we can show the hollow box.
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if (!focused) return .block_hollow;
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// If the cursor is blinking and our blink state is not visible,
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// then we don't show the cursor.
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if (state.terminal.modes.get(.cursor_blinking) and !blink_visible) {
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return null;
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}
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// Otherwise, we use whatever style the terminal wants.
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return Style.fromTerminal(state.terminal.screen.cursor.cursor_style);
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}
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test "cursor: default uses configured style" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var term = try terminal.Terminal.init(alloc, .{ .cols = 10, .rows = 10 });
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defer term.deinit(alloc);
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term.screen.cursor.cursor_style = .bar;
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term.modes.set(.cursor_blinking, true);
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var state: State = .{
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.mutex = undefined,
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.terminal = &term,
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.preedit = null,
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};
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try testing.expect(style(&state, true, true) == .bar);
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try testing.expect(style(&state, false, true) == .block_hollow);
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try testing.expect(style(&state, false, false) == .block_hollow);
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try testing.expect(style(&state, true, false) == null);
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}
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test "cursor: blinking disabled" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var term = try terminal.Terminal.init(alloc, .{ .cols = 10, .rows = 10 });
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defer term.deinit(alloc);
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term.screen.cursor.cursor_style = .bar;
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term.modes.set(.cursor_blinking, false);
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var state: State = .{
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.mutex = undefined,
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.terminal = &term,
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.preedit = null,
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};
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try testing.expect(style(&state, true, true) == .bar);
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try testing.expect(style(&state, true, false) == .bar);
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try testing.expect(style(&state, false, true) == .block_hollow);
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try testing.expect(style(&state, false, false) == .block_hollow);
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}
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test "cursor: explicitly not visible" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var term = try terminal.Terminal.init(alloc, .{ .cols = 10, .rows = 10 });
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defer term.deinit(alloc);
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term.screen.cursor.cursor_style = .bar;
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term.modes.set(.cursor_visible, false);
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term.modes.set(.cursor_blinking, false);
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var state: State = .{
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.mutex = undefined,
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.terminal = &term,
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.preedit = null,
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};
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try testing.expect(style(&state, true, true) == null);
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try testing.expect(style(&state, true, false) == null);
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try testing.expect(style(&state, false, true) == null);
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try testing.expect(style(&state, false, false) == null);
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}
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test "cursor: always block with preedit" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var term = try terminal.Terminal.init(alloc, .{ .cols = 10, .rows = 10 });
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defer term.deinit(alloc);
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var state: State = .{
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.mutex = undefined,
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.terminal = &term,
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.preedit = .{},
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};
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// In any bool state
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try testing.expect(style(&state, false, false) == .block);
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try testing.expect(style(&state, true, false) == .block);
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try testing.expect(style(&state, true, true) == .block);
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try testing.expect(style(&state, false, true) == .block);
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// If we're scrolled though, then we don't show the cursor.
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for (0..100) |_| try term.index();
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try term.scrollViewport(.{ .top = {} });
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// In any bool state
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try testing.expect(style(&state, false, false) == null);
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try testing.expect(style(&state, true, false) == null);
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try testing.expect(style(&state, true, true) == null);
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try testing.expect(style(&state, false, true) == null);
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}
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