mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-03 04:38:39 +03:00
129 lines
4.2 KiB
Swift
129 lines
4.2 KiB
Swift
import AppIntents
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// MARK: AppEntity
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@available(macOS 14.0, *)
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struct CommandEntity: AppEntity {
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let id: ID
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// Note: for macOS 26 we can move all the properties to @ComputedProperty.
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@Property(title: "Title")
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var title: String
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@Property(title: "Description")
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var description: String
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@Property(title: "Action")
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var action: String
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/// The underlying data model
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let command: Ghostty.Command
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/// A command identifier is a composite key based on the terminal and action.
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struct ID: Hashable {
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let terminalId: TerminalEntity.ID
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let actionKey: String
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init(terminalId: TerminalEntity.ID, actionKey: String) {
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self.terminalId = terminalId
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self.actionKey = actionKey
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}
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}
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static var typeDisplayRepresentation: TypeDisplayRepresentation {
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TypeDisplayRepresentation(name: "Command Palette Command")
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}
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var displayRepresentation: DisplayRepresentation {
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DisplayRepresentation(
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title: LocalizedStringResource(stringLiteral: command.title),
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subtitle: LocalizedStringResource(stringLiteral: command.description),
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)
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}
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static var defaultQuery = CommandQuery()
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init(_ command: Ghostty.Command, for terminal: TerminalEntity) {
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self.id = .init(terminalId: terminal.id, actionKey: command.actionKey)
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self.command = command
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self.title = command.title
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self.description = command.description
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self.action = command.action
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}
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}
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@available(macOS 14.0, *)
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extension CommandEntity.ID: RawRepresentable {
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var rawValue: String {
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return "\(terminalId):\(actionKey)"
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}
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init?(rawValue: String) {
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let components = rawValue.split(separator: ":", maxSplits: 1)
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guard components.count == 2 else { return nil }
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guard let terminalId = TerminalEntity.ID(uuidString: String(components[0])) else {
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return nil
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}
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self.terminalId = terminalId
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self.actionKey = String(components[1])
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}
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}
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// Required by AppEntity
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@available(macOS 14.0, *)
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extension CommandEntity.ID: EntityIdentifierConvertible {
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static func entityIdentifier(for entityIdentifierString: String) -> CommandEntity.ID? {
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.init(rawValue: entityIdentifierString)
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}
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var entityIdentifierString: String {
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rawValue
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}
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}
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// MARK: EntityQuery
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@available(macOS 14.0, *)
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struct CommandQuery: EntityQuery {
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// Inject our terminal parameter from our command palette intent.
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@IntentParameterDependency<CommandPaletteIntent>(\.$terminal)
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var commandPaletteIntent
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@MainActor
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func entities(for identifiers: [CommandEntity.ID]) async throws -> [CommandEntity] {
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// Extract unique terminal IDs to avoid fetching duplicates
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let terminalIds = Set(identifiers.map(\.terminalId))
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let terminals = try await TerminalEntity.defaultQuery.entities(for: Array(terminalIds))
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// Build a cache of terminals and their available commands
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// This avoids repeated command fetching for the same terminal
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typealias Tuple = (terminal: TerminalEntity, commands: [Ghostty.Command])
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let commandMap: [TerminalEntity.ID: Tuple] =
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terminals.reduce(into: [:]) { result, terminal in
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guard let commands = try? terminal.surfaceModel?.commands() else { return }
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result[terminal.id] = (terminal: terminal, commands: commands)
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}
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// Map each identifier to its corresponding CommandEntity. If a command doesn't
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// exist it maps to nil and is removed via compactMap.
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return identifiers.compactMap { id in
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guard let (terminal, commands) = commandMap[id.terminalId],
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let command = commands.first(where: { $0.actionKey == id.actionKey }) else {
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return nil
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}
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return CommandEntity(command, for: terminal)
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}
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}
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@MainActor
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func suggestedEntities() async throws -> [CommandEntity] {
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guard let terminal = commandPaletteIntent?.terminal,
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let surface = terminal.surfaceModel else { return [] }
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return try surface.commands().map { CommandEntity($0, for: terminal) }
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}
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}
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