ghostty/macos/Sources/Features/QuickTerminal/QuickTerminalController.swift
2024-09-28 19:11:40 -07:00

209 lines
7.0 KiB
Swift

import Foundation
import Cocoa
import SwiftUI
import GhosttyKit
/// Controller for the "quick" terminal.
class QuickTerminalController: BaseTerminalController {
override var windowNibName: NSNib.Name? { "QuickTerminal" }
/// The position for the quick terminal.
let position: QuickTerminalPosition
/// The current state of the quick terminal
private(set) var visible: Bool = false
init(_ ghostty: Ghostty.App,
position: QuickTerminalPosition = .top,
baseConfig base: Ghostty.SurfaceConfiguration? = nil,
surfaceTree tree: Ghostty.SplitNode? = nil
) {
self.position = position
super.init(ghostty, baseConfig: base, surfaceTree: tree)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) is not supported for this view")
}
// MARK: NSWindowController
override func windowDidLoad() {
guard let window = self.window else { return }
// The controller is the window delegate so we can detect events such as
// window close so we can animate out.
window.delegate = self
// The quick window is not restorable (yet!). "Yet" because in theory we can
// make this restorable, but it isn't currently implemented.
window.isRestorable = false
// Setup our initial size based on our configured position
position.setLoaded(window)
// Setup our content
window.contentView = NSHostingView(rootView: TerminalView(
ghostty: self.ghostty,
viewModel: self,
delegate: self
))
// Animate the window in
animateIn()
}
// MARK: NSWindowDelegate
override func windowDidResignKey(_ notification: Notification) {
super.windowDidResignKey(notification)
// We don't animate out if there is a modal sheet being shown currently.
// This lets us show alerts without causing the window to disappear.
guard window?.attachedSheet == nil else { return }
animateOut()
}
func windowWillResize(_ sender: NSWindow, to frameSize: NSSize) -> NSSize {
guard let screen = NSScreen.main else { return frameSize }
return position.restrictFrameSize(frameSize, on: screen)
}
// MARK: Base Controller Overrides
override func surfaceTreeDidChange(from: Ghostty.SplitNode?, to: Ghostty.SplitNode?) {
super.surfaceTreeDidChange(from: from, to: to)
// If our surface tree is nil then we animate the window out.
if (to == nil) {
animateOut()
}
}
// MARK: Methods
func toggle() {
if (visible) {
animateOut()
} else {
animateIn()
}
}
func animateIn() {
guard let window = self.window else { return }
// Set our visibility state
guard !visible else { return }
visible = true
// Animate the window in
animateWindowIn(window: window, from: position)
// If our surface tree is nil then we initialize a new terminal. The surface
// tree can be nil if for example we run "eixt" in the terminal and force
// animate out.
if (surfaceTree == nil) {
let leaf: Ghostty.SplitNode.Leaf = .init(ghostty.app!, baseConfig: nil)
surfaceTree = .leaf(leaf)
focusedSurface = leaf.surface
// We need to grab first responder but it takes a few loop cycles
// before the view is attached to the window so we do it async.
DispatchQueue.main.asyncAfter(deadline: .now() + .milliseconds(250)) {
// We should probably retry here but I was never able to trigger this.
// If this happens though its a crash so let's avoid it.
guard let leafWindow = leaf.surface.window,
leafWindow == window else { return }
window.makeFirstResponder(leaf.surface)
}
}
}
func animateOut() {
guard let window = self.window else { return }
// Set our visibility state
guard visible else { return }
visible = false
animateWindowOut(window: window, to: position)
}
private func animateWindowIn(window: NSWindow, from position: QuickTerminalPosition) {
guard let screen = NSScreen.main else { return }
// Move our window off screen to the top
position.setInitial(in: window, on: screen)
// Move it to the visible position since animation requires this
window.makeKeyAndOrderFront(nil)
// Run the animation that moves our window into the proper place and makes
// it visible.
NSAnimationContext.runAnimationGroup { context in
context.duration = 0.2
context.timingFunction = .init(name: .easeIn)
position.setFinal(in: window.animator(), on: screen)
}
}
private func animateWindowOut(window: NSWindow, to position: QuickTerminalPosition) {
guard let screen = NSScreen.main else { return }
// Keep track of if we were the key window. If we were the key window then we
// want to move focus to the next window so that focus is preserved somewhere
// in the app.
let wasKey = window.isKeyWindow
NSAnimationContext.runAnimationGroup({ context in
context.duration = 0.2
context.timingFunction = .init(name: .easeIn)
position.setInitial(in: window.animator(), on: screen)
}, completionHandler: {
guard wasKey else { return }
self.focusNextWindow()
})
}
private func focusNextWindow() {
// We only want to consider windows that are visible
let windows = NSApp.windows.filter { $0.isVisible }
// If we have no windows there is nothing to focus.
guard !windows.isEmpty else { return }
// Find the current key window (the window that is currently focused)
if let keyWindow = NSApp.keyWindow,
let currentIndex = windows.firstIndex(of: keyWindow) {
// Calculate the index of the next window (cycle through the list)
let nextIndex = (currentIndex + 1) % windows.count
let nextWindow = windows[nextIndex]
// Make the next window key and bring it to the front
nextWindow.makeKeyAndOrderFront(nil)
} else {
// If there's no key window, focus the first available window
windows.first?.makeKeyAndOrderFront(nil)
}
}
// MARK: First Responder
@IBAction override func closeWindow(_ sender: Any) {
// Instead of closing the window, we animate it out.
animateOut()
}
@IBAction func newTab(_ sender: Any?) {
guard let window else { return }
let alert = NSAlert()
alert.messageText = "Cannot Create New Tab"
alert.informativeText = "Tabs aren't supported in the Quick Terminal."
alert.addButton(withTitle: "OK")
alert.alertStyle = .warning
alert.beginSheetModal(for: window)
}
}