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https://github.com/ghostty-org/ghostty.git
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37 lines
1.3 KiB
Zig
37 lines
1.3 KiB
Zig
//! Kitty graphics protocol support.
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//!
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//! Documentation:
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//! https://sw.kovidgoyal.net/kitty/graphics-protocol
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//!
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//! Unimplemented features that are still todo:
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//! - shared memory transmit
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//! - virtual placement w/ unicode
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//! - animation
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//!
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//! Performance:
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//! The performance of this particular subsystem of Ghostty is not great.
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//! We can avoid a lot more allocations, we can replace some C code (which
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//! implicitly allocates) with native Zig, we can improve the data structures
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//! to avoid repeated lookups, etc. I tried to avoid pessimization but my
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//! aim to ship a v1 of this implementation came at some cost. I learned a lot
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//! though and I think we can go back through and fix this up.
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const render = @import("graphics_render.zig");
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const command = @import("graphics_command.zig");
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const exec = @import("graphics_exec.zig");
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const image = @import("graphics_image.zig");
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const storage = @import("graphics_storage.zig");
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pub const unicode = @import("graphics_unicode.zig");
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pub const Command = command.Command;
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pub const CommandParser = command.Parser;
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pub const Image = image.Image;
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pub const ImageStorage = storage.ImageStorage;
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pub const RenderPlacement = render.Placement;
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pub const Response = command.Response;
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pub const execute = exec.execute;
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test {
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@import("std").testing.refAllDecls(@This());
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}
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