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63 lines
2.0 KiB
Swift
63 lines
2.0 KiB
Swift
import Cocoa
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/// Manages a set of terminal windows.
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class TerminalManager {
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struct Window {
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let controller: TerminalController
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}
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let ghostty: Ghostty.AppState
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/// The set of windows we currently have.
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private var windows: [Window] = []
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/// Returns the main window of the managed window stack. If there is no window
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/// then an arbitrary window will be chosen.
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private var mainWindow: Window? {
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for window in windows {
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if (window.controller.window?.isMainWindow ?? false) {
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return window
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}
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}
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// If we have no main window, just use the first window.
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return windows.first
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}
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init(_ ghostty: Ghostty.AppState) {
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self.ghostty = ghostty
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}
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/// Create a new terminal window.
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func newWindow(withBaseConfig base: Ghostty.SurfaceConfiguration? = nil) {
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let c = createWindow(withBaseConfig: base)
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c.showWindow(self)
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}
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/// Creates a new tab in the current main window. If there are no windows, a window
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/// is created.
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func newTab(withBaseConfig base: Ghostty.SurfaceConfiguration? = nil) {
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// If there is no main window, just create a new window
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guard let parent = mainWindow?.controller.window else {
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newWindow(withBaseConfig: base)
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return
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}
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// Create a new window and add it to the parent
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let window = createWindow(withBaseConfig: base).window!
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parent.addTabbedWindow(window, ordered: .above)
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window.makeKeyAndOrderFront(self)
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}
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/// Creates a window controller, adds it to our managed list, and returns it.
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func createWindow(withBaseConfig: Ghostty.SurfaceConfiguration?) -> TerminalController {
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// Initialize our controller to load the window
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let c = TerminalController(ghostty)
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// Keep track of every window we manage
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windows.append(Window(controller: c))
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return c
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}
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}
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