mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-06-04 06:28:38 +03:00
341 lines
12 KiB
Swift
341 lines
12 KiB
Swift
import OSLog
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import SwiftUI
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import GhosttyKit
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/// A surface is terminology in Ghostty for a terminal surface, or a place where a terminal is actually drawn
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/// and interacted with. The word "surface" is used because a surface may represent a window, a tab,
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/// a split, a small preview pane, etc. It is ANYTHING that has a terminal drawn to it.
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///
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/// We just wrap an AppKit NSView here at the moment so that we can behave as low level as possible
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/// since that is what the Metal renderer in Ghostty expects. In the future, it may make more sense to
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/// wrap an MTKView and use that, but for legacy reasons we didn't do that to begin with.
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struct TerminalSurfaceView: NSViewRepresentable {
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var hasFocus: Bool
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@StateObject private var state: TerminalSurfaceView_Real
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init(app: ghostty_app_t, hasFocus: Bool) {
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self._state = StateObject(wrappedValue: TerminalSurfaceView_Real(app))
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self.hasFocus = hasFocus
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}
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func makeNSView(context: Context) -> TerminalSurfaceView_Real {
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// We need the view as part of the state to be created previously because
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// the view is sent to the Ghostty API so that it can manipulate it
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// directly since we draw on a render thread.
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return state;
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}
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func updateNSView(_ view: TerminalSurfaceView_Real, context: Context) {
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state.focusDidChange(hasFocus)
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}
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}
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// The actual NSView implementation for the terminal surface.
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class TerminalSurfaceView_Real: NSView, NSTextInputClient, ObservableObject {
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// We need to support being a first responder so that we can get input events
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override var acceptsFirstResponder: Bool { return true }
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// I don't thikn we need this but this lets us know we should redraw our layer
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// so we'll use that to tell ghostty to refresh.
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override var wantsUpdateLayer: Bool { return true }
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private var surface: ghostty_surface_t? = nil
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private var error: Error? = nil
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private var markedText: NSMutableAttributedString;
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// Mapping of event keyCode to ghostty input key values. This is cribbed from
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// glfw mostly since we started as a glfw-based app way back in the day!
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static let keycodes: [UInt16 : ghostty_input_key_e] = [
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0x1D: GHOSTTY_KEY_ZERO,
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0x12: GHOSTTY_KEY_ONE,
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0x13: GHOSTTY_KEY_TWO,
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0x14: GHOSTTY_KEY_THREE,
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0x15: GHOSTTY_KEY_FOUR,
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0x17: GHOSTTY_KEY_FIVE,
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0x16: GHOSTTY_KEY_SIX,
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0x1A: GHOSTTY_KEY_SEVEN,
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0x1C: GHOSTTY_KEY_EIGHT,
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0x19: GHOSTTY_KEY_NINE,
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0x00: GHOSTTY_KEY_A,
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0x0B: GHOSTTY_KEY_B,
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0x08: GHOSTTY_KEY_C,
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0x02: GHOSTTY_KEY_D,
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0x0E: GHOSTTY_KEY_E,
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0x03: GHOSTTY_KEY_F,
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0x05: GHOSTTY_KEY_G,
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0x04: GHOSTTY_KEY_H,
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0x22: GHOSTTY_KEY_I,
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0x26: GHOSTTY_KEY_J,
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0x28: GHOSTTY_KEY_K,
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0x25: GHOSTTY_KEY_L,
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0x2E: GHOSTTY_KEY_M,
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0x2D: GHOSTTY_KEY_N,
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0x1F: GHOSTTY_KEY_O,
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0x23: GHOSTTY_KEY_P,
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0x0C: GHOSTTY_KEY_Q,
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0x0F: GHOSTTY_KEY_R,
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0x01: GHOSTTY_KEY_S,
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0x11: GHOSTTY_KEY_T,
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0x20: GHOSTTY_KEY_U,
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0x09: GHOSTTY_KEY_V,
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0x0D: GHOSTTY_KEY_W,
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0x07: GHOSTTY_KEY_X,
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0x10: GHOSTTY_KEY_Y,
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0x06: GHOSTTY_KEY_Z,
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0x27: GHOSTTY_KEY_APOSTROPHE,
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0x2A: GHOSTTY_KEY_BACKSLASH,
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0x2B: GHOSTTY_KEY_COMMA,
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0x18: GHOSTTY_KEY_EQUAL,
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0x32: GHOSTTY_KEY_GRAVE_ACCENT,
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0x21: GHOSTTY_KEY_LEFT_BRACKET,
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0x1B: GHOSTTY_KEY_MINUS,
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0x2F: GHOSTTY_KEY_PERIOD,
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0x1E: GHOSTTY_KEY_RIGHT_BRACKET,
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0x29: GHOSTTY_KEY_SEMICOLON,
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0x2C: GHOSTTY_KEY_SLASH,
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0x33: GHOSTTY_KEY_BACKSPACE,
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0x39: GHOSTTY_KEY_CAPS_LOCK,
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0x75: GHOSTTY_KEY_DELETE,
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0x7D: GHOSTTY_KEY_DOWN,
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0x77: GHOSTTY_KEY_END,
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0x24: GHOSTTY_KEY_ENTER,
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0x35: GHOSTTY_KEY_ESCAPE,
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0x7A: GHOSTTY_KEY_F1,
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0x78: GHOSTTY_KEY_F2,
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0x63: GHOSTTY_KEY_F3,
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0x76: GHOSTTY_KEY_F4,
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0x60: GHOSTTY_KEY_F5,
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0x61: GHOSTTY_KEY_F6,
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0x62: GHOSTTY_KEY_F7,
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0x64: GHOSTTY_KEY_F8,
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0x65: GHOSTTY_KEY_F9,
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0x6D: GHOSTTY_KEY_F10,
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0x67: GHOSTTY_KEY_F11,
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0x6F: GHOSTTY_KEY_F12,
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0x69: GHOSTTY_KEY_PRINT_SCREEN,
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0x6B: GHOSTTY_KEY_F14,
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0x71: GHOSTTY_KEY_F15,
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0x6A: GHOSTTY_KEY_F16,
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0x40: GHOSTTY_KEY_F17,
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0x4F: GHOSTTY_KEY_F18,
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0x50: GHOSTTY_KEY_F19,
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0x5A: GHOSTTY_KEY_F20,
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0x73: GHOSTTY_KEY_HOME,
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0x72: GHOSTTY_KEY_INSERT,
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0x7B: GHOSTTY_KEY_LEFT,
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0x3A: GHOSTTY_KEY_LEFT_ALT,
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0x3B: GHOSTTY_KEY_LEFT_CONTROL,
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0x38: GHOSTTY_KEY_LEFT_SHIFT,
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0x37: GHOSTTY_KEY_LEFT_SUPER,
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0x47: GHOSTTY_KEY_NUM_LOCK,
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0x79: GHOSTTY_KEY_PAGE_DOWN,
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0x74: GHOSTTY_KEY_PAGE_UP,
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0x7C: GHOSTTY_KEY_RIGHT,
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0x3D: GHOSTTY_KEY_RIGHT_ALT,
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0x3E: GHOSTTY_KEY_RIGHT_CONTROL,
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0x3C: GHOSTTY_KEY_RIGHT_SHIFT,
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0x36: GHOSTTY_KEY_RIGHT_SUPER,
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0x31: GHOSTTY_KEY_SPACE,
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0x30: GHOSTTY_KEY_TAB,
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0x7E: GHOSTTY_KEY_UP,
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0x52: GHOSTTY_KEY_KP_0,
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0x53: GHOSTTY_KEY_KP_1,
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0x54: GHOSTTY_KEY_KP_2,
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0x55: GHOSTTY_KEY_KP_3,
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0x56: GHOSTTY_KEY_KP_4,
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0x57: GHOSTTY_KEY_KP_5,
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0x58: GHOSTTY_KEY_KP_6,
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0x59: GHOSTTY_KEY_KP_7,
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0x5B: GHOSTTY_KEY_KP_8,
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0x5C: GHOSTTY_KEY_KP_9,
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0x45: GHOSTTY_KEY_KP_ADD,
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0x41: GHOSTTY_KEY_KP_DECIMAL,
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0x4B: GHOSTTY_KEY_KP_DIVIDE,
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0x4C: GHOSTTY_KEY_KP_ENTER,
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0x51: GHOSTTY_KEY_KP_EQUAL,
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0x43: GHOSTTY_KEY_KP_MULTIPLY,
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0x4E: GHOSTTY_KEY_KP_SUBTRACT,
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];
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init(_ app: ghostty_app_t) {
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self.markedText = NSMutableAttributedString()
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// Initialize with some default frame size. The important thing is that this
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// is non-zero so that our layer bounds are non-zero so that our renderer
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// can do SOMETHING.
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super.init(frame: NSMakeRect(0, 0, 800, 600))
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// Setup our surface. This will also initialize all the terminal IO.
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var surface_cfg = ghostty_surface_config_s(
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nsview: Unmanaged.passUnretained(self).toOpaque(),
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scale_factor: NSScreen.main!.backingScaleFactor)
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guard let surface = ghostty_surface_new(app, &surface_cfg) else {
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self.error = AppError.surfaceCreateError
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return
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}
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self.surface = surface;
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) is not supported for this view")
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}
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deinit {
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guard let surface = self.surface else { return }
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ghostty_surface_free(surface)
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}
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func focusDidChange(_ focused: Bool) {
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guard let surface = self.surface else { return }
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ghostty_surface_set_focus(surface, focused ? 1 : 0)
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}
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override func resize(withOldSuperviewSize oldSize: NSSize) {
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super.resize(withOldSuperviewSize: oldSize)
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if let surface = self.surface {
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// Ghostty wants to know the actual framebuffer size...
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let fbFrame = self.convertToBacking(self.frame);
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ghostty_surface_set_size(surface, UInt32(fbFrame.size.width), UInt32(fbFrame.size.height))
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}
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}
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override func viewDidChangeBackingProperties() {
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guard let surface = self.surface else { return }
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// Detect our X/Y scale factor so we can update our surface
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let fbFrame = self.convertToBacking(self.frame)
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let xScale = fbFrame.size.width / self.frame.size.width
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let yScale = fbFrame.size.height / self.frame.size.height
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ghostty_surface_set_content_scale(surface, xScale, yScale)
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// When our scale factor changes, so does our fb size so we send that too
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ghostty_surface_set_size(surface, UInt32(fbFrame.size.width), UInt32(fbFrame.size.height))
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}
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override func updateLayer() {
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guard let surface = self.surface else { return }
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ghostty_surface_refresh(surface);
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}
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override func mouseDown(with event: NSEvent) {
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print("Mouse down: \(event)")
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}
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override func keyDown(with event: NSEvent) {
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guard let surface = self.surface else { return }
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let key = Self.keycodes[event.keyCode] ?? GHOSTTY_KEY_INVALID
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let mods = Self.translateFlags(event.modifierFlags)
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let action = event.isARepeat ? GHOSTTY_ACTION_REPEAT : GHOSTTY_ACTION_PRESS
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ghostty_surface_key(surface, action, key, mods)
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self.interpretKeyEvents([event])
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}
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override func keyUp(with event: NSEvent) {
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guard let surface = self.surface else { return }
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let key = Self.keycodes[event.keyCode] ?? GHOSTTY_KEY_INVALID
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let mods = Self.translateFlags(event.modifierFlags)
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ghostty_surface_key(surface, GHOSTTY_ACTION_RELEASE, key, mods)
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}
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// MARK: NSTextInputClient
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func hasMarkedText() -> Bool {
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return markedText.length > 0
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}
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func markedRange() -> NSRange {
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guard markedText.length > 0 else { return NSRange() }
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return NSRange(0...(markedText.length-1))
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}
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func selectedRange() -> NSRange {
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return NSRange()
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}
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func setMarkedText(_ string: Any, selectedRange: NSRange, replacementRange: NSRange) {
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switch string {
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case let v as NSAttributedString:
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self.markedText = NSMutableAttributedString(attributedString: v)
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case let v as String:
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self.markedText = NSMutableAttributedString(string: v)
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default:
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print("unknown marked text: \(string)")
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}
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}
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func unmarkText() {
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self.markedText.mutableString.setString("")
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}
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func validAttributesForMarkedText() -> [NSAttributedString.Key] {
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return []
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}
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func attributedSubstring(forProposedRange range: NSRange, actualRange: NSRangePointer?) -> NSAttributedString? {
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return nil
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}
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func characterIndex(for point: NSPoint) -> Int {
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return 0
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}
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func firstRect(forCharacterRange range: NSRange, actualRange: NSRangePointer?) -> NSRect {
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return NSMakeRect(frame.origin.x, frame.origin.y, 0, 0)
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}
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func insertText(_ string: Any, replacementRange: NSRange) {
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// We must have an associated event
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guard NSApp.currentEvent != nil else { return }
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guard let surface = self.surface else { return }
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// We want the string view of the any value
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var chars = ""
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switch (string) {
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case let v as NSAttributedString:
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chars = v.string
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case let v as String:
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chars = v
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default:
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return
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}
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for codepoint in chars.unicodeScalars {
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ghostty_surface_char(surface, codepoint.value)
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}
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}
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override func doCommand(by selector: Selector) {
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// This currently just prevents NSBeep from interpretKeyEvents but in the future
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// we may want to make some of this work.
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print("SEL: \(selector)")
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}
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private static func translateFlags(_ flags: NSEvent.ModifierFlags) -> ghostty_input_mods_e {
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var mods: UInt32 = GHOSTTY_MODS_NONE.rawValue
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if (flags.contains(.shift)) { mods |= GHOSTTY_MODS_SHIFT.rawValue }
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if (flags.contains(.control)) { mods |= GHOSTTY_MODS_CTRL.rawValue }
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if (flags.contains(.option)) { mods |= GHOSTTY_MODS_ALT.rawValue }
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if (flags.contains(.command)) { mods |= GHOSTTY_MODS_SUPER.rawValue }
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if (flags.contains(.capsLock)) { mods |= GHOSTTY_MODS_CAPS.rawValue }
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return ghostty_input_mods_e(mods)
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}
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}
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/*
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struct TerminalSurfaceView_Previews: PreviewProvider {
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static var previews: some View {
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TerminalSurfaceView()
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}
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}
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*/
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