ghostty/src/apprt/embedded.zig
Mitchell Hashimoto 678bd0de0c core: surface should not use app mailbox
The surface runs on the same thread as the app so if we use the app
mailbox then we risk filling the queue before it can drain. The surface
should use the app directly.

This commit just changes all the calls to use the app directly. We may
also want to coalesce certain changes to avoid too much CPU but I defer
that to a future change.
2023-09-13 08:34:09 -07:00

993 lines
33 KiB
Zig

//! Application runtime for the embedded version of Ghostty. The embedded
//! version is when Ghostty is embedded within a parent host application,
//! rather than owning the application lifecycle itself. This is used for
//! example for the macOS build of Ghostty so that we can use a native
//! Swift+XCode-based application.
const std = @import("std");
const builtin = @import("builtin");
const assert = std.debug.assert;
const Allocator = std.mem.Allocator;
const objc = @import("objc");
const apprt = @import("../apprt.zig");
const input = @import("../input.zig");
const CoreApp = @import("../App.zig");
const CoreSurface = @import("../Surface.zig");
const configpkg = @import("../config.zig");
const Config = configpkg.Config;
const log = std.log.scoped(.embedded_window);
pub const App = struct {
/// Because we only expect the embedding API to be used in embedded
/// environments, the options are extern so that we can expose it
/// directly to a C callconv and not pay for any translation costs.
///
/// C type: ghostty_runtime_config_s
pub const Options = extern struct {
/// These are just aliases to make the function signatures below
/// more obvious what values will be sent.
const AppUD = ?*anyopaque;
const SurfaceUD = ?*anyopaque;
/// Userdata that is passed to all the callbacks.
userdata: AppUD = null,
/// True if the selection clipboard is supported.
supports_selection_clipboard: bool = false,
/// Callback called to wakeup the event loop. This should trigger
/// a full tick of the app loop.
wakeup: *const fn (AppUD) callconv(.C) void,
/// Reload the configuration and return the new configuration.
/// The old configuration can be freed immediately when this is
/// called.
reload_config: *const fn (AppUD) callconv(.C) ?*const Config,
/// Called to set the title of the window.
set_title: *const fn (SurfaceUD, [*]const u8) callconv(.C) void,
/// Read the clipboard value. The return value must be preserved
/// by the host until the next call. If there is no valid clipboard
/// value then this should return null.
read_clipboard: *const fn (SurfaceUD, c_int) callconv(.C) ?[*:0]const u8,
/// Write the clipboard value.
write_clipboard: *const fn (SurfaceUD, [*:0]const u8, c_int) callconv(.C) void,
/// Create a new split view. If the embedder doesn't support split
/// views then this can be null.
new_split: ?*const fn (SurfaceUD, input.SplitDirection, apprt.Surface.Options) callconv(.C) void = null,
/// New tab with options.
new_tab: ?*const fn (SurfaceUD, apprt.Surface.Options) callconv(.C) void = null,
/// New window with options.
new_window: ?*const fn (SurfaceUD, apprt.Surface.Options) callconv(.C) void = null,
/// Close the current surface given by this function.
close_surface: ?*const fn (SurfaceUD, bool) callconv(.C) void = null,
/// Focus the previous/next split (if any).
focus_split: ?*const fn (SurfaceUD, input.SplitFocusDirection) callconv(.C) void = null,
/// Zoom the current split.
toggle_split_zoom: ?*const fn (SurfaceUD) callconv(.C) void = null,
/// Goto tab
goto_tab: ?*const fn (SurfaceUD, GotoTab) callconv(.C) void = null,
/// Toggle fullscreen for current window.
toggle_fullscreen: ?*const fn (SurfaceUD, configpkg.NonNativeFullscreen) callconv(.C) void = null,
};
/// Special values for the goto_tab callback.
const GotoTab = enum(i32) {
previous = -1,
next = -2,
_,
};
core_app: *CoreApp,
config: *const Config,
opts: Options,
keymap: input.Keymap,
pub fn init(core_app: *CoreApp, config: *const Config, opts: Options) !App {
return .{
.core_app = core_app,
.config = config,
.opts = opts,
.keymap = try input.Keymap.init(),
};
}
pub fn terminate(self: App) void {
self.keymap.deinit();
}
/// This should be called whenever the keyboard layout was changed.
pub fn reloadKeymap(self: *App) !void {
// Reload the keymap
try self.keymap.reload();
// Clear the dead key state since we changed the keymap, any
// dead key state is just forgotten. i.e. if you type ' on us-intl
// and then switch to us and type a, you'll get a rather than á.
for (self.core_app.surfaces.items) |surface| {
surface.keymap_state = .{};
}
}
pub fn reloadConfig(self: *App) !?*const Config {
// Reload
if (self.opts.reload_config(self.opts.userdata)) |new| {
self.config = new;
return self.config;
}
return null;
}
pub fn wakeup(self: App) void {
self.opts.wakeup(self.opts.userdata);
}
pub fn wait(self: App) !void {
_ = self;
}
/// Create a new surface for the app.
fn newSurface(self: *App, opts: Surface.Options) !*Surface {
// Grab a surface allocation because we're going to need it.
var surface = try self.core_app.alloc.create(Surface);
errdefer self.core_app.alloc.destroy(surface);
// Create the surface -- because windows are surfaces for glfw.
try surface.init(self, opts);
errdefer surface.deinit();
return surface;
}
/// Close the given surface.
pub fn closeSurface(self: *App, surface: *Surface) void {
surface.deinit();
self.core_app.alloc.destroy(surface);
}
pub fn redrawSurface(self: *App, surface: *Surface) void {
_ = self;
_ = surface;
// No-op, we use a threaded interface so we're constantly drawing.
}
pub fn newWindow(self: *App, parent: ?*CoreSurface) !void {
_ = self;
// Right now we only support creating a new window with a parent
// through this code.
// The other case is handled by the embedding runtime.
if (parent) |surface| {
try surface.rt_surface.newWindow();
}
}
};
pub const Surface = struct {
app: *App,
nsview: objc.Object,
core_surface: CoreSurface,
content_scale: apprt.ContentScale,
size: apprt.SurfaceSize,
cursor_pos: apprt.CursorPos,
opts: Options,
keymap_state: input.Keymap.State,
pub const Options = extern struct {
/// Userdata passed to some of the callbacks.
userdata: ?*anyopaque = null,
/// The pointer to the backing NSView for the surface.
nsview: ?*anyopaque = null,
/// The scale factor of the screen.
scale_factor: f64 = 1,
/// The font size to inherit. If 0, default font size will be used.
font_size: u16 = 0,
};
pub fn init(self: *Surface, app: *App, opts: Options) !void {
const nsview = objc.Object.fromId(opts.nsview orelse
return error.NSViewMustBeSet);
self.* = .{
.app = app,
.core_surface = undefined,
.nsview = nsview,
.content_scale = .{
.x = @floatCast(opts.scale_factor),
.y = @floatCast(opts.scale_factor),
},
.size = .{ .width = 800, .height = 600 },
.cursor_pos = .{ .x = 0, .y = 0 },
.opts = opts,
.keymap_state = .{},
};
// Add ourselves to the list of surfaces on the app.
try app.core_app.addSurface(self);
errdefer app.core_app.deleteSurface(self);
// Shallow copy the config so that we can modify it.
var config = try apprt.surface.newConfig(app.core_app, app.config);
defer config.deinit();
// Initialize our surface right away. We're given a view that is
// ready to use.
try self.core_surface.init(
app.core_app.alloc,
&config,
app.core_app,
app,
self,
);
errdefer self.core_surface.deinit();
// If our options requested a specific font-size, set that.
if (opts.font_size != 0) {
var font_size = self.core_surface.font_size;
font_size.points = opts.font_size;
self.core_surface.setFontSize(font_size);
}
}
pub fn deinit(self: *Surface) void {
// Remove ourselves from the list of known surfaces in the app.
self.app.core_app.deleteSurface(self);
// Clean up our core surface so that all the rendering and IO stop.
self.core_surface.deinit();
}
pub fn newSplit(self: *const Surface, direction: input.SplitDirection) !void {
const func = self.app.opts.new_split orelse {
log.info("runtime embedder does not support splits", .{});
return;
};
const options = self.newSurfaceOptions();
func(self.opts.userdata, direction, options);
}
pub fn close(self: *const Surface, process_alive: bool) void {
const func = self.app.opts.close_surface orelse {
log.info("runtime embedder does not support closing a surface", .{});
return;
};
func(self.opts.userdata, process_alive);
}
pub fn gotoSplit(self: *const Surface, direction: input.SplitFocusDirection) void {
const func = self.app.opts.focus_split orelse {
log.info("runtime embedder does not support focus split", .{});
return;
};
func(self.opts.userdata, direction);
}
pub fn toggleSplitZoom(self: *const Surface) void {
const func = self.app.opts.toggle_split_zoom orelse {
log.info("runtime embedder does not support split zoom", .{});
return;
};
func(self.opts.userdata);
}
pub fn getContentScale(self: *const Surface) !apprt.ContentScale {
return self.content_scale;
}
pub fn getSize(self: *const Surface) !apprt.SurfaceSize {
return self.size;
}
pub fn setSizeLimits(self: *Surface, min: apprt.SurfaceSize, max_: ?apprt.SurfaceSize) !void {
_ = self;
_ = min;
_ = max_;
}
pub fn setTitle(self: *Surface, slice: [:0]const u8) !void {
self.app.opts.set_title(
self.opts.userdata,
slice.ptr,
);
}
pub fn supportsClipboard(
self: *const Surface,
clipboard_type: apprt.Clipboard,
) bool {
return switch (clipboard_type) {
.standard => true,
.selection => self.app.opts.supports_selection_clipboard,
};
}
pub fn getClipboardString(
self: *const Surface,
clipboard_type: apprt.Clipboard,
) ![:0]const u8 {
const ptr = self.app.opts.read_clipboard(
self.opts.userdata,
@intCast(@intFromEnum(clipboard_type)),
) orelse return "";
return std.mem.sliceTo(ptr, 0);
}
pub fn setClipboardString(
self: *const Surface,
val: [:0]const u8,
clipboard_type: apprt.Clipboard,
) !void {
self.app.opts.write_clipboard(
self.opts.userdata,
val.ptr,
@intCast(@intFromEnum(clipboard_type)),
);
}
pub fn setShouldClose(self: *Surface) void {
_ = self;
}
pub fn shouldClose(self: *const Surface) bool {
_ = self;
return false;
}
pub fn getCursorPos(self: *const Surface) !apprt.CursorPos {
return self.cursor_pos;
}
pub fn refresh(self: *Surface) void {
self.core_surface.refreshCallback() catch |err| {
log.err("error in refresh callback err={}", .{err});
return;
};
}
pub fn updateContentScale(self: *Surface, x: f64, y: f64) void {
self.content_scale = .{
.x = @floatCast(x),
.y = @floatCast(y),
};
self.core_surface.contentScaleCallback(self.content_scale) catch |err| {
log.err("error in content scale callback err={}", .{err});
return;
};
}
pub fn updateSize(self: *Surface, width: u32, height: u32) void {
// Runtimes sometimes generate superfluous resize events even
// if the size did not actually change (SwiftUI). We check
// that the size actually changed from what we last recorded
// since resizes are expensive.
if (self.size.width == width and self.size.height == height) return;
self.size = .{
.width = width,
.height = height,
};
// Call the primary callback.
self.core_surface.sizeCallback(self.size) catch |err| {
log.err("error in size callback err={}", .{err});
return;
};
}
pub fn mouseButtonCallback(
self: *Surface,
action: input.MouseButtonState,
button: input.MouseButton,
mods: input.Mods,
) void {
self.core_surface.mouseButtonCallback(action, button, mods) catch |err| {
log.err("error in mouse button callback err={}", .{err});
return;
};
}
pub fn scrollCallback(
self: *Surface,
xoff: f64,
yoff: f64,
mods: input.ScrollMods,
) void {
self.core_surface.scrollCallback(xoff, yoff, mods) catch |err| {
log.err("error in scroll callback err={}", .{err});
return;
};
}
pub fn cursorPosCallback(self: *Surface, x: f64, y: f64) void {
// Convert our unscaled x/y to scaled.
self.cursor_pos = self.cursorPosToPixels(.{
.x = @floatCast(x),
.y = @floatCast(y),
}) catch |err| {
log.err(
"error converting cursor pos to scaled pixels in cursor pos callback err={}",
.{err},
);
return;
};
self.core_surface.cursorPosCallback(self.cursor_pos) catch |err| {
log.err("error in cursor pos callback err={}", .{err});
return;
};
}
pub fn keyCallback(
self: *Surface,
action: input.Action,
keycode: u32,
mods: input.Mods,
) !void {
// True if this is a key down event
const is_down = action == .press or action == .repeat;
// If we're on macOS and we have macos-option-as-alt enabled,
// then we strip the alt modifier from the mods for translation.
const translate_mods = translate_mods: {
var translate_mods = mods;
switch (self.app.config.@"macos-option-as-alt") {
.false => {},
.true => translate_mods.alt = false,
.left => if (mods.sides.alt == .left) {
translate_mods.alt = false;
},
.right => if (mods.sides.alt == .right) {
translate_mods.alt = false;
},
}
// On macOS we strip ctrl because UCKeyTranslate
// converts to the masked values (i.e. ctrl+c becomes 3)
// and we don't want that behavior.
//
// We also strip super because its not used for translation
// on macos and it results in a bad translation.
if (comptime builtin.target.isDarwin()) {
translate_mods.ctrl = false;
translate_mods.super = false;
}
break :translate_mods translate_mods;
};
// Translate our key using the keymap for our localized keyboard layout.
// We only translate for keydown events. Otherwise, we only care about
// the raw keycode.
var buf: [128]u8 = undefined;
const result: input.Keymap.Translation = if (is_down) translate: {
const result = try self.app.keymap.translate(
&buf,
&self.keymap_state,
@intCast(keycode),
translate_mods,
);
// If this is a dead key, then we're composing a character and
// we need to set our proper preedit state.
if (result.composing) {
const view = std.unicode.Utf8View.init(result.text) catch |err| {
log.warn("cannot build utf8 view over input: {}", .{err});
return;
};
var it = view.iterator();
const cp: u21 = it.nextCodepoint() orelse 0;
self.core_surface.preeditCallback(cp) catch |err| {
log.err("error in preedit callback err={}", .{err});
return;
};
} else {
// If we aren't composing, then we set our preedit to
// empty no matter what.
self.core_surface.preeditCallback(null) catch {};
// If the text is just a single non-printable ASCII character
// then we clear the text. We handle non-printables in the
// key encoder manual (such as tab, ctrl+c, etc.)
if (result.text.len == 1 and result.text[0] < 0x20) {
break :translate .{ .composing = false, .text = "" };
}
}
break :translate result;
} else .{ .composing = false, .text = "" };
// UCKeyTranslate always consumes all mods, so if we have any output
// then we've consumed our translate mods.
const consumed_mods: input.Mods = if (result.text.len > 0) translate_mods else .{};
// We need to always do a translation with no modifiers at all in
// order to get the "unshifted_codepoint" for the key event.
const unshifted_codepoint: u21 = unshifted: {
var nomod_buf: [128]u8 = undefined;
var nomod_state: input.Keymap.State = undefined;
const nomod = try self.app.keymap.translate(
&nomod_buf,
&nomod_state,
@intCast(keycode),
.{},
);
const view = std.unicode.Utf8View.init(nomod.text) catch |err| {
log.warn("cannot build utf8 view over text: {}", .{err});
break :unshifted 0;
};
var it = view.iterator();
break :unshifted it.nextCodepoint() orelse 0;
};
// log.warn("TRANSLATE: action={} keycode={x} dead={} key_len={} key={any} key_str={s} mods={}", .{
// action,
// keycode,
// result.composing,
// result.text.len,
// result.text,
// result.text,
// mods,
// });
// We want to get the physical unmapped key to process keybinds.
const physical_key = keycode: for (input.keycodes.entries) |entry| {
if (entry.native == keycode) break :keycode entry.key;
} else .invalid;
// If the resulting text has length 1 then we can take its key
// and attempt to translate it to a key enum and call the key callback.
// If the length is greater than 1 then we're going to call the
// charCallback.
//
// We also only do key translation if this is not a dead key.
const key = if (!result.composing) key: {
// A completed key. If the length of the key is one then we can
// attempt to translate it to a key enum and call the key
// callback. First try plain ASCII.
if (result.text.len > 0) {
if (input.Key.fromASCII(result.text[0])) |key| {
break :key key;
}
}
// If the above doesn't work, we use the unmodified value.
if (std.math.cast(u8, unshifted_codepoint)) |ascii| {
if (input.Key.fromASCII(ascii)) |key| {
break :key key;
}
}
break :key physical_key;
} else .invalid;
// Invoke the core Ghostty logic to handle this input.
const consumed = self.core_surface.keyCallback(.{
.action = action,
.key = key,
.physical_key = physical_key,
.mods = mods,
.consumed_mods = consumed_mods,
.composing = result.composing,
.utf8 = result.text,
.unshifted_codepoint = unshifted_codepoint,
}) catch |err| {
log.err("error in key callback err={}", .{err});
return;
};
// If we consume the key then we want to reset the dead key state.
if (consumed and is_down) {
self.keymap_state = .{};
self.core_surface.preeditCallback(null) catch {};
return;
}
}
pub fn charCallback(self: *Surface, cp_: u32) void {
const cp = std.math.cast(u21, cp_) orelse return;
var buf: [4]u8 = undefined;
const len = std.unicode.utf8Encode(cp, &buf) catch |err| {
log.err("error encoding codepoint={} err={}", .{ cp, err });
return;
};
// For a char callback we just construct a key event with invalid
// keys but with text. This should result in the text being sent
// as-is.
_ = self.core_surface.keyCallback(.{
.action = .press,
.key = .invalid,
.physical_key = .invalid,
.mods = .{},
.consumed_mods = .{},
.composing = false,
.utf8 = buf[0..len],
.unshifted_codepoint = 0,
}) catch |err| {
log.err("error in key callback err={}", .{err});
return;
};
}
pub fn focusCallback(self: *Surface, focused: bool) void {
self.core_surface.focusCallback(focused) catch |err| {
log.err("error in focus callback err={}", .{err});
return;
};
}
pub fn gotoTab(self: *Surface, n: usize) void {
const func = self.app.opts.goto_tab orelse {
log.info("runtime embedder does not goto_tab", .{});
return;
};
const idx = std.math.cast(i32, n) orelse {
log.warn("cannot cast tab index to i32 n={}", .{n});
return;
};
func(self.opts.userdata, @enumFromInt(idx));
}
pub fn gotoPreviousTab(self: *Surface) void {
const func = self.app.opts.goto_tab orelse {
log.info("runtime embedder does not goto_tab", .{});
return;
};
func(self.opts.userdata, .previous);
}
pub fn gotoNextTab(self: *Surface) void {
const func = self.app.opts.goto_tab orelse {
log.info("runtime embedder does not goto_tab", .{});
return;
};
func(self.opts.userdata, .next);
}
pub fn toggleFullscreen(self: *Surface, nonNativeFullscreen: configpkg.NonNativeFullscreen) void {
const func = self.app.opts.toggle_fullscreen orelse {
log.info("runtime embedder does not toggle_fullscreen", .{});
return;
};
func(self.opts.userdata, nonNativeFullscreen);
}
pub fn newTab(self: *const Surface) !void {
const func = self.app.opts.new_tab orelse {
log.info("runtime embedder does not support new_tab", .{});
return;
};
const options = self.newSurfaceOptions();
func(self.opts.userdata, options);
}
pub fn newWindow(self: *const Surface) !void {
const func = self.app.opts.new_window orelse {
log.info("runtime embedder does not support new_window", .{});
return;
};
const options = self.newSurfaceOptions();
func(self.opts.userdata, options);
}
fn newSurfaceOptions(self: *const Surface) apprt.Surface.Options {
const font_size: u16 = font_size: {
if (!self.app.config.@"window-inherit-font-size") break :font_size 0;
break :font_size self.core_surface.font_size.points;
};
return .{
.font_size = font_size,
};
}
/// The cursor position from the host directly is in screen coordinates but
/// all our interface works in pixels.
fn cursorPosToPixels(self: *const Surface, pos: apprt.CursorPos) !apprt.CursorPos {
const scale = try self.getContentScale();
return .{ .x = pos.x * scale.x, .y = pos.y * scale.y };
}
};
// C API
pub const CAPI = struct {
const global = &@import("../main.zig").state;
/// Create a new app.
export fn ghostty_app_new(
opts: *const apprt.runtime.App.Options,
config: *const Config,
) ?*App {
return app_new_(opts, config) catch |err| {
log.err("error initializing app err={}", .{err});
return null;
};
}
fn app_new_(
opts: *const apprt.runtime.App.Options,
config: *const Config,
) !*App {
var core_app = try CoreApp.create(global.alloc);
errdefer core_app.destroy();
// Create our runtime app
var app = try global.alloc.create(App);
errdefer global.alloc.destroy(app);
app.* = try App.init(core_app, config, opts.*);
errdefer app.terminate();
return app;
}
/// Tick the event loop. This should be called whenever the "wakeup"
/// callback is invoked for the runtime.
export fn ghostty_app_tick(v: *App) bool {
return v.core_app.tick(v) catch |err| err: {
log.err("error app tick err={}", .{err});
break :err false;
};
}
/// Return the userdata associated with the app.
export fn ghostty_app_userdata(v: *App) ?*anyopaque {
return v.opts.userdata;
}
export fn ghostty_app_free(v: *App) void {
const core_app = v.core_app;
v.terminate();
global.alloc.destroy(v);
core_app.destroy();
}
/// Notify the app that the keyboard was changed. This causes the
/// keyboard layout to be reloaded from the OS.
export fn ghostty_app_keyboard_changed(v: *App) void {
v.reloadKeymap() catch |err| {
log.err("error reloading keyboard map err={}", .{err});
return;
};
}
/// Reload the configuration.
export fn ghostty_app_reload_config(v: *App) void {
_ = v.reloadConfig() catch |err| {
log.err("error reloading config err={}", .{err});
return;
};
}
/// Returns true if the app needs to confirm quitting.
export fn ghostty_app_needs_confirm_quit(v: *App) bool {
return v.core_app.needsConfirmQuit();
}
/// Returns initial surface options.
export fn ghostty_surface_config_new() apprt.Surface.Options {
return .{};
}
/// Create a new surface as part of an app.
export fn ghostty_surface_new(
app: *App,
opts: *const apprt.Surface.Options,
) ?*Surface {
return surface_new_(app, opts) catch |err| {
log.err("error initializing surface err={}", .{err});
return null;
};
}
fn surface_new_(
app: *App,
opts: *const apprt.Surface.Options,
) !*Surface {
return try app.newSurface(opts.*);
}
export fn ghostty_surface_free(ptr: *Surface) void {
ptr.app.closeSurface(ptr);
}
/// Returns the app associated with a surface.
export fn ghostty_surface_app(surface: *Surface) *App {
return surface.app;
}
/// Returns true if the surface has transparency set.
export fn ghostty_surface_transparent(surface: *Surface) bool {
return surface.app.config.@"background-opacity" < 1.0;
}
/// Tell the surface that it needs to schedule a render
export fn ghostty_surface_refresh(surface: *Surface) void {
surface.refresh();
}
/// Update the size of a surface. This will trigger resize notifications
/// to the pty and the renderer.
export fn ghostty_surface_set_size(surface: *Surface, w: u32, h: u32) void {
surface.updateSize(w, h);
}
/// Update the content scale of the surface.
export fn ghostty_surface_set_content_scale(surface: *Surface, x: f64, y: f64) void {
surface.updateContentScale(x, y);
}
/// Update the focused state of a surface.
export fn ghostty_surface_set_focus(surface: *Surface, focused: bool) void {
surface.focusCallback(focused);
}
/// Send this for raw keypresses (i.e. the keyDown event on macOS).
/// This will handle the keymap translation and send the appropriate
/// key and char events.
///
/// You do NOT need to also send "ghostty_surface_char" unless
/// you want to send a unicode character that is not associated
/// with a keypress, i.e. IME keyboard.
export fn ghostty_surface_key(
surface: *Surface,
action: input.Action,
keycode: u32,
c_mods: c_int,
) void {
surface.keyCallback(
action,
keycode,
@bitCast(@as(
input.Mods.Backing,
@truncate(@as(c_uint, @bitCast(c_mods))),
)),
) catch |err| {
log.err("error processing key event err={}", .{err});
return;
};
}
/// Send for a unicode character. This is used for IME input. This
/// should only be sent for characters that are not the result of
/// key events.
export fn ghostty_surface_char(surface: *Surface, codepoint: u32) void {
surface.charCallback(codepoint);
}
/// Tell the surface that it needs to schedule a render
export fn ghostty_surface_mouse_button(
surface: *Surface,
action: input.MouseButtonState,
button: input.MouseButton,
mods: c_int,
) void {
surface.mouseButtonCallback(
action,
button,
@bitCast(@as(
input.Mods.Backing,
@truncate(@as(c_uint, @bitCast(mods))),
)),
);
}
/// Update the mouse position within the view.
export fn ghostty_surface_mouse_pos(surface: *Surface, x: f64, y: f64) void {
surface.cursorPosCallback(x, y);
}
export fn ghostty_surface_mouse_scroll(
surface: *Surface,
x: f64,
y: f64,
scroll_mods: c_int,
) void {
surface.scrollCallback(
x,
y,
@bitCast(@as(u8, @truncate(@as(c_uint, @bitCast(scroll_mods))))),
);
}
export fn ghostty_surface_ime_point(surface: *Surface, x: *f64, y: *f64) void {
const pos = surface.core_surface.imePoint();
x.* = pos.x;
y.* = pos.y;
}
/// Request that the surface become closed. This will go through the
/// normal trigger process that a close surface input binding would.
export fn ghostty_surface_request_close(ptr: *Surface) void {
ptr.core_surface.close();
}
/// Request that the surface split in the given direction.
export fn ghostty_surface_split(ptr: *Surface, direction: input.SplitDirection) void {
ptr.newSplit(direction) catch {};
}
/// Focus on the next split (if any).
export fn ghostty_surface_split_focus(ptr: *Surface, direction: input.SplitFocusDirection) void {
ptr.gotoSplit(direction);
}
/// Invoke an action on the surface.
export fn ghostty_surface_binding_action(
ptr: *Surface,
action_ptr: [*]const u8,
action_len: usize,
) bool {
const action_str = action_ptr[0..action_len];
const action = input.Binding.Action.parse(action_str) catch |err| {
log.err("error parsing binding action action={s} err={}", .{ action_str, err });
return false;
};
ptr.core_surface.performBindingAction(action) catch |err| {
log.err("error performing binding action action={} err={}", .{ action, err });
return false;
};
return true;
}
/// Sets the window background blur on macOS to the desired value.
/// I do this in Zig as an extern function because I don't know how to
/// call these functions in Swift.
///
/// This uses an undocumented, non-public API because this is what
/// every terminal appears to use, including Terminal.app.
export fn ghostty_set_window_background_blur(
ptr: *Surface,
window: *anyopaque,
) void {
const config = ptr.app.config;
// Do nothing if we don't have background transparency enabled
if (config.@"background-opacity" >= 1.0) return;
// Do nothing if our blur value is zero
if (config.@"background-blur-radius" == 0) return;
const nswindow = objc.Object.fromId(window);
_ = CGSSetWindowBackgroundBlurRadius(
CGSDefaultConnectionForThread(),
nswindow.msgSend(usize, objc.sel("windowNumber"), .{}),
@intCast(config.@"background-blur-radius"),
);
}
/// See ghostty_set_window_background_blur
extern "c" fn CGSSetWindowBackgroundBlurRadius(*anyopaque, usize, c_int) i32;
extern "c" fn CGSDefaultConnectionForThread() *anyopaque;
};