ghostty/shaders/text.v.glsl
2022-04-03 22:04:42 -07:00

10 lines
141 B
GLSL

#version 120
attribute vec4 coord;
varying vec2 texcoord;
void main(void) {
gl_Position = vec4(coord.xy, 0, 1);
texcoord = coord.zw;
}