ghostty/shaders/text.f.glsl
2022-04-03 22:04:42 -07:00

10 lines
169 B
GLSL

#version 120
varying vec2 texcoord;
uniform sampler2D tex;
uniform vec4 color;
void main(void) {
gl_FragColor = vec4(1, 1, 1, texture2D(tex, texcoord).r) * color;
}