ghostty/src/input/key.zig

775 lines
22 KiB
Zig

const std = @import("std");
const builtin = @import("builtin");
const Allocator = std.mem.Allocator;
const cimgui = @import("cimgui");
const config = @import("../config.zig");
/// A generic key input event. This is the information that is necessary
/// regardless of apprt in order to generate the proper terminal
/// control sequences for a given key press.
///
/// Some apprts may not be able to provide all of this information, such
/// as GLFW. In this case, the apprt should provide as much information
/// as it can and it should be expected that the terminal behavior
/// will not be totally correct.
pub const KeyEvent = struct {
/// The action: press, release, etc.
action: Action = .press,
/// "key" is the logical key that was pressed. For example, if
/// a Dvorak keyboard layout is being used on a US keyboard,
/// the "i" physical key will be reported as "c". The physical
/// key is the key that was physically pressed on the keyboard.
key: Key,
physical_key: Key = .invalid,
/// Mods are the modifiers that are pressed.
mods: Mods = .{},
/// The mods that were consumed in order to generate the text
/// in utf8. This has the mods set that were consumed, so to
/// get the set of mods that are effective you must negate
/// mods with this.
///
/// This field is meaningless if utf8 is empty.
consumed_mods: Mods = .{},
/// Composing is true when this key event is part of a dead key
/// composition sequence and we're in the middle of it.
composing: bool = false,
/// The utf8 sequence that was generated by this key event.
/// This will be an empty string if there is no text generated.
/// If composing is true and this is non-empty, this is preedit
/// text.
utf8: []const u8 = "",
/// The codepoint for this key when it is unshifted. For example,
/// shift+a is "A" in UTF-8 but unshifted would provide 'a'.
unshifted_codepoint: u21 = 0,
/// Returns the effective modifiers for this event. The effective
/// modifiers are the mods that should be considered for keybindings.
pub fn effectiveMods(self: KeyEvent) Mods {
if (self.utf8.len == 0) return self.mods;
return self.mods.unset(self.consumed_mods);
}
/// Returns a unique hash for this key event to be used for tracking
/// uniquess specifically with bindings. This omits fields that are
/// irrelevant for bindings.
pub fn bindingHash(self: KeyEvent) u64 {
var hasher = std.hash.Wyhash.init(0);
// These are all the fields that are explicitly part of Trigger.
std.hash.autoHash(&hasher, self.key);
std.hash.autoHash(&hasher, self.physical_key);
std.hash.autoHash(&hasher, self.unshifted_codepoint);
std.hash.autoHash(&hasher, self.mods.binding());
// Notes on unmapped things and why:
//
// - action: we don't have action-specific bindings right now
// AND we want to know if a key resulted in a binding regardless
// of action because a press should also ignore a release and so on.
//
// We can add to this if there is other confusion.
return hasher.final();
}
};
/// A bitmask for all key modifiers.
///
/// IMPORTANT: Any changes here update include/ghostty.h
pub const Mods = packed struct(Mods.Backing) {
pub const Backing = u16;
shift: bool = false,
ctrl: bool = false,
alt: bool = false,
super: bool = false,
caps_lock: bool = false,
num_lock: bool = false,
sides: side = .{},
_padding: u6 = 0,
/// Tracks the side that is active for any given modifier. Note
/// that this doesn't confirm a modifier is pressed; you must check
/// the bool for that in addition to this.
///
/// Not all platforms support this, check apprt for more info.
pub const side = packed struct(u4) {
shift: Side = .left,
ctrl: Side = .left,
alt: Side = .left,
super: Side = .left,
};
pub const Side = enum(u1) { left, right };
/// Integer value of this struct.
pub fn int(self: Mods) Backing {
return @bitCast(self);
}
/// Returns true if no modifiers are set.
pub fn empty(self: Mods) bool {
return self.int() == 0;
}
/// Returns true if two mods are equal.
pub fn equal(self: Mods, other: Mods) bool {
return self.int() == other.int();
}
/// Return mods that are only relevant for bindings.
pub fn binding(self: Mods) Mods {
return .{
.shift = self.shift,
.ctrl = self.ctrl,
.alt = self.alt,
.super = self.super,
};
}
/// Perform `self &~ other` to remove the other mods from self.
pub fn unset(self: Mods, other: Mods) Mods {
return @bitCast(self.int() & ~other.int());
}
/// Returns the mods without locks set.
pub fn withoutLocks(self: Mods) Mods {
var copy = self;
copy.caps_lock = false;
copy.num_lock = false;
return copy;
}
/// Return the mods to use for key translation. This handles settings
/// like macos-option-as-alt. The translation mods should be used for
/// translation but never sent back in for the key callback.
pub fn translation(self: Mods, option_as_alt: config.OptionAsAlt) Mods {
// We currently only process macos-option-as-alt so other
// platforms don't need to do anything.
if (comptime !builtin.target.isDarwin()) return self;
// Alt has to be set only on the correct side
switch (option_as_alt) {
.false => return self,
.true => {},
.left => if (self.sides.alt == .right) return self,
.right => if (self.sides.alt == .left) return self,
}
// Unset alt
var result = self;
result.alt = false;
return result;
}
/// Checks to see if super is on (MacOS) or ctrl.
pub fn ctrlOrSuper(self: Mods) bool {
if (comptime builtin.target.isDarwin()) {
return self.super;
}
return self.ctrl;
}
// For our own understanding
test {
const testing = std.testing;
try testing.expectEqual(@as(Backing, @bitCast(Mods{})), @as(Backing, 0b0));
try testing.expectEqual(
@as(Backing, @bitCast(Mods{ .shift = true })),
@as(Backing, 0b0000_0001),
);
}
test "translation macos-option-as-alt" {
if (comptime !builtin.target.isDarwin()) return error.SkipZigTest;
const testing = std.testing;
// Unset
{
const mods: Mods = .{};
const result = mods.translation(.true);
try testing.expectEqual(result, mods);
}
// Set
{
const mods: Mods = .{ .alt = true };
const result = mods.translation(.true);
try testing.expectEqual(Mods{}, result);
}
// Set but disabled
{
const mods: Mods = .{ .alt = true };
const result = mods.translation(.false);
try testing.expectEqual(result, mods);
}
// Set wrong side
{
const mods: Mods = .{ .alt = true, .sides = .{ .alt = .right } };
const result = mods.translation(.left);
try testing.expectEqual(result, mods);
}
{
const mods: Mods = .{ .alt = true, .sides = .{ .alt = .left } };
const result = mods.translation(.right);
try testing.expectEqual(result, mods);
}
// Set with other mods
{
const mods: Mods = .{ .alt = true, .shift = true };
const result = mods.translation(.true);
try testing.expectEqual(Mods{ .shift = true }, result);
}
}
};
/// The action associated with an input event. This is backed by a c_int
/// so that we can use the enum as-is for our embedding API.
///
/// IMPORTANT: Any changes here update include/ghostty.h
pub const Action = enum(c_int) {
release,
press,
repeat,
};
/// The set of keys that can map to keybindings. These have no fixed enum
/// values because we map platform-specific keys to this set. Note that
/// this only needs to accommodate what maps to a key. If a key is not bound
/// to anything and the key can be mapped to a printable character, then that
/// unicode character is sent directly to the pty.
///
/// This is backed by a c_int so we can use this as-is for our embedding API.
///
/// IMPORTANT: Any changes here update include/ghostty.h
pub const Key = enum(c_int) {
invalid,
// a-z
a,
b,
c,
d,
e,
f,
g,
h,
i,
j,
k,
l,
m,
n,
o,
p,
q,
r,
s,
t,
u,
v,
w,
x,
y,
z,
// numbers
zero,
one,
two,
three,
four,
five,
six,
seven,
eight,
nine,
// punctuation
semicolon,
space,
apostrophe,
comma,
grave_accent, // `
period,
slash,
minus,
plus,
equal,
left_bracket, // [
right_bracket, // ]
backslash, // \
// control
up,
down,
right,
left,
home,
end,
insert,
delete,
caps_lock,
scroll_lock,
num_lock,
page_up,
page_down,
escape,
enter,
tab,
backspace,
print_screen,
pause,
// function keys
f1,
f2,
f3,
f4,
f5,
f6,
f7,
f8,
f9,
f10,
f11,
f12,
f13,
f14,
f15,
f16,
f17,
f18,
f19,
f20,
f21,
f22,
f23,
f24,
f25,
// keypad
kp_0,
kp_1,
kp_2,
kp_3,
kp_4,
kp_5,
kp_6,
kp_7,
kp_8,
kp_9,
kp_decimal,
kp_divide,
kp_multiply,
kp_subtract,
kp_add,
kp_enter,
kp_equal,
kp_separator,
kp_left,
kp_right,
kp_up,
kp_down,
kp_page_up,
kp_page_down,
kp_home,
kp_end,
kp_insert,
kp_delete,
kp_begin,
// TODO: media keys
// modifiers
left_shift,
left_control,
left_alt,
left_super,
right_shift,
right_control,
right_alt,
right_super,
// To support more keys (there are obviously more!) add them here
// and ensure the mapping is up to date in the Window key handler.
/// Converts an ASCII character to a key, if possible. This returns
/// null if the character is unknown.
///
/// Note that this can't distinguish between physical keys, i.e. '0'
/// may be from the number row or the keypad, but it always maps
/// to '.zero'.
///
/// This is what we want, we want people to create keybindings that
/// are independent of the physical key.
pub fn fromASCII(ch: u8) ?Key {
return switch (ch) {
inline else => |comptime_ch| {
return comptime result: {
@setEvalBranchQuota(100_000);
for (codepoint_map) |entry| {
// No ASCII characters should ever map to a keypad key
if (entry[1].keypad()) continue;
if (entry[0] == @as(u21, @intCast(comptime_ch))) {
break :result entry[1];
}
}
break :result null;
};
},
};
}
/// True if this key represents a printable character.
pub fn printable(self: Key) bool {
return switch (self) {
inline else => |tag| {
return comptime result: {
@setEvalBranchQuota(10_000);
for (codepoint_map) |entry| {
if (entry[1] == tag) break :result true;
}
break :result false;
};
},
};
}
/// True if this key is a modifier.
pub fn modifier(self: Key) bool {
return switch (self) {
.left_shift,
.left_control,
.left_alt,
.left_super,
.right_shift,
.right_control,
.right_alt,
.right_super,
=> true,
else => false,
};
}
/// Returns true if this is a keypad key.
pub fn keypad(self: Key) bool {
return switch (self) {
inline else => |tag| {
const name = @tagName(tag);
const result = comptime std.mem.startsWith(u8, name, "kp_");
return result;
},
};
}
// Returns the codepoint representing this key, or null if the key is not
// printable
pub fn codepoint(self: Key) ?u21 {
return switch (self) {
inline else => |tag| {
return comptime result: {
@setEvalBranchQuota(10_000);
for (codepoint_map) |entry| {
if (entry[1] == tag) break :result entry[0];
}
break :result null;
};
},
};
}
/// Returns the cimgui key constant for this key.
pub fn imguiKey(self: Key) ?c_uint {
return switch (self) {
.a => cimgui.c.ImGuiKey_A,
.b => cimgui.c.ImGuiKey_B,
.c => cimgui.c.ImGuiKey_C,
.d => cimgui.c.ImGuiKey_D,
.e => cimgui.c.ImGuiKey_E,
.f => cimgui.c.ImGuiKey_F,
.g => cimgui.c.ImGuiKey_G,
.h => cimgui.c.ImGuiKey_H,
.i => cimgui.c.ImGuiKey_I,
.j => cimgui.c.ImGuiKey_J,
.k => cimgui.c.ImGuiKey_K,
.l => cimgui.c.ImGuiKey_L,
.m => cimgui.c.ImGuiKey_M,
.n => cimgui.c.ImGuiKey_N,
.o => cimgui.c.ImGuiKey_O,
.p => cimgui.c.ImGuiKey_P,
.q => cimgui.c.ImGuiKey_Q,
.r => cimgui.c.ImGuiKey_R,
.s => cimgui.c.ImGuiKey_S,
.t => cimgui.c.ImGuiKey_T,
.u => cimgui.c.ImGuiKey_U,
.v => cimgui.c.ImGuiKey_V,
.w => cimgui.c.ImGuiKey_W,
.x => cimgui.c.ImGuiKey_X,
.y => cimgui.c.ImGuiKey_Y,
.z => cimgui.c.ImGuiKey_Z,
.zero => cimgui.c.ImGuiKey_0,
.one => cimgui.c.ImGuiKey_1,
.two => cimgui.c.ImGuiKey_2,
.three => cimgui.c.ImGuiKey_3,
.four => cimgui.c.ImGuiKey_4,
.five => cimgui.c.ImGuiKey_5,
.six => cimgui.c.ImGuiKey_6,
.seven => cimgui.c.ImGuiKey_7,
.eight => cimgui.c.ImGuiKey_8,
.nine => cimgui.c.ImGuiKey_9,
.semicolon => cimgui.c.ImGuiKey_Semicolon,
.space => cimgui.c.ImGuiKey_Space,
.apostrophe => cimgui.c.ImGuiKey_Apostrophe,
.comma => cimgui.c.ImGuiKey_Comma,
.grave_accent => cimgui.c.ImGuiKey_GraveAccent,
.period => cimgui.c.ImGuiKey_Period,
.slash => cimgui.c.ImGuiKey_Slash,
.minus => cimgui.c.ImGuiKey_Minus,
.equal => cimgui.c.ImGuiKey_Equal,
.left_bracket => cimgui.c.ImGuiKey_LeftBracket,
.right_bracket => cimgui.c.ImGuiKey_RightBracket,
.backslash => cimgui.c.ImGuiKey_Backslash,
.up => cimgui.c.ImGuiKey_UpArrow,
.down => cimgui.c.ImGuiKey_DownArrow,
.left => cimgui.c.ImGuiKey_LeftArrow,
.right => cimgui.c.ImGuiKey_RightArrow,
.home => cimgui.c.ImGuiKey_Home,
.end => cimgui.c.ImGuiKey_End,
.insert => cimgui.c.ImGuiKey_Insert,
.delete => cimgui.c.ImGuiKey_Delete,
.caps_lock => cimgui.c.ImGuiKey_CapsLock,
.scroll_lock => cimgui.c.ImGuiKey_ScrollLock,
.num_lock => cimgui.c.ImGuiKey_NumLock,
.page_up => cimgui.c.ImGuiKey_PageUp,
.page_down => cimgui.c.ImGuiKey_PageDown,
.escape => cimgui.c.ImGuiKey_Escape,
.enter => cimgui.c.ImGuiKey_Enter,
.tab => cimgui.c.ImGuiKey_Tab,
.backspace => cimgui.c.ImGuiKey_Backspace,
.print_screen => cimgui.c.ImGuiKey_PrintScreen,
.pause => cimgui.c.ImGuiKey_Pause,
.f1 => cimgui.c.ImGuiKey_F1,
.f2 => cimgui.c.ImGuiKey_F2,
.f3 => cimgui.c.ImGuiKey_F3,
.f4 => cimgui.c.ImGuiKey_F4,
.f5 => cimgui.c.ImGuiKey_F5,
.f6 => cimgui.c.ImGuiKey_F6,
.f7 => cimgui.c.ImGuiKey_F7,
.f8 => cimgui.c.ImGuiKey_F8,
.f9 => cimgui.c.ImGuiKey_F9,
.f10 => cimgui.c.ImGuiKey_F10,
.f11 => cimgui.c.ImGuiKey_F11,
.f12 => cimgui.c.ImGuiKey_F12,
.kp_0 => cimgui.c.ImGuiKey_Keypad0,
.kp_1 => cimgui.c.ImGuiKey_Keypad1,
.kp_2 => cimgui.c.ImGuiKey_Keypad2,
.kp_3 => cimgui.c.ImGuiKey_Keypad3,
.kp_4 => cimgui.c.ImGuiKey_Keypad4,
.kp_5 => cimgui.c.ImGuiKey_Keypad5,
.kp_6 => cimgui.c.ImGuiKey_Keypad6,
.kp_7 => cimgui.c.ImGuiKey_Keypad7,
.kp_8 => cimgui.c.ImGuiKey_Keypad8,
.kp_9 => cimgui.c.ImGuiKey_Keypad9,
.kp_decimal => cimgui.c.ImGuiKey_KeypadDecimal,
.kp_divide => cimgui.c.ImGuiKey_KeypadDivide,
.kp_multiply => cimgui.c.ImGuiKey_KeypadMultiply,
.kp_subtract => cimgui.c.ImGuiKey_KeypadSubtract,
.kp_add => cimgui.c.ImGuiKey_KeypadAdd,
.kp_enter => cimgui.c.ImGuiKey_KeypadEnter,
.kp_equal => cimgui.c.ImGuiKey_KeypadEqual,
// We map KP_SEPARATOR to Comma because traditionally a numpad would
// have a numeric separator key. Most modern numpads do not
.kp_separator => cimgui.c.ImGuiKey_Comma,
.kp_left => cimgui.c.ImGuiKey_LeftArrow,
.kp_right => cimgui.c.ImGuiKey_RightArrow,
.kp_up => cimgui.c.ImGuiKey_UpArrow,
.kp_down => cimgui.c.ImGuiKey_DownArrow,
.kp_page_up => cimgui.c.ImGuiKey_PageUp,
.kp_page_down => cimgui.c.ImGuiKey_PageUp,
.kp_home => cimgui.c.ImGuiKey_Home,
.kp_end => cimgui.c.ImGuiKey_End,
.kp_insert => cimgui.c.ImGuiKey_Insert,
.kp_delete => cimgui.c.ImGuiKey_Delete,
.kp_begin => cimgui.c.ImGuiKey_NamedKey_BEGIN,
.left_shift => cimgui.c.ImGuiKey_LeftShift,
.left_control => cimgui.c.ImGuiKey_LeftCtrl,
.left_alt => cimgui.c.ImGuiKey_LeftAlt,
.left_super => cimgui.c.ImGuiKey_LeftSuper,
.right_shift => cimgui.c.ImGuiKey_RightShift,
.right_control => cimgui.c.ImGuiKey_RightCtrl,
.right_alt => cimgui.c.ImGuiKey_RightAlt,
.right_super => cimgui.c.ImGuiKey_RightSuper,
.invalid,
.f13,
.f14,
.f15,
.f16,
.f17,
.f18,
.f19,
.f20,
.f21,
.f22,
.f23,
.f24,
.f25,
// These keys aren't represented in cimgui
.plus,
=> null,
};
}
/// true if this key is one of the left or right versions of super (MacOS)
/// or ctrl.
pub fn ctrlOrSuper(self: Key) bool {
if (comptime builtin.target.isDarwin()) {
return self == .left_super or self == .right_super;
}
return self == .left_control or self == .right_control;
}
/// true if this key is either left or right shift.
pub fn leftOrRightShift(self: Key) bool {
return self == .left_shift or self == .right_shift;
}
/// true if this key is either left or right alt.
pub fn leftOrRightAlt(self: Key) bool {
return self == .left_alt or self == .right_alt;
}
test "fromASCII should not return keypad keys" {
const testing = std.testing;
try testing.expect(Key.fromASCII('0').? == .zero);
try testing.expect(Key.fromASCII('*') == null);
}
test "keypad keys" {
const testing = std.testing;
try testing.expect(Key.kp_0.keypad());
try testing.expect(!Key.one.keypad());
}
const codepoint_map: []const struct { u21, Key } = &.{
.{ 'a', .a },
.{ 'b', .b },
.{ 'c', .c },
.{ 'd', .d },
.{ 'e', .e },
.{ 'f', .f },
.{ 'g', .g },
.{ 'h', .h },
.{ 'i', .i },
.{ 'j', .j },
.{ 'k', .k },
.{ 'l', .l },
.{ 'm', .m },
.{ 'n', .n },
.{ 'o', .o },
.{ 'p', .p },
.{ 'q', .q },
.{ 'r', .r },
.{ 's', .s },
.{ 't', .t },
.{ 'u', .u },
.{ 'v', .v },
.{ 'w', .w },
.{ 'x', .x },
.{ 'y', .y },
.{ 'z', .z },
.{ '0', .zero },
.{ '1', .one },
.{ '2', .two },
.{ '3', .three },
.{ '4', .four },
.{ '5', .five },
.{ '6', .six },
.{ '7', .seven },
.{ '8', .eight },
.{ '9', .nine },
.{ ';', .semicolon },
.{ ' ', .space },
.{ '\'', .apostrophe },
.{ ',', .comma },
.{ '`', .grave_accent },
.{ '.', .period },
.{ '/', .slash },
.{ '-', .minus },
.{ '+', .plus },
.{ '=', .equal },
.{ '[', .left_bracket },
.{ ']', .right_bracket },
.{ '\\', .backslash },
// Control characters
.{ '\t', .tab },
// Keypad entries. We just assume keypad with the kp_ prefix
// so that has some special meaning. These must also always be last,
// so that our `fromASCII` function doesn't accidentally map them
// over normal numerics and other keys.
.{ '0', .kp_0 },
.{ '1', .kp_1 },
.{ '2', .kp_2 },
.{ '3', .kp_3 },
.{ '4', .kp_4 },
.{ '5', .kp_5 },
.{ '6', .kp_6 },
.{ '7', .kp_7 },
.{ '8', .kp_8 },
.{ '9', .kp_9 },
.{ '.', .kp_decimal },
.{ '/', .kp_divide },
.{ '*', .kp_multiply },
.{ '-', .kp_subtract },
.{ '+', .kp_add },
.{ '=', .kp_equal },
};
};
/// This sets either "ctrl" or "super" to true (but not both)
/// on mods depending on if the build target is Mac or not. On
/// Mac, we default to super (i.e. super+c for copy) and on
/// non-Mac we default to ctrl (i.e. ctrl+c for copy).
pub fn ctrlOrSuper(mods: Mods) Mods {
var copy = mods;
if (comptime builtin.target.isDarwin()) {
copy.super = true;
} else {
copy.ctrl = true;
}
return copy;
}
test "ctrlOrSuper" {
const testing = std.testing;
var m: Mods = ctrlOrSuper(.{});
try testing.expect(m.ctrlOrSuper());
}