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Some box codepoints (the cursor) want to use the original font metrics height but others (corners) want to use the full grid height. I can't see a better way to do this than manually maintaining a switch here. We can add codepoints as needed.
2734 lines
93 KiB
Zig
2734 lines
93 KiB
Zig
//! This file contains functions for drawing the box drawing characters
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//! (https://en.wikipedia.org/wiki/Box-drawing_character) and related
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//! characters that are provided by the terminal.
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//!
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//! The box drawing logic is based off similar logic in Kitty and Foot.
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//! The primary drawing code was ported directly and slightly modified from Foot
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//! (https://codeberg.org/dnkl/foot/). Foot is licensed under the MIT
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//! license and is copyright 2019 Daniel Eklöf.
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//!
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//! The modifications made are primarily around spacing, DPI calculations,
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//! and adapting the code to our atlas model.
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const Box = @This();
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const std = @import("std");
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const assert = std.debug.assert;
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const Allocator = std.mem.Allocator;
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const font = @import("../main.zig");
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const Sprite = @import("../sprite.zig").Sprite;
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const log = std.log.scoped(.box_font);
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/// The cell width and height because the boxes are fit perfectly
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/// into a cell so that they all properly connect with zero spacing.
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width: u32,
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height: u32,
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/// Base thickness value for lines of the box. This is in pixels. If you
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/// want to do any DPI scaling, it is expected to be done earlier.
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thickness: u32,
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/// The thickness of a line.
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const Thickness = enum {
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super_light,
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light,
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heavy,
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/// Calculate the real height of a line based on its thickness
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/// and a base thickness value. The base thickness value is expected
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/// to be in pixels.
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fn height(self: Thickness, base: u32) u32 {
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return switch (self) {
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.super_light => @max(base / 2, 1),
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.light => base,
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.heavy => base * 2,
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};
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}
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};
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pub fn renderGlyph(
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self: Box,
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alloc: Allocator,
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atlas: *font.Atlas,
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cp: u32,
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) !font.Glyph {
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// Create the canvas we'll use to draw
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var canvas = try font.sprite.Canvas.init(alloc, self.width, self.height);
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defer canvas.deinit(alloc);
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// Perform the actual drawing
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try self.draw(alloc, &canvas, cp);
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// Write the drawing to the atlas
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const region = try canvas.writeAtlas(alloc, atlas);
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// Our coordinates start at the BOTTOM for our renderers so we have to
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// specify an offset of the full height because we rendered a full size
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// cell.
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const offset_y = @as(i32, @intCast(self.height));
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return font.Glyph{
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.width = self.width,
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.height = self.height,
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.offset_x = 0,
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.offset_y = offset_y,
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.atlas_x = region.x,
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.atlas_y = region.y,
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.advance_x = @floatFromInt(self.width),
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};
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}
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/// Returns true if this codepoint should be rendered with the
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/// width/height set to unadjusted values.
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pub fn unadjustedCodepoint(cp: u32) bool {
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return switch (cp) {
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@intFromEnum(Sprite.cursor_rect),
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@intFromEnum(Sprite.cursor_hollow_rect),
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@intFromEnum(Sprite.cursor_bar),
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=> true,
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else => false,
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};
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}
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fn draw(self: Box, alloc: Allocator, canvas: *font.sprite.Canvas, cp: u32) !void {
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switch (cp) {
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0x2500 => self.draw_light_horizontal(canvas),
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0x2501 => self.draw_heavy_horizontal(canvas),
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0x2502 => self.draw_light_vertical(canvas),
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0x2503 => self.draw_heavy_vertical(canvas),
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0x2504 => self.draw_light_triple_dash_horizontal(canvas),
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0x2505 => self.draw_heavy_triple_dash_horizontal(canvas),
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0x2506 => self.draw_light_triple_dash_vertical(canvas),
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0x2507 => self.draw_heavy_triple_dash_vertical(canvas),
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0x2508 => self.draw_light_quadruple_dash_horizontal(canvas),
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0x2509 => self.draw_heavy_quadruple_dash_horizontal(canvas),
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0x250a => self.draw_light_quadruple_dash_vertical(canvas),
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0x250b => self.draw_heavy_quadruple_dash_vertical(canvas),
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0x250c => self.draw_light_down_and_right(canvas),
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0x250d => self.draw_down_light_and_right_heavy(canvas),
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0x250e => self.draw_down_heavy_and_right_light(canvas),
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0x250f => self.draw_heavy_down_and_right(canvas),
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0x2510 => self.draw_light_down_and_left(canvas),
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0x2511 => self.draw_down_light_and_left_heavy(canvas),
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0x2512 => self.draw_down_heavy_and_left_light(canvas),
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0x2513 => self.draw_heavy_down_and_left(canvas),
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0x2514 => self.draw_light_up_and_right(canvas),
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0x2515 => self.draw_up_light_and_right_heavy(canvas),
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0x2516 => self.draw_up_heavy_and_right_light(canvas),
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0x2517 => self.draw_heavy_up_and_right(canvas),
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0x2518 => self.draw_light_up_and_left(canvas),
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0x2519 => self.draw_up_light_and_left_heavy(canvas),
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0x251a => self.draw_up_heavy_and_left_light(canvas),
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0x251b => self.draw_heavy_up_and_left(canvas),
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0x251c => self.draw_light_vertical_and_right(canvas),
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0x251d => self.draw_vertical_light_and_right_heavy(canvas),
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0x251e => self.draw_up_heavy_and_right_down_light(canvas),
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0x251f => self.draw_down_heavy_and_right_up_light(canvas),
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0x2520 => self.draw_vertical_heavy_and_right_light(canvas),
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0x2521 => self.draw_down_light_and_right_up_heavy(canvas),
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0x2522 => self.draw_up_light_and_right_down_heavy(canvas),
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0x2523 => self.draw_heavy_vertical_and_right(canvas),
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0x2524 => self.draw_light_vertical_and_left(canvas),
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0x2525 => self.draw_vertical_light_and_left_heavy(canvas),
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0x2526 => self.draw_up_heavy_and_left_down_light(canvas),
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0x2527 => self.draw_down_heavy_and_left_up_light(canvas),
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0x2528 => self.draw_vertical_heavy_and_left_light(canvas),
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0x2529 => self.draw_down_light_and_left_up_heavy(canvas),
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0x252a => self.draw_up_light_and_left_down_heavy(canvas),
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0x252b => self.draw_heavy_vertical_and_left(canvas),
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0x252c => self.draw_light_down_and_horizontal(canvas),
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0x252d => self.draw_left_heavy_and_right_down_light(canvas),
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0x252e => self.draw_right_heavy_and_left_down_light(canvas),
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0x252f => self.draw_down_light_and_horizontal_heavy(canvas),
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0x2530 => self.draw_down_heavy_and_horizontal_light(canvas),
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0x2531 => self.draw_right_light_and_left_down_heavy(canvas),
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0x2532 => self.draw_left_light_and_right_down_heavy(canvas),
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0x2533 => self.draw_heavy_down_and_horizontal(canvas),
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0x2534 => self.draw_light_up_and_horizontal(canvas),
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0x2535 => self.draw_left_heavy_and_right_up_light(canvas),
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0x2536 => self.draw_right_heavy_and_left_up_light(canvas),
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0x2537 => self.draw_up_light_and_horizontal_heavy(canvas),
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0x2538 => self.draw_up_heavy_and_horizontal_light(canvas),
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0x2539 => self.draw_right_light_and_left_up_heavy(canvas),
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0x253a => self.draw_left_light_and_right_up_heavy(canvas),
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0x253b => self.draw_heavy_up_and_horizontal(canvas),
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0x253c => self.draw_light_vertical_and_horizontal(canvas),
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0x253d => self.draw_left_heavy_and_right_vertical_light(canvas),
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0x253e => self.draw_right_heavy_and_left_vertical_light(canvas),
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0x253f => self.draw_vertical_light_and_horizontal_heavy(canvas),
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0x2540 => self.draw_up_heavy_and_down_horizontal_light(canvas),
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0x2541 => self.draw_down_heavy_and_up_horizontal_light(canvas),
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0x2542 => self.draw_vertical_heavy_and_horizontal_light(canvas),
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0x2543 => self.draw_left_up_heavy_and_right_down_light(canvas),
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0x2544 => self.draw_right_up_heavy_and_left_down_light(canvas),
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0x2545 => self.draw_left_down_heavy_and_right_up_light(canvas),
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0x2546 => self.draw_right_down_heavy_and_left_up_light(canvas),
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0x2547 => self.draw_down_light_and_up_horizontal_heavy(canvas),
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0x2548 => self.draw_up_light_and_down_horizontal_heavy(canvas),
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0x2549 => self.draw_right_light_and_left_vertical_heavy(canvas),
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0x254a => self.draw_left_light_and_right_vertical_heavy(canvas),
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0x254b => self.draw_heavy_vertical_and_horizontal(canvas),
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0x254c => self.draw_light_double_dash_horizontal(canvas),
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0x254d => self.draw_heavy_double_dash_horizontal(canvas),
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0x254e => self.draw_light_double_dash_vertical(canvas),
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0x254f => self.draw_heavy_double_dash_vertical(canvas),
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0x2550 => self.draw_double_horizontal(canvas),
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0x2551 => self.draw_double_vertical(canvas),
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0x2552 => self.draw_down_single_and_right_double(canvas),
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0x2553 => self.draw_down_double_and_right_single(canvas),
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0x2554 => self.draw_double_down_and_right(canvas),
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0x2555 => self.draw_down_single_and_left_double(canvas),
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0x2556 => self.draw_down_double_and_left_single(canvas),
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0x2557 => self.draw_double_down_and_left(canvas),
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0x2558 => self.draw_up_single_and_right_double(canvas),
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0x2559 => self.draw_up_double_and_right_single(canvas),
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0x255a => self.draw_double_up_and_right(canvas),
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0x255b => self.draw_up_single_and_left_double(canvas),
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0x255c => self.draw_up_double_and_left_single(canvas),
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0x255d => self.draw_double_up_and_left(canvas),
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0x255e => self.draw_vertical_single_and_right_double(canvas),
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0x255f => self.draw_vertical_double_and_right_single(canvas),
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0x2560 => self.draw_double_vertical_and_right(canvas),
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0x2561 => self.draw_vertical_single_and_left_double(canvas),
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0x2562 => self.draw_vertical_double_and_left_single(canvas),
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0x2563 => self.draw_double_vertical_and_left(canvas),
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0x2564 => self.draw_down_single_and_horizontal_double(canvas),
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0x2565 => self.draw_down_double_and_horizontal_single(canvas),
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0x2566 => self.draw_double_down_and_horizontal(canvas),
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0x2567 => self.draw_up_single_and_horizontal_double(canvas),
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0x2568 => self.draw_up_double_and_horizontal_single(canvas),
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0x2569 => self.draw_double_up_and_horizontal(canvas),
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0x256a => self.draw_vertical_single_and_horizontal_double(canvas),
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0x256b => self.draw_vertical_double_and_horizontal_single(canvas),
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0x256c => self.draw_double_vertical_and_horizontal(canvas),
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0x256d...0x2570 => try self.draw_light_arc(alloc, canvas, cp),
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0x2571 => self.draw_light_diagonal_upper_right_to_lower_left(canvas),
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0x2572 => self.draw_light_diagonal_upper_left_to_lower_right(canvas),
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0x2573 => self.draw_light_diagonal_cross(canvas),
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0x2574 => self.draw_light_left(canvas),
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0x2575 => self.draw_light_up(canvas),
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0x2576 => self.draw_light_right(canvas),
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0x2577 => self.draw_light_down(canvas),
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0x2578 => self.draw_heavy_left(canvas),
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0x2579 => self.draw_heavy_up(canvas),
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0x257a => self.draw_heavy_right(canvas),
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0x257b => self.draw_heavy_down(canvas),
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0x257c => self.draw_light_left_and_heavy_right(canvas),
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0x257d => self.draw_light_up_and_heavy_down(canvas),
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0x257e => self.draw_heavy_left_and_light_right(canvas),
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0x257f => self.draw_heavy_up_and_light_down(canvas),
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0x2580 => self.draw_upper_half_block(canvas),
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0x2581 => self.draw_lower_one_eighth_block(canvas),
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0x2582 => self.draw_lower_one_quarter_block(canvas),
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0x2583 => self.draw_lower_three_eighths_block(canvas),
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0x2584 => self.draw_lower_half_block(canvas),
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0x2585 => self.draw_lower_five_eighths_block(canvas),
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0x2586 => self.draw_lower_three_quarters_block(canvas),
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0x2587 => self.draw_lower_seven_eighths_block(canvas),
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0x2588 => self.draw_full_block(canvas),
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0x2589 => self.draw_left_seven_eighths_block(canvas),
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0x258a => self.draw_left_three_quarters_block(canvas),
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0x258b => self.draw_left_five_eighths_block(canvas),
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0x258c => self.draw_left_half_block(canvas),
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0x258d => self.draw_left_three_eighths_block(canvas),
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0x258e => self.draw_left_one_quarter_block(canvas),
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0x258f => self.draw_left_one_eighth_block(canvas),
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0x2590 => self.draw_right_half_block(canvas),
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0x2591 => self.draw_light_shade(canvas),
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0x2592 => self.draw_medium_shade(canvas),
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0x2593 => self.draw_dark_shade(canvas),
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0x2594 => self.draw_upper_one_eighth_block(canvas),
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0x2595 => self.draw_right_one_eighth_block(canvas),
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0x2596...0x259f => self.draw_quadrant(canvas, cp),
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0x2800...0x28FF => self.draw_braille(canvas, cp),
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0x1FB00...0x1FB3B => self.draw_sextant(canvas, cp),
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0x1FB3C...0x1FB40,
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0x1FB47...0x1FB4B,
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0x1FB57...0x1FB5B,
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0x1FB62...0x1FB66,
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0x1FB6C...0x1FB6F,
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=> try self.draw_wedge_triangle(canvas, cp),
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0x1FB41...0x1FB45,
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0x1FB4C...0x1FB50,
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0x1FB52...0x1FB56,
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0x1FB5D...0x1FB61,
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0x1FB68...0x1FB6B,
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=> try self.draw_wedge_triangle_inverted(alloc, canvas, cp),
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0x1FB46,
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0x1FB51,
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0x1FB5C,
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0x1FB67,
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=> try self.draw_wedge_triangle_and_box(canvas, cp),
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0x1FB9A => {
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try self.draw_wedge_triangle(canvas, 0x1fb6d);
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try self.draw_wedge_triangle(canvas, 0x1fb6f);
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},
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0x1FB9B => {
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try self.draw_wedge_triangle(canvas, 0x1fb6c);
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try self.draw_wedge_triangle(canvas, 0x1fb6e);
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},
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0x1FB70 => self.draw_vertical_one_eighth_block_n(canvas, 1),
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0x1FB71 => self.draw_vertical_one_eighth_block_n(canvas, 2),
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0x1FB72 => self.draw_vertical_one_eighth_block_n(canvas, 3),
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0x1FB73 => self.draw_vertical_one_eighth_block_n(canvas, 4),
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0x1FB74 => self.draw_vertical_one_eighth_block_n(canvas, 5),
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0x1FB75 => self.draw_vertical_one_eighth_block_n(canvas, 6),
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0x1FB76 => self.draw_horizontal_one_eighth_block_n(canvas, 1),
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0x1FB77 => self.draw_horizontal_one_eighth_block_n(canvas, 2),
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0x1FB78 => self.draw_horizontal_one_eighth_block_n(canvas, 3),
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0x1FB79 => self.draw_horizontal_one_eighth_block_n(canvas, 4),
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0x1FB7A => self.draw_horizontal_one_eighth_block_n(canvas, 5),
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0x1FB7B => self.draw_horizontal_one_eighth_block_n(canvas, 6),
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0x1fb82 => self.draw_upper_one_quarter_block(canvas),
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0x1fb83 => self.draw_upper_three_eighths_block(canvas),
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0x1fb84 => self.draw_upper_five_eighths_block(canvas),
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0x1fb85 => self.draw_upper_three_quarters_block(canvas),
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0x1fb86 => self.draw_upper_seven_eighths_block(canvas),
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0x1fb7c => self.draw_left_and_lower_one_eighth_block(canvas),
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0x1fb7d => self.draw_left_and_upper_one_eighth_block(canvas),
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0x1fb7e => self.draw_right_and_upper_one_eighth_block(canvas),
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0x1fb7f => self.draw_right_and_lower_one_eighth_block(canvas),
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0x1fb80 => self.draw_upper_and_lower_one_eighth_block(canvas),
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0x1fb81 => self.draw_horizontal_one_eighth_1358_block(canvas),
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0x1fb87 => self.draw_right_one_quarter_block(canvas),
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0x1fb88 => self.draw_right_three_eighths_block(canvas),
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0x1fb89 => self.draw_right_five_eighths_block(canvas),
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0x1fb8a => self.draw_right_three_quarters_block(canvas),
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0x1fb8b => self.draw_right_seven_eighths_block(canvas),
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// Not official box characters but special characters we hide
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// in the high bits of a unicode codepoint.
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@intFromEnum(Sprite.cursor_rect) => self.draw_cursor_rect(canvas),
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@intFromEnum(Sprite.cursor_hollow_rect) => self.draw_cursor_hollow_rect(canvas),
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@intFromEnum(Sprite.cursor_bar) => self.draw_cursor_bar(canvas),
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else => return error.InvalidCodepoint,
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}
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}
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fn draw_light_horizontal(self: Box, canvas: *font.sprite.Canvas) void {
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self.hline_middle(canvas, .light);
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}
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fn draw_heavy_horizontal(self: Box, canvas: *font.sprite.Canvas) void {
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self.hline_middle(canvas, .heavy);
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}
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fn draw_light_vertical(self: Box, canvas: *font.sprite.Canvas) void {
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self.vline_middle(canvas, .light);
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}
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fn draw_heavy_vertical(self: Box, canvas: *font.sprite.Canvas) void {
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self.vline_middle(canvas, .heavy);
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}
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fn draw_light_triple_dash_horizontal(self: Box, canvas: *font.sprite.Canvas) void {
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self.draw_dash_horizontal(
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canvas,
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3,
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Thickness.light.height(self.thickness),
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@max(4, Thickness.light.height(self.thickness)),
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);
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}
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fn draw_heavy_triple_dash_horizontal(self: Box, canvas: *font.sprite.Canvas) void {
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self.draw_dash_horizontal(
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canvas,
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3,
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Thickness.heavy.height(self.thickness),
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@max(4, Thickness.light.height(self.thickness)),
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);
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}
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fn draw_light_triple_dash_vertical(self: Box, canvas: *font.sprite.Canvas) void {
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self.draw_dash_vertical(
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canvas,
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3,
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Thickness.light.height(self.thickness),
|
|
@max(4, Thickness.light.height(self.thickness)),
|
|
);
|
|
}
|
|
|
|
fn draw_heavy_triple_dash_vertical(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.draw_dash_vertical(
|
|
canvas,
|
|
3,
|
|
Thickness.heavy.height(self.thickness),
|
|
@max(4, Thickness.light.height(self.thickness)),
|
|
);
|
|
}
|
|
|
|
fn draw_light_quadruple_dash_horizontal(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.draw_dash_horizontal(
|
|
canvas,
|
|
4,
|
|
Thickness.light.height(self.thickness),
|
|
@max(4, Thickness.light.height(self.thickness)),
|
|
);
|
|
}
|
|
|
|
fn draw_heavy_quadruple_dash_horizontal(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.draw_dash_horizontal(
|
|
canvas,
|
|
4,
|
|
Thickness.heavy.height(self.thickness),
|
|
@max(4, Thickness.light.height(self.thickness)),
|
|
);
|
|
}
|
|
|
|
fn draw_light_quadruple_dash_vertical(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.draw_dash_vertical(
|
|
canvas,
|
|
4,
|
|
Thickness.light.height(self.thickness),
|
|
@max(4, Thickness.light.height(self.thickness)),
|
|
);
|
|
}
|
|
|
|
fn draw_heavy_quadruple_dash_vertical(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.draw_dash_vertical(
|
|
canvas,
|
|
4,
|
|
Thickness.heavy.height(self.thickness),
|
|
@max(4, Thickness.light.height(self.thickness)),
|
|
);
|
|
}
|
|
|
|
fn draw_light_down_and_right(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_right(canvas, .light, .light);
|
|
self.vline_middle_down(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_down_light_and_right_heavy(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_right(canvas, .light, .heavy);
|
|
self.vline_middle_down(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_down_heavy_and_right_light(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_right(canvas, .light, .light);
|
|
self.vline_middle_down(canvas, .heavy, .light);
|
|
}
|
|
|
|
fn draw_heavy_down_and_right(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_right(canvas, .heavy, .heavy);
|
|
self.vline_middle_down(canvas, .heavy, .heavy);
|
|
}
|
|
|
|
fn draw_light_down_and_left(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .light, .light);
|
|
self.vline_middle_down(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_down_light_and_left_heavy(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .light, .heavy);
|
|
self.vline_middle_down(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_down_heavy_and_left_light(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .light, .light);
|
|
self.vline_middle_down(canvas, .heavy, .light);
|
|
}
|
|
|
|
fn draw_heavy_down_and_left(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .heavy, .heavy);
|
|
self.vline_middle_down(canvas, .heavy, .heavy);
|
|
}
|
|
|
|
fn draw_light_up_and_right(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_right(canvas, .light, .light);
|
|
self.vline_middle_up(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_up_light_and_right_heavy(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_right(canvas, .light, .heavy);
|
|
self.vline_middle_up(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_up_heavy_and_right_light(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_right(canvas, .light, .light);
|
|
self.vline_middle_up(canvas, .heavy, .light);
|
|
}
|
|
|
|
fn draw_heavy_up_and_right(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_right(canvas, .heavy, .heavy);
|
|
self.vline_middle_up(canvas, .heavy, .heavy);
|
|
}
|
|
|
|
fn draw_light_up_and_left(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .light, .light);
|
|
self.vline_middle_up(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_up_light_and_left_heavy(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .light, .heavy);
|
|
self.vline_middle_up(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_up_heavy_and_left_light(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .light, .light);
|
|
self.vline_middle_up(canvas, .heavy, .light);
|
|
}
|
|
|
|
fn draw_heavy_up_and_left(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .heavy, .heavy);
|
|
self.vline_middle_up(canvas, .heavy, .heavy);
|
|
}
|
|
|
|
fn draw_light_vertical_and_right(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_right(canvas, .light, .light);
|
|
self.vline_middle(canvas, .light);
|
|
}
|
|
|
|
fn draw_vertical_light_and_right_heavy(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_right(canvas, .light, .heavy);
|
|
self.vline_middle(canvas, .light);
|
|
}
|
|
|
|
fn draw_up_heavy_and_right_down_light(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_right(canvas, .light, .light);
|
|
self.vline_middle_up(canvas, .heavy, .light);
|
|
self.vline_middle_down(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_down_heavy_and_right_up_light(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_right(canvas, .light, .light);
|
|
self.vline_middle_up(canvas, .light, .light);
|
|
self.vline_middle_down(canvas, .heavy, .light);
|
|
}
|
|
|
|
fn draw_vertical_heavy_and_right_light(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_right(canvas, .light, .light);
|
|
self.vline_middle(canvas, .heavy);
|
|
}
|
|
|
|
fn draw_down_light_and_right_up_heavy(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_right(canvas, .heavy, .heavy);
|
|
self.vline_middle_up(canvas, .heavy, .heavy);
|
|
self.vline_middle_down(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_up_light_and_right_down_heavy(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_right(canvas, .heavy, .heavy);
|
|
self.vline_middle_up(canvas, .light, .light);
|
|
self.vline_middle_down(canvas, .heavy, .heavy);
|
|
}
|
|
|
|
fn draw_heavy_vertical_and_right(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_right(canvas, .heavy, .heavy);
|
|
self.vline_middle(canvas, .heavy);
|
|
}
|
|
|
|
fn draw_light_vertical_and_left(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .light, .light);
|
|
self.vline_middle(canvas, .light);
|
|
}
|
|
|
|
fn draw_vertical_light_and_left_heavy(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .light, .heavy);
|
|
self.vline_middle(canvas, .light);
|
|
}
|
|
|
|
fn draw_up_heavy_and_left_down_light(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .light, .light);
|
|
self.vline_middle_up(canvas, .heavy, .light);
|
|
self.vline_middle_down(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_down_heavy_and_left_up_light(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .light, .light);
|
|
self.vline_middle_up(canvas, .light, .light);
|
|
self.vline_middle_down(canvas, .heavy, .light);
|
|
}
|
|
|
|
fn draw_vertical_heavy_and_left_light(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .light, .light);
|
|
self.vline_middle(canvas, .heavy);
|
|
}
|
|
|
|
fn draw_down_light_and_left_up_heavy(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .heavy, .heavy);
|
|
self.vline_middle_up(canvas, .heavy, .heavy);
|
|
self.vline_middle_down(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_up_light_and_left_down_heavy(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .heavy, .heavy);
|
|
self.vline_middle_up(canvas, .light, .light);
|
|
self.vline_middle_down(canvas, .heavy, .heavy);
|
|
}
|
|
|
|
fn draw_heavy_vertical_and_left(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .heavy, .heavy);
|
|
self.vline_middle(canvas, .heavy);
|
|
}
|
|
|
|
fn draw_light_down_and_horizontal(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle(canvas, .light);
|
|
self.vline_middle_down(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_left_heavy_and_right_down_light(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .light, .heavy);
|
|
self.hline_middle_right(canvas, .light, .light);
|
|
self.vline_middle_down(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_right_heavy_and_left_down_light(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .light, .light);
|
|
self.hline_middle_right(canvas, .light, .heavy);
|
|
self.vline_middle_down(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_down_light_and_horizontal_heavy(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle(canvas, .heavy);
|
|
self.vline_middle_down(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_down_heavy_and_horizontal_light(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle(canvas, .light);
|
|
self.vline_middle_down(canvas, .heavy, .light);
|
|
}
|
|
|
|
fn draw_right_light_and_left_down_heavy(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .heavy, .heavy);
|
|
self.hline_middle_right(canvas, .light, .light);
|
|
self.vline_middle_down(canvas, .heavy, .heavy);
|
|
}
|
|
|
|
fn draw_left_light_and_right_down_heavy(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .light, .light);
|
|
self.hline_middle_right(canvas, .heavy, .heavy);
|
|
self.vline_middle_down(canvas, .heavy, .heavy);
|
|
}
|
|
|
|
fn draw_heavy_down_and_horizontal(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle(canvas, .heavy);
|
|
self.vline_middle_down(canvas, .heavy, .heavy);
|
|
}
|
|
|
|
fn draw_light_up_and_horizontal(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle(canvas, .light);
|
|
self.vline_middle_up(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_left_heavy_and_right_up_light(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .light, .heavy);
|
|
self.hline_middle_right(canvas, .light, .light);
|
|
self.vline_middle_up(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_right_heavy_and_left_up_light(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .light, .light);
|
|
self.hline_middle_right(canvas, .light, .heavy);
|
|
self.vline_middle_up(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_up_light_and_horizontal_heavy(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle(canvas, .light);
|
|
self.vline_middle_up(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_up_heavy_and_horizontal_light(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle(canvas, .light);
|
|
self.vline_middle_up(canvas, .heavy, .light);
|
|
}
|
|
|
|
fn draw_right_light_and_left_up_heavy(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .heavy, .heavy);
|
|
self.hline_middle_right(canvas, .light, .light);
|
|
self.vline_middle_up(canvas, .heavy, .heavy);
|
|
}
|
|
|
|
fn draw_left_light_and_right_up_heavy(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .light, .light);
|
|
self.hline_middle_right(canvas, .heavy, .heavy);
|
|
self.vline_middle_up(canvas, .heavy, .heavy);
|
|
}
|
|
|
|
fn draw_heavy_up_and_horizontal(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle(canvas, .heavy);
|
|
self.vline_middle_up(canvas, .heavy, .heavy);
|
|
}
|
|
|
|
fn draw_light_vertical_and_horizontal(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle(canvas, .light);
|
|
self.vline_middle(canvas, .light);
|
|
}
|
|
|
|
fn draw_left_heavy_and_right_vertical_light(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .light, .heavy);
|
|
self.hline_middle_right(canvas, .light, .light);
|
|
self.vline_middle(canvas, .light);
|
|
}
|
|
|
|
fn draw_right_heavy_and_left_vertical_light(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .light, .light);
|
|
self.hline_middle_right(canvas, .light, .heavy);
|
|
self.vline_middle(canvas, .light);
|
|
}
|
|
|
|
fn draw_vertical_light_and_horizontal_heavy(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle(canvas, .heavy);
|
|
self.vline_middle(canvas, .light);
|
|
}
|
|
|
|
fn draw_up_heavy_and_down_horizontal_light(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle(canvas, .light);
|
|
self.vline_middle_up(canvas, .heavy, .heavy);
|
|
self.vline_middle_down(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_down_heavy_and_up_horizontal_light(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle(canvas, .light);
|
|
self.vline_middle_up(canvas, .light, .light);
|
|
self.vline_middle_down(canvas, .heavy, .light);
|
|
}
|
|
|
|
fn draw_vertical_heavy_and_horizontal_light(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle(canvas, .light);
|
|
self.vline_middle(canvas, .heavy);
|
|
}
|
|
|
|
fn draw_left_up_heavy_and_right_down_light(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .heavy, .heavy);
|
|
self.hline_middle_right(canvas, .light, .light);
|
|
self.vline_middle_up(canvas, .heavy, .heavy);
|
|
self.vline_middle_down(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_right_up_heavy_and_left_down_light(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .light, .light);
|
|
self.hline_middle_right(canvas, .heavy, .heavy);
|
|
self.vline_middle_up(canvas, .heavy, .heavy);
|
|
self.vline_middle_down(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_left_down_heavy_and_right_up_light(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .heavy, .heavy);
|
|
self.hline_middle_right(canvas, .light, .light);
|
|
self.vline_middle_up(canvas, .light, .light);
|
|
self.vline_middle_down(canvas, .heavy, .heavy);
|
|
}
|
|
|
|
fn draw_right_down_heavy_and_left_up_light(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .light, .light);
|
|
self.hline_middle_right(canvas, .heavy, .heavy);
|
|
self.vline_middle_up(canvas, .light, .light);
|
|
self.vline_middle_down(canvas, .heavy, .heavy);
|
|
}
|
|
|
|
fn draw_down_light_and_up_horizontal_heavy(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle(canvas, .heavy);
|
|
self.vline_middle_up(canvas, .heavy, .heavy);
|
|
self.vline_middle_down(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_up_light_and_down_horizontal_heavy(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle(canvas, .heavy);
|
|
self.vline_middle_up(canvas, .light, .light);
|
|
self.vline_middle_down(canvas, .heavy, .heavy);
|
|
}
|
|
|
|
fn draw_right_light_and_left_vertical_heavy(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .heavy, .heavy);
|
|
self.hline_middle_right(canvas, .light, .light);
|
|
self.vline_middle(canvas, .heavy);
|
|
}
|
|
|
|
fn draw_left_light_and_right_vertical_heavy(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .light, .light);
|
|
self.hline_middle_right(canvas, .heavy, .heavy);
|
|
self.vline_middle(canvas, .heavy);
|
|
}
|
|
|
|
fn draw_heavy_vertical_and_horizontal(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle(canvas, .heavy);
|
|
self.vline_middle(canvas, .heavy);
|
|
}
|
|
|
|
fn draw_light_double_dash_horizontal(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.draw_dash_horizontal(
|
|
canvas,
|
|
2,
|
|
Thickness.light.height(self.thickness),
|
|
Thickness.light.height(self.thickness),
|
|
);
|
|
}
|
|
|
|
fn draw_heavy_double_dash_horizontal(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.draw_dash_horizontal(
|
|
canvas,
|
|
2,
|
|
Thickness.heavy.height(self.thickness),
|
|
Thickness.heavy.height(self.thickness),
|
|
);
|
|
}
|
|
|
|
fn draw_light_double_dash_vertical(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.draw_dash_vertical(
|
|
canvas,
|
|
2,
|
|
Thickness.light.height(self.thickness),
|
|
Thickness.heavy.height(self.thickness),
|
|
);
|
|
}
|
|
|
|
fn draw_heavy_double_dash_vertical(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.draw_dash_vertical(
|
|
canvas,
|
|
2,
|
|
Thickness.heavy.height(self.thickness),
|
|
Thickness.heavy.height(self.thickness),
|
|
);
|
|
}
|
|
|
|
fn draw_double_horizontal(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const mid = (self.height -| thick_px * 3) / 2;
|
|
self.hline(canvas, 0, self.width, mid, thick_px);
|
|
self.hline(canvas, 0, self.width, mid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_double_vertical(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const mid = (self.width -| thick_px * 3) / 2;
|
|
self.vline(canvas, 0, self.height, mid, thick_px);
|
|
self.vline(canvas, 0, self.height, mid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_down_single_and_right_double(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const hmid = (self.height -| thick_px * 3) / 2;
|
|
const vmid = (self.width -| thick_px) / 2;
|
|
self.vline_middle_down(canvas, .light, .light);
|
|
self.hline(canvas, vmid, self.width, hmid, thick_px);
|
|
self.hline(canvas, vmid, self.width, hmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_down_double_and_right_single(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const hmid = (self.height -| thick_px) / 2;
|
|
const vmid = (self.width -| thick_px * 3) / 2;
|
|
self.hline_middle_right(canvas, .light, .light);
|
|
self.vline(canvas, hmid, self.height, vmid, thick_px);
|
|
self.vline(canvas, hmid, self.height, vmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_double_down_and_right(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const hmid = (self.height -| thick_px * 3) / 2;
|
|
const vmid = (self.width -| thick_px * 3) / 2;
|
|
self.vline(canvas, hmid, self.height, vmid, thick_px);
|
|
self.vline(canvas, hmid + 2 * thick_px, self.height, vmid + 2 * thick_px, thick_px);
|
|
self.hline(canvas, vmid, self.width, hmid, thick_px);
|
|
self.hline(canvas, vmid + 2 * thick_px, self.width, hmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_down_single_and_left_double(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const hmid = (self.height -| thick_px * 3) / 2;
|
|
const vmid = (self.width + thick_px) / 2;
|
|
self.vline_middle_down(canvas, .light, .light);
|
|
self.hline(canvas, 0, vmid, hmid, thick_px);
|
|
self.hline(canvas, 0, vmid, hmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_down_double_and_left_single(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const hmid = (self.height -| thick_px) / 2;
|
|
const vmid = (self.width -| thick_px * 3) / 2;
|
|
self.hline_middle_left(canvas, .light, .light);
|
|
self.vline(canvas, hmid, self.height, vmid, thick_px);
|
|
self.vline(canvas, hmid, self.height, vmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_double_down_and_left(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const hmid = (self.height -| thick_px * 3) / 2;
|
|
const vmid = (self.width -| thick_px * 3) / 2;
|
|
self.vline(canvas, hmid + 2 * thick_px, self.height, vmid, thick_px);
|
|
self.vline(canvas, hmid, self.height, vmid + 2 * thick_px, thick_px);
|
|
self.hline(canvas, 0, vmid + 2 * thick_px, hmid, thick_px);
|
|
self.hline(canvas, 0, vmid, hmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_up_single_and_right_double(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const hmid = (self.height -| thick_px * 3) / 2;
|
|
const vmid = (self.width -| thick_px) / 2;
|
|
self.vline_middle_up(canvas, .light, .light);
|
|
self.hline(canvas, vmid, self.width, hmid, thick_px);
|
|
self.hline(canvas, vmid, self.width, hmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_up_double_and_right_single(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const hmid = (self.height + thick_px) / 2;
|
|
const vmid = (self.width -| thick_px * 3) / 2;
|
|
self.hline_middle_right(canvas, .light, .light);
|
|
self.vline(canvas, 0, hmid, vmid, thick_px);
|
|
self.vline(canvas, 0, hmid, vmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_double_up_and_right(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const hmid = (self.height -| thick_px * 3) / 2;
|
|
const vmid = (self.width -| thick_px * 3) / 2;
|
|
self.vline(canvas, 0, hmid + 2 * thick_px, vmid, thick_px);
|
|
self.vline(canvas, 0, hmid, vmid + 2 * thick_px, thick_px);
|
|
self.hline(canvas, vmid + 2 * thick_px, self.width, hmid, thick_px);
|
|
self.hline(canvas, vmid, self.width, hmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_up_single_and_left_double(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const hmid = (self.height -| thick_px * 3) / 2;
|
|
const vmid = (self.width + thick_px) / 2;
|
|
self.vline_middle_up(canvas, .light, .light);
|
|
self.hline(canvas, 0, vmid, hmid, thick_px);
|
|
self.hline(canvas, 0, vmid, hmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_up_double_and_left_single(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const hmid = (self.height + thick_px) / 2;
|
|
const vmid = (self.width -| thick_px * 3) / 2;
|
|
self.hline_middle_left(canvas, .light, .light);
|
|
self.vline(canvas, 0, hmid, vmid, thick_px);
|
|
self.vline(canvas, 0, hmid, vmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_double_up_and_left(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const hmid = (self.height -| thick_px * 3) / 2;
|
|
const vmid = (self.width -| thick_px * 3) / 2;
|
|
self.vline(canvas, 0, hmid + 0 * thick_px + thick_px, vmid, thick_px);
|
|
self.vline(canvas, 0, hmid + 2 * thick_px + thick_px, vmid + 2 * thick_px, thick_px);
|
|
self.hline(canvas, 0, vmid, hmid, thick_px);
|
|
self.hline(canvas, 0, vmid, hmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_vertical_single_and_right_double(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const hmid = (self.height -| thick_px * 3) / 2;
|
|
const vmid = (self.width -| thick_px) / 2;
|
|
self.vline_middle(canvas, .light);
|
|
self.hline(canvas, vmid, self.width, hmid, thick_px);
|
|
self.hline(canvas, vmid, self.width, hmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_vertical_double_and_right_single(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const vmid = (self.width -| thick_px * 3) / 2;
|
|
self.hline(canvas, vmid + 2 * thick_px, self.width, (self.height -| thick_px) / 2, thick_px);
|
|
self.vline(canvas, 0, self.height, vmid, thick_px);
|
|
self.vline(canvas, 0, self.height, vmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_double_vertical_and_right(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const hmid = (self.height -| thick_px * 3) / 2;
|
|
const vmid = (self.width -| thick_px * 3) / 2;
|
|
self.vline(canvas, 0, self.height, vmid, thick_px);
|
|
self.vline(canvas, 0, hmid, vmid + 2 * thick_px, thick_px);
|
|
self.vline(canvas, hmid + 2 * thick_px, self.height, vmid + 2 * thick_px, thick_px);
|
|
self.hline(canvas, vmid + 2 * thick_px, self.width, hmid, thick_px);
|
|
self.hline(canvas, vmid + 2 * thick_px, self.width, hmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_vertical_single_and_left_double(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const hmid = (self.height -| thick_px * 3) / 2;
|
|
const vmid = (self.width + thick_px) / 2;
|
|
self.vline_middle(canvas, .light);
|
|
self.hline(canvas, 0, vmid, hmid, thick_px);
|
|
self.hline(canvas, 0, vmid, hmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_vertical_double_and_left_single(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const vmid = (self.width -| thick_px * 3) / 2;
|
|
self.hline(canvas, 0, vmid, (self.height -| thick_px) / 2, thick_px);
|
|
self.vline(canvas, 0, self.height, vmid, thick_px);
|
|
self.vline(canvas, 0, self.height, vmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_double_vertical_and_left(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const hmid = (self.height -| thick_px * 3) / 2;
|
|
const vmid = (self.width -| thick_px * 3) / 2;
|
|
self.vline(canvas, 0, self.height, vmid + 2 * thick_px, thick_px);
|
|
self.vline(canvas, 0, hmid, vmid, thick_px);
|
|
self.vline(canvas, hmid + 2 * thick_px, self.height, vmid, thick_px);
|
|
self.hline(canvas, 0, vmid + thick_px, hmid, thick_px);
|
|
self.hline(canvas, 0, vmid, hmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_down_single_and_horizontal_double(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const hmid = (self.height -| thick_px * 3) / 2;
|
|
self.vline(canvas, hmid + 2 * thick_px, self.height, (self.width -| thick_px) / 2, thick_px);
|
|
self.hline(canvas, 0, self.width, hmid, thick_px);
|
|
self.hline(canvas, 0, self.width, hmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_down_double_and_horizontal_single(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const hmid = (self.height -| thick_px) / 2;
|
|
const vmid = (self.width -| thick_px * 3) / 2;
|
|
self.hline_middle(canvas, .light);
|
|
self.vline(canvas, hmid, self.height, vmid, thick_px);
|
|
self.vline(canvas, hmid, self.height, vmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_double_down_and_horizontal(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const hmid = (self.height -| thick_px * 3) / 2;
|
|
const vmid = (self.width -| thick_px * 3) / 2;
|
|
self.hline(canvas, 0, self.width, hmid, thick_px);
|
|
self.hline(canvas, 0, vmid, hmid + 2 * thick_px, thick_px);
|
|
self.hline(canvas, vmid + 2 * thick_px, self.width, hmid + 2 * thick_px, thick_px);
|
|
self.vline(canvas, hmid + 2 * thick_px, self.height, vmid, thick_px);
|
|
self.vline(canvas, hmid + 2 * thick_px, self.height, vmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_up_single_and_horizontal_double(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const hmid = (self.height -| thick_px * 3) / 2;
|
|
const vmid = (self.width -| thick_px) / 2;
|
|
self.vline(canvas, 0, hmid, vmid, thick_px);
|
|
self.hline(canvas, 0, self.width, hmid, thick_px);
|
|
self.hline(canvas, 0, self.width, hmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_up_double_and_horizontal_single(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const hmid = (self.height -| thick_px) / 2;
|
|
const vmid = (self.width -| thick_px * 3) / 2;
|
|
self.hline_middle(canvas, .light);
|
|
self.vline(canvas, 0, hmid, vmid, thick_px);
|
|
self.vline(canvas, 0, hmid, vmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_double_up_and_horizontal(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const hmid = (self.height -| thick_px * 3) / 2;
|
|
const vmid = (self.width -| thick_px * 3) / 2;
|
|
self.vline(canvas, 0, hmid, vmid, thick_px);
|
|
self.vline(canvas, 0, hmid, vmid + 2 * thick_px, thick_px);
|
|
self.hline(canvas, 0, vmid + thick_px, hmid, thick_px);
|
|
self.hline(canvas, vmid + 2 * thick_px, self.width, hmid, thick_px);
|
|
self.hline(canvas, 0, self.width, hmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_vertical_single_and_horizontal_double(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const hmid = (self.height -| thick_px * 3) / 2;
|
|
self.vline_middle(canvas, .light);
|
|
self.hline(canvas, 0, self.width, hmid, thick_px);
|
|
self.hline(canvas, 0, self.width, hmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_vertical_double_and_horizontal_single(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const vmid = (self.width -| thick_px * 3) / 2;
|
|
self.hline_middle(canvas, .light);
|
|
self.vline(canvas, 0, self.height, vmid, thick_px);
|
|
self.vline(canvas, 0, self.height, vmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_double_vertical_and_horizontal(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
const hmid = (self.height -| thick_px * 3) / 2;
|
|
const vmid = (self.width -| thick_px * 3) / 2;
|
|
self.hline(canvas, 0, vmid, hmid, thick_px);
|
|
self.hline(canvas, vmid + 2 * thick_px, self.width, hmid, thick_px);
|
|
self.hline(canvas, 0, vmid, hmid + 2 * thick_px, thick_px);
|
|
self.hline(canvas, vmid + 2 * thick_px, self.width, hmid + 2 * thick_px, thick_px);
|
|
self.vline(canvas, 0, hmid + thick_px, vmid, thick_px);
|
|
self.vline(canvas, 0, hmid, vmid + 2 * thick_px, thick_px);
|
|
self.vline(canvas, hmid + 2 * thick_px, self.height, vmid, thick_px);
|
|
self.vline(canvas, hmid + 2 * thick_px, self.height, vmid + 2 * thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_light_diagonal_upper_right_to_lower_left(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
canvas.trapezoid(.{
|
|
.top = 0,
|
|
.bottom = @as(i32, @intCast(self.height)),
|
|
.left = .{
|
|
.p1 = .{
|
|
.x = @as(i32, @intFromFloat(@as(f64, @floatFromInt(self.width)) - @as(f64, @floatFromInt(thick_px)) / 2)),
|
|
.y = 0,
|
|
},
|
|
|
|
.p2 = .{
|
|
.x = @as(i32, @intFromFloat(0 - @as(f64, @floatFromInt(thick_px)) / 2)),
|
|
.y = @as(i32, @intCast(self.height)),
|
|
},
|
|
},
|
|
.right = .{
|
|
.p1 = .{
|
|
.x = @as(i32, @intFromFloat(@as(f64, @floatFromInt(self.width)) + @as(f64, @floatFromInt(thick_px)) / 2)),
|
|
.y = 0,
|
|
},
|
|
|
|
.p2 = .{
|
|
.x = @as(i32, @intFromFloat(0 + @as(f64, @floatFromInt(thick_px)) / 2)),
|
|
.y = @as(i32, @intCast(self.height)),
|
|
},
|
|
},
|
|
});
|
|
}
|
|
|
|
fn draw_light_diagonal_upper_left_to_lower_right(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
canvas.trapezoid(.{
|
|
.top = 0,
|
|
.bottom = @as(i32, @intCast(self.height)),
|
|
.left = .{
|
|
.p1 = .{
|
|
.x = @as(i32, @intFromFloat(0 - @as(f64, @floatFromInt(thick_px)) / 2)),
|
|
.y = 0,
|
|
},
|
|
|
|
.p2 = .{
|
|
.x = @as(i32, @intFromFloat(@as(f64, @floatFromInt(self.width)) - @as(f64, @floatFromInt(thick_px)) / 2)),
|
|
.y = @as(i32, @intCast(self.height)),
|
|
},
|
|
},
|
|
.right = .{
|
|
.p1 = .{
|
|
.x = @as(i32, @intFromFloat(0 + @as(f64, @floatFromInt(thick_px)) / 2)),
|
|
.y = 0,
|
|
},
|
|
|
|
.p2 = .{
|
|
.x = @as(i32, @intFromFloat(@as(f64, @floatFromInt(self.width)) + @as(f64, @floatFromInt(thick_px)) / 2)),
|
|
.y = @as(i32, @intCast(self.height)),
|
|
},
|
|
},
|
|
});
|
|
}
|
|
|
|
fn draw_light_diagonal_cross(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.draw_light_diagonal_upper_right_to_lower_left(canvas);
|
|
self.draw_light_diagonal_upper_left_to_lower_right(canvas);
|
|
}
|
|
|
|
fn draw_light_left(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_light_up(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.vline_middle_up(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_light_right(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_right(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_light_down(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.vline_middle_down(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_heavy_left(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .heavy, .heavy);
|
|
}
|
|
|
|
fn draw_heavy_up(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.vline_middle_up(canvas, .heavy, .heavy);
|
|
}
|
|
|
|
fn draw_heavy_right(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_right(canvas, .heavy, .heavy);
|
|
}
|
|
|
|
fn draw_heavy_down(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.vline_middle_down(canvas, .heavy, .heavy);
|
|
}
|
|
|
|
fn draw_light_left_and_heavy_right(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .light, .light);
|
|
self.hline_middle_right(canvas, .heavy, .heavy);
|
|
}
|
|
|
|
fn draw_light_up_and_heavy_down(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.vline_middle_up(canvas, .light, .light);
|
|
self.vline_middle_down(canvas, .heavy, .heavy);
|
|
}
|
|
|
|
fn draw_heavy_left_and_light_right(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.hline_middle_left(canvas, .heavy, .heavy);
|
|
self.hline_middle_right(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_heavy_up_and_light_down(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.vline_middle_up(canvas, .heavy, .heavy);
|
|
self.vline_middle_down(canvas, .light, .light);
|
|
}
|
|
|
|
fn draw_upper_half_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(canvas, 0, 0, self.width, self.height / 2);
|
|
}
|
|
|
|
fn draw_lower_one_eighth_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(canvas, 0, self.height -| (self.height / 8), self.width, self.height);
|
|
}
|
|
|
|
fn draw_lower_one_quarter_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(canvas, 0, self.height -| (self.height / 4), self.width, self.height);
|
|
}
|
|
|
|
fn draw_lower_three_eighths_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
0,
|
|
self.height -| @as(u32, @intFromFloat(@round(3 * @as(f64, @floatFromInt(self.height)) / 8))),
|
|
self.width,
|
|
self.height,
|
|
);
|
|
}
|
|
|
|
fn draw_lower_half_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
0,
|
|
self.height -| @as(u32, @intFromFloat(@round(@as(f64, @floatFromInt(self.height)) / 2))),
|
|
self.width,
|
|
self.height,
|
|
);
|
|
}
|
|
|
|
fn draw_lower_five_eighths_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
0,
|
|
self.height -| @as(u32, @intFromFloat(@round(5 * @as(f64, @floatFromInt(self.height)) / 8))),
|
|
self.width,
|
|
self.height,
|
|
);
|
|
}
|
|
|
|
fn draw_lower_three_quarters_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
0,
|
|
self.height -| @as(u32, @intFromFloat(@round(3 * @as(f64, @floatFromInt(self.height)) / 4))),
|
|
self.width,
|
|
self.height,
|
|
);
|
|
}
|
|
|
|
fn draw_lower_seven_eighths_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
0,
|
|
self.height -| @as(u32, @intFromFloat(@round(7 * @as(f64, @floatFromInt(self.height)) / 8))),
|
|
self.width,
|
|
self.height,
|
|
);
|
|
}
|
|
|
|
fn draw_upper_one_quarter_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
0,
|
|
0,
|
|
self.width,
|
|
@as(u32, @intFromFloat(@round(@as(f64, @floatFromInt(self.height)) / 4))),
|
|
);
|
|
}
|
|
|
|
fn draw_upper_three_eighths_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
0,
|
|
0,
|
|
self.width,
|
|
@as(u32, @intFromFloat(@round(3 * @as(f64, @floatFromInt(self.height)) / 8))),
|
|
);
|
|
}
|
|
|
|
fn draw_upper_five_eighths_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
0,
|
|
0,
|
|
self.width,
|
|
@as(u32, @intFromFloat(@round(5 * @as(f64, @floatFromInt(self.height)) / 8))),
|
|
);
|
|
}
|
|
|
|
fn draw_upper_three_quarters_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
0,
|
|
0,
|
|
self.width,
|
|
@as(u32, @intFromFloat(@round(3 * @as(f64, @floatFromInt(self.height)) / 4))),
|
|
);
|
|
}
|
|
|
|
fn draw_upper_seven_eighths_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
0,
|
|
0,
|
|
self.width,
|
|
@as(u32, @intFromFloat(@round(7 * @as(f64, @floatFromInt(self.height)) / 8))),
|
|
);
|
|
}
|
|
|
|
fn draw_full_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(canvas, 0, 0, self.width, self.height);
|
|
}
|
|
|
|
fn draw_left_seven_eighths_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
0,
|
|
0,
|
|
@as(u32, @intFromFloat(@round(7 * @as(f64, @floatFromInt(self.width)) / 8))),
|
|
self.height,
|
|
);
|
|
}
|
|
|
|
fn draw_left_three_quarters_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
0,
|
|
0,
|
|
@as(u32, @intFromFloat(@round(3 * @as(f64, @floatFromInt(self.width)) / 4))),
|
|
self.height,
|
|
);
|
|
}
|
|
|
|
fn draw_left_five_eighths_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
0,
|
|
0,
|
|
@as(u32, @intFromFloat(@round(5 * @as(f64, @floatFromInt(self.width)) / 8))),
|
|
self.height,
|
|
);
|
|
}
|
|
|
|
fn draw_left_half_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
0,
|
|
0,
|
|
@as(u32, @intFromFloat(@round(@as(f64, @floatFromInt(self.width)) / 2))),
|
|
self.height,
|
|
);
|
|
}
|
|
|
|
fn draw_left_three_eighths_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
0,
|
|
0,
|
|
@as(u32, @intFromFloat(@round(3 * @as(f64, @floatFromInt(self.width)) / 8))),
|
|
self.height,
|
|
);
|
|
}
|
|
|
|
fn draw_left_one_quarter_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
0,
|
|
0,
|
|
@as(u32, @intFromFloat(@round(@as(f64, @floatFromInt(self.width)) / 4))),
|
|
self.height,
|
|
);
|
|
}
|
|
|
|
fn draw_vertical_one_eighth_block_n(self: Box, canvas: *font.sprite.Canvas, n: u32) void {
|
|
const x = @as(u32, @intFromFloat(@round(@as(f64, @floatFromInt(n)) * @as(f64, @floatFromInt(self.width)) / 8)));
|
|
const w = @as(u32, @intFromFloat(@round(@as(f64, @floatFromInt(self.width)) / 8)));
|
|
self.rect(canvas, x, 0, x + w, self.height);
|
|
}
|
|
|
|
fn draw_left_one_eighth_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.draw_vertical_one_eighth_block_n(canvas, 0);
|
|
}
|
|
|
|
fn draw_right_half_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
@as(u32, @intFromFloat(@round(@as(f64, @floatFromInt(self.width)) / 2))),
|
|
0,
|
|
self.width,
|
|
self.height,
|
|
);
|
|
}
|
|
|
|
fn draw_pixman_shade(self: Box, canvas: *font.sprite.Canvas, v: u16) void {
|
|
canvas.rect((font.sprite.Box{
|
|
.x1 = 0,
|
|
.y1 = 0,
|
|
.x2 = @as(i32, @intCast(self.width)),
|
|
.y2 = @as(i32, @intCast(self.height)),
|
|
}).rect(), @as(font.sprite.Color, @enumFromInt(v)));
|
|
}
|
|
|
|
fn draw_light_shade(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.draw_pixman_shade(canvas, 0x40);
|
|
}
|
|
|
|
fn draw_medium_shade(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.draw_pixman_shade(canvas, 0x80);
|
|
}
|
|
|
|
fn draw_dark_shade(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.draw_pixman_shade(canvas, 0xc0);
|
|
}
|
|
|
|
fn draw_horizontal_one_eighth_block_n(self: Box, canvas: *font.sprite.Canvas, n: u32) void {
|
|
const y = @as(u32, @intFromFloat(@round(@as(f64, @floatFromInt(n)) * @as(f64, @floatFromInt(self.height)) / 8)));
|
|
const h = @as(u32, @intFromFloat(@round(@as(f64, @floatFromInt(self.height)) / 8)));
|
|
self.rect(canvas, 0, y, self.width, y + h);
|
|
}
|
|
|
|
fn draw_upper_one_eighth_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.draw_horizontal_one_eighth_block_n(canvas, 0);
|
|
}
|
|
|
|
fn draw_right_one_eighth_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
self.width -| @as(u32, @intFromFloat(@round(@as(f64, @floatFromInt(self.width)) / 8))),
|
|
0,
|
|
self.width,
|
|
self.height,
|
|
);
|
|
}
|
|
|
|
fn draw_left_and_lower_one_eighth_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.draw_left_one_eighth_block(canvas);
|
|
self.draw_lower_one_eighth_block(canvas);
|
|
}
|
|
|
|
fn draw_left_and_upper_one_eighth_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.draw_left_one_eighth_block(canvas);
|
|
self.draw_upper_one_eighth_block(canvas);
|
|
}
|
|
|
|
fn draw_right_and_upper_one_eighth_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.draw_right_one_eighth_block(canvas);
|
|
self.draw_upper_one_eighth_block(canvas);
|
|
}
|
|
|
|
fn draw_right_and_lower_one_eighth_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.draw_right_one_eighth_block(canvas);
|
|
self.draw_lower_one_eighth_block(canvas);
|
|
}
|
|
|
|
fn draw_upper_and_lower_one_eighth_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.draw_upper_one_eighth_block(canvas);
|
|
self.draw_lower_one_eighth_block(canvas);
|
|
}
|
|
|
|
fn draw_horizontal_one_eighth_1358_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.draw_upper_one_eighth_block(canvas);
|
|
self.draw_horizontal_one_eighth_block_n(canvas, 2);
|
|
self.draw_horizontal_one_eighth_block_n(canvas, 4);
|
|
self.draw_lower_one_eighth_block(canvas);
|
|
}
|
|
|
|
fn draw_right_one_quarter_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
self.width -| @as(u32, @intFromFloat(@round(@as(f64, @floatFromInt(self.width)) / 4))),
|
|
0,
|
|
self.width,
|
|
self.height,
|
|
);
|
|
}
|
|
|
|
fn draw_right_three_quarters_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
self.width -| @as(u32, @intFromFloat(@round(3 * @as(f64, @floatFromInt(self.width)) / 4))),
|
|
0,
|
|
self.width,
|
|
self.height,
|
|
);
|
|
}
|
|
|
|
fn draw_right_three_eighths_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
self.width -| @as(u32, @intFromFloat(@round(3 * @as(f64, @floatFromInt(self.width)) / 8))),
|
|
0,
|
|
self.width,
|
|
self.height,
|
|
);
|
|
}
|
|
|
|
fn draw_right_five_eighths_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
self.width -| @as(u32, @intFromFloat(@round(5 * @as(f64, @floatFromInt(self.width)) / 8))),
|
|
0,
|
|
self.width,
|
|
self.height,
|
|
);
|
|
}
|
|
|
|
fn draw_right_seven_eighths_block(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
self.width -| @as(u32, @intFromFloat(@round(7 * @as(f64, @floatFromInt(self.width)) / 8))),
|
|
0,
|
|
self.width,
|
|
self.height,
|
|
);
|
|
}
|
|
|
|
fn quad_upper_left(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
0,
|
|
0,
|
|
@as(u32, @intFromFloat(@ceil(@as(f64, @floatFromInt(self.width)) / 2))),
|
|
@as(u32, @intFromFloat(@ceil(@as(f64, @floatFromInt(self.height)) / 2))),
|
|
);
|
|
}
|
|
|
|
fn quad_upper_right(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
@as(u32, @intFromFloat(@floor(@as(f64, @floatFromInt(self.width)) / 2))),
|
|
0,
|
|
self.width,
|
|
@as(u32, @intFromFloat(@ceil(@as(f64, @floatFromInt(self.height)) / 2))),
|
|
);
|
|
}
|
|
|
|
fn quad_lower_left(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
0,
|
|
@as(u32, @intFromFloat(@floor(@as(f64, @floatFromInt(self.height)) / 2))),
|
|
@as(u32, @intFromFloat(@ceil(@as(f64, @floatFromInt(self.width)) / 2))),
|
|
self.height,
|
|
);
|
|
}
|
|
|
|
fn quad_lower_right(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(
|
|
canvas,
|
|
@as(u32, @intFromFloat(@floor(@as(f64, @floatFromInt(self.width)) / 2))),
|
|
@as(u32, @intFromFloat(@floor(@as(f64, @floatFromInt(self.height)) / 2))),
|
|
self.width,
|
|
self.height,
|
|
);
|
|
}
|
|
|
|
fn draw_quadrant(self: Box, canvas: *font.sprite.Canvas, cp: u32) void {
|
|
const UPPER_LEFT: u8 = 1 << 0;
|
|
const UPPER_RIGHT: u8 = 1 << 1;
|
|
const LOWER_LEFT: u8 = 1 << 2;
|
|
const LOWER_RIGHT: u8 = 1 << 3;
|
|
const matrix: [10]u8 = .{
|
|
LOWER_LEFT,
|
|
LOWER_RIGHT,
|
|
UPPER_LEFT,
|
|
UPPER_LEFT | LOWER_LEFT | LOWER_RIGHT,
|
|
UPPER_LEFT | LOWER_RIGHT,
|
|
UPPER_LEFT | UPPER_RIGHT | LOWER_LEFT,
|
|
UPPER_LEFT | UPPER_RIGHT | LOWER_RIGHT,
|
|
UPPER_RIGHT,
|
|
UPPER_RIGHT | LOWER_LEFT,
|
|
UPPER_RIGHT | LOWER_LEFT | LOWER_RIGHT,
|
|
};
|
|
|
|
assert(cp >= 0x2596 and cp <= 0x259f);
|
|
const idx = cp - 0x2596;
|
|
const encoded = matrix[idx];
|
|
|
|
if (encoded & UPPER_LEFT == UPPER_LEFT) self.quad_upper_left(canvas);
|
|
if (encoded & UPPER_RIGHT == UPPER_RIGHT) self.quad_upper_right(canvas);
|
|
if (encoded & LOWER_LEFT == LOWER_LEFT) self.quad_lower_left(canvas);
|
|
if (encoded & LOWER_RIGHT == LOWER_RIGHT) self.quad_lower_right(canvas);
|
|
}
|
|
|
|
fn draw_braille(self: Box, canvas: *font.sprite.Canvas, cp: u32) void {
|
|
var w: u32 = @min(self.width / 4, self.height / 8);
|
|
var x_spacing: u32 = self.width / 4;
|
|
var y_spacing: u32 = self.height / 8;
|
|
var x_margin: u32 = x_spacing / 2;
|
|
var y_margin: u32 = y_spacing / 2;
|
|
|
|
var x_px_left: u32 = self.width - 2 * x_margin - x_spacing - 2 * w;
|
|
var y_px_left: u32 = self.height - 2 * y_margin - 3 * y_spacing - 4 * w;
|
|
|
|
// First, try hard to ensure the DOT width is non-zero
|
|
if (x_px_left >= 2 and y_px_left >= 4 and w == 0) {
|
|
w += 1;
|
|
x_px_left -= 2;
|
|
y_px_left -= 4;
|
|
}
|
|
|
|
// Second, prefer a non-zero margin
|
|
if (x_px_left >= 2 and x_margin == 0) {
|
|
x_margin = 1;
|
|
x_px_left -= 2;
|
|
}
|
|
if (y_px_left >= 2 and y_margin == 0) {
|
|
y_margin = 1;
|
|
y_px_left -= 2;
|
|
}
|
|
|
|
// Third, increase spacing
|
|
if (x_px_left >= 1) {
|
|
x_spacing += 1;
|
|
x_px_left -= 1;
|
|
}
|
|
if (y_px_left >= 3) {
|
|
y_spacing += 1;
|
|
y_px_left -= 3;
|
|
}
|
|
|
|
// Fourth, margins (“spacing”, but on the sides)
|
|
if (x_px_left >= 2) {
|
|
x_margin += 1;
|
|
x_px_left -= 2;
|
|
}
|
|
if (y_px_left >= 2) {
|
|
y_margin += 1;
|
|
y_px_left -= 2;
|
|
}
|
|
|
|
// Last - increase dot width
|
|
if (x_px_left >= 2 and y_px_left >= 4) {
|
|
w += 1;
|
|
x_px_left -= 2;
|
|
y_px_left -= 4;
|
|
}
|
|
|
|
assert(x_px_left <= 1 or y_px_left <= 1);
|
|
assert(2 * x_margin + 2 * w + x_spacing <= self.width);
|
|
assert(2 * y_margin + 4 * w + 3 * y_spacing <= self.height);
|
|
|
|
const x = [2]u32{ x_margin, x_margin + w + x_spacing };
|
|
const y = y: {
|
|
var y: [4]u32 = undefined;
|
|
y[0] = y_margin;
|
|
y[1] = y[0] + w + y_spacing;
|
|
y[2] = y[1] + w + y_spacing;
|
|
y[3] = y[2] + w + y_spacing;
|
|
break :y y;
|
|
};
|
|
|
|
assert(cp >= 0x2800);
|
|
assert(cp <= 0x28ff);
|
|
const sym = cp - 0x2800;
|
|
|
|
// Left side
|
|
if (sym & 1 > 0)
|
|
self.rect(canvas, x[0], y[0], x[0] + w, y[0] + w);
|
|
if (sym & 2 > 0)
|
|
self.rect(canvas, x[0], y[1], x[0] + w, y[1] + w);
|
|
if (sym & 4 > 0)
|
|
self.rect(canvas, x[0], y[2], x[0] + w, y[2] + w);
|
|
|
|
// Right side
|
|
if (sym & 8 > 0)
|
|
self.rect(canvas, x[1], y[0], x[1] + w, y[0] + w);
|
|
if (sym & 16 > 0)
|
|
self.rect(canvas, x[1], y[1], x[1] + w, y[1] + w);
|
|
if (sym & 32 > 0)
|
|
self.rect(canvas, x[1], y[2], x[1] + w, y[2] + w);
|
|
|
|
// 8-dot patterns
|
|
if (sym & 64 > 0)
|
|
self.rect(canvas, x[0], y[3], x[0] + w, y[3] + w);
|
|
if (sym & 128 > 0)
|
|
self.rect(canvas, x[1], y[3], x[1] + w, y[3] + w);
|
|
}
|
|
|
|
fn draw_sextant(self: Box, canvas: *font.sprite.Canvas, cp: u32) void {
|
|
const UPPER_LEFT: u8 = 1 << 0;
|
|
const MIDDLE_LEFT: u8 = 1 << 1;
|
|
const LOWER_LEFT: u8 = 1 << 2;
|
|
const UPPER_RIGHT: u8 = 1 << 3;
|
|
const MIDDLE_RIGHT: u8 = 1 << 4;
|
|
const LOWER_RIGHT: u8 = 1 << 5;
|
|
|
|
const matrix: [60]u8 = .{
|
|
// U+1fb00 - U+1fb0f
|
|
UPPER_LEFT,
|
|
UPPER_RIGHT,
|
|
UPPER_LEFT | UPPER_RIGHT,
|
|
MIDDLE_LEFT,
|
|
UPPER_LEFT | MIDDLE_LEFT,
|
|
UPPER_RIGHT | MIDDLE_LEFT,
|
|
UPPER_LEFT | UPPER_RIGHT | MIDDLE_LEFT,
|
|
MIDDLE_RIGHT,
|
|
UPPER_LEFT | MIDDLE_RIGHT,
|
|
UPPER_RIGHT | MIDDLE_RIGHT,
|
|
UPPER_LEFT | UPPER_RIGHT | MIDDLE_RIGHT,
|
|
MIDDLE_LEFT | MIDDLE_RIGHT,
|
|
UPPER_LEFT | MIDDLE_LEFT | MIDDLE_RIGHT,
|
|
UPPER_RIGHT | MIDDLE_LEFT | MIDDLE_RIGHT,
|
|
UPPER_LEFT | UPPER_RIGHT | MIDDLE_LEFT | MIDDLE_RIGHT,
|
|
LOWER_LEFT,
|
|
|
|
// U+1fb10 - U+1fb1f
|
|
UPPER_LEFT | LOWER_LEFT,
|
|
UPPER_RIGHT | LOWER_LEFT,
|
|
UPPER_LEFT | UPPER_RIGHT | LOWER_LEFT,
|
|
MIDDLE_LEFT | LOWER_LEFT,
|
|
UPPER_RIGHT | MIDDLE_LEFT | LOWER_LEFT,
|
|
UPPER_LEFT | UPPER_RIGHT | MIDDLE_LEFT | LOWER_LEFT,
|
|
MIDDLE_RIGHT | LOWER_LEFT,
|
|
UPPER_LEFT | MIDDLE_RIGHT | LOWER_LEFT,
|
|
UPPER_RIGHT | MIDDLE_RIGHT | LOWER_LEFT,
|
|
UPPER_LEFT | UPPER_RIGHT | MIDDLE_RIGHT | LOWER_LEFT,
|
|
MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_LEFT,
|
|
UPPER_LEFT | MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_LEFT,
|
|
UPPER_RIGHT | MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_LEFT,
|
|
UPPER_LEFT | UPPER_RIGHT | MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_LEFT,
|
|
LOWER_RIGHT,
|
|
UPPER_LEFT | LOWER_RIGHT,
|
|
|
|
// U+1fb20 - U+1fb2f
|
|
UPPER_RIGHT | LOWER_RIGHT,
|
|
UPPER_LEFT | UPPER_RIGHT | LOWER_RIGHT,
|
|
MIDDLE_LEFT | LOWER_RIGHT,
|
|
UPPER_LEFT | MIDDLE_LEFT | LOWER_RIGHT,
|
|
UPPER_RIGHT | MIDDLE_LEFT | LOWER_RIGHT,
|
|
UPPER_LEFT | UPPER_RIGHT | MIDDLE_LEFT | LOWER_RIGHT,
|
|
MIDDLE_RIGHT | LOWER_RIGHT,
|
|
UPPER_LEFT | MIDDLE_RIGHT | LOWER_RIGHT,
|
|
UPPER_LEFT | UPPER_RIGHT | MIDDLE_RIGHT | LOWER_RIGHT,
|
|
MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_RIGHT,
|
|
UPPER_LEFT | MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_RIGHT,
|
|
UPPER_RIGHT | MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_RIGHT,
|
|
UPPER_LEFT | UPPER_RIGHT | MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_RIGHT,
|
|
LOWER_LEFT | LOWER_RIGHT,
|
|
UPPER_LEFT | LOWER_LEFT | LOWER_RIGHT,
|
|
UPPER_RIGHT | LOWER_LEFT | LOWER_RIGHT,
|
|
|
|
// U+1fb30 - U+1fb3b
|
|
UPPER_LEFT | UPPER_RIGHT | LOWER_LEFT | LOWER_RIGHT,
|
|
MIDDLE_LEFT | LOWER_LEFT | LOWER_RIGHT,
|
|
UPPER_LEFT | MIDDLE_LEFT | LOWER_LEFT | LOWER_RIGHT,
|
|
UPPER_RIGHT | MIDDLE_LEFT | LOWER_LEFT | LOWER_RIGHT,
|
|
UPPER_LEFT | UPPER_RIGHT | MIDDLE_LEFT | LOWER_LEFT | LOWER_RIGHT,
|
|
MIDDLE_RIGHT | LOWER_LEFT | LOWER_RIGHT,
|
|
UPPER_LEFT | MIDDLE_RIGHT | LOWER_LEFT | LOWER_RIGHT,
|
|
UPPER_RIGHT | MIDDLE_RIGHT | LOWER_LEFT | LOWER_RIGHT,
|
|
UPPER_LEFT | UPPER_RIGHT | MIDDLE_RIGHT | LOWER_LEFT | LOWER_RIGHT,
|
|
MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_LEFT | LOWER_RIGHT,
|
|
UPPER_LEFT | MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_LEFT | LOWER_RIGHT,
|
|
UPPER_RIGHT | MIDDLE_LEFT | MIDDLE_RIGHT | LOWER_LEFT | LOWER_RIGHT,
|
|
};
|
|
|
|
assert(cp >= 0x1fb00 and cp <= 0x1fb3b);
|
|
const idx = cp - 0x1fb00;
|
|
const encoded = matrix[idx];
|
|
|
|
const x_halfs = self.xHalfs();
|
|
const y_thirds = self.yThirds();
|
|
|
|
if (encoded & UPPER_LEFT > 0) self.rect(canvas, 0, 0, x_halfs[0], y_thirds[0]);
|
|
if (encoded & MIDDLE_LEFT > 0) self.rect(canvas, 0, y_thirds[0], x_halfs[0], y_thirds[1]);
|
|
if (encoded & LOWER_LEFT > 0) self.rect(canvas, 0, y_thirds[1], x_halfs[0], self.height);
|
|
if (encoded & UPPER_RIGHT > 0) self.rect(canvas, x_halfs[1], 0, self.width, y_thirds[0]);
|
|
if (encoded & MIDDLE_RIGHT > 0) self.rect(canvas, x_halfs[1], y_thirds[0], self.width, y_thirds[1]);
|
|
if (encoded & LOWER_RIGHT > 0) self.rect(canvas, x_halfs[1], y_thirds[1], self.width, self.height);
|
|
}
|
|
|
|
fn xHalfs(self: Box) [2]u32 {
|
|
return .{
|
|
@as(u32, @intFromFloat(@round(@as(f64, @floatFromInt(self.width)) / 2))),
|
|
@as(u32, @intFromFloat(@as(f64, @floatFromInt(self.width)) / 2)),
|
|
};
|
|
}
|
|
|
|
fn yThirds(self: Box) [2]u32 {
|
|
return switch (@mod(self.height, 3)) {
|
|
0 => .{ self.height / 3, 2 * self.height / 3 },
|
|
1 => .{ self.height / 3, 2 * self.height / 3 + 1 },
|
|
2 => .{ self.height / 3 + 1, 2 * self.height / 3 },
|
|
else => unreachable,
|
|
};
|
|
}
|
|
|
|
fn draw_wedge_triangle(self: Box, canvas: *font.sprite.Canvas, cp: u32) !void {
|
|
const width = self.width;
|
|
const height = self.height;
|
|
|
|
const x_halfs = self.xHalfs();
|
|
const y_thirds = self.yThirds();
|
|
const halfs0 = x_halfs[0];
|
|
const halfs1 = x_halfs[1];
|
|
const thirds0 = y_thirds[0];
|
|
const thirds1 = y_thirds[1];
|
|
|
|
var p1_x: u32 = 0;
|
|
var p2_x: u32 = 0;
|
|
var p3_x: u32 = 0;
|
|
var p1_y: u32 = 0;
|
|
var p2_y: u32 = 0;
|
|
var p3_y: u32 = 0;
|
|
|
|
switch (cp) {
|
|
0x1fb3c => {
|
|
p3_x = halfs0;
|
|
p1_y = thirds1;
|
|
p2_y = height;
|
|
p3_y = height;
|
|
},
|
|
|
|
0x1fb52 => {
|
|
p3_x = halfs0;
|
|
p1_y = thirds1;
|
|
p2_y = height;
|
|
p3_y = height;
|
|
},
|
|
|
|
0x1fb3d => {
|
|
p3_x = width;
|
|
p1_y = thirds1;
|
|
p2_y = height;
|
|
p3_y = height;
|
|
},
|
|
|
|
0x1fb53 => {
|
|
p3_x = width;
|
|
p1_y = thirds1;
|
|
p2_y = height;
|
|
p3_y = height;
|
|
},
|
|
|
|
0x1fb3e => {
|
|
p3_x = halfs0;
|
|
p1_y = thirds0;
|
|
p2_y = height;
|
|
p3_y = height;
|
|
},
|
|
|
|
0x1fb54 => {
|
|
p3_x = halfs0;
|
|
p1_y = thirds0;
|
|
p2_y = height;
|
|
p3_y = height;
|
|
},
|
|
|
|
0x1fb3f => {
|
|
p3_x = width;
|
|
p1_y = thirds0;
|
|
p2_y = height;
|
|
p3_y = height;
|
|
},
|
|
|
|
0x1fb55 => {
|
|
p3_x = width;
|
|
p1_y = thirds0;
|
|
p2_y = height;
|
|
p3_y = height;
|
|
},
|
|
|
|
0x1fb40, 0x1fb56 => {
|
|
p3_x = halfs0;
|
|
p1_y = 0;
|
|
p2_y = height;
|
|
p3_y = height;
|
|
},
|
|
|
|
0x1fb47 => {
|
|
p1_x = width;
|
|
p2_x = width;
|
|
p3_x = halfs1;
|
|
p1_y = thirds1;
|
|
p2_y = height;
|
|
p3_y = height;
|
|
},
|
|
|
|
0x1fb5d => {
|
|
p1_x = width;
|
|
p2_x = width;
|
|
p3_x = halfs1;
|
|
p1_y = thirds1;
|
|
p2_y = height;
|
|
p3_y = height;
|
|
},
|
|
|
|
0x1fb48 => {
|
|
p1_x = width;
|
|
p2_x = width;
|
|
p3_x = 0;
|
|
p1_y = thirds1;
|
|
p2_y = height;
|
|
p3_y = height;
|
|
},
|
|
|
|
0x1fb5e => {
|
|
p1_x = width;
|
|
p2_x = width;
|
|
p3_x = 0;
|
|
p1_y = thirds1;
|
|
p2_y = height;
|
|
p3_y = height;
|
|
},
|
|
|
|
0x1fb49 => {
|
|
p1_x = width;
|
|
p2_x = width;
|
|
p3_x = halfs1;
|
|
p1_y = thirds0;
|
|
p2_y = height;
|
|
p3_y = height;
|
|
},
|
|
|
|
0x1fb5f => {
|
|
p1_x = width;
|
|
p2_x = width;
|
|
p3_x = halfs1;
|
|
p1_y = thirds0;
|
|
p2_y = height;
|
|
p3_y = height;
|
|
},
|
|
|
|
0x1fb4a => {
|
|
p1_x = width;
|
|
p2_x = width;
|
|
p3_x = 0;
|
|
p1_y = thirds0;
|
|
p2_y = height;
|
|
p3_y = height;
|
|
},
|
|
|
|
0x1fb60 => {
|
|
p1_x = width;
|
|
p2_x = width;
|
|
p3_x = 0;
|
|
p1_y = thirds0;
|
|
p2_y = height;
|
|
p3_y = height;
|
|
},
|
|
|
|
0x1fb4b, 0x1fb61 => {
|
|
p1_x = width;
|
|
p2_x = width;
|
|
p3_x = halfs1;
|
|
p1_y = 0;
|
|
p2_y = height;
|
|
p3_y = height;
|
|
},
|
|
|
|
0x1fb57 => {
|
|
p3_x = halfs0;
|
|
p2_y = thirds0;
|
|
},
|
|
|
|
0x1fb41 => {
|
|
p3_x = halfs0;
|
|
p2_y = thirds0;
|
|
},
|
|
|
|
0x1fb58 => {
|
|
p3_x = width;
|
|
p2_y = thirds0;
|
|
},
|
|
|
|
0x1fb42 => {
|
|
p3_x = width;
|
|
p2_y = thirds0;
|
|
},
|
|
|
|
0x1fb59 => {
|
|
p3_x = halfs0;
|
|
p2_y = thirds1;
|
|
},
|
|
|
|
0x1fb43 => {
|
|
p3_x = halfs0;
|
|
p2_y = thirds1;
|
|
},
|
|
|
|
0x1fb5a => {
|
|
p3_x = width;
|
|
p2_y = thirds1;
|
|
},
|
|
|
|
0x1fb44 => {
|
|
p3_x = width;
|
|
p2_y = thirds1;
|
|
},
|
|
|
|
0x1fb5b, 0x1fb45 => {
|
|
p3_x = halfs0;
|
|
p2_y = height;
|
|
},
|
|
|
|
0x1fb62 => {
|
|
p1_x = width;
|
|
p2_x = width;
|
|
p3_x = halfs1;
|
|
p2_y = thirds0;
|
|
},
|
|
|
|
0x1fb4c => {
|
|
p1_x = width;
|
|
p2_x = width;
|
|
p3_x = halfs1;
|
|
p2_y = thirds0;
|
|
},
|
|
|
|
0x1fb63 => {
|
|
p1_x = width;
|
|
p2_x = width;
|
|
p3_x = 0;
|
|
p2_y = thirds0;
|
|
},
|
|
|
|
0x1fb4d => {
|
|
p1_x = width;
|
|
p2_x = width;
|
|
p3_x = 0;
|
|
p2_y = thirds0;
|
|
},
|
|
|
|
0x1fb64 => {
|
|
p1_x = width;
|
|
p2_x = width;
|
|
p3_x = halfs1;
|
|
p2_y = thirds1;
|
|
},
|
|
|
|
0x1fb4e => {
|
|
p1_x = width;
|
|
p2_x = width;
|
|
p3_x = halfs1;
|
|
p2_y = thirds1;
|
|
},
|
|
|
|
0x1fb65 => {
|
|
p1_x = width;
|
|
p2_x = width;
|
|
p3_x = 0;
|
|
p2_y = thirds1;
|
|
},
|
|
|
|
0x1fb4f => {
|
|
p1_x = width;
|
|
p2_x = width;
|
|
p3_x = 0;
|
|
p2_y = thirds1;
|
|
},
|
|
|
|
0x1fb66, 0x1fb50 => {
|
|
p1_x = width;
|
|
p2_x = width;
|
|
p3_x = halfs1;
|
|
p2_y = height;
|
|
},
|
|
|
|
0x1fb46 => {
|
|
p1_x = 0;
|
|
p1_y = thirds1;
|
|
p2_x = width;
|
|
p2_y = thirds0;
|
|
p3_x = width;
|
|
p3_y = p1_y;
|
|
},
|
|
|
|
0x1fb51 => {
|
|
p1_x = 0;
|
|
p1_y = thirds0;
|
|
p2_x = 0;
|
|
p2_y = thirds1;
|
|
p3_x = width;
|
|
p3_y = p2_y;
|
|
},
|
|
|
|
0x1fb5c => {
|
|
p1_x = 0;
|
|
p1_y = thirds0;
|
|
p2_x = 0;
|
|
p2_y = thirds1;
|
|
p3_x = width;
|
|
p3_y = p1_y;
|
|
},
|
|
|
|
0x1fb67 => {
|
|
p1_x = 0;
|
|
p1_y = thirds0;
|
|
p2_x = width;
|
|
p2_y = p1_y;
|
|
p3_x = width;
|
|
p3_y = thirds1;
|
|
},
|
|
|
|
0x1fb6c, 0x1fb68 => {
|
|
p1_x = 0;
|
|
p1_y = 0;
|
|
p2_x = halfs0;
|
|
p2_y = height / 2;
|
|
p3_x = 0;
|
|
p3_y = height;
|
|
},
|
|
|
|
0x1fb6d, 0x1fb69 => {
|
|
p1_x = 0;
|
|
p1_y = 0;
|
|
p2_x = halfs1;
|
|
p2_y = height / 2;
|
|
p3_x = width;
|
|
p3_y = 0;
|
|
},
|
|
|
|
0x1fb6e, 0x1fb6a => {
|
|
p1_x = width;
|
|
p1_y = 0;
|
|
p2_x = halfs1;
|
|
p2_y = height / 2;
|
|
p3_x = width;
|
|
p3_y = height;
|
|
},
|
|
|
|
0x1fb6f, 0x1fb6b => {
|
|
p1_x = 0;
|
|
p1_y = height;
|
|
p2_x = halfs1;
|
|
p2_y = height / 2;
|
|
p3_x = width;
|
|
p3_y = height;
|
|
},
|
|
|
|
else => unreachable,
|
|
}
|
|
|
|
canvas.triangle(.{
|
|
.p1 = .{ .x = @as(i32, @intCast(p1_x)), .y = @as(i32, @intCast(p1_y)) },
|
|
.p2 = .{ .x = @as(i32, @intCast(p2_x)), .y = @as(i32, @intCast(p2_y)) },
|
|
.p3 = .{ .x = @as(i32, @intCast(p3_x)), .y = @as(i32, @intCast(p3_y)) },
|
|
}, .on);
|
|
}
|
|
|
|
fn draw_wedge_triangle_inverted(
|
|
self: Box,
|
|
alloc: Allocator,
|
|
canvas: *font.sprite.Canvas,
|
|
cp: u32,
|
|
) !void {
|
|
try self.draw_wedge_triangle(canvas, cp);
|
|
|
|
var src = try font.sprite.Canvas.init(alloc, self.width, self.height);
|
|
src.rect(.{ .x = 0, .y = 0, .width = self.width, .height = self.height }, .on);
|
|
defer src.deinit(alloc);
|
|
canvas.composite(
|
|
.source_out,
|
|
&src,
|
|
.{ .x = 0, .y = 0, .width = self.width, .height = self.height },
|
|
);
|
|
}
|
|
|
|
fn draw_wedge_triangle_and_box(self: Box, canvas: *font.sprite.Canvas, cp: u32) !void {
|
|
try self.draw_wedge_triangle(canvas, cp);
|
|
|
|
const y_thirds = self.yThirds();
|
|
const box: font.sprite.Box = switch (cp) {
|
|
0x1fb46, 0x1fb51 => .{
|
|
.x1 = 0,
|
|
.y1 = @as(i32, @intCast(y_thirds[1])),
|
|
.x2 = @as(i32, @intCast(self.width)),
|
|
.y2 = @as(i32, @intCast(self.height)),
|
|
},
|
|
|
|
0x1fb5c, 0x1fb67 => .{
|
|
.x1 = 0,
|
|
.y1 = 0,
|
|
.x2 = @as(i32, @intCast(self.width)),
|
|
.y2 = @as(i32, @intCast(y_thirds[0])),
|
|
},
|
|
|
|
else => unreachable,
|
|
};
|
|
|
|
canvas.rect(box.rect(), .on);
|
|
}
|
|
|
|
fn draw_light_arc(
|
|
self: Box,
|
|
alloc: Allocator,
|
|
canvas: *font.sprite.Canvas,
|
|
cp: u32,
|
|
) !void {
|
|
const supersample = 4;
|
|
const height = self.height * supersample;
|
|
const width = self.width * supersample;
|
|
|
|
// Allocate our supersample sized canvas
|
|
var ss_data = try alloc.alloc(u8, height * width);
|
|
defer alloc.free(ss_data);
|
|
@memset(ss_data, 0);
|
|
|
|
const height_pixels = self.height;
|
|
const width_pixels = self.width;
|
|
const thick_pixels = Thickness.light.height(self.thickness);
|
|
const thick = thick_pixels * supersample;
|
|
|
|
const circle_inner_edge = (@min(width_pixels, height_pixels) -| thick_pixels) / 2;
|
|
|
|
// We want to draw the quartercircle by filling small circles (with r =
|
|
// thickness/2.) whose centers are on its edge. This means to get the
|
|
// radius of the quartercircle, we add the exact half thickness to the
|
|
// radius of the inner circle.
|
|
var c_r: f64 = @as(f64, @floatFromInt(circle_inner_edge)) + @as(f64, @floatFromInt(thick_pixels)) / 2;
|
|
|
|
// We need to draw short lines from the end of the quartercircle to the
|
|
// box-edges, store one endpoint (the other is the edge of the
|
|
// quartercircle) in these vars.
|
|
var vert_to: u32 = 0;
|
|
var hor_to: u32 = 0;
|
|
|
|
// Coordinates of the circle-center.
|
|
var c_x: u32 = 0;
|
|
var c_y: u32 = 0;
|
|
|
|
// For a given y there are up to two solutions for the circle-equation.
|
|
// Set to -1 for the left, and 1 for the right hemisphere.
|
|
var circle_hemisphere: i32 = 0;
|
|
|
|
// The quarter circle only has to be evaluated for a small range of
|
|
// y-values.
|
|
var y_min: u32 = 0;
|
|
var y_max: u32 = 0;
|
|
|
|
switch (cp) {
|
|
'╭' => {
|
|
// Don't use supersampled coordinates yet, we want to align actual
|
|
// pixels.
|
|
//
|
|
// pixel-coordinates of the lower edge of the right line and the
|
|
// right edge of the bottom line.
|
|
const right_bottom_edge = (height_pixels + thick_pixels) / 2;
|
|
const bottom_right_edge = (width_pixels + thick_pixels) / 2;
|
|
|
|
// find coordinates of circle-center.
|
|
c_y = right_bottom_edge + circle_inner_edge;
|
|
c_x = bottom_right_edge + circle_inner_edge;
|
|
|
|
// we want to render the left, not the right hemisphere of the circle.
|
|
circle_hemisphere = -1;
|
|
|
|
// don't evaluate beyond c_y, the vertical line is drawn there.
|
|
y_min = 0;
|
|
y_max = c_y;
|
|
|
|
// the vertical line should extend to the bottom of the box, the
|
|
// horizontal to the right.
|
|
vert_to = height_pixels;
|
|
hor_to = width_pixels;
|
|
},
|
|
'╮' => {
|
|
const left_bottom_edge = (height_pixels + thick_pixels) / 2;
|
|
const bottom_left_edge = (width_pixels -| thick_pixels) / 2;
|
|
|
|
c_y = left_bottom_edge + circle_inner_edge;
|
|
c_x = bottom_left_edge -| circle_inner_edge;
|
|
|
|
circle_hemisphere = 1;
|
|
|
|
y_min = 0;
|
|
y_max = c_y;
|
|
|
|
vert_to = height_pixels;
|
|
hor_to = 0;
|
|
},
|
|
'╰' => {
|
|
const right_top_edge = (height_pixels -| thick_pixels) / 2;
|
|
const top_right_edge = (width_pixels + thick_pixels) / 2;
|
|
|
|
c_y = right_top_edge -| circle_inner_edge;
|
|
c_x = top_right_edge + circle_inner_edge;
|
|
|
|
circle_hemisphere = -1;
|
|
|
|
y_min = c_y;
|
|
y_max = height_pixels;
|
|
|
|
vert_to = 0;
|
|
hor_to = width_pixels;
|
|
},
|
|
'╯' => {
|
|
const left_top_edge = (height_pixels -| thick_pixels) / 2;
|
|
const top_left_edge = (width_pixels -| thick_pixels) / 2;
|
|
|
|
c_y = left_top_edge -| circle_inner_edge;
|
|
c_x = top_left_edge -| circle_inner_edge;
|
|
|
|
circle_hemisphere = 1;
|
|
|
|
y_min = c_y;
|
|
y_max = height_pixels;
|
|
|
|
vert_to = 0;
|
|
hor_to = 0;
|
|
},
|
|
|
|
else => {},
|
|
}
|
|
|
|
// store for horizontal+vertical line.
|
|
const c_x_pixels = c_x;
|
|
const c_y_pixels = c_y;
|
|
|
|
// Bring coordinates from pixel-grid to supersampled grid.
|
|
c_r *= supersample;
|
|
c_x *= supersample;
|
|
c_y *= supersample;
|
|
|
|
y_min *= supersample;
|
|
y_max *= supersample;
|
|
|
|
const c_r2 = c_r * c_r;
|
|
|
|
// To prevent gaps in the circle, each pixel is sampled multiple times.
|
|
// As the quartercircle ends (vertically) in the middle of a pixel, an
|
|
// uneven number helps hit that exactly.
|
|
{
|
|
var i: f64 = @as(f64, @floatFromInt(y_min)) * 16;
|
|
while (i <= @as(f64, @floatFromInt(y_max)) * 16) : (i += 1) {
|
|
const y = i / 16;
|
|
const x = x: {
|
|
// circle_hemisphere * sqrt(c_r2 - (y - c_y) * (y - c_y)) + c_x;
|
|
const hemi = @as(f64, @floatFromInt(circle_hemisphere));
|
|
const y_part = y - @as(f64, @floatFromInt(c_y));
|
|
const y_squared = y_part * y_part;
|
|
const sqrt = @sqrt(c_r2 - y_squared);
|
|
const f_c_x = @as(f64, @floatFromInt(c_x));
|
|
|
|
// We need to detect overflows and just skip this i
|
|
const a = hemi * sqrt;
|
|
const b = a + f_c_x;
|
|
|
|
// If the float math didn't work, ignore.
|
|
if (std.math.isNan(b)) continue;
|
|
|
|
break :x b;
|
|
};
|
|
|
|
const row = @as(i32, @intFromFloat(@round(y)));
|
|
const col = @as(i32, @intFromFloat(@round(x)));
|
|
if (col < 0) continue;
|
|
|
|
// rectangle big enough to fit entire circle with radius thick/2.
|
|
const row1 = row - @as(i32, @intCast(thick / 2 + 1));
|
|
const row2 = row + @as(i32, @intCast(thick / 2 + 1));
|
|
const col1 = col - @as(i32, @intCast(thick / 2 + 1));
|
|
const col2 = col + @as(i32, @intCast(thick / 2 + 1));
|
|
|
|
const row_start = @min(row1, row2);
|
|
const row_end = @max(row1, row2);
|
|
const col_start = @min(col1, col2);
|
|
const col_end = @max(col1, col2);
|
|
|
|
assert(row_end > row_start);
|
|
assert(col_end > col_start);
|
|
|
|
// draw circle with radius thick/2 around x,y.
|
|
// this is accomplished by rejecting pixels where the distance from
|
|
// their center to x,y is greater than thick/2.
|
|
var r: i32 = @max(row_start, 0);
|
|
const r_end = @max(@min(row_end, @as(i32, @intCast(height))), 0);
|
|
while (r < r_end) : (r += 1) {
|
|
const r_midpoint = @as(f64, @floatFromInt(r)) + 0.5;
|
|
|
|
var c: i32 = @max(col_start, 0);
|
|
const c_end = @max(@min(col_end, @as(i32, @intCast(width))), 0);
|
|
while (c < c_end) : (c += 1) {
|
|
const c_midpoint = @as(f64, @floatFromInt(c)) + 0.5;
|
|
|
|
// vector from point on quartercircle to midpoint of the current pixel.
|
|
const center_midpoint_x = c_midpoint - x;
|
|
const center_midpoint_y = r_midpoint - y;
|
|
|
|
// distance from current point to circle-center.
|
|
const dist = @sqrt(center_midpoint_x * center_midpoint_x + center_midpoint_y * center_midpoint_y);
|
|
// skip if midpoint of pixel is outside the circle.
|
|
if (dist > @as(f64, @floatFromInt(thick)) / 2) continue;
|
|
|
|
// Set our pixel
|
|
const idx = @as(usize, @intCast(r * @as(i32, @intCast(width)) + c));
|
|
ss_data[idx] = 0xFF;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Downsample
|
|
{
|
|
var r: u32 = 0;
|
|
while (r < self.height) : (r += 1) {
|
|
var c: u32 = 0;
|
|
while (c < self.width) : (c += 1) {
|
|
var total: u32 = 0;
|
|
var i: usize = 0;
|
|
while (i < supersample) : (i += 1) {
|
|
var j: usize = 0;
|
|
while (j < supersample) : (j += 1) {
|
|
const idx = (r * supersample + i) * width + (c * supersample + j);
|
|
total += ss_data[idx];
|
|
}
|
|
}
|
|
|
|
const average = @as(u8, @intCast(@min(total / (supersample * supersample), 0xff)));
|
|
canvas.rect(
|
|
.{
|
|
.x = @as(i32, @intCast(c)),
|
|
.y = @as(i32, @intCast(r)),
|
|
.width = 1,
|
|
.height = 1,
|
|
},
|
|
@as(font.sprite.Color, @enumFromInt(average)),
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
// draw vertical/horizontal lines from quartercircle-edge to box-edge.
|
|
self.vline(canvas, @min(c_y_pixels, vert_to), @max(c_y_pixels, vert_to), (width_pixels - thick_pixels) / 2, thick_pixels);
|
|
self.hline(canvas, @min(c_x_pixels, hor_to), @max(c_x_pixels, hor_to), (height_pixels - thick_pixels) / 2, thick_pixels);
|
|
}
|
|
|
|
fn draw_dash_horizontal(
|
|
self: Box,
|
|
canvas: *font.sprite.Canvas,
|
|
count: u8,
|
|
thick_px: u32,
|
|
desired_gap: u32,
|
|
) void {
|
|
assert(count >= 2 and count <= 4);
|
|
|
|
// The number of gaps we have is one less than the number of dashes.
|
|
// "- - -" => 2 gaps
|
|
const gap_count = count - 1;
|
|
|
|
// Determine the width of each dash and the gap between them. We try
|
|
// to have gap match desired_gap but if our cell is too small then we
|
|
// have to bring it down.
|
|
const adjusted: struct {
|
|
dash_width: u32,
|
|
gap: u32,
|
|
} = adjusted: {
|
|
for (0..desired_gap) |i| {
|
|
const gap_width: u32 = desired_gap - @as(u32, @intCast(i));
|
|
const total_gap_width: u32 = gap_count * gap_width;
|
|
|
|
// This would make a negative and overflow our u32. A negative
|
|
// dash width is not allowed so we keep trying to fit it.
|
|
if (total_gap_width >= self.width) continue;
|
|
|
|
break :adjusted .{
|
|
.dash_width = (self.width - total_gap_width) / count,
|
|
.gap = gap_width,
|
|
};
|
|
}
|
|
|
|
// In this case, there is no combination of gap width and dash
|
|
// width that would fit our desired number of dashes, so we just
|
|
// draw a horizontal line.
|
|
self.hline_middle(canvas, .light);
|
|
return;
|
|
};
|
|
const dash_width = adjusted.dash_width;
|
|
const gap = adjusted.gap;
|
|
|
|
// Our total width should be less than our real width
|
|
assert(count * dash_width + gap_count * gap <= self.width);
|
|
const remaining = self.width - count * dash_width - gap_count * gap;
|
|
|
|
var x: [4]u32 = .{0} ** 4;
|
|
var w: [4]u32 = .{dash_width} ** 4;
|
|
x[1] = x[0] + w[0] + gap;
|
|
if (count == 2)
|
|
w[1] = self.width - x[1]
|
|
else if (count == 3)
|
|
w[1] += remaining
|
|
else
|
|
w[1] += remaining / 2;
|
|
|
|
if (count >= 3) {
|
|
x[2] = x[1] + w[1] + gap;
|
|
if (count == 3)
|
|
w[2] = self.width - x[2]
|
|
else
|
|
w[2] += remaining - remaining / 2;
|
|
}
|
|
|
|
if (count >= 4) {
|
|
x[3] = x[2] + w[2] + gap;
|
|
w[3] = self.width - x[3];
|
|
}
|
|
|
|
self.hline(canvas, x[0], x[0] + w[0], (self.height -| thick_px) / 2, thick_px);
|
|
self.hline(canvas, x[1], x[1] + w[1], (self.height -| thick_px) / 2, thick_px);
|
|
if (count >= 3)
|
|
self.hline(canvas, x[2], x[2] + w[2], (self.height -| thick_px) / 2, thick_px);
|
|
if (count >= 4)
|
|
self.hline(canvas, x[3], x[3] + w[3], (self.height -| thick_px) / 2, thick_px);
|
|
}
|
|
|
|
fn draw_dash_vertical(
|
|
self: Box,
|
|
canvas: *font.sprite.Canvas,
|
|
count: u8,
|
|
thick_px: u32,
|
|
gap: u32,
|
|
) void {
|
|
assert(count >= 2 and count <= 4);
|
|
|
|
// The number of gaps we have is one less than the number of dashes.
|
|
// "- - -" => 2 gaps
|
|
const gap_count = count - 1;
|
|
|
|
// Determine the height of our dashes
|
|
const dash_height = dash_height: {
|
|
var gap_i = gap;
|
|
var dash_height = (self.height - (gap_count * gap_i)) / count;
|
|
while (dash_height <= 0 and gap_i > 1) {
|
|
gap_i -= 1;
|
|
dash_height = (self.height - (gap_count * gap_i)) / count;
|
|
}
|
|
|
|
// If we can't fit any dashes then we just render a horizontal line.
|
|
if (dash_height <= 0) {
|
|
self.vline_middle(canvas, .light);
|
|
return;
|
|
}
|
|
|
|
break :dash_height dash_height;
|
|
};
|
|
|
|
// Our total height should be less than our real height
|
|
assert(count * dash_height + gap_count * gap <= self.height);
|
|
const remaining = self.height - count * dash_height - gap_count * gap;
|
|
|
|
var y: [4]u32 = .{0} ** 4;
|
|
var h: [4]u32 = .{dash_height} ** 4;
|
|
y[1] = y[0] + h[0] + gap;
|
|
if (count == 2)
|
|
h[1] = self.height - y[1]
|
|
else if (count == 3)
|
|
h[1] += remaining
|
|
else
|
|
h[1] += remaining / 2;
|
|
|
|
if (count >= 3) {
|
|
y[2] = y[1] + h[1] + gap;
|
|
if (count == 3)
|
|
h[2] = self.height - y[2]
|
|
else
|
|
h[2] += remaining - remaining / 2;
|
|
}
|
|
|
|
if (count >= 4) {
|
|
y[3] = y[2] + h[2] + gap;
|
|
h[3] = self.height - y[3];
|
|
}
|
|
|
|
self.vline(canvas, y[0], y[0] + h[0], (self.width -| thick_px) / 2, thick_px);
|
|
self.vline(canvas, y[1], y[1] + h[1], (self.width -| thick_px) / 2, thick_px);
|
|
if (count >= 3)
|
|
self.vline(canvas, y[2], y[2] + h[2], (self.width -| thick_px) / 2, thick_px);
|
|
if (count >= 4)
|
|
self.vline(canvas, y[3], y[3] + h[3], (self.width -| thick_px) / 2, thick_px);
|
|
}
|
|
|
|
fn draw_cursor_rect(self: Box, canvas: *font.sprite.Canvas) void {
|
|
self.rect(canvas, 0, 0, self.width, self.height);
|
|
}
|
|
|
|
fn draw_cursor_hollow_rect(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.super_light.height(self.thickness);
|
|
|
|
self.vline(canvas, 0, self.height, 0, thick_px);
|
|
self.vline(canvas, 0, self.height, self.width -| thick_px, thick_px);
|
|
self.hline(canvas, 0, self.width, 0, thick_px);
|
|
self.hline(canvas, 0, self.width, self.height -| thick_px, thick_px);
|
|
}
|
|
|
|
fn draw_cursor_bar(self: Box, canvas: *font.sprite.Canvas) void {
|
|
const thick_px = Thickness.light.height(self.thickness);
|
|
|
|
self.vline(canvas, 0, self.height, 0, thick_px);
|
|
}
|
|
|
|
fn vline_middle(self: Box, canvas: *font.sprite.Canvas, thickness: Thickness) void {
|
|
const thick_px = thickness.height(self.thickness);
|
|
self.vline(canvas, 0, self.height, (self.width -| thick_px) / 2, thick_px);
|
|
}
|
|
|
|
fn vline_middle_up(
|
|
self: Box,
|
|
canvas: *font.sprite.Canvas,
|
|
vthickness: Thickness,
|
|
hthickness: Thickness,
|
|
) void {
|
|
const hthick_px = hthickness.height(self.thickness);
|
|
const vthick_px = vthickness.height(self.thickness);
|
|
self.vline(
|
|
canvas,
|
|
0,
|
|
(self.height + hthick_px) / 2,
|
|
(self.width -| vthick_px) / 2,
|
|
vthick_px,
|
|
);
|
|
}
|
|
|
|
fn vline_middle_down(
|
|
self: Box,
|
|
canvas: *font.sprite.Canvas,
|
|
vthickness: Thickness,
|
|
hthickness: Thickness,
|
|
) void {
|
|
const hthick_px = hthickness.height(self.thickness);
|
|
const vthick_px = vthickness.height(self.thickness);
|
|
self.vline(
|
|
canvas,
|
|
(self.height -| hthick_px) / 2,
|
|
self.height,
|
|
(self.width -| vthick_px) / 2,
|
|
vthick_px,
|
|
);
|
|
}
|
|
|
|
fn hline_middle(self: Box, canvas: *font.sprite.Canvas, thickness: Thickness) void {
|
|
const thick_px = thickness.height(self.thickness);
|
|
self.hline(canvas, 0, self.width, (self.height -| thick_px) / 2, thick_px);
|
|
}
|
|
|
|
fn hline_middle_left(
|
|
self: Box,
|
|
canvas: *font.sprite.Canvas,
|
|
vthickness: Thickness,
|
|
hthickness: Thickness,
|
|
) void {
|
|
const hthick_px = hthickness.height(self.thickness);
|
|
const vthick_px = vthickness.height(self.thickness);
|
|
self.hline(
|
|
canvas,
|
|
0,
|
|
(self.width + vthick_px) / 2,
|
|
(self.height -| hthick_px) / 2,
|
|
hthick_px,
|
|
);
|
|
}
|
|
|
|
fn hline_middle_right(
|
|
self: Box,
|
|
canvas: *font.sprite.Canvas,
|
|
vthickness: Thickness,
|
|
hthickness: Thickness,
|
|
) void {
|
|
const hthick_px = hthickness.height(self.thickness);
|
|
const vthick_px = vthickness.height(self.thickness);
|
|
self.hline(
|
|
canvas,
|
|
(self.width -| vthick_px) / 2,
|
|
self.width,
|
|
(self.height -| hthick_px) / 2,
|
|
hthick_px,
|
|
);
|
|
}
|
|
|
|
fn vline(
|
|
self: Box,
|
|
canvas: *font.sprite.Canvas,
|
|
y1: u32,
|
|
y2: u32,
|
|
x: u32,
|
|
thickness_px: u32,
|
|
) void {
|
|
canvas.rect((font.sprite.Box{
|
|
.x1 = @as(i32, @intCast(@min(@max(x, 0), self.width))),
|
|
.x2 = @as(i32, @intCast(@min(@max(x + thickness_px, 0), self.width))),
|
|
.y1 = @as(i32, @intCast(@min(@max(y1, 0), self.height))),
|
|
.y2 = @as(i32, @intCast(@min(@max(y2, 0), self.height))),
|
|
}).rect(), .on);
|
|
}
|
|
|
|
fn hline(
|
|
self: Box,
|
|
canvas: *font.sprite.Canvas,
|
|
x1: u32,
|
|
x2: u32,
|
|
y: u32,
|
|
thickness_px: u32,
|
|
) void {
|
|
canvas.rect((font.sprite.Box{
|
|
.x1 = @as(i32, @intCast(@min(@max(x1, 0), self.width))),
|
|
.x2 = @as(i32, @intCast(@min(@max(x2, 0), self.width))),
|
|
.y1 = @as(i32, @intCast(@min(@max(y, 0), self.height))),
|
|
.y2 = @as(i32, @intCast(@min(@max(y + thickness_px, 0), self.height))),
|
|
}).rect(), .on);
|
|
}
|
|
|
|
fn rect(
|
|
self: Box,
|
|
canvas: *font.sprite.Canvas,
|
|
x1: u32,
|
|
y1: u32,
|
|
x2: u32,
|
|
y2: u32,
|
|
) void {
|
|
canvas.rect((font.sprite.Box{
|
|
.x1 = @as(i32, @intCast(@min(@max(x1, 0), self.width))),
|
|
.y1 = @as(i32, @intCast(@min(@max(y1, 0), self.height))),
|
|
.x2 = @as(i32, @intCast(@min(@max(x2, 0), self.width))),
|
|
.y2 = @as(i32, @intCast(@min(@max(y2, 0), self.height))),
|
|
}).rect(), .on);
|
|
}
|
|
|
|
test "all" {
|
|
const testing = std.testing;
|
|
const alloc = testing.allocator;
|
|
|
|
var cp: u32 = 0x2500;
|
|
const end = 0x2570;
|
|
while (cp <= end) : (cp += 1) {
|
|
var atlas_greyscale = try font.Atlas.init(alloc, 512, .greyscale);
|
|
defer atlas_greyscale.deinit(alloc);
|
|
|
|
const face: Box = .{ .width = 18, .height = 36, .thickness = 2 };
|
|
const glyph = try face.renderGlyph(
|
|
alloc,
|
|
&atlas_greyscale,
|
|
cp,
|
|
);
|
|
try testing.expectEqual(@as(u32, face.width), glyph.width);
|
|
try testing.expectEqual(@as(u32, face.height), glyph.height);
|
|
}
|
|
}
|