ghostty/src/renderer/shaders/custom.v.glsl
2023-11-17 21:51:06 -08:00

9 lines
238 B
GLSL

#version 330 core
void main(){
vec2 position;
position.x = (gl_VertexID == 0 || gl_VertexID == 1) ? -1. : 1.;
position.y = (gl_VertexID == 0 || gl_VertexID == 3) ? 1. : -1.;
gl_Position = vec4(position.xy, 0.0f, 1.0f);
}