ghostty/macos/Sources/Ghostty/NSEvent+Extension.swift
2025-05-09 10:01:06 -07:00

71 lines
2.9 KiB
Swift

import Cocoa
import GhosttyKit
extension NSEvent {
/// Create a Ghostty key event for a given keyboard action.
///
/// This will not set the "text" or "composing" fields since these can't safely be set
/// with the information or lifetimes given.
///
/// The translationMods should be set to the modifiers used for actual character
/// translation if available.
func ghosttyKeyEvent(
_ action: ghostty_input_action_e,
translationMods: NSEvent.ModifierFlags? = nil
) -> ghostty_input_key_s {
var key_ev: ghostty_input_key_s = .init()
key_ev.action = action
key_ev.keycode = UInt32(keyCode)
// We can't infer or set these safely from this method. Since text is
// a cString, we can't use self.characters because of garbage collection.
// We have to let the caller handle this.
key_ev.text = nil
key_ev.composing = false
// macOS provides no easy way to determine the consumed modifiers for
// producing text. We apply a simple heuristic here that has worked for years
// so far: control and command never contribute to the translation of text,
// assume everything else did.
key_ev.mods = Ghostty.ghosttyMods(modifierFlags)
key_ev.consumed_mods = Ghostty.ghosttyMods(
(translationMods ?? modifierFlags)
.subtracting([.control, .command]))
// Our unshifted codepoint is the codepoint with no modifiers. We
// ignore multi-codepoint values. We have to use `byApplyingModifiers`
// instead of `charactersIgnoringModifiers` because the latter changes
// behavior with ctrl pressed and we don't want any of that.
key_ev.unshifted_codepoint = 0
if type == .keyDown || type == .keyUp {
if let chars = characters(byApplyingModifiers: []),
let codepoint = chars.unicodeScalars.first
{
key_ev.unshifted_codepoint = codepoint.value
}
}
return key_ev
}
/// Returns the text to set for a key event for Ghostty.
///
/// This namely contains logic to avoid control characters, since we handle control character
/// mapping manually within Ghostty.
var ghosttyCharacters: String? {
// If we have no characters associated with this event we do nothing.
guard let characters else { return nil }
// If we have a single control character, then we return the characters
// without control pressed. We do this because we handle control character
// encoding directly within Ghostty's KeyEncoder.
if characters.count == 1,
let scalar = characters.unicodeScalars.first,
scalar.value < 0x20 {
return self.characters(byApplyingModifiers: modifierFlags.subtracting(.control))
}
return characters
}
}