ghostty/src/xdg.zig
Mitchell Hashimoto d75e869b4e Load $XDG_CONFIG_HOME/ghostty/config if it exists (#25)
Ghostty now loads the config file in `$XDG_CONFIG_HOME/ghostty/config` if it exists on startup. This follows the XDG base dir specification so if $XDG_CONFIG_HOME is not set, we default to `$HOME/.config/ghostty/config`.
2022-11-02 16:12:50 -07:00

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//! Implementation of the XDG Base Directory specification
//! (https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html)
const std = @import("std");
const builtin = @import("builtin");
const assert = std.debug.assert;
const Allocator = std.mem.Allocator;
const homedir = @import("homedir.zig");
pub const Options = struct {
/// Subdirectories to join to the base. This avoids extra allocations
/// when building up the directory. This is commonly the application.
subdir: ?[]const u8 = null,
/// The home directory for the user. If this is not set, we will attempt
/// to look it up which is an expensive process. By setting this, you can
/// avoid lookups.
home: ?[]const u8 = null,
};
/// Get the XDG user config directory. The returned value is allocated.
pub fn config(alloc: Allocator, opts: Options) ![]u8 {
if (std.os.getenv("XDG_CONFIG_HOME")) |env| {
// If we have a subdir, then we use the env as-is to avoid a copy.
if (opts.subdir) |subdir| {
return try std.fs.path.join(alloc, &[_][]const u8{
env,
subdir,
});
}
return try alloc.dupe(u8, env);
}
// If we have a cached home dir, use that.
if (opts.home) |home| {
return try std.fs.path.join(alloc, &[_][]const u8{
home,
".config",
opts.subdir orelse "",
});
}
// Get our home dir
var buf: [1024]u8 = undefined;
if (try homedir.home(&buf)) |home| {
return try std.fs.path.join(alloc, &[_][]const u8{
home,
".config",
opts.subdir orelse "",
});
}
return error.NoHomeDir;
}
test {
const testing = std.testing;
const alloc = testing.allocator;
{
const value = try config(alloc, .{});
defer alloc.free(value);
try testing.expect(value.len > 0);
}
}