mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-14 15:56:13 +03:00
218 lines
7.7 KiB
Zig
218 lines
7.7 KiB
Zig
const std = @import("std");
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const builtin = @import("builtin");
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const assert = std.debug.assert;
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const Allocator = std.mem.Allocator;
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const global_state = &@import("../global.zig").state;
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const internal_os = @import("../os/main.zig");
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const cli = @import("../cli.zig");
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/// Location of possible themes. The order of this enum matters because it
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/// defines the priority of theme search (from top to bottom).
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pub const Location = enum {
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user, // XDG config dir
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resources, // Ghostty resources dir
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/// Returns the directory for the given theme based on this location type.
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///
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/// This will return null with no error if the directory type doesn't exist
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/// or is invalid for any reason. For example, it is perfectly valid to
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/// install and run Ghostty without the resources directory.
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///
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/// Due to the way allocations are handled, an Arena allocator (or another
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/// similar allocator implementation) should be used. It may not be safe to
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/// free the returned allocations.
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pub fn dir(
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self: Location,
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arena_alloc: Allocator,
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) error{OutOfMemory}!?[]const u8 {
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return switch (self) {
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.user => user: {
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const subdir = std.fs.path.join(arena_alloc, &.{
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"ghostty", "themes",
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}) catch return error.OutOfMemory;
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break :user internal_os.xdg.config(
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arena_alloc,
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.{ .subdir = subdir },
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) catch |err| {
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// We need to do some comptime tricks to get the right
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// error set since some platforms don't support some
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// error types.
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const Error = @TypeOf(err) || switch (builtin.os.tag) {
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.ios => error{BufferTooSmall},
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else => error{},
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};
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switch (@as(Error, err)) {
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error.OutOfMemory => return error.OutOfMemory,
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error.BufferTooSmall => return error.OutOfMemory,
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// Any other error we treat as the XDG directory not
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// existing. Windows in particularly can return a LOT
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// of errors here.
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else => return null,
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}
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};
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},
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.resources => try std.fs.path.join(arena_alloc, &.{
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global_state.resources_dir orelse return null,
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"themes",
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}),
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};
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}
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};
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/// An iterator that returns all possible directories for finding themes in
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/// order of priority.
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pub const LocationIterator = struct {
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/// Due to the way allocations are handled, an Arena allocator (or another
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/// similar allocator implementation) should be used. It may not be safe to
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/// free the returned allocations.
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arena_alloc: Allocator,
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i: usize = 0,
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pub fn next(self: *LocationIterator) !?struct {
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location: Location,
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dir: []const u8,
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} {
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const max = @typeInfo(Location).Enum.fields.len;
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while (self.i < max) {
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const location: Location = @enumFromInt(self.i);
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self.i += 1;
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if (try location.dir(self.arena_alloc)) |dir|
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return .{
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.location = location,
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.dir = dir,
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};
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}
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return null;
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}
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pub fn reset(self: *LocationIterator) void {
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self.i = 0;
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}
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};
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/// Open the given named theme. If there are any errors then messages
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/// will be appended to the given error list and null is returned. If
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/// a non-null return value is returned, there are never any errors added.
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///
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/// One error that is not recoverable and may be returned is OOM. This is
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/// always a critical error for configuration loading so it is returned.
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///
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/// Due to the way allocations are handled, an Arena allocator (or another
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/// similar allocator implementation) should be used. It may not be safe to
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/// free the returned allocations.
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pub fn open(
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arena_alloc: Allocator,
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theme: []const u8,
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diags: *cli.DiagnosticList,
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) error{OutOfMemory}!?struct {
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path: []const u8,
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file: std.fs.File,
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} {
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// Absolute themes are loaded a different path.
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if (std.fs.path.isAbsolute(theme)) {
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const file: std.fs.File = try openAbsolute(
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arena_alloc,
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theme,
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diags,
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) orelse return null;
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return .{ .path = theme, .file = file };
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}
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const basename = std.fs.path.basename(theme);
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if (!std.mem.eql(u8, theme, basename)) {
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try diags.append(arena_alloc, .{
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.message = try std.fmt.allocPrintZ(
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arena_alloc,
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"theme \"{s}\" cannot include path separators unless it is an absolute path",
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.{theme},
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),
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});
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return null;
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}
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// Iterate over the possible locations to try to find the
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// one that exists.
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var it: LocationIterator = .{ .arena_alloc = arena_alloc };
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const cwd = std.fs.cwd();
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while (try it.next()) |loc| {
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const path = try std.fs.path.join(arena_alloc, &.{ loc.dir, theme });
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if (cwd.openFile(path, .{})) |file| return .{
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.path = path,
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.file = file,
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} else |err| switch (err) {
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// Not an error, just continue to the next location.
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error.FileNotFound => {},
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// Anything else is an error we log and give up on.
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else => {
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try diags.append(arena_alloc, .{
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.message = try std.fmt.allocPrintZ(
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arena_alloc,
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"failed to load theme \"{s}\" from the file \"{s}\": {}",
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.{ theme, path, err },
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),
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});
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return null;
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},
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}
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}
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// Unlikely scenario: the theme doesn't exist. In this case, we reset
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// our iterator, reiterate over in order to build a better error message.
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// This does double allocate some memory but for errors I think thats
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// fine.
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it.reset();
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while (try it.next()) |loc| {
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const path = try std.fs.path.join(arena_alloc, &.{ loc.dir, theme });
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try diags.append(arena_alloc, .{
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.message = try std.fmt.allocPrintZ(
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arena_alloc,
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"theme \"{s}\" not found, tried path \"{s}\"",
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.{ theme, path },
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),
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});
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}
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return null;
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}
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/// Open the given theme from an absolute path. If there are any errors
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/// then messages will be appended to the given error list and null is
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/// returned. If a non-null return value is returned, there are never any
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/// errors added.
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///
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/// Due to the way allocations are handled, an Arena allocator (or another
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/// similar allocator implementation) should be used. It may not be safe to
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/// free the returned allocations.
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pub fn openAbsolute(
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arena_alloc: Allocator,
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theme: []const u8,
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diags: *cli.DiagnosticList,
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) error{OutOfMemory}!?std.fs.File {
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return std.fs.openFileAbsolute(theme, .{}) catch |err| {
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switch (err) {
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error.FileNotFound => try diags.append(arena_alloc, .{
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.message = try std.fmt.allocPrintZ(
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arena_alloc,
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"failed to load theme from the path \"{s}\"",
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.{theme},
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),
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}),
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else => try diags.append(arena_alloc, .{
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.message = try std.fmt.allocPrintZ(
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arena_alloc,
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"failed to load theme from the path \"{s}\": {}",
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.{ theme, err },
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),
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}),
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}
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return null;
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};
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}
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