ghostty/src/config/theme.zig
2024-11-19 10:17:03 -08:00

218 lines
7.7 KiB
Zig

const std = @import("std");
const builtin = @import("builtin");
const assert = std.debug.assert;
const Allocator = std.mem.Allocator;
const global_state = &@import("../global.zig").state;
const internal_os = @import("../os/main.zig");
const cli = @import("../cli.zig");
/// Location of possible themes. The order of this enum matters because it
/// defines the priority of theme search (from top to bottom).
pub const Location = enum {
user, // XDG config dir
resources, // Ghostty resources dir
/// Returns the directory for the given theme based on this location type.
///
/// This will return null with no error if the directory type doesn't exist
/// or is invalid for any reason. For example, it is perfectly valid to
/// install and run Ghostty without the resources directory.
///
/// Due to the way allocations are handled, an Arena allocator (or another
/// similar allocator implementation) should be used. It may not be safe to
/// free the returned allocations.
pub fn dir(
self: Location,
arena_alloc: Allocator,
) error{OutOfMemory}!?[]const u8 {
return switch (self) {
.user => user: {
const subdir = std.fs.path.join(arena_alloc, &.{
"ghostty", "themes",
}) catch return error.OutOfMemory;
break :user internal_os.xdg.config(
arena_alloc,
.{ .subdir = subdir },
) catch |err| {
// We need to do some comptime tricks to get the right
// error set since some platforms don't support some
// error types.
const Error = @TypeOf(err) || switch (builtin.os.tag) {
.ios => error{BufferTooSmall},
else => error{},
};
switch (@as(Error, err)) {
error.OutOfMemory => return error.OutOfMemory,
error.BufferTooSmall => return error.OutOfMemory,
// Any other error we treat as the XDG directory not
// existing. Windows in particularly can return a LOT
// of errors here.
else => return null,
}
};
},
.resources => try std.fs.path.join(arena_alloc, &.{
global_state.resources_dir orelse return null,
"themes",
}),
};
}
};
/// An iterator that returns all possible directories for finding themes in
/// order of priority.
pub const LocationIterator = struct {
/// Due to the way allocations are handled, an Arena allocator (or another
/// similar allocator implementation) should be used. It may not be safe to
/// free the returned allocations.
arena_alloc: Allocator,
i: usize = 0,
pub fn next(self: *LocationIterator) !?struct {
location: Location,
dir: []const u8,
} {
const max = @typeInfo(Location).Enum.fields.len;
while (self.i < max) {
const location: Location = @enumFromInt(self.i);
self.i += 1;
if (try location.dir(self.arena_alloc)) |dir|
return .{
.location = location,
.dir = dir,
};
}
return null;
}
pub fn reset(self: *LocationIterator) void {
self.i = 0;
}
};
/// Open the given named theme. If there are any errors then messages
/// will be appended to the given error list and null is returned. If
/// a non-null return value is returned, there are never any errors added.
///
/// One error that is not recoverable and may be returned is OOM. This is
/// always a critical error for configuration loading so it is returned.
///
/// Due to the way allocations are handled, an Arena allocator (or another
/// similar allocator implementation) should be used. It may not be safe to
/// free the returned allocations.
pub fn open(
arena_alloc: Allocator,
theme: []const u8,
diags: *cli.DiagnosticList,
) error{OutOfMemory}!?struct {
path: []const u8,
file: std.fs.File,
} {
// Absolute themes are loaded a different path.
if (std.fs.path.isAbsolute(theme)) {
const file: std.fs.File = try openAbsolute(
arena_alloc,
theme,
diags,
) orelse return null;
return .{ .path = theme, .file = file };
}
const basename = std.fs.path.basename(theme);
if (!std.mem.eql(u8, theme, basename)) {
try diags.append(arena_alloc, .{
.message = try std.fmt.allocPrintZ(
arena_alloc,
"theme \"{s}\" cannot include path separators unless it is an absolute path",
.{theme},
),
});
return null;
}
// Iterate over the possible locations to try to find the
// one that exists.
var it: LocationIterator = .{ .arena_alloc = arena_alloc };
const cwd = std.fs.cwd();
while (try it.next()) |loc| {
const path = try std.fs.path.join(arena_alloc, &.{ loc.dir, theme });
if (cwd.openFile(path, .{})) |file| return .{
.path = path,
.file = file,
} else |err| switch (err) {
// Not an error, just continue to the next location.
error.FileNotFound => {},
// Anything else is an error we log and give up on.
else => {
try diags.append(arena_alloc, .{
.message = try std.fmt.allocPrintZ(
arena_alloc,
"failed to load theme \"{s}\" from the file \"{s}\": {}",
.{ theme, path, err },
),
});
return null;
},
}
}
// Unlikely scenario: the theme doesn't exist. In this case, we reset
// our iterator, reiterate over in order to build a better error message.
// This does double allocate some memory but for errors I think thats
// fine.
it.reset();
while (try it.next()) |loc| {
const path = try std.fs.path.join(arena_alloc, &.{ loc.dir, theme });
try diags.append(arena_alloc, .{
.message = try std.fmt.allocPrintZ(
arena_alloc,
"theme \"{s}\" not found, tried path \"{s}\"",
.{ theme, path },
),
});
}
return null;
}
/// Open the given theme from an absolute path. If there are any errors
/// then messages will be appended to the given error list and null is
/// returned. If a non-null return value is returned, there are never any
/// errors added.
///
/// Due to the way allocations are handled, an Arena allocator (or another
/// similar allocator implementation) should be used. It may not be safe to
/// free the returned allocations.
pub fn openAbsolute(
arena_alloc: Allocator,
theme: []const u8,
diags: *cli.DiagnosticList,
) error{OutOfMemory}!?std.fs.File {
return std.fs.openFileAbsolute(theme, .{}) catch |err| {
switch (err) {
error.FileNotFound => try diags.append(arena_alloc, .{
.message = try std.fmt.allocPrintZ(
arena_alloc,
"failed to load theme from the path \"{s}\"",
.{theme},
),
}),
else => try diags.append(arena_alloc, .{
.message = try std.fmt.allocPrintZ(
arena_alloc,
"failed to load theme from the path \"{s}\": {}",
.{ theme, err },
),
}),
}
return null;
};
}