ghostty/macos/Sources/Ghostty/SurfaceView_UIKit.swift
Mitchell Hashimoto eec77e271c macos: change our minimum version to macOS 13
macOS 12 is officially EOL by Apple and the project only supports
officially supported versions of macOS. Once publicly released, users on
older macOS versions will have to use older released builds.
2024-10-09 14:41:57 -07:00

110 lines
4.0 KiB
Swift

import SwiftUI
import GhosttyKit
extension Ghostty {
/// The UIView implementation for a terminal surface.
class SurfaceView: UIView, ObservableObject {
/// Unique ID per surface
let uuid: UUID
// The current title of the surface as defined by the pty. This can be
// changed with escape codes. This is public because the callbacks go
// to the app level and it is set from there.
@Published var title: String = "👻"
// The cell size of this surface. This is set by the core when the
// surface is first created and any time the cell size changes (i.e.
// when the font size changes). This is used to allow windows to be
// resized in discrete steps of a single cell.
@Published var cellSize: OSSize = .zero
// The health state of the surface. This currently only reflects the
// renderer health. In the future we may want to make this an enum.
@Published var healthy: Bool = true
// Any error while initializing the surface.
@Published var error: Error? = nil
// The hovered URL
@Published var hoverUrl: String? = nil
// The time this surface last became focused. This is a ContinuousClock.Instant
// on supported platforms.
@Published var focusInstant: ContinuousClock.Instant? = nil
// Returns sizing information for the surface. This is the raw C
// structure because I'm lazy.
var surfaceSize: ghostty_surface_size_s? {
guard let surface = self.surface else { return nil }
return ghostty_surface_size(surface)
}
private(set) var surface: ghostty_surface_t?
init(_ app: ghostty_app_t, baseConfig: SurfaceConfiguration? = nil, uuid: UUID? = nil) {
self.uuid = uuid ?? .init()
// Initialize with some default frame size. The important thing is that this
// is non-zero so that our layer bounds are non-zero so that our renderer
// can do SOMETHING.
super.init(frame: CGRect(x: 0, y: 0, width: 800, height: 600))
// Setup our surface. This will also initialize all the terminal IO.
let surface_cfg = baseConfig ?? SurfaceConfiguration()
var surface_cfg_c = surface_cfg.ghosttyConfig(view: self)
guard let surface = ghostty_surface_new(app, &surface_cfg_c) else {
// TODO
return
}
self.surface = surface;
}
required init?(coder: NSCoder) {
fatalError("init(coder:) is not supported for this view")
}
deinit {
guard let surface = self.surface else { return }
ghostty_surface_free(surface)
}
func focusDidChange(_ focused: Bool) {
guard let surface = self.surface else { return }
ghostty_surface_set_focus(surface, focused)
// On macOS 13+ we can store our continuous clock...
if (focused) {
focusInstant = ContinuousClock.now
}
}
func sizeDidChange(_ size: CGSize) {
guard let surface = self.surface else { return }
// Ghostty wants to know the actual framebuffer size... It is very important
// here that we use "size" and NOT the view frame. If we're in the middle of
// an animation (i.e. a fullscreen animation), the frame will not yet be updated.
// The size represents our final size we're going for.
let scale = self.contentScaleFactor
ghostty_surface_set_content_scale(surface, scale, scale)
ghostty_surface_set_size(
surface,
UInt32(size.width * scale),
UInt32(size.height * scale)
)
}
// MARK: UIView
override class var layerClass: AnyClass {
get {
return CAMetalLayer.self
}
}
override func didMoveToWindow() {
sizeDidChange(frame.size)
}
}
}