ghostty/macos/Sources/Ghostty/Ghostty.Config.swift
Mitchell Hashimoto 4dde7edfab config: macos-titlebar-style, remove titlebar-tabs option
Fixes #1833

This is an attempt to simplify the logic that has organically grown
convoluted over time with regards to how the titlebar and tab bar is
styled.

This field is one unified field that ONLY addresses titlebar and tab bar
styling. It can be one of "native", "transparent", or "tabs". The
"native" field is the new behavior in this commit: it makes the titlebar
and tab bar appearance be absolutely native. We do not color anything
(if we do its a bug).

The "transparent" option is the previous `macos-titlebar-tabs = false`
setting where the titlebar/tab bar is native but colored according to
the window background color.

The "tabs" option is `macos-titlebar-tabs = true`.

The `window-theme = auto` affect on titlebar appearance has been
removed. Now, the titlebar will NEVER be styled with "native" and MAY be
styled with "transparent" and will ALWAYS be styled with "tabs" (since
that's a totally custom look anyways).
2024-06-07 12:12:48 -07:00

312 lines
12 KiB
Swift

import SwiftUI
import GhosttyKit
extension Ghostty {
/// Maps to a `ghostty_config_t` and the various operations on that.
class Config: ObservableObject {
// The underlying C pointer to the Ghostty config structure. This
// should never be accessed directly. Any operations on this should
// be called from the functions on this or another class.
private(set) var config: ghostty_config_t? = nil {
didSet {
// Free the old value whenever we change
guard let old = oldValue else { return }
ghostty_config_free(old)
}
}
/// True if the configuration is loaded
var loaded: Bool { config != nil }
/// Return the errors found while loading the configuration.
var errors: [String] {
guard let cfg = self.config else { return [] }
var errors: [String] = [];
let errCount = ghostty_config_errors_count(cfg)
for i in 0..<errCount {
let err = ghostty_config_get_error(cfg, UInt32(i))
let message = String(cString: err.message)
errors.append(message)
}
return errors
}
init() {
if let cfg = Self.loadConfig() {
self.config = cfg
}
}
deinit {
self.config = nil
}
/// Initializes a new configuration and loads all the values.
static private func loadConfig() -> ghostty_config_t? {
// Initialize the global configuration.
guard let cfg = ghostty_config_new() else {
logger.critical("ghostty_config_new failed")
return nil
}
// Load our configuration from files, CLI args, and then any referenced files.
// We only do this on macOS because other Apple platforms do not have the
// same filesystem concept.
#if os(macOS)
ghostty_config_load_default_files(cfg);
ghostty_config_load_cli_args(cfg);
ghostty_config_load_recursive_files(cfg);
#endif
// TODO: we'd probably do some config loading here... for now we'd
// have to do this synchronously. When we support config updating we can do
// this async and update later.
// Finalize will make our defaults available.
ghostty_config_finalize(cfg)
// Log any configuration errors. These will be automatically shown in a
// pop-up window too.
let errCount = ghostty_config_errors_count(cfg)
if errCount > 0 {
logger.warning("config error: \(errCount) configuration errors on reload")
var errors: [String] = [];
for i in 0..<errCount {
let err = ghostty_config_get_error(cfg, UInt32(i))
let message = String(cString: err.message)
errors.append(message)
logger.warning("config error: \(message)")
}
}
return cfg
}
#if os(macOS)
// MARK: - Keybindings
/// A convenience struct that has the key + modifiers for some keybinding.
struct KeyEquivalent: CustomStringConvertible {
let key: String
let modifiers: NSEvent.ModifierFlags
var description: String {
var key = self.key
// Note: the order below matters; it matches the ordering modifiers
// shown for macOS menu shortcut labels.
if modifiers.contains(.command) { key = "\(key)" }
if modifiers.contains(.shift) { key = "\(key)" }
if modifiers.contains(.option) { key = "\(key)" }
if modifiers.contains(.control) { key = "\(key)" }
return key
}
}
/// Return the key equivalent for the given action. The action is the name of the action
/// in the Ghostty configuration. For example `keybind = cmd+q=quit` in Ghostty
/// configuration would be "quit" action.
///
/// Returns nil if there is no key equivalent for the given action.
func keyEquivalent(for action: String) -> KeyEquivalent? {
guard let cfg = self.config else { return nil }
let trigger = ghostty_config_trigger(cfg, action, UInt(action.count))
let equiv: String
switch (trigger.tag) {
case GHOSTTY_TRIGGER_TRANSLATED:
if let v = Ghostty.keyEquivalent(key: trigger.key.translated) {
equiv = v
} else {
return nil
}
case GHOSTTY_TRIGGER_PHYSICAL:
if let v = Ghostty.keyEquivalent(key: trigger.key.physical) {
equiv = v
} else {
return nil
}
case GHOSTTY_TRIGGER_UNICODE:
equiv = String(trigger.key.unicode)
default:
return nil
}
return KeyEquivalent(
key: equiv,
modifiers: Ghostty.eventModifierFlags(mods: trigger.mods)
)
}
#endif
// MARK: - Configuration Values
/// For all of the configuration values below, see the associated Ghostty documentation for
/// details on what each means. We only add documentation if there is a strange conversion
/// due to the embedded library and Swift.
var shouldQuitAfterLastWindowClosed: Bool {
guard let config = self.config else { return true }
var v = false;
let key = "quit-after-last-window-closed"
_ = ghostty_config_get(config, &v, key, UInt(key.count))
return v
}
var windowColorspace: String {
guard let config = self.config else { return "" }
var v: UnsafePointer<Int8>? = nil
let key = "window-colorspace"
guard ghostty_config_get(config, &v, key, UInt(key.count)) else { return "" }
guard let ptr = v else { return "" }
return String(cString: ptr)
}
var windowSaveState: String {
guard let config = self.config else { return "" }
var v: UnsafePointer<Int8>? = nil
let key = "window-save-state"
guard ghostty_config_get(config, &v, key, UInt(key.count)) else { return "" }
guard let ptr = v else { return "" }
return String(cString: ptr)
}
var windowNewTabPosition: String {
guard let config = self.config else { return "" }
var v: UnsafePointer<Int8>? = nil
let key = "window-new-tab-position"
guard ghostty_config_get(config, &v, key, UInt(key.count)) else { return "" }
guard let ptr = v else { return "" }
return String(cString: ptr)
}
var windowDecorations: Bool {
guard let config = self.config else { return true }
var v = false;
let key = "window-decoration"
_ = ghostty_config_get(config, &v, key, UInt(key.count))
return v;
}
var windowTheme: String? {
guard let config = self.config else { return nil }
var v: UnsafePointer<Int8>? = nil
let key = "window-theme"
guard ghostty_config_get(config, &v, key, UInt(key.count)) else { return nil }
guard let ptr = v else { return nil }
return String(cString: ptr)
}
var windowStepResize: Bool {
guard let config = self.config else { return true }
var v = false
let key = "window-step-resize"
_ = ghostty_config_get(config, &v, key, UInt(key.count))
return v
}
var windowFullscreen: Bool {
guard let config = self.config else { return true }
var v = false
let key = "fullscreen"
_ = ghostty_config_get(config, &v, key, UInt(key.count))
return v
}
var windowTitleFontFamily: String? {
guard let config = self.config else { return nil }
var v: UnsafePointer<Int8>? = nil
let key = "window-title-font-family"
guard ghostty_config_get(config, &v, key, UInt(key.count)) else { return nil }
guard let ptr = v else { return nil }
return String(cString: ptr)
}
var macosTitlebarStyle: String {
let defaultValue = "transparent"
guard let config = self.config else { return defaultValue }
var v: UnsafePointer<Int8>? = nil
let key = "macos-titlebar-style"
guard ghostty_config_get(config, &v, key, UInt(key.count)) else { return defaultValue }
guard let ptr = v else { return defaultValue }
return String(cString: ptr)
}
var backgroundColor: Color {
var rgb: UInt32 = 0
let bg_key = "background"
if (!ghostty_config_get(config, &rgb, bg_key, UInt(bg_key.count))) {
#if os(macOS)
return Color(NSColor.windowBackgroundColor)
#elseif os(iOS)
return Color(UIColor.systemBackground)
#else
#error("unsupported")
#endif
}
let red = Double(rgb & 0xff)
let green = Double((rgb >> 8) & 0xff)
let blue = Double((rgb >> 16) & 0xff)
return Color(
red: red / 255,
green: green / 255,
blue: blue / 255
)
}
var backgroundOpacity: Double {
guard let config = self.config else { return 1 }
var v: Double = 1
let key = "background-opacity"
_ = ghostty_config_get(config, &v, key, UInt(key.count))
return v;
}
var unfocusedSplitOpacity: Double {
guard let config = self.config else { return 1 }
var opacity: Double = 0.85
let key = "unfocused-split-opacity"
_ = ghostty_config_get(config, &opacity, key, UInt(key.count))
return 1 - opacity
}
var unfocusedSplitFill: Color {
guard let config = self.config else { return .white }
var rgb: UInt32 = 16777215 // white default
let key = "unfocused-split-fill"
if (!ghostty_config_get(config, &rgb, key, UInt(key.count))) {
let bg_key = "background"
_ = ghostty_config_get(config, &rgb, bg_key, UInt(bg_key.count));
}
let red = Double(rgb & 0xff)
let green = Double((rgb >> 8) & 0xff)
let blue = Double((rgb >> 16) & 0xff)
return Color(
red: red / 255,
green: green / 255,
blue: blue / 255
)
}
// This isn't actually a configurable value currently but it could be done day.
// We put it here because it is a color that changes depending on the configuration.
var splitDividerColor: Color {
let backgroundColor = OSColor(backgroundColor)
let isLightBackground = backgroundColor.isLightColor
let newColor = isLightBackground ? backgroundColor.darken(by: 0.08) : backgroundColor.darken(by: 0.4)
return Color(newColor)
}
}
}