mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-14 15:56:13 +03:00
1166 lines
40 KiB
Zig
1166 lines
40 KiB
Zig
//! Application runtime implementation that uses GLFW (https://www.glfw.org/).
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//!
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//! This works on macOS and Linux with OpenGL and Metal.
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//! (The above sentence may be out of date).
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const std = @import("std");
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const builtin = @import("builtin");
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const build_config = @import("../build_config.zig");
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const assert = std.debug.assert;
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const Allocator = std.mem.Allocator;
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const glfw = @import("glfw");
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const macos = @import("macos");
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const objc = @import("objc");
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const input = @import("../input.zig");
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const internal_os = @import("../os/main.zig");
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const renderer = @import("../renderer.zig");
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const terminal = @import("../terminal/main.zig");
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const Renderer = renderer.Renderer;
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const apprt = @import("../apprt.zig");
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const CoreApp = @import("../App.zig");
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const CoreSurface = @import("../Surface.zig");
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const configpkg = @import("../config.zig");
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const Config = @import("../config.zig").Config;
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// Get native API access on certain platforms so we can do more customization.
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const glfwNative = glfw.Native(.{
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.cocoa = builtin.target.isDarwin(),
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.x11 = builtin.os.tag == .linux,
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});
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const log = std.log.scoped(.glfw);
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pub const App = struct {
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app: *CoreApp,
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config: Config,
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/// Mac-specific state.
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darwin: if (Darwin.enabled) Darwin else void,
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pub const Options = struct {};
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pub fn init(core_app: *CoreApp, _: Options) !App {
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if (comptime builtin.target.isDarwin()) {
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log.warn("WARNING WARNING WARNING: GLFW ON MAC HAS BUGS.", .{});
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log.warn("You should use the AppKit-based app instead. The official download", .{});
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log.warn("is properly built and available from GitHub. If you're building from", .{});
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log.warn("source, see the README for details on how to build the AppKit app.", .{});
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}
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if (!glfw.init(.{})) {
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if (glfw.getError()) |err| {
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log.err("error initializing GLFW err={} msg={s}", .{
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err.error_code,
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err.description,
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});
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return err.error_code;
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}
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return error.GlfwInitFailedUnknownReason;
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}
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glfw.setErrorCallback(glfwErrorCallback);
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// Mac-specific state. For example, on Mac we enable window tabbing.
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var darwin = if (Darwin.enabled) try Darwin.init() else {};
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errdefer if (Darwin.enabled) darwin.deinit();
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// Load our configuration
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var config = try Config.load(core_app.alloc);
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errdefer config.deinit();
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// If we had configuration errors, then log them.
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if (!config._errors.empty()) {
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for (config._errors.list.items) |err| {
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log.warn("configuration error: {s}", .{err.message});
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}
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}
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// Queue a single new window that starts on launch
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_ = core_app.mailbox.push(.{
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.new_window = .{},
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}, .{ .forever = {} });
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// We want the event loop to wake up instantly so we can process our tick.
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glfw.postEmptyEvent();
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return .{
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.app = core_app,
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.config = config,
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.darwin = darwin,
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};
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}
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pub fn terminate(self: *App) void {
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self.config.deinit();
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glfw.terminate();
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}
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/// Run the event loop. This doesn't return until the app exits.
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pub fn run(self: *App) !void {
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while (true) {
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// Wait for any events from the app event loop. wakeup will post
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// an empty event so that this will return.
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//
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// Warning: a known issue on macOS is that this will block while
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// a resize event is actively happening, which will prevent the
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// app tick from happening. I don't know know a way around this
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// but its not a big deal since we don't use glfw for the official
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// mac app, but noting it in case anyone builds for macos using
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// glfw.
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glfw.waitEvents();
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// Tick the terminal app
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const should_quit = try self.app.tick(self);
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if (should_quit or self.app.surfaces.items.len == 0) {
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for (self.app.surfaces.items) |surface| {
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surface.close(false);
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}
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return;
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}
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}
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}
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/// Wakeup the event loop. This should be able to be called from any thread.
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pub fn wakeup(self: *const App) void {
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_ = self;
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glfw.postEmptyEvent();
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}
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/// Perform a given action.
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pub fn performAction(
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self: *App,
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target: apprt.Target,
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comptime action: apprt.Action.Key,
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value: apprt.Action.Value(action),
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) !void {
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_ = value;
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switch (action) {
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.new_window => _ = try self.newSurface(switch (target) {
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.app => null,
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.surface => |v| v,
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}),
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.new_tab => try self.newTab(switch (target) {
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.app => null,
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.surface => |v| v,
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}),
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.toggle_fullscreen => self.toggleFullscreen(target),
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.open_config => try configpkg.edit.open(self.app.alloc),
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// Unimplemented
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.new_split,
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.goto_split,
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.resize_split,
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.equalize_splits,
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.toggle_split_zoom,
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.present_terminal,
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.close_all_windows,
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.toggle_window_decorations,
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.goto_tab,
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.inspector,
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.quit_timer,
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.secure_input,
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.desktop_notification,
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=> log.info("unimplemented action={}", .{action}),
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}
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}
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/// Reload the configuration. This should return the new configuration.
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/// The old value can be freed immediately at this point assuming a
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/// successful return.
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///
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/// The returned pointer value is only valid for a stable self pointer.
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pub fn reloadConfig(self: *App) !?*const Config {
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// Load our configuration
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var config = try Config.load(self.app.alloc);
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errdefer config.deinit();
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// Update the existing config, be sure to clean up the old one.
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self.config.deinit();
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self.config = config;
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return &self.config;
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}
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/// Toggle the window to fullscreen mode.
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fn toggleFullscreen(self: *App, target: apprt.Target) void {
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_ = self;
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const surface: *Surface = switch (target) {
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.app => return,
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.surface => |v| v.rt_surface,
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};
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const win = surface.window;
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if (surface.isFullscreen()) {
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win.setMonitor(
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null,
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@intCast(surface.monitor_dims.position_x),
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@intCast(surface.monitor_dims.position_y),
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surface.monitor_dims.width,
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surface.monitor_dims.height,
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0,
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);
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return;
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}
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const monitor = win.getMonitor() orelse monitor: {
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log.warn("window had null monitor, getting primary monitor", .{});
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break :monitor glfw.Monitor.getPrimary() orelse {
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log.warn("window could not get any monitor. will not perform action", .{});
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return;
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};
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};
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const video_mode = monitor.getVideoMode() orelse {
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log.warn("failed to get video mode. will not perform action", .{});
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return;
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};
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const position = win.getPos();
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const size = surface.getSize() catch {
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log.warn("failed to get window size. will not perform fullscreen action", .{});
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return;
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};
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surface.monitor_dims = .{
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.width = size.width,
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.height = size.height,
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.position_x = position.x,
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.position_y = position.y,
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};
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win.setMonitor(monitor, 0, 0, video_mode.getWidth(), video_mode.getHeight(), 0);
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}
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/// Create a new tab in the parent surface.
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fn newTab(self: *App, parent_: ?*CoreSurface) !void {
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if (!Darwin.enabled) {
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log.warn("tabbing is not supported on this platform", .{});
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return;
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}
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const parent = parent_ orelse {
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_ = try self.newSurface(null);
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return;
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};
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// Create the new window
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const window = try self.newSurface(parent);
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// Add the new window the parent window
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const parent_win = glfwNative.getCocoaWindow(parent.rt_surface.window).?;
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const other_win = glfwNative.getCocoaWindow(window.window).?;
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const NSWindowOrderingMode = enum(isize) { below = -1, out = 0, above = 1 };
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const nswindow = objc.Object.fromId(parent_win);
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nswindow.msgSend(void, objc.sel("addTabbedWindow:ordered:"), .{
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objc.Object.fromId(other_win),
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NSWindowOrderingMode.above,
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});
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// Adding a new tab can cause the tab bar to appear which changes
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// our viewport size. We need to call the size callback in order to
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// update values. For example, we need this to set the proper mouse selection
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// point in the grid.
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const size = parent.rt_surface.getSize() catch |err| {
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log.err("error querying window size for size callback on new tab err={}", .{err});
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return;
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};
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parent.sizeCallback(size) catch |err| {
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log.err("error in size callback from new tab err={}", .{err});
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return;
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};
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}
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fn newSurface(self: *App, parent_: ?*CoreSurface) !*Surface {
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// Grab a surface allocation because we're going to need it.
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var surface = try self.app.alloc.create(Surface);
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errdefer self.app.alloc.destroy(surface);
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// Create the surface -- because windows are surfaces for glfw.
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try surface.init(self);
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errdefer surface.deinit();
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// If we have a parent, inherit some properties
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if (self.config.@"window-inherit-font-size") {
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if (parent_) |parent| {
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try surface.core_surface.setFontSize(parent.font_size);
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}
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}
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return surface;
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}
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/// Close the given surface.
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pub fn closeSurface(self: *App, surface: *Surface) void {
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surface.deinit();
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self.app.alloc.destroy(surface);
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}
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pub fn redrawSurface(self: *App, surface: *Surface) void {
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_ = self;
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_ = surface;
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@panic("This should never be called for GLFW.");
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}
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pub fn redrawInspector(self: *App, surface: *Surface) void {
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_ = self;
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_ = surface;
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// GLFW doesn't support the inspector
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}
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fn glfwErrorCallback(code: glfw.ErrorCode, desc: [:0]const u8) void {
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std.log.warn("glfw error={} message={s}", .{ code, desc });
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// Workaround for: https://github.com/ocornut/imgui/issues/5908
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// If we get an invalid value with "scancode" in the message we assume
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// it is from the glfw key callback that imgui sets and we clear the
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// error so that our future code doesn't crash.
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if (code == glfw.ErrorCode.InvalidValue and
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std.mem.indexOf(u8, desc, "scancode") != null)
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{
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_ = glfw.getError();
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}
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}
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/// Mac-specific settings. This is only enabled when the target is
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/// Mac and the artifact is a standalone exe. We don't target libs because
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/// the embedded API doesn't do windowing.
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const Darwin = struct {
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const enabled = builtin.target.isDarwin() and build_config.artifact == .exe;
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tabbing_id: *macos.foundation.String,
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pub fn init() !Darwin {
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const NSWindow = objc.getClass("NSWindow").?;
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NSWindow.msgSend(void, objc.sel("setAllowsAutomaticWindowTabbing:"), .{true});
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// Our tabbing ID allows all of our windows to group together
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const tabbing_id = try macos.foundation.String.createWithBytes(
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"com.mitchellh.ghostty.window",
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.utf8,
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false,
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);
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errdefer tabbing_id.release();
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// Setup our Mac settings
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return .{ .tabbing_id = tabbing_id };
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}
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pub fn deinit(self: *Darwin) void {
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self.tabbing_id.release();
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self.* = undefined;
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}
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};
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};
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/// These are used to keep track of the original monitor values so that we can
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/// safely toggle on and off of fullscreen.
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const MonitorDimensions = struct {
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width: u32,
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height: u32,
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position_x: i64,
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position_y: i64,
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};
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/// Surface represents the drawable surface for glfw. In glfw, a surface
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/// is always a window because that is the only abstraction that glfw exposes.
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///
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/// This means that there is no way for the glfw runtime to support tabs,
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/// splits, etc. without considerable effort. In fact, on Darwin, we do
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/// support tabs because the minimal tabbing interface is a window abstraction,
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/// but this is a bit of a hack. The native Swift runtime should be used instead
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/// which uses real native tabbing.
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///
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/// Other runtimes a surface usually represents the equivalent of a "view"
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/// or "widget" level granularity.
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pub const Surface = struct {
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/// The glfw window handle
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window: glfw.Window,
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/// The glfw mouse cursor handle.
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cursor: ?glfw.Cursor,
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/// The app we're part of
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app: *App,
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/// A core surface
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core_surface: CoreSurface,
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/// This is the key event that was processed in keyCallback. This is only
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/// non-null if the event was NOT consumed in keyCallback. This lets us
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/// know in charCallback whether we should populate it and call it again.
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/// (GLFW guarantees that charCallback is called after keyCallback).
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key_event: ?input.KeyEvent = null,
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/// The monitor dimensions so we can toggle fullscreen on and off.
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monitor_dims: MonitorDimensions,
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/// Save the title text so that we can return it later when requested.
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/// This is allocated from the heap so it must be freed when we deinit the
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/// surface.
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title_text: ?[:0]const u8 = null,
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pub const Options = struct {};
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/// Initialize the surface into the given self pointer. This gives a
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/// stable pointer to the destination that can be used for callbacks.
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pub fn init(self: *Surface, app: *App) !void {
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// Create our window
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const win = glfw.Window.create(
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640,
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480,
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"ghostty",
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if (app.config.fullscreen) glfw.Monitor.getPrimary() else null,
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null,
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Renderer.glfwWindowHints(&app.config),
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) orelse return glfw.mustGetErrorCode();
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errdefer win.destroy();
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// Get our physical DPI - debug only because we don't have a use for
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// this but the logging of it may be useful
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if (builtin.mode == .Debug) {
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const monitor = win.getMonitor() orelse monitor: {
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log.warn("window had null monitor, getting primary monitor", .{});
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break :monitor glfw.Monitor.getPrimary().?;
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};
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const video_mode = monitor.getVideoMode() orelse return glfw.mustGetErrorCode();
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const physical_size = monitor.getPhysicalSize();
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const physical_x_dpi = @as(f32, @floatFromInt(video_mode.getWidth())) / (@as(f32, @floatFromInt(physical_size.width_mm)) / 25.4);
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const physical_y_dpi = @as(f32, @floatFromInt(video_mode.getHeight())) / (@as(f32, @floatFromInt(physical_size.height_mm)) / 25.4);
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log.debug("physical dpi x={} y={}", .{
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physical_x_dpi,
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physical_y_dpi,
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});
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}
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// On Mac, enable window tabbing
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if (App.Darwin.enabled) {
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const NSWindowTabbingMode = enum(usize) { automatic = 0, preferred = 1, disallowed = 2 };
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const nswindow = objc.Object.fromId(glfwNative.getCocoaWindow(win).?);
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// Tabbing mode enables tabbing at all
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nswindow.setProperty("tabbingMode", NSWindowTabbingMode.automatic);
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// All windows within a tab bar must have a matching tabbing ID.
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// The app sets this up for us.
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nswindow.setProperty("tabbingIdentifier", app.darwin.tabbing_id);
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}
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// Set our callbacks
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win.setUserPointer(&self.core_surface);
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win.setSizeCallback(sizeCallback);
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win.setCharCallback(charCallback);
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win.setKeyCallback(keyCallback);
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win.setFocusCallback(focusCallback);
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win.setRefreshCallback(refreshCallback);
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win.setScrollCallback(scrollCallback);
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win.setCursorPosCallback(cursorPosCallback);
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win.setMouseButtonCallback(mouseButtonCallback);
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win.setDropCallback(dropCallback);
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const dimensions: MonitorDimensions = dimensions: {
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const pos = win.getPos();
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const size = win.getFramebufferSize();
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break :dimensions .{
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.width = size.width,
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.height = size.height,
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.position_x = pos.x,
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.position_y = pos.y,
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};
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};
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// Build our result
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self.* = .{
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.app = app,
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.window = win,
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.cursor = null,
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.core_surface = undefined,
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.monitor_dims = dimensions,
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};
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errdefer self.* = undefined;
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// Initialize our cursor
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try self.setMouseShape(.text);
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// Add ourselves to the list of surfaces on the app.
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try app.app.addSurface(self);
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errdefer app.app.deleteSurface(self);
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// Get our new surface config
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var config = try apprt.surface.newConfig(app.app, &app.config);
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defer config.deinit();
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// Initialize our surface now that we have the stable pointer.
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try self.core_surface.init(
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app.app.alloc,
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&config,
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app.app,
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app,
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self,
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);
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errdefer self.core_surface.deinit();
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}
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pub fn deinit(self: *Surface) void {
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if (self.title_text) |t| self.core_surface.alloc.free(t);
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// Remove ourselves from the list of known surfaces in the app.
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self.app.app.deleteSurface(self);
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// Clean up our core surface so that all the rendering and IO stop.
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self.core_surface.deinit();
|
|
|
|
var tabgroup_opt: if (App.Darwin.enabled) ?objc.Object else void = undefined;
|
|
if (App.Darwin.enabled) {
|
|
const nswindow = objc.Object.fromId(glfwNative.getCocoaWindow(self.window).?);
|
|
const tabgroup = nswindow.getProperty(objc.Object, "tabGroup");
|
|
|
|
// On macOS versions prior to Ventura, we lose window focus on tab close
|
|
// for some reason. We manually fix this by keeping track of the tab
|
|
// group and just selecting the next window.
|
|
if (internal_os.macosVersionAtLeast(13, 0, 0))
|
|
tabgroup_opt = null
|
|
else
|
|
tabgroup_opt = tabgroup;
|
|
|
|
const windows = tabgroup.getProperty(objc.Object, "windows");
|
|
switch (windows.getProperty(usize, "count")) {
|
|
// If we're going down to one window our tab bar is going to be
|
|
// destroyed so unset it so that the later logic doesn't try to
|
|
// use it.
|
|
1 => tabgroup_opt = null,
|
|
|
|
// If our tab bar is visible and we are going down to 1 window,
|
|
// hide the tab bar. The check is "2" because our current window
|
|
// is still present.
|
|
2 => if (tabgroup.getProperty(bool, "tabBarVisible")) {
|
|
nswindow.msgSend(void, objc.sel("toggleTabBar:"), .{nswindow.value});
|
|
},
|
|
|
|
else => {},
|
|
}
|
|
}
|
|
|
|
// We can now safely destroy our windows. We have to do this BEFORE
|
|
// setting up the new focused window below.
|
|
self.window.destroy();
|
|
if (self.cursor) |c| {
|
|
c.destroy();
|
|
self.cursor = null;
|
|
}
|
|
|
|
// If we have a tabgroup set, we want to manually focus the next window.
|
|
// We should NOT have to do this usually, see the comments above.
|
|
if (App.Darwin.enabled) {
|
|
if (tabgroup_opt) |tabgroup| {
|
|
const selected = tabgroup.getProperty(objc.Object, "selectedWindow");
|
|
selected.msgSend(void, objc.sel("makeKeyWindow"), .{});
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Checks if the glfw window is in fullscreen.
|
|
pub fn isFullscreen(self: *Surface) bool {
|
|
return self.window.getMonitor() != null;
|
|
}
|
|
|
|
/// Close this surface.
|
|
pub fn close(self: *Surface, processActive: bool) void {
|
|
_ = processActive;
|
|
self.setShouldClose();
|
|
self.deinit();
|
|
self.app.app.alloc.destroy(self);
|
|
}
|
|
|
|
/// Set the initial window size. This is called exactly once at
|
|
/// surface initialization time. This may be called before "self"
|
|
/// is fully initialized.
|
|
pub fn setInitialWindowSize(self: *const Surface, width: u32, height: u32) !void {
|
|
const monitor = self.window.getMonitor() orelse glfw.Monitor.getPrimary() orelse {
|
|
log.warn("window is not on a monitor, not setting initial size", .{});
|
|
return;
|
|
};
|
|
|
|
const workarea = monitor.getWorkarea();
|
|
self.window.setSize(.{
|
|
.width = @min(width, workarea.width),
|
|
.height = @min(height, workarea.height),
|
|
});
|
|
}
|
|
|
|
/// Set the cell size. Unused by GLFW.
|
|
pub fn setCellSize(self: *const Surface, width: u32, height: u32) !void {
|
|
_ = self;
|
|
_ = width;
|
|
_ = height;
|
|
}
|
|
|
|
/// Set the size limits of the window.
|
|
/// Note: this interface is not good, we should redo it if we plan
|
|
/// to use this more. i.e. you can't set max width but no max height,
|
|
/// or no mins.
|
|
pub fn setSizeLimits(self: *Surface, min: apprt.SurfaceSize, max_: ?apprt.SurfaceSize) !void {
|
|
self.window.setSizeLimits(.{
|
|
.width = min.width,
|
|
.height = min.height,
|
|
}, if (max_) |max| .{
|
|
.width = max.width,
|
|
.height = max.height,
|
|
} else .{
|
|
.width = null,
|
|
.height = null,
|
|
});
|
|
}
|
|
|
|
/// Returns the content scale for the created window.
|
|
pub fn getContentScale(self: *const Surface) !apprt.ContentScale {
|
|
const scale = self.window.getContentScale();
|
|
return apprt.ContentScale{ .x = scale.x_scale, .y = scale.y_scale };
|
|
}
|
|
|
|
/// Returns the size of the window in pixels. The pixel size may
|
|
/// not match screen coordinate size but we should be able to convert
|
|
/// back and forth using getContentScale.
|
|
pub fn getSize(self: *const Surface) !apprt.SurfaceSize {
|
|
const size = self.window.getFramebufferSize();
|
|
return apprt.SurfaceSize{ .width = size.width, .height = size.height };
|
|
}
|
|
|
|
/// Returns the cursor position in scaled pixels relative to the
|
|
/// upper-left of the window.
|
|
pub fn getCursorPos(self: *const Surface) !apprt.CursorPos {
|
|
const unscaled_pos = self.window.getCursorPos();
|
|
const pos = try self.cursorPosToPixels(unscaled_pos);
|
|
return apprt.CursorPos{
|
|
.x = @floatCast(pos.xpos),
|
|
.y = @floatCast(pos.ypos),
|
|
};
|
|
}
|
|
|
|
/// Set the flag that notes this window should be closed for the next
|
|
/// iteration of the event loop.
|
|
pub fn setShouldClose(self: *Surface) void {
|
|
self.window.setShouldClose(true);
|
|
}
|
|
|
|
/// Returns true if the window is flagged to close.
|
|
pub fn shouldClose(self: *const Surface) bool {
|
|
return self.window.shouldClose();
|
|
}
|
|
|
|
/// Set the title of the window.
|
|
pub fn setTitle(self: *Surface, slice: [:0]const u8) !void {
|
|
if (self.title_text) |t| self.core_surface.alloc.free(t);
|
|
self.title_text = try self.core_surface.alloc.dupeZ(u8, slice);
|
|
self.window.setTitle(self.title_text.?.ptr);
|
|
}
|
|
|
|
/// Return the title of the window.
|
|
pub fn getTitle(self: *Surface) ?[:0]const u8 {
|
|
return self.title_text;
|
|
}
|
|
|
|
/// Set the shape of the cursor.
|
|
pub fn setMouseShape(self: *Surface, shape: terminal.MouseShape) !void {
|
|
if ((comptime builtin.target.isDarwin()) and
|
|
!internal_os.macosVersionAtLeast(13, 0, 0))
|
|
{
|
|
// We only set our cursor if we're NOT on Mac, or if we are then the
|
|
// macOS version is >= 13 (Ventura). On prior versions, glfw crashes
|
|
// since we use a tab group.
|
|
return;
|
|
}
|
|
|
|
const new = glfw.Cursor.createStandard(switch (shape) {
|
|
.default => .arrow,
|
|
.text => .ibeam,
|
|
.crosshair => .crosshair,
|
|
.pointer => .pointing_hand,
|
|
.ew_resize => .resize_ew,
|
|
.ns_resize => .resize_ns,
|
|
.nwse_resize => .resize_nwse,
|
|
.nesw_resize => .resize_nesw,
|
|
.all_scroll => .resize_all,
|
|
.not_allowed => .not_allowed,
|
|
else => return, // unsupported, ignore
|
|
}) orelse {
|
|
const err = glfw.mustGetErrorCode();
|
|
log.warn("error creating cursor: {}", .{err});
|
|
return;
|
|
};
|
|
errdefer new.destroy();
|
|
|
|
// Set our cursor before we destroy the old one
|
|
self.window.setCursor(new);
|
|
|
|
if (self.cursor) |c| c.destroy();
|
|
self.cursor = new;
|
|
}
|
|
|
|
pub fn mouseOverLink(self: *Surface, uri: ?[]const u8) void {
|
|
// We don't do anything in GLFW.
|
|
_ = self;
|
|
_ = uri;
|
|
}
|
|
|
|
/// Set the visibility of the mouse cursor.
|
|
pub fn setMouseVisibility(self: *Surface, visible: bool) void {
|
|
self.window.setInputModeCursor(if (visible) .normal else .hidden);
|
|
}
|
|
|
|
pub fn updateRendererHealth(self: *const Surface, health: renderer.Health) void {
|
|
// We don't support this in GLFW.
|
|
_ = self;
|
|
_ = health;
|
|
}
|
|
|
|
pub fn supportsClipboard(
|
|
self: *const Surface,
|
|
clipboard_type: apprt.Clipboard,
|
|
) bool {
|
|
_ = self;
|
|
return switch (clipboard_type) {
|
|
.standard => true,
|
|
.selection, .primary => comptime builtin.os.tag == .linux,
|
|
};
|
|
}
|
|
|
|
/// Start an async clipboard request.
|
|
pub fn clipboardRequest(
|
|
self: *Surface,
|
|
clipboard_type: apprt.Clipboard,
|
|
state: apprt.ClipboardRequest,
|
|
) !void {
|
|
// GLFW can read clipboards immediately so just do that.
|
|
const str: [:0]const u8 = switch (clipboard_type) {
|
|
.standard => glfw.getClipboardString() orelse return glfw.mustGetErrorCode(),
|
|
.selection, .primary => selection: {
|
|
// Not supported except on Linux
|
|
if (comptime builtin.os.tag != .linux) break :selection "";
|
|
|
|
const raw = glfwNative.getX11SelectionString() orelse
|
|
return glfw.mustGetErrorCode();
|
|
break :selection std.mem.span(raw);
|
|
},
|
|
};
|
|
|
|
// Complete our request. We always allow unsafe because we don't
|
|
// want to deal with user confirmation in this runtime.
|
|
try self.core_surface.completeClipboardRequest(state, str, true);
|
|
}
|
|
|
|
/// Set the clipboard.
|
|
pub fn setClipboardString(
|
|
self: *const Surface,
|
|
val: [:0]const u8,
|
|
clipboard_type: apprt.Clipboard,
|
|
confirm: bool,
|
|
) !void {
|
|
_ = confirm;
|
|
_ = self;
|
|
switch (clipboard_type) {
|
|
.standard => glfw.setClipboardString(val),
|
|
.selection, .primary => {
|
|
// Not supported except on Linux
|
|
if (comptime builtin.os.tag != .linux) return;
|
|
glfwNative.setX11SelectionString(val.ptr);
|
|
},
|
|
}
|
|
}
|
|
|
|
/// The cursor position from glfw directly is in screen coordinates but
|
|
/// all our interface works in pixels.
|
|
fn cursorPosToPixels(self: *const Surface, pos: glfw.Window.CursorPos) !glfw.Window.CursorPos {
|
|
// The cursor position is in screen coordinates but we
|
|
// want it in pixels. we need to get both the size of the
|
|
// window in both to get the ratio to make the conversion.
|
|
const size = self.window.getSize();
|
|
const fb_size = self.window.getFramebufferSize();
|
|
|
|
// If our framebuffer and screen are the same, then there is no scaling
|
|
// happening and we can short-circuit by returning the pos as-is.
|
|
if (fb_size.width == size.width and fb_size.height == size.height)
|
|
return pos;
|
|
|
|
const x_scale = @as(f64, @floatFromInt(fb_size.width)) / @as(f64, @floatFromInt(size.width));
|
|
const y_scale = @as(f64, @floatFromInt(fb_size.height)) / @as(f64, @floatFromInt(size.height));
|
|
return .{
|
|
.xpos = pos.xpos * x_scale,
|
|
.ypos = pos.ypos * y_scale,
|
|
};
|
|
}
|
|
|
|
fn sizeCallback(window: glfw.Window, width: i32, height: i32) void {
|
|
_ = width;
|
|
_ = height;
|
|
|
|
// Get the size. We are given a width/height but this is in screen
|
|
// coordinates and we want raw pixels. The core window uses the content
|
|
// scale to scale appropriately.
|
|
const core_win = window.getUserPointer(CoreSurface) orelse return;
|
|
const size = core_win.rt_surface.getSize() catch |err| {
|
|
log.err("error querying window size for size callback err={}", .{err});
|
|
return;
|
|
};
|
|
|
|
// Call the primary callback.
|
|
core_win.sizeCallback(size) catch |err| {
|
|
log.err("error in size callback err={}", .{err});
|
|
return;
|
|
};
|
|
}
|
|
|
|
fn charCallback(window: glfw.Window, codepoint: u21) void {
|
|
const core_win = window.getUserPointer(CoreSurface) orelse return;
|
|
|
|
// We need a key event in order to process the charcallback. If it
|
|
// isn't set then the key event was consumed.
|
|
var key_event = core_win.rt_surface.key_event orelse return;
|
|
core_win.rt_surface.key_event = null;
|
|
|
|
// Populate the utf8 value for the event
|
|
var buf: [4]u8 = undefined;
|
|
const len = std.unicode.utf8Encode(codepoint, &buf) catch |err| {
|
|
log.err("error encoding codepoint={} err={}", .{ codepoint, err });
|
|
return;
|
|
};
|
|
key_event.utf8 = buf[0..len];
|
|
|
|
// On macOS we need to also disable some modifiers because
|
|
// alt+key consumes the alt.
|
|
if (comptime builtin.target.isDarwin()) {
|
|
// For GLFW, we say we always consume alt because
|
|
// GLFW doesn't have a way to disable the alt key.
|
|
key_event.consumed_mods.alt = true;
|
|
}
|
|
|
|
_ = core_win.keyCallback(key_event) catch |err| {
|
|
log.err("error in key callback err={}", .{err});
|
|
return;
|
|
};
|
|
}
|
|
|
|
fn keyCallback(
|
|
window: glfw.Window,
|
|
glfw_key: glfw.Key,
|
|
scancode: i32,
|
|
glfw_action: glfw.Action,
|
|
glfw_mods: glfw.Mods,
|
|
) void {
|
|
_ = scancode;
|
|
|
|
const core_win = window.getUserPointer(CoreSurface) orelse return;
|
|
|
|
// Convert our glfw types into our input types
|
|
const mods: input.Mods = .{
|
|
.shift = glfw_mods.shift,
|
|
.ctrl = glfw_mods.control,
|
|
.alt = glfw_mods.alt,
|
|
.super = glfw_mods.super,
|
|
};
|
|
const action: input.Action = switch (glfw_action) {
|
|
.release => .release,
|
|
.press => .press,
|
|
.repeat => .repeat,
|
|
};
|
|
const key: input.Key = switch (glfw_key) {
|
|
.a => .a,
|
|
.b => .b,
|
|
.c => .c,
|
|
.d => .d,
|
|
.e => .e,
|
|
.f => .f,
|
|
.g => .g,
|
|
.h => .h,
|
|
.i => .i,
|
|
.j => .j,
|
|
.k => .k,
|
|
.l => .l,
|
|
.m => .m,
|
|
.n => .n,
|
|
.o => .o,
|
|
.p => .p,
|
|
.q => .q,
|
|
.r => .r,
|
|
.s => .s,
|
|
.t => .t,
|
|
.u => .u,
|
|
.v => .v,
|
|
.w => .w,
|
|
.x => .x,
|
|
.y => .y,
|
|
.z => .z,
|
|
.zero => .zero,
|
|
.one => .one,
|
|
.two => .two,
|
|
.three => .three,
|
|
.four => .four,
|
|
.five => .five,
|
|
.six => .six,
|
|
.seven => .seven,
|
|
.eight => .eight,
|
|
.nine => .nine,
|
|
.up => .up,
|
|
.down => .down,
|
|
.right => .right,
|
|
.left => .left,
|
|
.home => .home,
|
|
.end => .end,
|
|
.page_up => .page_up,
|
|
.page_down => .page_down,
|
|
.escape => .escape,
|
|
.F1 => .f1,
|
|
.F2 => .f2,
|
|
.F3 => .f3,
|
|
.F4 => .f4,
|
|
.F5 => .f5,
|
|
.F6 => .f6,
|
|
.F7 => .f7,
|
|
.F8 => .f8,
|
|
.F9 => .f9,
|
|
.F10 => .f10,
|
|
.F11 => .f11,
|
|
.F12 => .f12,
|
|
.F13 => .f13,
|
|
.F14 => .f14,
|
|
.F15 => .f15,
|
|
.F16 => .f16,
|
|
.F17 => .f17,
|
|
.F18 => .f18,
|
|
.F19 => .f19,
|
|
.F20 => .f20,
|
|
.F21 => .f21,
|
|
.F22 => .f22,
|
|
.F23 => .f23,
|
|
.F24 => .f24,
|
|
.F25 => .f25,
|
|
.kp_0 => .kp_0,
|
|
.kp_1 => .kp_1,
|
|
.kp_2 => .kp_2,
|
|
.kp_3 => .kp_3,
|
|
.kp_4 => .kp_4,
|
|
.kp_5 => .kp_5,
|
|
.kp_6 => .kp_6,
|
|
.kp_7 => .kp_7,
|
|
.kp_8 => .kp_8,
|
|
.kp_9 => .kp_9,
|
|
.kp_decimal => .kp_decimal,
|
|
.kp_divide => .kp_divide,
|
|
.kp_multiply => .kp_multiply,
|
|
.kp_subtract => .kp_subtract,
|
|
.kp_add => .kp_add,
|
|
.kp_enter => .kp_enter,
|
|
.kp_equal => .kp_equal,
|
|
.grave_accent => .grave_accent,
|
|
.minus => .minus,
|
|
.equal => .equal,
|
|
.space => .space,
|
|
.semicolon => .semicolon,
|
|
.apostrophe => .apostrophe,
|
|
.comma => .comma,
|
|
.period => .period,
|
|
.slash => .slash,
|
|
.left_bracket => .left_bracket,
|
|
.right_bracket => .right_bracket,
|
|
.backslash => .backslash,
|
|
.enter => .enter,
|
|
.tab => .tab,
|
|
.backspace => .backspace,
|
|
.insert => .insert,
|
|
.delete => .delete,
|
|
.caps_lock => .caps_lock,
|
|
.scroll_lock => .scroll_lock,
|
|
.num_lock => .num_lock,
|
|
.print_screen => .print_screen,
|
|
.pause => .pause,
|
|
.left_shift => .left_shift,
|
|
.left_control => .left_control,
|
|
.left_alt => .left_alt,
|
|
.left_super => .left_super,
|
|
.right_shift => .right_shift,
|
|
.right_control => .right_control,
|
|
.right_alt => .right_alt,
|
|
.right_super => .right_super,
|
|
|
|
.menu,
|
|
.world_1,
|
|
.world_2,
|
|
.unknown,
|
|
=> .invalid,
|
|
};
|
|
|
|
// This is a hack for GLFW. We require our apprts to send both
|
|
// the UTF8 encoding AND the keypress at the same time. Its critical
|
|
// for things like ctrl sequences to work. However, GLFW doesn't
|
|
// provide this information all at once. So we just infer based on
|
|
// the key press. This isn't portable but GLFW is only for testing.
|
|
const utf8 = switch (key) {
|
|
inline else => |k| utf8: {
|
|
if (mods.shift) break :utf8 "";
|
|
const cp = k.codepoint() orelse break :utf8 "";
|
|
const byte = std.math.cast(u8, cp) orelse break :utf8 "";
|
|
break :utf8 &.{byte};
|
|
},
|
|
};
|
|
|
|
const key_event: input.KeyEvent = .{
|
|
.action = action,
|
|
.key = key,
|
|
.physical_key = key,
|
|
.mods = mods,
|
|
.consumed_mods = .{},
|
|
.composing = false,
|
|
.utf8 = utf8,
|
|
.unshifted_codepoint = if (utf8.len > 0) @intCast(utf8[0]) else 0,
|
|
};
|
|
|
|
const effect = core_win.keyCallback(key_event) catch |err| {
|
|
log.err("error in key callback err={}", .{err});
|
|
return;
|
|
};
|
|
|
|
// Surface closed.
|
|
if (effect == .closed) return;
|
|
|
|
// If it wasn't consumed, we set it on our self so that charcallback
|
|
// can make another attempt. Otherwise, we set null so the charcallback
|
|
// is ignored.
|
|
core_win.rt_surface.key_event = null;
|
|
if (effect == .ignored and
|
|
(action == .press or action == .repeat))
|
|
{
|
|
core_win.rt_surface.key_event = key_event;
|
|
}
|
|
}
|
|
|
|
fn focusCallback(window: glfw.Window, focused: bool) void {
|
|
const core_win = window.getUserPointer(CoreSurface) orelse return;
|
|
core_win.focusCallback(focused) catch |err| {
|
|
log.err("error in focus callback err={}", .{err});
|
|
return;
|
|
};
|
|
}
|
|
|
|
fn refreshCallback(window: glfw.Window) void {
|
|
const core_win = window.getUserPointer(CoreSurface) orelse return;
|
|
core_win.refreshCallback() catch |err| {
|
|
log.err("error in refresh callback err={}", .{err});
|
|
return;
|
|
};
|
|
}
|
|
|
|
fn scrollCallback(window: glfw.Window, xoff: f64, yoff: f64) void {
|
|
// Glfw doesn't support any of the scroll mods.
|
|
const scroll_mods: input.ScrollMods = .{};
|
|
|
|
const core_win = window.getUserPointer(CoreSurface) orelse return;
|
|
core_win.scrollCallback(xoff, yoff, scroll_mods) catch |err| {
|
|
log.err("error in scroll callback err={}", .{err});
|
|
return;
|
|
};
|
|
}
|
|
|
|
fn cursorPosCallback(
|
|
window: glfw.Window,
|
|
unscaled_xpos: f64,
|
|
unscaled_ypos: f64,
|
|
) void {
|
|
const core_win = window.getUserPointer(CoreSurface) orelse return;
|
|
|
|
// Convert our unscaled x/y to scaled.
|
|
const pos = core_win.rt_surface.cursorPosToPixels(.{
|
|
.xpos = unscaled_xpos,
|
|
.ypos = unscaled_ypos,
|
|
}) catch |err| {
|
|
log.err(
|
|
"error converting cursor pos to scaled pixels in cursor pos callback err={}",
|
|
.{err},
|
|
);
|
|
return;
|
|
};
|
|
|
|
core_win.cursorPosCallback(.{
|
|
.x = @floatCast(pos.xpos),
|
|
.y = @floatCast(pos.ypos),
|
|
}, null) catch |err| {
|
|
log.err("error in cursor pos callback err={}", .{err});
|
|
return;
|
|
};
|
|
}
|
|
|
|
fn mouseButtonCallback(
|
|
window: glfw.Window,
|
|
glfw_button: glfw.MouseButton,
|
|
glfw_action: glfw.Action,
|
|
glfw_mods: glfw.Mods,
|
|
) void {
|
|
const core_win = window.getUserPointer(CoreSurface) orelse return;
|
|
|
|
// Convert glfw button to input button
|
|
const mods: input.Mods = .{
|
|
.shift = glfw_mods.shift,
|
|
.ctrl = glfw_mods.control,
|
|
.alt = glfw_mods.alt,
|
|
.super = glfw_mods.super,
|
|
};
|
|
const button: input.MouseButton = switch (glfw_button) {
|
|
.left => .left,
|
|
.right => .right,
|
|
.middle => .middle,
|
|
.four => .four,
|
|
.five => .five,
|
|
.six => .six,
|
|
.seven => .seven,
|
|
.eight => .eight,
|
|
};
|
|
const action: input.MouseButtonState = switch (glfw_action) {
|
|
.press => .press,
|
|
.release => .release,
|
|
else => unreachable,
|
|
};
|
|
|
|
_ = core_win.mouseButtonCallback(action, button, mods) catch |err| {
|
|
log.err("error in scroll callback err={}", .{err});
|
|
return;
|
|
};
|
|
}
|
|
|
|
fn dropCallback(window: glfw.Window, paths: [][*:0]const u8) void {
|
|
const surface = window.getUserPointer(CoreSurface) orelse return;
|
|
|
|
var list = std.ArrayList(u8).init(surface.alloc);
|
|
defer list.deinit();
|
|
|
|
for (paths) |path| {
|
|
const path_slice = std.mem.span(path);
|
|
|
|
// preallocate worst case of escaping every char + space
|
|
list.ensureTotalCapacity(path_slice.len * 2 + 1) catch |err| {
|
|
log.err("error in drop callback err={}", .{err});
|
|
return;
|
|
};
|
|
|
|
const writer = list.writer();
|
|
for (path_slice) |c| {
|
|
if (std.mem.indexOfScalar(u8, "\\ ()[]{}<>\"'`!#$&;|*?\t", c)) |_| {
|
|
writer.print("\\{c}", .{c}) catch unreachable; // memory preallocated
|
|
} else writer.writeByte(c) catch unreachable; // same here
|
|
}
|
|
writer.writeByte(' ') catch unreachable; // separate paths
|
|
|
|
surface.textCallback(list.items) catch |err| {
|
|
log.err("error in drop callback err={}", .{err});
|
|
return;
|
|
};
|
|
|
|
list.clearRetainingCapacity(); // avoid unnecessary reallocations
|
|
}
|
|
}
|
|
};
|