ghostty/src/renderer/size.zig
2022-11-14 13:10:12 -08:00

148 lines
4.9 KiB
Zig

const std = @import("std");
const Allocator = std.mem.Allocator;
const font = @import("../font/main.zig");
const log = std.log.scoped(.renderer_size);
/// The dimensions of a single "cell" in the terminal grid.
///
/// The dimensions are dependent on the current loaded set of font glyphs.
/// We calculate the width based on the widest character and the height based
/// on the height requirement for an underscore (the "lowest" -- visually --
/// character).
///
/// The units for the width and height are in world space. They have to
/// be normalized for any renderer implementation.
pub const CellSize = struct {
width: f32,
height: f32,
/// Initialize the cell size information from a font group. This ensures
/// that all renderers use the same cell sizing information for the same
/// fonts.
pub fn init(alloc: Allocator, group: *font.GroupCache) !CellSize {
// Get our cell metrics based on a regular font ascii 'M'. Why 'M'?
// Doesn't matter, any normal ASCII will do we're just trying to make
// sure we use the regular font.
const metrics = metrics: {
const index = (try group.indexForCodepoint(alloc, 'M', .regular, .text)).?;
const face = try group.group.faceFromIndex(index);
break :metrics face.metrics;
};
log.debug("cell dimensions={}", .{metrics});
return CellSize{
.width = metrics.cell_width,
.height = metrics.cell_height,
};
}
};
/// The dimensions of the screen that the grid is rendered to. This is the
/// terminal screen, so it is likely a subset of the window size. The dimensions
/// should be in pixels.
pub const ScreenSize = struct {
width: u32,
height: u32,
/// Subtract padding from the screen size.
pub fn subPadding(self: ScreenSize, padding: Padding) ScreenSize {
return .{
.width = self.width - @floatToInt(u32, padding.left + padding.right),
.height = self.height - @floatToInt(u32, padding.top + padding.bottom),
};
}
};
/// The dimensions of the grid itself, in rows/columns units.
pub const GridSize = struct {
const Unit = u32;
columns: Unit = 0,
rows: Unit = 0,
/// Initialize a grid size based on a screen and cell size.
pub fn init(screen: ScreenSize, cell: CellSize) GridSize {
var result: GridSize = undefined;
result.update(screen, cell);
return result;
}
/// Update the columns/rows for the grid based on the given screen and
/// cell size.
pub fn update(self: *GridSize, screen: ScreenSize, cell: CellSize) void {
self.columns = @floatToInt(Unit, @intToFloat(f32, screen.width) / cell.width);
self.rows = @floatToInt(Unit, @intToFloat(f32, screen.height) / cell.height);
}
};
/// The padding to add to a screen.
pub const Padding = struct {
top: f32,
bottom: f32,
right: f32,
left: f32,
/// Returns padding that balances the whitespace around the screen
/// for the given grid and cell sizes.
pub fn balanced(screen: ScreenSize, grid: GridSize, cell: CellSize) Padding {
// The size of our full grid
const grid_width = @intToFloat(f32, grid.columns) * cell.width;
const grid_height = @intToFloat(f32, grid.rows) * cell.height;
// The empty space to the right of a line and bottom of the last row
const space_right = @intToFloat(f32, screen.width) - grid_width;
const space_bot = @intToFloat(f32, screen.height) - grid_height;
// The left/right padding is just an equal split.
const padding_right = @floor(space_right / 2);
const padding_left = padding_right;
// The top/bottom padding is interesting. Subjectively, lots of padding
// at the top looks bad. So instead of always being equal (like left/right),
// we force the top padding to be at most equal to the left, and the bottom
// padding is the difference thereafter.
const padding_top = @min(padding_left, @floor(space_bot / 2));
const padding_bot = space_bot - padding_top;
return .{
.top = padding_top,
.bottom = padding_bot,
.right = padding_right,
.left = padding_left,
};
}
};
test "GridSize update exact" {
const testing = std.testing;
var grid: GridSize = .{};
grid.update(.{
.width = 100,
.height = 40,
}, .{
.width = 5,
.height = 10,
});
try testing.expectEqual(@as(GridSize.Unit, 20), grid.columns);
try testing.expectEqual(@as(GridSize.Unit, 4), grid.rows);
}
test "GridSize update rounding" {
const testing = std.testing;
var grid: GridSize = .{};
grid.update(.{
.width = 20,
.height = 40,
}, .{
.width = 6,
.height = 15,
});
try testing.expectEqual(@as(GridSize.Unit, 3), grid.columns);
try testing.expectEqual(@as(GridSize.Unit, 2), grid.rows);
}