ghostty/src/terminal/kitty/graphics_exec.zig
2023-08-22 14:33:41 -07:00

308 lines
9.7 KiB
Zig

const std = @import("std");
const assert = std.debug.assert;
const Allocator = std.mem.Allocator;
const point = @import("../point.zig");
const Terminal = @import("../Terminal.zig");
const command = @import("graphics_command.zig");
const image = @import("graphics_image.zig");
const Command = command.Command;
const Response = command.Response;
const LoadingImage = image.LoadingImage;
const Image = image.Image;
const ImageStorage = @import("graphics_storage.zig").ImageStorage;
const log = std.log.scoped(.kitty_gfx);
// TODO:
// - delete
// - shared memory transmit
// - terminal state around deleting placements (i.e. scrolling)
// (not exhaustive, almost every op is ignoring additional config)
/// Execute a Kitty graphics command against the given terminal. This
/// will never fail, but the response may indicate an error and the
/// terminal state may not be updated to reflect the command. This will
/// never put the terminal in an unrecoverable state, however.
///
/// The allocator must be the same allocator that was used to build
/// the command.
pub fn execute(
alloc: Allocator,
terminal: *Terminal,
cmd: *Command,
) ?Response {
log.debug("executing kitty graphics command: {}", .{cmd.control});
const resp_: ?Response = switch (cmd.control) {
.query => query(alloc, cmd),
.transmit => transmit(alloc, terminal, cmd),
.transmit_and_display => transmitAndDisplay(alloc, terminal, cmd),
.display => display(alloc, terminal, cmd),
.delete,
.transmit_animation_frame,
.control_animation,
.compose_animation,
=> .{ .message = "ERROR: unimplemented action" },
};
// Handle the quiet settings
if (resp_) |resp| {
if (!resp.ok()) {
log.warn("erroneous kitty graphics response: {s}", .{resp.message});
}
return switch (cmd.quiet) {
.no => resp,
.ok => if (resp.ok()) null else resp,
.failures => null,
};
}
return null;
}
/// Execute a "query" command.
///
/// This command is used to attempt to load an image and respond with
/// success/error but does not persist any of the command to the terminal
/// state.
fn query(alloc: Allocator, cmd: *Command) Response {
const t = cmd.control.query;
// Query requires image ID. We can't actually send a response without
// an image ID either but we return an error and this will be logged
// downstream.
if (t.image_id == 0) {
return .{ .message = "EINVAL: image ID required" };
}
// Build a partial response to start
var result: Response = .{
.id = t.image_id,
.image_number = t.image_number,
.placement_id = t.placement_id,
};
// Attempt to load the image. If we cannot, then set an appropriate error.
var loading = LoadingImage.init(alloc, cmd) catch |err| {
encodeError(&result, err);
return result;
};
loading.deinit(alloc);
return result;
}
/// Transmit image data.
///
/// This loads the image, validates it, and puts it into the terminal
/// screen storage. It does not display the image.
fn transmit(
alloc: Allocator,
terminal: *Terminal,
cmd: *Command,
) Response {
const t = cmd.transmission().?;
var result: Response = .{
.id = t.image_id,
.image_number = t.image_number,
.placement_id = t.placement_id,
};
var img = loadAndAddImage(alloc, terminal, cmd) catch |err| {
encodeError(&result, err);
return result;
};
errdefer img.deinit(alloc);
// After the image is added, set the ID in case it changed
result.id = img.id;
// If this is a transmit_and_display then the display part needs the image ID
if (cmd.control == .transmit_and_display) {
cmd.control.transmit_and_display.display.image_id = img.id;
}
return result;
}
/// Display a previously transmitted image.
fn display(
alloc: Allocator,
terminal: *Terminal,
cmd: *Command,
) Response {
const d = cmd.display().?;
// Display requires image ID or number.
if (d.image_id == 0 and d.image_number == 0) {
return .{ .message = "EINVAL: image ID or number required" };
}
// Build up our response
var result: Response = .{
.id = d.image_id,
.image_number = d.image_number,
.placement_id = d.placement_id,
};
// Verify the requested image exists if we have an ID
const storage = &terminal.screen.kitty_images;
const img_: ?Image = if (d.image_id != 0)
storage.imageById(d.image_id)
else
storage.imageByNumber(d.image_number);
const img = img_ orelse {
result.message = "EINVAL: image not found";
return result;
};
// Make sure our response has the image id in case we looked up by number
result.id = img.id;
// Determine the screen point for the placement.
const placement_point = (point.Viewport{
.x = terminal.screen.cursor.x,
.y = terminal.screen.cursor.y,
}).toScreen(&terminal.screen);
// Add the placement
const p: ImageStorage.Placement = .{
.point = placement_point,
.x_offset = d.x_offset,
.y_offset = d.y_offset,
.source_x = d.x,
.source_y = d.y,
.source_width = d.width,
.source_height = d.height,
};
storage.addPlacement(alloc, img.id, d.placement_id, p) catch |err| {
encodeError(&result, err);
return result;
};
// Cursor needs to move after placement
switch (d.cursor_movement) {
.none => {},
.after => {
const p_sel = p.selection(img, terminal);
// We can do better by doing this with pure internal screen state
// but this handles scroll regions.
const height = p_sel.end.y - p_sel.start.y + 1;
for (0..height) |_| terminal.index() catch |err| {
log.warn("failed to move cursor: {}", .{err});
break;
};
terminal.setCursorPos(
terminal.screen.cursor.y + 1,
p_sel.end.x + 1,
);
},
}
return result;
}
/// A combination of transmit and display. Nothing special.
fn transmitAndDisplay(
alloc: Allocator,
terminal: *Terminal,
cmd: *Command,
) Response {
const resp = transmit(alloc, terminal, cmd);
if (!resp.ok()) return resp;
// If the transmission is chunked, we defer the display
const t = cmd.transmission().?;
if (t.more_chunks) return resp;
return display(alloc, terminal, cmd);
}
fn loadAndAddImage(
alloc: Allocator,
terminal: *Terminal,
cmd: *Command,
) !Image {
const t = cmd.transmission().?;
const storage = &terminal.screen.kitty_images;
// Determine our image. This also handles chunking and early exit.
var loading: LoadingImage = if (storage.loading) |loading| loading: {
// Note: we do NOT want to call "cmd.toOwnedData" here because
// we're _copying_ the data. We want the command data to be freed.
try loading.addData(alloc, cmd.data);
// If we have more then we're done
if (t.more_chunks) return loading.image;
// We have no more chunks. We're going to be completing the
// image so we want to destroy the pointer to the loading
// image and copy it out.
defer {
alloc.destroy(loading);
storage.loading = null;
}
break :loading loading.*;
} else try LoadingImage.init(alloc, cmd);
// We only want to deinit on error. If we're chunking, then we don't
// want to deinit at all. If we're not chunking, then we'll deinit
// after we've copied the image out.
errdefer loading.deinit(alloc);
// If the image has no ID, we assign one
if (loading.image.id == 0) {
loading.image.id = storage.next_id;
storage.next_id +%= 1;
}
// If this is chunked, this is the beginning of a new chunked transmission.
// (We checked for an in-progress chunk above.)
if (t.more_chunks) {
// We allocate the pointer on the heap because its rare and we
// don't want to always pay the memory cost to keep it around.
const loading_ptr = try alloc.create(LoadingImage);
errdefer alloc.destroy(loading_ptr);
loading_ptr.* = loading;
storage.loading = loading_ptr;
return loading.image;
}
// Dump the image data before it is decompressed
// loading.debugDump() catch unreachable;
// Validate and store our image
var img = try loading.complete(alloc);
errdefer img.deinit(alloc);
try storage.addImage(alloc, img);
// Ensure we deinit the loading state because we're done. The image
// won't be deinit because of "complete" above.
loading.deinit(alloc);
return img;
}
const EncodeableError = Image.Error || Allocator.Error;
/// Encode an error code into a message for a response.
fn encodeError(r: *Response, err: EncodeableError) void {
switch (err) {
error.OutOfMemory => r.message = "ENOMEM: out of memory",
error.InvalidData => r.message = "EINVAL: invalid data",
error.DecompressionFailed => r.message = "EINVAL: decompression failed",
error.FilePathTooLong => r.message = "EINVAL: file path too long",
error.TemporaryFileNotInTempDir => r.message = "EINVAL: temporary file not in temp dir",
error.UnsupportedFormat => r.message = "EINVAL: unsupported format",
error.UnsupportedMedium => r.message = "EINVAL: unsupported medium",
error.UnsupportedDepth => r.message = "EINVAL: unsupported pixel depth",
error.DimensionsRequired => r.message = "EINVAL: dimensions required",
error.DimensionsTooLarge => r.message = "EINVAL: dimensions too large",
}
}