ghostty/src/os/locale.zig
Mitchell Hashimoto 0f4d2bb237 Lots of 0.14 changes
2025-03-12 09:55:52 -07:00

217 lines
8.3 KiB
Zig

const std = @import("std");
const builtin = @import("builtin");
const assert = std.debug.assert;
const macos = @import("macos");
const objc = @import("objc");
const internal_os = @import("main.zig");
const i18n = internal_os.i18n;
const log = std.log.scoped(.os_locale);
/// Ensure that the locale is set.
pub fn ensureLocale(alloc: std.mem.Allocator) !void {
assert(builtin.link_libc);
// Get our LANG env var. We use this many times but we also need
// the original value later.
const lang = try internal_os.getenv(alloc, "LANG");
defer if (lang) |v| v.deinit(alloc);
// On macOS, pre-populate the LANG env var with system preferences.
// When launching the .app, LANG is not set so we must query it from the
// OS. When launching from the CLI, LANG is usually set by the parent
// process.
if (comptime builtin.target.os.tag.isDarwin()) {
// Set the lang if it is not set or if its empty.
if (lang == null or lang.?.value.len == 0) {
setLangFromCocoa();
}
}
// Set the locale to whatever is set in env vars.
if (setlocale(LC_ALL, "")) |v| {
log.info("setlocale from env result={s}", .{v});
return;
}
// setlocale failed. This is probably because the LANG env var is
// invalid. Try to set it without the LANG var set to use the system
// default.
if ((try internal_os.getenv(alloc, "LANG"))) |old_lang| {
defer old_lang.deinit(alloc);
if (old_lang.value.len > 0) {
// We don't need to do both of these things but we do them
// both to be sure that lang is either empty or unset completely.
_ = internal_os.setenv("LANG", "");
_ = internal_os.unsetenv("LANG");
if (setlocale(LC_ALL, "")) |v| {
log.info("setlocale after unset lang result={s}", .{v});
// If we try to setlocale to an unsupported locale it'll return "C"
// as the POSIX/C fallback, if that's the case we want to not use
// it and move to our fallback of en_US.UTF-8
if (!std.mem.eql(u8, std.mem.sliceTo(v, 0), "C")) return;
}
}
}
// Failure again... fallback to en_US.UTF-8
log.warn("setlocale failed with LANG and system default. Falling back to en_US.UTF-8", .{});
if (setlocale(LC_ALL, "en_US.UTF-8")) |v| {
_ = internal_os.setenv("LANG", "en_US.UTF-8");
log.info("setlocale default result={s}", .{v});
return;
} else log.warn("setlocale failed even with the fallback, uncertain results", .{});
}
/// This sets the LANG environment variable based on the macOS system
/// preferences selected locale settings.
fn setLangFromCocoa() void {
const pool = objc.AutoreleasePool.init();
defer pool.deinit();
// The classes we're going to need.
const NSLocale = objc.getClass("NSLocale") orelse {
log.warn("NSLocale class not found. Locale may be incorrect.", .{});
return;
};
// Get our current locale and extract the language code ("en") and
// country code ("US")
const locale = NSLocale.msgSend(objc.Object, objc.sel("currentLocale"), .{});
const lang = locale.getProperty(objc.Object, "languageCode");
const country = locale.getProperty(objc.Object, "countryCode");
// Get our UTF8 string values
const c_lang = lang.getProperty([*:0]const u8, "UTF8String");
const c_country = country.getProperty([*:0]const u8, "UTF8String");
// Convert them to Zig slices
const z_lang = std.mem.sliceTo(c_lang, 0);
const z_country = std.mem.sliceTo(c_country, 0);
// Format our locale as "<lang>_<country>.UTF-8" and set it as LANG.
{
var buf: [128]u8 = undefined;
const env_value = std.fmt.bufPrintZ(&buf, "{s}_{s}.UTF-8", .{ z_lang, z_country }) catch |err| {
log.warn("error setting locale from system. err={}", .{err});
return;
};
log.info("detected system locale={s}", .{env_value});
// Set it onto our environment
if (internal_os.setenv("LANG", env_value) < 0) {
log.warn("error setting locale env var", .{});
return;
}
}
// Get our preferred languages and set that to the LANGUAGE
// env var in case our language differs from our locale. We only
// do this when the app is launched from the desktop because then
// we're in an app bundle and we are expected to read from our
// Bundle's preferred languages.
if (internal_os.launchedFromDesktop()) language: {
var buf: [1024]u8 = undefined;
const pref_ = preferredLanguageFromCocoa(
&buf,
NSLocale,
) catch |err| {
log.warn("error getting preferred languages. err={}", .{err});
break :language;
};
const pref = pref_ orelse break :language;
log.debug(
"setting LANGUAGE from preferred languages value={s}",
.{pref},
);
_ = internal_os.setenv("LANGUAGE", pref);
}
}
/// Sets the LANGUAGE environment variable based on the preferred languages
/// as reported by NSLocale.
///
/// macOS has a concept of preferred languages separate from the system
/// locale. The set of preferred languages is a list in priority order
/// of what translations the user prefers. A user can have, for example,
/// "fr_FR" as their locale but "en" as their preferred language. This would
/// mean that they want to use French units, date formats, etc. but they
/// prefer English translations.
///
/// gettext uses the LANGUAGE environment variable to override only
/// translations and a priority order can be specified by separating
/// the languages with colons. For example, "en:fr" would mean that
/// English translations are preferred but if they are not available
/// then French translations should be used.
///
/// To further complicate things, Apple reports the languages in BCP-47
/// format which is not compatible with gettext's POSIX locale format so
/// we have to canonicalize them.
fn preferredLanguageFromCocoa(
buf: []u8,
NSLocale: objc.Class,
) error{NoSpaceLeft}!?[:0]const u8 {
var fbs = std.io.fixedBufferStream(buf);
const writer = fbs.writer();
// We need to get our app's preferred languages. These may not
// match the system locale (NSLocale.currentLocale).
const preferred: *macos.foundation.Array = array: {
const ns = NSLocale.msgSend(
objc.Object,
objc.sel("preferredLanguages"),
.{},
);
break :array @ptrCast(ns.value);
};
for (0..preferred.getCount()) |i| {
var str_buf: [255:0]u8 = undefined;
const str = preferred.getValueAtIndex(macos.foundation.String, i);
const c_str = str.cstring(&str_buf, .utf8) orelse {
// I don't think this can happen but if it does then I want
// to know about it if a user has translation issues.
log.warn("failed to convert a preferred language to UTF-8", .{});
continue;
};
// Append our separator if we have any previous languages
if (fbs.pos > 0) {
_ = writer.writeByte(':') catch
return error.NoSpaceLeft;
}
// Apple languages are in BCP-47 format, and we need to
// canonicalize them to the POSIX format.
const canon = try i18n.canonicalizeLocale(
fbs.buffer[fbs.pos..],
c_str,
);
fbs.seekBy(@intCast(canon.len)) catch unreachable;
// The canonicalized locale never contains the encoding and
// all of our translations require UTF-8 so we add that.
_ = writer.writeAll(".UTF-8") catch return error.NoSpaceLeft;
}
// If we had no preferred languages then we return nothing.
if (fbs.pos == 0) return null;
// Null terminate it
_ = writer.writeByte(0) catch return error.NoSpaceLeft;
// Get our slice, this won't be null terminated so we have to
// reslice it with the null terminator.
const slice = fbs.getWritten();
return slice[0 .. slice.len - 1 :0];
}
const LC_ALL: c_int = 6; // from locale.h
const LC_ALL_MASK: c_int = 0x7fffffff; // from locale.h
const locale_t = ?*anyopaque;
extern "c" fn setlocale(category: c_int, locale: ?[*]const u8) ?[*:0]u8;
extern "c" fn newlocale(category: c_int, locale: ?[*]const u8, base: locale_t) locale_t;
extern "c" fn freelocale(v: locale_t) void;