ghostty/shaders/text.f.glsl
Mitchell Hashimoto fc28b8c032 busted text rendering
2022-04-04 09:43:46 -07:00

14 lines
232 B
GLSL

#version 330 core
in vec2 TexCoords;
out vec4 color;
uniform sampler2D text;
uniform vec3 textColor;
void main()
{
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
color = vec4(textColor, 1.0) * sampled;
}