ghostty/macos/Sources/Ghostty/Ghostty.App.swift
2024-01-14 14:53:00 -08:00

212 lines
11 KiB
Swift

import SwiftUI
import GhosttyKit
extension Ghostty {
// IMPORTANT: THIS IS NOT DONE.
// This is a refactor/redo of Ghostty.AppState so that it supports both macOS and iOS
class App: ObservableObject {
enum Readiness: String {
case loading, error, ready
}
/// The readiness value of the state.
@Published var readiness: Readiness = .loading
/// The ghostty global configuration. This should only be changed when it is definitely
/// safe to change. It is definitely safe to change only when the embedded app runtime
/// in Ghostty says so (usually, only in a reload configuration callback).
@Published var config: ghostty_config_t? = nil {
didSet {
// Free the old value whenever we change
guard let old = oldValue else { return }
ghostty_config_free(old)
}
}
/// The ghostty app instance. We only have one of these for the entire app, although I guess
/// in theory you can have multiple... I don't know why you would...
@Published var app: ghostty_app_t? = nil {
didSet {
guard let old = oldValue else { return }
ghostty_app_free(old)
}
}
init() {
// Initialize ghostty global state. This happens once per process.
guard ghostty_init() == GHOSTTY_SUCCESS else {
logger.critical("ghostty_init failed")
readiness = .error
return
}
// Initialize the global configuration.
guard let cfg = Self.loadConfig() else {
readiness = .error
return
}
self.config = cfg;
// Create our "runtime" config. The "runtime" is the configuration that ghostty
// uses to interface with the application runtime environment.
var runtime_cfg = ghostty_runtime_config_s(
userdata: Unmanaged.passUnretained(self).toOpaque(),
supports_selection_clipboard: false,
wakeup_cb: { userdata in App.wakeup(userdata) },
reload_config_cb: { userdata in App.reloadConfig(userdata) },
open_config_cb: { userdata in App.openConfig(userdata) },
set_title_cb: { userdata, title in App.setTitle(userdata, title: title) },
set_mouse_shape_cb: { userdata, shape in App.setMouseShape(userdata, shape: shape) },
set_mouse_visibility_cb: { userdata, visible in App.setMouseVisibility(userdata, visible: visible) },
read_clipboard_cb: { userdata, loc, state in App.readClipboard(userdata, location: loc, state: state) },
confirm_read_clipboard_cb: { userdata, str, state, request in App.confirmReadClipboard(userdata, string: str, state: state, request: request ) },
write_clipboard_cb: { userdata, str, loc, confirm in App.writeClipboard(userdata, string: str, location: loc, confirm: confirm) },
new_split_cb: { userdata, direction, surfaceConfig in App.newSplit(userdata, direction: direction, config: surfaceConfig) },
new_tab_cb: { userdata, surfaceConfig in App.newTab(userdata, config: surfaceConfig) },
new_window_cb: { userdata, surfaceConfig in App.newWindow(userdata, config: surfaceConfig) },
control_inspector_cb: { userdata, mode in App.controlInspector(userdata, mode: mode) },
close_surface_cb: { userdata, processAlive in App.closeSurface(userdata, processAlive: processAlive) },
focus_split_cb: { userdata, direction in App.focusSplit(userdata, direction: direction) },
resize_split_cb: { userdata, direction, amount in
App.resizeSplit(userdata, direction: direction, amount: amount) },
equalize_splits_cb: { userdata in
App.equalizeSplits(userdata) },
toggle_split_zoom_cb: { userdata in App.toggleSplitZoom(userdata) },
goto_tab_cb: { userdata, n in App.gotoTab(userdata, n: n) },
toggle_fullscreen_cb: { userdata, nonNativeFullscreen in App.toggleFullscreen(userdata, nonNativeFullscreen: nonNativeFullscreen) },
set_initial_window_size_cb: { userdata, width, height in App.setInitialWindowSize(userdata, width: width, height: height) },
render_inspector_cb: { userdata in App.renderInspector(userdata) },
set_cell_size_cb: { userdata, width, height in App.setCellSize(userdata, width: width, height: height) },
show_desktop_notification_cb: { userdata, title, body in
App.showUserNotification(userdata, title: title, body: body)
}
)
// Create the ghostty app.
guard let app = ghostty_app_new(&runtime_cfg, cfg) else {
logger.critical("ghostty_app_new failed")
readiness = .error
return
}
self.app = app
#if os(macOS)
// Subscribe to notifications for keyboard layout change so that we can update Ghostty.
NotificationCenter.default.addObserver(
self,
selector: #selector(self.keyboardSelectionDidChange(notification:)),
name: NSTextInputContext.keyboardSelectionDidChangeNotification,
object: nil)
#endif
self.readiness = .ready
}
deinit {
// This will force the didSet callbacks to run which free.
self.app = nil
self.config = nil
#if os(macOS)
// Remove our observer
NotificationCenter.default.removeObserver(
self,
name: NSTextInputContext.keyboardSelectionDidChangeNotification,
object: nil)
#endif
}
// MARK: - Config
/// Initializes a new configuration and loads all the values.
static private func loadConfig() -> ghostty_config_t? {
// Initialize the global configuration.
guard let cfg = ghostty_config_new() else {
logger.critical("ghostty_config_new failed")
return nil
}
// Load our configuration from files, CLI args, and then any referenced files.
// We only do this on macOS because other Apple platforms do not have the
// same filesystem concept.
#if os(macOS)
ghostty_config_load_default_files(cfg);
ghostty_config_load_cli_args(cfg);
ghostty_config_load_recursive_files(cfg);
#endif
// TODO: we'd probably do some config loading here... for now we'd
// have to do this synchronously. When we support config updating we can do
// this async and update later.
// Finalize will make our defaults available.
ghostty_config_finalize(cfg)
// Log any configuration errors. These will be automatically shown in a
// pop-up window too.
let errCount = ghostty_config_errors_count(cfg)
if errCount > 0 {
logger.warning("config error: \(errCount) configuration errors on reload")
var errors: [String] = [];
for i in 0..<errCount {
let err = ghostty_config_get_error(cfg, UInt32(i))
let message = String(cString: err.message)
errors.append(message)
logger.warning("config error: \(message)")
}
}
return cfg
}
// MARK: Ghostty Callbacks
static func wakeup(_ userdata: UnsafeMutableRawPointer?) {}
static func reloadConfig(_ userdata: UnsafeMutableRawPointer?) -> ghostty_config_t? { return nil }
static func openConfig(_ userdata: UnsafeMutableRawPointer?) {}
static func setTitle(_ userdata: UnsafeMutableRawPointer?, title: UnsafePointer<CChar>?) {}
static func setMouseShape(_ userdata: UnsafeMutableRawPointer?, shape: ghostty_mouse_shape_e) {}
static func setMouseVisibility(_ userdata: UnsafeMutableRawPointer?, visible: Bool) {}
static func readClipboard(
_ userdata: UnsafeMutableRawPointer?,
location: ghostty_clipboard_e,
state: UnsafeMutableRawPointer?
) {}
static func confirmReadClipboard(
_ userdata: UnsafeMutableRawPointer?,
string: UnsafePointer<CChar>?,
state: UnsafeMutableRawPointer?,
request: ghostty_clipboard_request_e
) {}
static func writeClipboard(
_ userdata: UnsafeMutableRawPointer?,
string: UnsafePointer<CChar>?,
location: ghostty_clipboard_e,
confirm: Bool
) {}
static func newSplit(
_ userdata: UnsafeMutableRawPointer?,
direction: ghostty_split_direction_e,
config: ghostty_surface_config_s
) {}
static func newTab(_ userdata: UnsafeMutableRawPointer?, config: ghostty_surface_config_s) {}
static func newWindow(_ userdata: UnsafeMutableRawPointer?, config: ghostty_surface_config_s) {}
static func controlInspector(_ userdata: UnsafeMutableRawPointer?, mode: ghostty_inspector_mode_e) {}
static func closeSurface(_ userdata: UnsafeMutableRawPointer?, processAlive: Bool) {}
static func focusSplit(_ userdata: UnsafeMutableRawPointer?, direction: ghostty_split_focus_direction_e) {}
static func resizeSplit(_ userdata: UnsafeMutableRawPointer?, direction: ghostty_split_resize_direction_e, amount: UInt16) {}
static func equalizeSplits(_ userdata: UnsafeMutableRawPointer?) {}
static func toggleSplitZoom(_ userdata: UnsafeMutableRawPointer?) {}
static func gotoTab(_ userdata: UnsafeMutableRawPointer?, n: Int32) {}
static func toggleFullscreen(_ userdata: UnsafeMutableRawPointer?, nonNativeFullscreen: ghostty_non_native_fullscreen_e) {}
static func setInitialWindowSize(_ userdata: UnsafeMutableRawPointer?, width: UInt32, height: UInt32) {}
static func renderInspector(_ userdata: UnsafeMutableRawPointer?) {}
static func setCellSize(_ userdata: UnsafeMutableRawPointer?, width: UInt32, height: UInt32) {}
static func showUserNotification(_ userdata: UnsafeMutableRawPointer?, title: UnsafePointer<CChar>?, body: UnsafePointer<CChar>?) {}
}
}