mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-21 19:26:09 +03:00
447 lines
16 KiB
Zig
447 lines
16 KiB
Zig
const std = @import("std");
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const assert = std.debug.assert;
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const builtin = @import("builtin");
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const adw = @import("adw");
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const gio = @import("gio");
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const glib = @import("glib");
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const gobject = @import("gobject");
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const gtk = @import("gtk");
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const build_config = @import("../../../build_config.zig");
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const apprt = @import("../../../apprt.zig");
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const cgroup = @import("../cgroup.zig");
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const CoreApp = @import("../../../App.zig");
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const configpkg = @import("../../../config.zig");
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const Config = configpkg.Config;
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const GhosttyWindow = @import("window.zig").GhosttyWindow;
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const log = std.log.scoped(.gtk_ghostty_application);
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/// The primary entrypoint for the Ghostty GTK application.
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///
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/// This requires a `ghostty.App` and `ghostty.Config` and takes
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/// care of the rest. Call `run` to run the application to completion.
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pub const GhosttyApplication = extern struct {
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/// This type creates a new GObject class. Since the Application is
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/// the primary entrypoint I'm going to use this as a place to document
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/// how this all works and where you can find resources for it, but
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/// this applies to any other GObject class within this apprt.
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///
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/// The various fields (parent_instance) and constants (Parent,
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/// getGObjectType, etc.) are mandatory "interfaces" for zig-gobject
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/// to create a GObject class.
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///
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/// I found these to be the best resources:
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///
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/// * https://github.com/ianprime0509/zig-gobject/blob/d7f1edaf50193d49b56c60568dfaa9f23195565b/extensions/gobject2.zig
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/// * https://github.com/ianprime0509/zig-gobject/blob/d7f1edaf50193d49b56c60568dfaa9f23195565b/example/src/custom_class.zig
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///
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const Self = @This();
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parent_instance: Parent,
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pub const Parent = adw.Application;
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pub const getGObjectType = gobject.ext.defineClass(Self, .{
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.classInit = &Class.init,
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.parent_class = &Class.parent,
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.private = .{ .Type = Private, .offset = &Private.offset },
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});
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const Private = struct {
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/// The libghostty App instance.
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core_app: *CoreApp,
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/// The configuration for the application.
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config: *Config,
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/// The base path of the transient cgroup used to put all surfaces
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/// into their own cgroup. This is only set if cgroups are enabled
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/// and initialization was successful.
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transient_cgroup_base: ?[]const u8 = null,
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/// This is set to false internally when the event loop
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/// should exit and the application should quit. This must
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/// only be set by the main loop thread.
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running: bool = false,
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var offset: c_int = 0;
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};
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/// Creates a new GhosttyApplication instance.
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///
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/// Takes ownership of the `config` argument.
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pub fn new(core_app: *CoreApp, config: *Config) *Self {
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const single_instance = switch (config.@"gtk-single-instance") {
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.true => true,
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.false => false,
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.desktop => switch (config.@"launched-from".?) {
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.desktop, .systemd, .dbus => true,
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.cli => false,
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},
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};
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// Setup the flags for our application.
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const app_flags: gio.ApplicationFlags = app_flags: {
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var flags: gio.ApplicationFlags = .flags_default_flags;
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if (!single_instance) flags.non_unique = true;
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break :app_flags flags;
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};
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// Our app ID determines uniqueness and maps to our desktop file.
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// We append "-debug" to the ID if we're in debug mode so that we
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// can develop Ghostty in Ghostty.
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const app_id: [:0]const u8 = app_id: {
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if (config.class) |class| {
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if (gio.Application.idIsValid(class) != 0) {
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break :app_id class;
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} else {
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log.warn("invalid 'class' in config, ignoring", .{});
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}
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}
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const default_id = comptime build_config.bundle_id;
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break :app_id if (builtin.mode == .Debug) default_id ++ "-debug" else default_id;
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};
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// Create our GTK Application which encapsulates our process.
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log.debug("creating GTK application id={s} single-instance={}", .{
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app_id,
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single_instance,
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});
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// Initialize the app.
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const self = gobject.ext.newInstance(Self, .{
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.application_id = app_id.ptr,
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.flags = app_flags,
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// Force the resource path to a known value so it doesn't depend
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// on the app id (which changes between debug/release and can be
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// user-configured) and force it to load in compiled resources.
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.resource_base_path = "/com/mitchellh/ghostty",
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});
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// Setup our private state. More setup is done in the init
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// callback that GObject calls, but we can't pass this data through
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// to there (and we don't need it there directly) so this is here.
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const priv = self.private();
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priv.core_app = core_app;
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priv.config = config;
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return self;
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}
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/// Force deinitialize the application.
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///
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/// Normally in a GObject lifecycle, this would be called by the
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/// finalizer. But applications are never fully unreferenced so this
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/// ensures that our memory is cleaned up properly.
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pub fn deinit(self: *Self) void {
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const alloc = self.allocator();
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const priv = self.private();
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priv.config.deinit();
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alloc.destroy(priv.config);
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if (priv.transient_cgroup_base) |base| alloc.free(base);
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}
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/// Run the application. This is a replacement for `gio.Application.run`
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/// because we want more tight control over our event loop so we can
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/// integrate it with libghostty.
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pub fn run(self: *Self, rt_app: *apprt.gtk_ng.App) !void {
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// Based on the actual `gio.Application.run` implementation:
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// https://github.com/GNOME/glib/blob/a8e8b742e7926e33eb635a8edceac74cf239d6ed/gio/gapplication.c#L2533
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// Acquire the default context for the application
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const ctx = glib.MainContext.default();
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if (glib.MainContext.acquire(ctx) == 0) return error.ContextAcquireFailed;
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// The final cleanup that is always required at the end of running.
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defer {
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// Sync any remaining settings
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gio.Settings.sync();
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// Clear out the event loop, don't block.
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while (glib.MainContext.iteration(ctx, 0) != 0) {}
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// Release the context so something else can use it.
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defer glib.MainContext.release(ctx);
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}
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// Register the application
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var err_: ?*glib.Error = null;
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if (self.as(gio.Application).register(
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null,
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&err_,
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) == 0) {
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if (err_) |err| {
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defer err.free();
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log.warn(
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"error registering application: {s}",
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.{err.f_message orelse "(unknown)"},
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);
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}
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return error.ApplicationRegisterFailed;
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}
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assert(err_ == null);
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// This just calls the `activate` signal but its part of the normal startup
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// routine so we just call it, but only if the config allows it (this allows
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// for launching Ghostty in the "background" without immediately opening
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// a window). An initial window will not be immediately created if we were
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// launched by D-Bus activation or systemd. D-Bus activation will send it's
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// own `activate` or `new-window` signal later.
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//
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// https://gitlab.gnome.org/GNOME/glib/-/blob/bd2ccc2f69ecfd78ca3f34ab59e42e2b462bad65/gio/gapplication.c#L2302
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const priv = self.private();
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const config = priv.config;
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if (config.@"initial-window") switch (config.@"launched-from".?) {
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.desktop, .cli => self.as(gio.Application).activate(),
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.dbus, .systemd => {},
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};
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// If we are NOT the primary instance, then we never want to run.
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// This means that another instance of the GTK app is running and
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// our "activate" call above will open a window.
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if (self.as(gio.Application).getIsRemote() != 0) {
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log.debug(
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"application is remote, exiting run loop after activation",
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.{},
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);
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return;
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}
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log.debug("entering runloop", .{});
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defer log.debug("exiting runloop", .{});
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priv.running = true;
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while (priv.running) {
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_ = glib.MainContext.iteration(ctx, 1);
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// Tick the core Ghostty terminal app
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try priv.core_app.tick(rt_app);
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// Check if we must quit based on the current state.
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const must_quit = q: {
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// If we are configured to always stay running, don't quit.
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if (!config.@"quit-after-last-window-closed") break :q false;
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// If the quit timer has expired, quit.
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// if (self.quit_timer == .expired) break :q true;
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// There's no quit timer running, or it hasn't expired, don't quit.
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break :q false;
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};
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if (must_quit) {
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//self.quit();
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priv.running = false;
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}
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}
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}
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pub fn as(app: *Self, comptime T: type) *T {
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return gobject.ext.as(T, app);
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}
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pub fn unref(self: *Self) void {
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gobject.Object.unref(self.as(gobject.Object));
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}
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fn private(self: *GhosttyApplication) *Private {
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return gobject.ext.impl_helpers.getPrivate(
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self,
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Private,
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Private.offset,
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);
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}
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fn startup(self: *GhosttyApplication) callconv(.C) void {
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log.debug("startup", .{});
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const priv = self.private();
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const config = priv.config;
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_ = config;
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// Setup our style manager (light/dark mode)
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self.startupStyleManager();
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// Setup our cgroup for the application.
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self.startupCgroup() catch {
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log.warn("TODO", .{});
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};
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gio.Application.virtual_methods.startup.call(
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Class.parent,
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self.as(Parent),
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);
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}
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/// Setup the style manager on startup. The primary task here is to
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/// setup our initial light/dark mode based on the configuration and
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/// setup listeners for changes to the style manager.
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fn startupStyleManager(self: *GhosttyApplication) void {
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const priv = self.private();
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const config = priv.config;
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// Setup our initial light/dark
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const style = self.as(adw.Application).getStyleManager();
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style.setColorScheme(switch (config.@"window-theme") {
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.auto, .ghostty => auto: {
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const lum = config.background.toTerminalRGB().perceivedLuminance();
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break :auto if (lum > 0.5)
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.prefer_light
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else
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.prefer_dark;
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},
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.system => .prefer_light,
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.dark => .force_dark,
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.light => .force_light,
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});
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// Setup color change notifications
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_ = gobject.Object.signals.notify.connect(
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style,
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*GhosttyApplication,
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handleStyleManagerDark,
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self,
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.{ .detail = "dark" },
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);
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}
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const CgroupError = error{
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DbusConnectionFailed,
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CgroupInitFailed,
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};
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/// Setup our cgroup for the application, if enabled.
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///
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/// The setup for cgroups involves creating the cgroup for our
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/// application, moving ourselves into it, and storing the base path
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/// so that created surfaces can also have their own cgroups.
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fn startupCgroup(self: *GhosttyApplication) CgroupError!void {
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const priv = self.private();
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const config = priv.config;
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// If cgroup isolation isn't enabled then we don't do this.
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if (!switch (config.@"linux-cgroup") {
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.never => false,
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.always => true,
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.@"single-instance" => single: {
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const flags = self.as(gio.Application).getFlags();
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break :single !flags.non_unique;
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},
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}) {
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log.info(
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"cgroup isolation disabled via config={}",
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.{config.@"linux-cgroup"},
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);
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return;
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}
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// We need a dbus connection to do anything else
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const dbus = self.as(gio.Application).getDbusConnection() orelse {
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if (config.@"linux-cgroup-hard-fail") {
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log.err("dbus connection required for cgroup isolation, exiting", .{});
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return error.DbusConnectionFailed;
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}
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return;
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};
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const alloc = priv.core_app.alloc;
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const path = cgroup.init(alloc, dbus, .{
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.memory_high = config.@"linux-cgroup-memory-limit",
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.pids_max = config.@"linux-cgroup-processes-limit",
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}) catch |err| {
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// If we can't initialize cgroups then that's okay. We
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// want to continue to run so we just won't isolate surfaces.
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// NOTE(mitchellh): do we want a config to force it?
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log.warn(
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"failed to initialize cgroups, terminals will not be isolated err={}",
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.{err},
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);
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// If we have hard fail enabled then we exit now.
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if (config.@"linux-cgroup-hard-fail") {
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log.err("linux-cgroup-hard-fail enabled, exiting", .{});
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return error.CgroupInitFailed;
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}
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return;
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};
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log.info("cgroup isolation enabled base={s}", .{path});
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priv.transient_cgroup_base = path;
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}
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fn activate(self: *GhosttyApplication) callconv(.C) void {
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// This is called when the application is activated, but we
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// don't need to do anything here since we handle activation
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// in the `run` method.
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log.debug("activate", .{});
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// Call the parent activate method.
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gio.Application.virtual_methods.activate.call(
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Class.parent,
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self.as(Parent),
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);
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const win = GhosttyWindow.new(self);
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gtk.Window.present(win.as(gtk.Window));
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}
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fn finalize(self: *GhosttyApplication) callconv(.C) void {
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self.deinit();
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gobject.Object.virtual_methods.finalize.call(
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Class.parent,
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self.as(Parent),
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);
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}
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fn handleStyleManagerDark(
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style: *adw.StyleManager,
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_: *gobject.ParamSpec,
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self: *GhosttyApplication,
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) callconv(.c) void {
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_ = self;
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const color_scheme: apprt.ColorScheme = if (style.getDark() == 0)
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.light
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else
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.dark;
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log.debug("style manager changed scheme={}", .{color_scheme});
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}
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fn allocator(self: *GhosttyApplication) std.mem.Allocator {
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return self.private().core_app.alloc;
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}
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pub const Class = extern struct {
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parent_class: Parent.Class,
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var parent: *Parent.Class = undefined;
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pub const Instance = Self;
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fn init(class: *Class) callconv(.C) void {
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// Register our compiled resources exactly once.
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{
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const c = @cImport({
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// generated header files
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@cInclude("ghostty_resources.h");
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});
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if (c.ghostty_get_resource()) |ptr| {
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gio.resourcesRegister(@ptrCast(@alignCast(ptr)));
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} else {
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// If we fail to load resources then things will
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// probably look really bad but it shouldn't stop our
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// app from loading.
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log.warn("unable to load resources", .{});
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}
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}
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// Virtual methods
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gio.Application.virtual_methods.activate.implement(class, &activate);
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gio.Application.virtual_methods.startup.implement(class, &startup);
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gobject.Object.virtual_methods.finalize.implement(class, &finalize);
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}
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};
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};
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