mirror of
https://github.com/ghostty-org/ghostty.git
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271 lines
8.6 KiB
Zig
271 lines
8.6 KiB
Zig
//! A glyph cache sits on top of a Group and caches the results from it.
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const GroupCache = @This();
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const std = @import("std");
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const assert = std.debug.assert;
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const Allocator = std.mem.Allocator;
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const Atlas = @import("../Atlas.zig");
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const Face = @import("main.zig").Face;
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const DeferredFace = @import("main.zig").DeferredFace;
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const Library = @import("main.zig").Library;
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const Glyph = @import("main.zig").Glyph;
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const Style = @import("main.zig").Style;
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const Group = @import("main.zig").Group;
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const Metrics = @import("main.zig").Metrics;
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const Presentation = @import("main.zig").Presentation;
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const log = std.log.scoped(.font_groupcache);
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/// Cache for codepoints to font indexes in a group.
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codepoints: std.AutoHashMapUnmanaged(CodepointKey, ?Group.FontIndex) = .{},
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/// Cache for glyph renders.
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glyphs: std.AutoHashMapUnmanaged(GlyphKey, Glyph) = .{},
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/// The underlying font group. Users are expected to use this directly
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/// to setup the group or make changes. Beware some changes require a reset
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/// (see reset).
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group: Group,
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/// The texture atlas to store renders in. The GroupCache has to store these
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/// because the cached Glyph result is dependent on the Atlas.
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atlas_greyscale: Atlas,
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atlas_color: Atlas,
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const CodepointKey = struct {
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style: Style,
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codepoint: u32,
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presentation: ?Presentation,
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};
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const GlyphKey = struct {
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index: Group.FontIndex,
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glyph: u32,
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};
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/// The GroupCache takes ownership of Group and will free it.
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pub fn init(alloc: Allocator, group: Group) !GroupCache {
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var atlas_greyscale = try Atlas.init(alloc, 512, .greyscale);
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errdefer atlas_greyscale.deinit(alloc);
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var atlas_color = try Atlas.init(alloc, 512, .rgba);
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errdefer atlas_color.deinit(alloc);
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var result: GroupCache = .{
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.group = group,
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.atlas_greyscale = atlas_greyscale,
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.atlas_color = atlas_color,
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};
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// We set an initial capacity that can fit a good number of characters.
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// This number was picked empirically based on my own terminal usage.
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try result.codepoints.ensureTotalCapacity(alloc, 128);
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try result.glyphs.ensureTotalCapacity(alloc, 128);
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return result;
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}
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pub fn deinit(self: *GroupCache, alloc: Allocator) void {
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self.codepoints.deinit(alloc);
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self.glyphs.deinit(alloc);
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self.atlas_greyscale.deinit(alloc);
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self.atlas_color.deinit(alloc);
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self.group.deinit(alloc);
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}
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/// Reset the cache. This should be called:
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///
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/// - If an Atlas was reset
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/// - If a font group font size was changed
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/// - If a font group font set was changed
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///
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pub fn reset(self: *GroupCache) void {
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self.codepoints.clearRetainingCapacity();
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self.glyphs.clearRetainingCapacity();
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}
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/// Calculate the metrics for this group. This also warms the cache
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/// since this preloads all the ASCII characters.
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pub fn metrics(self: *GroupCache, alloc: Allocator) !Metrics {
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// Load all visible ASCII characters and build our cell width based on
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// the widest character that we see.
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const cell_width: f32 = cell_width: {
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var cell_width: f32 = 0;
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var i: u32 = 32;
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while (i <= 126) : (i += 1) {
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const index = (try self.indexForCodepoint(alloc, i, .regular, .text)).?;
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const face = try self.group.faceFromIndex(index);
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const glyph_index = face.glyphIndex(i).?;
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const glyph = try self.renderGlyph(alloc, index, glyph_index);
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if (glyph.advance_x > cell_width) {
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cell_width = @ceil(glyph.advance_x);
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}
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}
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break :cell_width cell_width;
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};
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// The cell height is the vertical height required to render underscore
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// '_' which should live at the bottom of a cell.
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const cell_height: f32 = cell_height: {
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// Get the '_' char for height
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const index = (try self.indexForCodepoint(alloc, '_', .regular, .text)).?;
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const face = try self.group.faceFromIndex(index);
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const glyph_index = face.glyphIndex('_').?;
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const glyph = try self.renderGlyph(alloc, index, glyph_index);
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// This is the height reported by the font face
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const face_height: i32 = face.unitsToPxY(face.face.handle.*.height);
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// Determine the height of the underscore char
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var res: i32 = face.unitsToPxY(face.face.handle.*.ascender);
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res -= glyph.offset_y;
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res += @intCast(i32, glyph.height);
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// We take whatever is larger to account for some fonts that
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// put the underscore outside f the rectangle.
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if (res < face_height) res = face_height;
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break :cell_height @intToFloat(f32, res);
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};
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const cell_baseline = cell_baseline: {
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const face = self.group.faces.get(.regular).items[0].face.?;
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break :cell_baseline cell_height - @intToFloat(
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f32,
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face.unitsToPxY(face.face.handle.*.ascender),
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);
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};
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return Metrics{
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.cell_width = cell_width,
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.cell_height = cell_height,
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.cell_baseline = cell_baseline,
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};
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}
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/// Get the font index for a given codepoint. This is cached.
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pub fn indexForCodepoint(
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self: *GroupCache,
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alloc: Allocator,
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cp: u32,
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style: Style,
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p: ?Presentation,
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) !?Group.FontIndex {
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const key: CodepointKey = .{ .style = style, .codepoint = cp, .presentation = p };
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const gop = try self.codepoints.getOrPut(alloc, key);
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// If it is in the cache, use it.
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if (gop.found_existing) return gop.value_ptr.*;
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// Load a value and cache it. This even caches negative matches.
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const value = self.group.indexForCodepoint(cp, style, p);
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gop.value_ptr.* = value;
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return value;
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}
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/// Render a glyph. This automatically determines the correct texture
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/// atlas to use and caches the result.
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pub fn renderGlyph(
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self: *GroupCache,
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alloc: Allocator,
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index: Group.FontIndex,
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glyph_index: u32,
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) !Glyph {
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const key: GlyphKey = .{ .index = index, .glyph = glyph_index };
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const gop = try self.glyphs.getOrPut(alloc, key);
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// If it is in the cache, use it.
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if (gop.found_existing) return gop.value_ptr.*;
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// Uncached, render it
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const face = try self.group.faceFromIndex(index);
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const atlas: *Atlas = if (face.hasColor()) &self.atlas_color else &self.atlas_greyscale;
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const glyph = self.group.renderGlyph(
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alloc,
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atlas,
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index,
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glyph_index,
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) catch |err| switch (err) {
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// If the atlas is full, we resize it
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error.AtlasFull => blk: {
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try atlas.grow(alloc, atlas.size * 2);
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break :blk try self.group.renderGlyph(
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alloc,
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atlas,
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index,
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glyph_index,
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);
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},
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else => return err,
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};
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// Cache and return
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gop.value_ptr.* = glyph;
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return glyph;
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}
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test {
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const testing = std.testing;
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const alloc = testing.allocator;
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const testFont = @import("test.zig").fontRegular;
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// const testEmoji = @import("test.zig").fontEmoji;
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var atlas_greyscale = try Atlas.init(alloc, 512, .greyscale);
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defer atlas_greyscale.deinit(alloc);
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var lib = try Library.init();
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defer lib.deinit();
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var cache = try init(alloc, try Group.init(alloc, lib));
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defer cache.deinit(alloc);
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// Setup group
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try cache.group.addFace(
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alloc,
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.regular,
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DeferredFace.initLoaded(try Face.init(lib, testFont, .{ .points = 12 })),
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);
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const group = cache.group;
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// Visible ASCII. Do it twice to verify cache.
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var i: u32 = 32;
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while (i < 127) : (i += 1) {
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const idx = (try cache.indexForCodepoint(alloc, i, .regular, null)).?;
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try testing.expectEqual(Style.regular, idx.style);
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try testing.expectEqual(@as(Group.FontIndex.IndexInt, 0), idx.idx);
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// Render
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const face = try cache.group.faceFromIndex(idx);
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const glyph_index = face.glyphIndex(i).?;
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_ = try cache.renderGlyph(
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alloc,
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idx,
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glyph_index,
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);
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}
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// Do it again, but reset the group so that we know for sure its not hitting it
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{
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cache.group = undefined;
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defer cache.group = group;
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i = 32;
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while (i < 127) : (i += 1) {
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const idx = (try cache.indexForCodepoint(alloc, i, .regular, null)).?;
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try testing.expectEqual(Style.regular, idx.style);
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try testing.expectEqual(@as(Group.FontIndex.IndexInt, 0), idx.idx);
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// Render
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const face = try group.faceFromIndex(idx);
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const glyph_index = face.glyphIndex(i).?;
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_ = try cache.renderGlyph(
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alloc,
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idx,
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glyph_index,
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);
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}
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}
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}
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