ghostty/src/input.zig
2024-08-16 10:16:46 -07:00

37 lines
1.3 KiB
Zig

const std = @import("std");
const builtin = @import("builtin");
const mouse = @import("input/mouse.zig");
const key = @import("input/key.zig");
pub const function_keys = @import("input/function_keys.zig");
pub const keycodes = @import("input/keycodes.zig");
pub const kitty = @import("input/kitty.zig");
pub const ctrlOrSuper = key.ctrlOrSuper;
pub const Action = key.Action;
pub const Binding = @import("input/Binding.zig");
pub const Link = @import("input/Link.zig");
pub const Key = key.Key;
pub const KeyEncoder = @import("input/KeyEncoder.zig");
pub const KeyEvent = key.KeyEvent;
pub const InspectorMode = Binding.Action.InspectorMode;
pub const Mods = key.Mods;
pub const MouseButton = mouse.Button;
pub const MouseButtonState = mouse.ButtonState;
pub const MousePressureStage = mouse.PressureStage;
pub const ScrollMods = mouse.ScrollMods;
pub const SplitFocusDirection = Binding.Action.SplitFocusDirection;
pub const SplitResizeDirection = Binding.Action.SplitResizeDirection;
// Keymap is only available on macOS right now. We could implement it
// in theory for XKB too on Linux but we don't need it right now.
pub const Keymap = switch (builtin.os.tag) {
.macos => @import("input/KeymapDarwin.zig"),
else => @import("input/KeymapNoop.zig"),
};
test {
std.testing.refAllDecls(@This());
}