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38 lines
1.5 KiB
Zig
38 lines
1.5 KiB
Zig
//! This is the render state that is given to a renderer.
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const std = @import("std");
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const Allocator = std.mem.Allocator;
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const Inspector = @import("../inspector/main.zig").Inspector;
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const terminal = @import("../terminal/main.zig");
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const renderer = @import("../renderer.zig");
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/// The mutex that must be held while reading any of the data in the
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/// members of this state. Note that the state itself is NOT protected
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/// by the mutex and is NOT thread-safe, only the members values of the
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/// state (i.e. the terminal, devmode, etc. values).
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mutex: *std.Thread.Mutex,
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/// The terminal data.
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terminal: *terminal.Terminal,
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/// The terminal inspector, if any. This will be null while the inspector
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/// is not active and will be set when it is active.
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inspector: ?*Inspector = null,
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/// Dead key state. This will render the current dead key preedit text
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/// over the cursor. This currently only ever renders a single codepoint.
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/// Preedit can in theory be multiple codepoints long but that is left as
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/// a future exercise.
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preedit: ?Preedit = null,
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/// The pre-edit state. See Surface.preeditCallback for more information.
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pub const Preedit = struct {
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/// The codepoint to render as preedit text. We only support single
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/// codepoint for now. In theory this can be multiple codepoints but
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/// that is left as a future exercise.
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///
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/// This can also be "0" in which case we can know we're in a preedit
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/// mode but we don't have any preedit text to render.
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codepoint: u21 = 0,
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};
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