ghostty/example/app.ts
Mitchell Hashimoto 241bfee7d4 wasm: use shared, imported memory
This switches our wasm build to use "shared" memory. Shared memory can
be shared across multiple web workers, which is something we'll want to
support for our multi-threaded behaviors later.

Shared memory has a number of different restrictions so this updates
zig-js to support it as well as updates some of our functions that need
to be aware of it.
2022-12-24 16:24:43 -08:00

163 lines
5.0 KiB
TypeScript

import { ZigJS } from 'zig-js';
const zjs = new ZigJS();
const importObject = {
module: {},
env: {
memory: new WebAssembly.Memory({ initial: 25, maximum: 65536, shared: true }),
log: (ptr: number, len: number) => {
const arr = new Uint8ClampedArray(zjs.memory.buffer, ptr, len);
const data = arr.slice();
const str = new TextDecoder('utf-8').decode(data);
console.log(str);
},
},
...zjs.importObject(),
};
const url = new URL('ghostty-wasm.wasm', import.meta.url);
fetch(url.href).then(response =>
response.arrayBuffer()
).then(bytes =>
WebAssembly.instantiate(bytes, importObject)
).then(results => {
const memory = importObject.env.memory;
const {
malloc,
free,
face_new,
face_free,
face_render_glyph,
face_debug_canvas,
deferred_face_new,
deferred_face_free,
deferred_face_load,
deferred_face_face,
group_new,
group_free,
group_add_face,
group_init_sprite_face,
group_index_for_codepoint,
group_render_glyph,
group_cache_new,
group_cache_free,
group_cache_index_for_codepoint,
group_cache_render_glyph,
group_cache_atlas_greyscale,
group_cache_atlas_color,
atlas_new,
atlas_free,
atlas_debug_canvas,
shaper_new,
shaper_free,
shaper_test,
} = results.instance.exports;
// Give us access to the zjs value for debugging.
globalThis.zjs = zjs;
console.log(zjs);
// Initialize our zig-js memory
zjs.memory = memory;
// Helpers
const makeStr = (str) => {
const utf8 = new TextEncoder().encode(str);
const ptr = malloc(utf8.byteLength);
new Uint8Array(memory.buffer, ptr).set(utf8);
return { ptr: ptr, len: utf8.byteLength };
};
// Create our atlas
// const atlas = atlas_new(512, 0 /* greyscale */);
// Create some memory for our string
const font_name = makeStr("monospace");
// Initialize our deferred face
// const df = deferred_face_new(font_ptr, font.byteLength, 0 /* text */);
//deferred_face_load(df, 72 /* size */);
//const face = deferred_face_face(df);
// Initialize our font face
//const face = face_new(font_ptr, font.byteLength, 72 /* size in px */);
//free(font_ptr);
// Create our group
const group = group_new(32 /* size */);
group_add_face(group, 0 /* regular */, deferred_face_new(font_name.ptr, font_name.len, 0 /* text */));
group_add_face(group, 0 /* regular */, deferred_face_new(font_name.ptr, font_name.len, 1 /* emoji */));
// Initialize our sprite font, without this we just use the browser.
group_init_sprite_face(group);
// Create our group cache
const group_cache = group_cache_new(group);
// Render a glyph
// for (let i = 33; i <= 126; i++) {
// const font_idx = group_cache_index_for_codepoint(group_cache, i, 0, -1);
// group_cache_render_glyph(group_cache, font_idx, i, 0);
// //face_render_glyph(face, atlas, i);
// }
//
// const emoji = ["🐏","🌞","🌚","🍱","💿","🐈","📃","📀","🕡","🙃"];
// for (let i = 0; i < emoji.length; i++) {
// const cp = emoji[i].codePointAt(0);
// const font_idx = group_cache_index_for_codepoint(group_cache, cp, 0, -1 /* best choice */);
// group_cache_render_glyph(group_cache, font_idx, cp, 0);
// }
for (let i = 0x2500; i <= 0x257F; i++) {
const font_idx = group_cache_index_for_codepoint(group_cache, i, 0, -1);
group_cache_render_glyph(group_cache, font_idx, i, 0);
}
for (let i = 0x2580; i <= 0x259f; i++) {
const font_idx = group_cache_index_for_codepoint(group_cache, i, 0, -1);
group_cache_render_glyph(group_cache, font_idx, i, 0);
}
for (let i = 0x2800; i <= 0x28FF; i++) {
const font_idx = group_cache_index_for_codepoint(group_cache, i, 0, -1);
group_cache_render_glyph(group_cache, font_idx, i, 0);
}
for (let i = 0x1FB00; i <= 0x1FB3B; i++) {
const font_idx = group_cache_index_for_codepoint(group_cache, i, 0, -1);
group_cache_render_glyph(group_cache, font_idx, i, 0);
}
for (let i = 0x1FB3C; i <= 0x1FB6B; i++) {
const font_idx = group_cache_index_for_codepoint(group_cache, i, 0, -1);
group_cache_render_glyph(group_cache, font_idx, i, 0);
}
//face_render_glyph(face, atlas, "橋".codePointAt(0));
//face_render_glyph(face, atlas, "p".codePointAt(0));
// Debug our canvas
//face_debug_canvas(face);
// Let's try shaping
const shaper = shaper_new(120);
//const input = makeStr("hello🐏");
const input = makeStr("hello🐏👍🏽");
shaper_test(shaper, group_cache, input.ptr, input.len);
const cp = 1114112;
const font_idx = group_cache_index_for_codepoint(group_cache, cp, 0, -1 /* best choice */);
group_cache_render_glyph(group_cache, font_idx, cp, -1);
// Debug our atlas canvas
{
const atlas = group_cache_atlas_greyscale(group_cache);
const id = atlas_debug_canvas(atlas);
document.getElementById("atlas-canvas").append(zjs.deleteValue(id));
}
{
const atlas = group_cache_atlas_color(group_cache);
const id = atlas_debug_canvas(atlas);
document.getElementById("atlas-color-canvas").append(zjs.deleteValue(id));
}
//face_free(face);
});